Author Topic: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition  (Read 263689 times)

I have no name

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #570 on: June 19, 2014, 09:05:05 PM »
Tanuki+Mallet lets you tank through the spinning phase completely, assuming your Tanuki is at maximum level. Generally is the Tanuki+Mallet broken as hell. It's not very difficult card at all if you know the right combination.
Actually, Tanuki+Doll lets you do the same AND kills the pattern much faster if you sit on Remilia's head during invincibility for even more massive damage.

Failure McFailFace

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #571 on: June 19, 2014, 10:53:16 PM »
Actually, Tanuki+Doll lets you do the same AND kills the pattern much faster if you sit on Remilia's head during invincibility for even more massive damage.
Tanuki+Mallet lets you tank through the spinning phase completely, assuming your Tanuki is at maximum level. Generally is the Tanuki+Mallet broken as hell. It's not very difficult card at all if you know the right combination.

I don't have the skills to do these....  :qq:
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Szayelaporro Granz

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #572 on: June 20, 2014, 05:38:06 AM »
I don't have the skills to do these....  :qq:
There are actually fast and efficient ways to do this.

Edit: Two different methods.
« Last Edit: June 20, 2014, 05:45:55 AM by Szayelaporro Granz »
Normal 1cc: LLS, MS, EoSD, PCB, IN, PoFV, MoF, UFO, TD, DDC / Hard 1cc: EoSD, PCB, IN, PoFV, MoF*, TD / Lunatic 1cc: PoFV / Extra 1cc: EoSD, PCB (+P), IN, PoFV, MoF, DDC
*Bug abuse.
Feel free to watch my crappy replays and twitch channel
My favorite touhou music

I have no name

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #573 on: June 20, 2014, 07:33:22 AM »
There are actually fast and efficient ways to do this.

Edit: Two different methods.
I thought the fast way would be ARFstrats but was pleasantly surprised to see it was my video :V  That said, if you're having trouble getting enough damage with my method, there's an easier variant on ARF's that uses the opening mallet, then loops around to lure Remilia up twice (could be accomplished with sub-umbrella, now that I think about it), and mallets her on the way down.  It takes a bit of timing, but if you sit right next to the initial bullets she dies before exploding.

Szayelaporro Granz

  • You can't use spellcards within my range
  • since I've already analyzed and sealed them all
Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #574 on: June 20, 2014, 09:40:34 AM »
I thought the fast way would be ARFstrats but was pleasantly surprised to see it was my video :V
ARF's is efficient too, but idk if the guy has the skill to do so (no offense ofc). I never tried it before, but it's probably harder than it looks.
Normal 1cc: LLS, MS, EoSD, PCB, IN, PoFV, MoF, UFO, TD, DDC / Hard 1cc: EoSD, PCB, IN, PoFV, MoF*, TD / Lunatic 1cc: PoFV / Extra 1cc: EoSD, PCB (+P), IN, PoFV, MoF, DDC
*Bug abuse.
Feel free to watch my crappy replays and twitch channel
My favorite touhou music

I have no name

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #575 on: June 20, 2014, 10:51:18 AM »
I wasn't able to get when I tried but I was able to get the easier but slower variant consistent.

Mr Jovial

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #576 on: June 28, 2014, 11:43:20 AM »
Agh, why did "Fantasy Seal -Blink-" have to be so hard. I swear, I've had at least 10 runs where I NMNB Stage 4A and then fail that last spell. 2 or 3 of those runs were after Reimu becomes vulnerable to damage. Pls Reimu, have mercy ;-;

Failure McFailFace

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #577 on: July 02, 2014, 12:21:18 PM »
I've been playing Drake's SA and UFO boss rush patches.

I'm beginning to rage quit whenever I play because it's either capture all the spell cards, or game over.
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #578 on: July 04, 2014, 08:38:31 PM »
Just gameovered to Sanae on a MoF LNB. What makes me angry about this is that I died to the very beginning of the stage in such a stupid way I completely lost interest in finishing and I started dying to stupid stuff.
It wasn't a particularly good run to begin with (except stage 4 I suppose, only one death to Momiji and one to PWG is pretty good to me), but it still sucks to lose it that way.

Things I've done (and maybe will improve):
SA L6MNB | SA Lunatic 3b Scorerun | MoF LNB | PCB LNB |DDC LNB

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #579 on: July 05, 2014, 04:09:41 PM »
PoDD is too hard. :fail:

Sakurei

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #580 on: July 05, 2014, 08:41:18 PM »
It's too hard, but too fun as well, isn't it? If there's anything in particular you have troubles with, you can always ask in help thread.

