#TouhouDanmakufu
#Title[EX Danmaku Paranoia]
#Text[This card requires streaming like none other]
#Image[script\BROFIST\Th06sc50.jpg]
#BackGround[User(script\BROFIST\SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS.png, 0, 50)]
#BGM[.\Unzan lol.mp3]
#PlayLevel[ULTRA RAPE]
#Player[FREE]
#ScriptVersion[2]
script_enemy_main {
let frame = 0;
@Initialize {
SetLife(1);
SetTimer(100);
SetEffectForZeroLife(0, 0, 0);
}
@MainLoop {
if(frame==20){
loop(1){
CreateShot01(GetX, GetY, 1, GetAngleToPlayer, RED02, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-5, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+5, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+90, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-90, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+95, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-95, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+10, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+20, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+30, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+40, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+50, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+60, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+70, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+80, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-10, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-20, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-30, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-40, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-50, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-60, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-70, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-80, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+15, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+25, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+35, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+45, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+55, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+65, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+75, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer+85, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-15, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-25, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-35, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-45, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-55, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-65, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-75, RED03, 0);
CreateShot01(GetX, GetY, 1, GetAngleToPlayer-85, RED03, 0);
}
frame = 0;
}
frame++;
}
@DrawLoop {
}
@Finalize {
}
@BackGround {
}
}