〓 The Myouren temple crew 〓- Byakuren: The magician who had been corrupted by her desires and powers. Byakuren has strong offensive and some useful abilities.
- Shou: Clumsy girl who is a faithful follower. She always loses her Pagoda. Has very strong abilities and spell cards... if she doesn't loses her Pagoda.
- Minamitsu: Tough and defensive dangerous girl. Wears a skirt. She enjoys flying the ship and occasionally crashing it.
- Ichirin: Without Unzan, she is extremely vulnerable. But when she 'wields' him, her powers are straight forward and extremely offensive.
- (Unzan: Summoned by Ichirin. Is quite shy.)
- Kogasa: Tries hard to be scary. Maybe in this game she will succeed! Has extraordinary abilities.
- Nazrin: The tiny tiny clever commander who is often burdened with her master's (Shou) clumsiness. Has strategical abilities.
- Nue: Unknown girl who is hard to identify. Ok ok ok, she is erotic. cough*
- Kyouko: Cheerful girls who is loyal to duty. This game might be stressful for her. Has strategical abilities.
Symbols explained★ / ◎ → Spell card cost. One symbol means one cost.
[ x ] → Faith cost to use this ability. Different requirement may be noted.
Important skill notices◇ Shou or Nazrin can only use either normal or pagoda skills. Carrying a pagoda does not extend your skill set. Similar goes for Minamitsu when she goes phantom mode.
◇ Exception is for Nazrin's
Dowsing > Find Pagoda where the skill describes how to use it.
◇ Another exception is Ichirin and Unzan. Ichirin gains extended skill set while wielding Unzan and this bonus may even improve.
〓 Hijiri Byakuren - Melee / Magician [ HP: 35, STR: 6, DEF: 3 ] 75% regular hit chance.★ [15] Supreme ability: Equality → Byakuren believes in equality. Nobody can or will attack for current turn. This attack has highest priority and will cancel all actions. Other effects will continue. After equality ends, Byakuren will snap into ♥Namusan~♪ mood. She will uncontrollable attack for 2 turns with inhuman strength K.O-ing random targets ((1d4)d NumberOfEnemies with 1d3 chance. Elite and Boss targets suffer 50% of current HP damage.
★ [-] Supreme ability (passive): Namusan → Once per turn before any other action, Byakuren may transfer portion of her own faith to 1 other. Maximum 3. This action doesn't count as minor or major command.
Skills: ◎ [5] Charm → Byakuren charms a normal enemy with her beauty and kindness to fight for you for 2 turns. Byakuren may control the enemy as a minion, if it has abilities they are reported. Charm cannot be reused until controlled enemy dies or effect ends. Affected enemy cannot be controlled again.
◎ [2] Ride On! → Summons a motorcycle, running over multiple targets. Select 5 global targets. Byakuren can move globally. Last target is her destination. [Power 5, global single target]
◎ [1] Super Human Byakuren → Select 3 targets. Swiftly attacks 1d3 number of targets rendering them confused. Next turn the target must roll 1d6 before doing anything. Uneven result is harm self for same power. [Power 4]
◎ [1] Caring → Byakuren restores 10 HP to target and removes all negative effects.
Generates +3 faith per turn. (+1 for each Sutra scroll in the team).
Generates 1 Spell Card per turn for 1 Player (player doesn't needs to be near)
〓 Toramaru Shou - Magician [ HP: 30, STR: 2, DEF: 2(+4) Bonus is gained while holding pagoda ] 50% (+25%) regular hit chance. ★ [15] Supreme ability: Radiant Jewelled Pagoda. Requires Pagoda. Fires lasers all over the battle field. [Global AoE power 20, blind all enemy]
★ Supreme ability (passive): Shou-chan upgrades. If Shou-chan is equipped with:
Shimenawa → Gain +2 STR whenever Shou-chan uses a non-Pagoda skill. Shimenawa will be torn after 2 uses.
