I'm actually leaning more toward balanced Suzaku because she's got ease of use going for her as well as a lot more survivability potential because attackers are fragile as hell. (Again, I'm gonna get both anyway, but I can see a lot of function in R/G Suzaku too now that I understand her more)
I really wanted one of her ultis to be Physical because she would mesh SO WELL with Takeminakata, Apollo, and Gigas, but that's just how it goes.
Basically, the benefit of Chinese gods is that their leader skill works with all types of characters, regardless of type or element. So you COULD pack your team with high HP physicals and high RCV healers or Balanced or high ATK attackers and it's all very versatile! You have the ability to make it very balanced.
What I am thinking is, for my own sake, using the easily obtainable version:
R/G Suzaku/Takeminakata (HP and enhancements)/Homura or Odin (probably Odin because higher RCV and HP)/Flame Archer or Non-Ulti Ame no Uzume (again, RCV) or even my other Suzaku, ulti'd to Balanced anyway)/King Woodsie/R/G Suzaku
At maximum potential, assuming using Odin and both Suzaku, including friend Suzaku and no +eggs:
HP: 19167 (!)
RCV: 2128
What you'll get is a high HP and RCV team that can pack a punch by carrying all of the necessary elements. Thus, being a lot more survivable (and easier to trigger!) than twinlit Suzaku, even if her damage potential is through the roof. And for a final blow I can trigger King Woodsie and everyone but Takeminakata will get x36.75 (I think?), while Take himself will get x12.25, which is fantastic.
For a more farmable and not REM-dependent version, fully balanced:
Add 200 to max HP, 200 to Fire ATK, and 100 to RCV to match up with R/G Suzaku. This also has the benefit of being able to produce emergency orbs with ease.