Pads → +10 DEF for next two attacks Shou-chan suffers. Pads will burst then.
Skills (normal) :◎ [-] Spear thrust → Thrusts spear with chance to do critical damage. [Power 6, 3d6 crit]
◎ [-] Shou-chan Spark! → Requires Hakkero. Single target or up to three. Consumes Hakkero. [Single power (20 minus result of 1d10) or Multi power: (10 minus result of 1d6)]
◎ [5] Nazrin! Na-zuu-riin! → Calls Nazrin over. Next turn, perform after your own turn another turn as Nazrin regular attack. You cannot use supreme ability or mice based moves. You will play as Nazrin's current state. Nazrin's own turn isn't skipped (unless she has no Pagoda and used Pagoda ability).
Skills (Pagoda):◎ [1] Vajra of Buddhism → Sweeps the area with intense radiant beams. [AoE power 3]
◎ [1] Curvy Lasers → Fires inaccurate curving lasers. Area effect, has 20% chance to hit an enemy. [AoE power 10]
◎ [1] Vajra Flash → Blind all units in area. Has 100% success on normal. 50% vs elite/boss, Flip coin, if heads it succeeds. Blinded enemy need to roll1d20 to attack. If result is 10, they are safe. Flashes self + allies too: Roll 1d5, if result is 3, you're safe.
- [-] Lose Pagoda → *cries* Nazrin I lost my jewelled pagoda again. Loses the Pagoda.
Generates +1 faith per turn. (+4 if holding Pagoda)
〓 Murasa Minamitsu - Tank [ HP: 45, STR: 3, DEF: 8 ] 75% regular hit chance. ★ [6] Supreme ability: Tragic history → Minamitsu remembers her tragic past turning viscous and reckless again. +7 STR -8 DEF +25% hit chance. All her abilities become phantom abilities. Lasts 3 turns.
Skills (normal):◎ [2] Palanquin smash → Smashes the Palanquin into enemies, chance to do fatal damage. Has 20% chance to render Minamitsu stunned and 2 self damage. [AoE power 6, 1d20 K.O normal]
◎ [1] GET OVER HERE → Select 5 targets globally. Swings multiple chained anchors latching to enemies and pulling them to Minamitsu. Enemies cannot escape or use abilities and must fight Minamitsu current turn. Does not affect elite/bosses.
◎ [-] Anchor Smash → Swings anchor to do heavy damage. [Power 6, 1d5 stun]
Skills (phantom):◎ [5 HP] Sinking Anchor → Smashes enemy doing 10 damage regardless of resistance. Enemy is crippled and will receive +20% damage.
◎ [5 HP] Ship flip → Not a table flip. Smashes the phantom Palanquin, target enemy is flipped and cannot use regular attacks for 2 turns. Effect does not stack or cannot be renewed. [Power 25 normal, 15 elite/boss]
◎ [5 HP] Hatred of disrespect → HER NAME IS MURASA MINAMITSU, YOU SECONDARIES. All secondaries (normal enemy) in area suffer damage regardless of resistance or buffs. [AoE Damage 10]
◎ [5 HP] Maelstrom → Minamitsu becomes reckless trying to drown all. Has 25% chance to harm allies but they won't drown. [AoE power 15, K.O 1d6 normal or 1d10 elite/boss]
Heals self +5 HP at end of day.
〓 Kumoi Ichirin - Destroyer [ HP: 20, STR: 2, DEF: 2 ] 75% regular hit chance. Unzan → [ HP: -, STR: 3, DEF: - (Immune to effects) ] 100% regular hit chance.
★ [6] Supreme ability: Unzan speaks! → Unzan becomes enraged. Ichirin can each perform 1 normal and 1 Unzan skill per turn at the cost of 1. Unzan gains +4 STR. Lasts 3 turns.
Skills (normal): ◎ [-] Charged rings → Tosses charged rings at 4 targets. [Power 2, 1d6 stun]
◎ [4] Kintama → Block any damage on Ichirin and directly reflect it for 200% back. Ichirin still can receive negative effects.
◎ [1] Unzan! → Summon Unzan. Ichirin can no longer move around, gains +1 DEF while Unzan is out, and may use 1 normal and 1 Unzan skill per turn.
Skills (Unzan): ◎ [-] Fist smash → Unzan smashes target, [Power 8, 3d6 crit]
◎ [-] Choking grab → Grabs target. Target cannot be attacked or attack. Current or next turn will receive double damage from Unzan only. Does not affect bosses.
◎ [-] Pulverize → Lands down a fierce strike, can miss. 1d6 for effect: [1] Power 10 + 2d6 crit [2] Power 10 Enemy immobilized. [3] Enemy K.O (normal only). [4,5,6] Nothing.
- [1] Scolding ends → Unsummons Unzan. Ichirin may move around again and her DEF returns to normal.
Generates +2 faith per turn.
〓 Nazrin - Strategist [ HP: 15, STR: 2(+4), DEF: 1(+2) Bonus is gained while holding pagoda ] 75% regular hit chance. ★ [5] Supreme ability: Yapoon! Nobody knows this word → Huge discount received! All items in shop are 50% cheaper for the entire next day!
★ Supreme ability (passive): Tiny tiny clever commander → For each cheese Nazrin used, she can use a mouse. Mouse HP: 3, STR: 1, DEF: 0, 50% regular hit chance solo, +25% near Nazrin. Mice can be controlled to attack. Mice are fast, so all enemies have +25% evasion to hit them regular.
Skills (normal):Pendulum (passive) → Each turn you gain 1 gem up to maximum of 5. Nazrin gains +1 DEF for each Gem present.
◎ [1] Pendulum (active) → Unleashes the gems swirling around Nazrin doing damage. Next, Pendulum will block 2 * NumberOfGem as final dmg for all girls near her. Gems shatter after this skill ends. [AoE power 1 + NumberOfGem]
◎ [-] Dowsing → Dowses for gold and items. For gold → 1d5 to succeed then 1d20 result x 10 = coins received. For items →1d6 chance to find 1d3 special item for Shou-chan [1]: Mini-Hakkero [2]: Pads [3] Shimenawa. Each item can be found only once.
◎ [-] Jewelled Pagoda → If Shou lost her Pagoda, you will find it. On your next turn, you may use 1 normal and 1 Pagoda skill at the cost of 1 Spell Card. At the end of that turn, you return the Pagoda to Shou automatically.
◎ [2] Mice March → Requires mice. Send forward your army biting the asses of enemy targets. Select up to [NumberOfMice] targets, Target is bitten for 1 damage per mouse (regardless of resistance).
◎ [2] Thieving Mice → Requires mice. Select up to 1dHasMice targets. 1d4 to succeed per target. Upon success: will loot following [1] Weapon [2] Gold [3] Nothing (1d3). Gold = 1d10. > Weapon = +1 STR until enemy dies. Enemy -1 STR.
Skills (Pagoda): ◎ [2] Radiant Pagoda → Unleashes five uncontrolled high intensity beams. Hits random targets. Tagged enemies receive +20% more damage current turn. [Power 4]
◎ [2] Shielding Pagoda → Nazrin grants a shield for current turn. Shield will block all negative effects for all allies. Shield will reduce 3 damage after final calculations. If damage is negative or 0, it will be 0.
◎ [-] Flash → Blind single target. Has 100% success on normal. 50% vs elite/boss, Flip coin, if heads it succeeds. Blinded enemy suffer and need to roll 1d20. If the result is 10, they are safe. [Power 4]
Generates +50 coin per turn. (+50 if holding Pagoda)
〓 Tatara Kogasa - Melee [ HP: 20, STR: 4, DEF: 4 ] 75% regular hit chance.★ [10] Supreme ability: Guerilla Typhoon → Summons immense typhoon. Global AoE power 10 once upon activation. Global Effect: All enemies -50% damage. Kogasa gains +2 power on her spell cards. Effect lasts 3 turns.
Skills:◎ [-] Boo! Were you surprised? → Tries to scare enemy. Select up to three and roll a 1d4 for each. Scared enemies cannot attack current turn. Does not affect bosses.
◎ [1] Spin-to-win → Kogasa becomes dizzy next turn. All actions need 1d6 → uneven = miss/fail. [AoE power 4, 3d6 crit]
◎ [-] Lick → Bleeeeeh~. Roll 1d6, if result is 3 the enemy becomes frightened and will receive +100% bonus damage current. [Power 5]
◎ [1] Surprise! → Hides though can still be targeted. If she is targeted: Kogasa appears, surprising all the enemies in area. Enemies cannot attack next turn. [AoE power 4]
Generates +1 faith per turn.
〓 Kasodani Kyoko - Melee [ HP: 25, STR: 5, DEF: 4 ] 75% regular hit chance. ★ [10] Supreme ability: OHAYOUGOZAIMASU → Can be only used during start of a day. Knocks back all enemies globally to the front gates. All enemies -25% accuracy. Auras of enemies are disabled for current and next 2 turns.
◎ [5] Yamabiko → Kyoko will exactly reflect the next attack that lands on her, including all effects after enduring it.
◎ [2] Gyate Gyate! → Chants the Heart Sutra partially. All allies in area gain boosted STR same turn while enemies lose DEF. [+STR/-DEF 1 + 1 per Sutra Scroll]
◎ [-] Broom Smash → Smacks target. [Power 2, 1d6 stun, 2d6 crit]
◎ [3] Cheerful presence → Kyoko raises morality rendering all allies near her immune to negative effects for 1 turn. If this skill is overused there will be side effects.
Generates +1 faith per turn. (+1 for each Sutra scroll in the team).
〓 Houjuu Nue - Ranged [ HP: 15, STR: 3, DEF: 3 ] 100% regular hit chance.★ [10] Supreme ability: Unidentified → Alters the identity of something or something or something or something. Pick one of the three:
- UNKNOWN → target is UNKNOWN and cannot be targeted nor identified. Because of this, the player loses control. Heals to full HP. UNKNOWN has fixed 15 STR 100% hit chance and will attack randomly up to 5 targets or same target if no more present. Lasts 2 turns.
- Swap identity → Target becomes someone present in the battle field. Gains the same current HP and stats and accesses all skills with same conditions / requirements. Downside is that all damage is -50%. Post effect you revert to normal. Lasts 3 turns.
- UFO invasion → Summon 3 UFO in area. Blue UFO: reduces enemy DEF by 4 in area. Red UFO: Fires randomly [Power 5] up to 5 enemies. Yellow UFO: Kidnaps 1 normal or elite (removed). Lasts 5 turns.
Skills:◎ [2] UFO crash → Nue hops on her UFO to become immune to damage and effects. Next turn, Nue automatically crashes down doing. Ignores DEF. Nue receives 1 dmg and cannot use skills for 1 turn. [AoE power 10]
◎ [2] Heian shooting → Fires an unknown arrow inflicting random damage regardless of enemy resistance. [Damage 5] + 1d6 > [1 or 5] 5 dmg [2] Bleed, every turn 1 dmg. Bleed may stack. [3] Enemy receives +100% damage from all sources for next turn [4] non-elite/boss flees the battle field (removed) [6] Nothing.
◎ [3] Unknown Horror → Nue becomes very scary. Target enemy receives +50% more damage and does -50% damage. Lasts 1 turn. [Power 5]
◎ [1] Erotic Nue → Nue becomes charming and deadly. Select 3 targets, Nue cannot be attacked by those targets and next turn automatically does a critical blow to seduced enemies. [Power 4 + 3d6 crit]
◎ [5] Playstation ?○△□ → Causes copyright infringement. Enemies current turn will be confused and have chance to harm themselves or each other. [AoE power 4]