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #581 on: July 05, 2014, 09:20:49 PM »
Oh yes, it's fun and I really enjoy playing it (one of the best games in the series imo), I just get destroyed way too quickly.
I'll have to study the patterns a bit more actively, I guess I'm still too used to PoFV.

Sakurei

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #582 on: July 06, 2014, 09:50:30 AM »
Yes, unlike it PoFV, it's really important to know each boss attack in PoDD. It also helps knowing what boss attack is going to be used. Most of them have an indication. Against Reimu for example, note that she has two patterns where she starts shooting yingyangs to the sides, but they're either 3 or 4 on each side. If she's shooting 3, then it's the attack that you can stream with the 5 balls aimed at your direction, but if it's 4, it's the wall, so it's better to evade it all. Indications like that are there for a lot of boss attacks and you will pretty much have to learn all of them. Who are you using if I may ask?

PoDD also starts 1 in stage  and not stage 6 like PoFV does.

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #583 on: July 06, 2014, 01:07:09 PM »
Wow, I had no idea you could predict which patterns bosses would use ! I'll keep that in mind.
I'm using Kotohime (sometimes Marisa too, but I prefer higher charge speed).

The gap between Hard and Lunatic is pretty huge in this one, so it takes a bit of practice (and frustration).

Mr Jovial

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #584 on: July 06, 2014, 01:32:42 PM »
I'm using Kotohime (sometimes Marisa too, but I prefer higher charge speed).
You know you want to play as Chiyuri, the best class in the game. :smug:

Sakurei

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #585 on: July 06, 2014, 01:49:38 PM »
Kotohime is a good choice. She's a very safe character with a good charge and movement speed and a decent charge attack. Keep at it, then and don't change to Chiyuri like Jovial is trying to make you to. She's by far the most difficult character to clear with and should only be used if you want to go for the extra challenge. Clear with some other girls first to get to know the game more. Chiyuri as a character is easy to understand and use as opposed to some others.

And yes, a lot of boss patterns are predictable, but not all of them. It's also not always super important to know which attack is coming, but at other times, it's mandatory, unless you want to get hit. Against Rikako for example, it's not very important to know whether she uses her pellet attack or the ones with her level 3 bullets. But on Yumemi, it's very important to know whether she uses her cross attack on your or her aimed one where she doesn't follow your with the haircross. If you want to know about how to predict a particular attack, feel free to ask.

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #586 on: July 06, 2014, 02:05:15 PM »
Yeah, I already knew Chiyuri was not a good choice for survival (she's really fun to use for scoring though, even in lower difficulties).
I think I'll have to learn the level 2/3 spells as a first step, I get hit way too often against those. Studying a video should help, I'll do that soon and come back if anything's unclear.

Thanks for the tips Saku ! :)

Esper

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #587 on: July 08, 2014, 02:18:11 AM »
So I've been trying to 1cc PoFV Lunatic with all characters so that I can get good at sightreading bullets after a two-year hiatus.

You wanna know what I think thus far?

SHIKIEIKI AND SAKUYA ARE HELL TO GO AGAINST. Aya is hell too, but SAKUYA'S KNIVES GO EVERYWHERE (And their hitboxes are huge, not EoSD huge but still fucking huge) AND SHIKI'S WEIRD GAVEL PLACEHOLDER THINGS GO EVERYWHERE FAST. You can't even use spells against those because they'll come back half a second later! I could submit a replay of my Komachi and Shikieiki fights to the lucky dodge thread!

AND DO NOT GET ME STARTED ON LILY BLACK. Lily White is fine because  she comes along during fights that aren't too intense in story mode. LILY BLACK (AKA Lily White in the <<Yama's arena>> area) HAS ENDED SO MANY OF MY FIGHTS WITH SHIKI IT'S NOT EVEN FUNNY. I got into the swing of dodging Shiki's gavel placeholders, but then Lily White/Black/Whatever starts firing swaths of red and blue shit that I also have to pay attention to. FUCK. There's no way you can help me other than saying the obvious "Stop blasting Level 2 attacks at the earliest possible convenience!" because screenclearing makes me feel like I'm playing a Cave shmup and everything's gonna be alright as long as I don't do stupid shit like use a character that involves pellet bullets in all of her fucking attacks.

I normally do not make posts like this, but  at least it's not a brick of angry text.


July 8, 2014



HEY. SHIKIEIKI. LUNATIC SHIKIEIKI. FUCK YOU.
« Last Edit: July 10, 2014, 02:36:02 AM by Esupanitix »
My profile picture is whimsy until I feel like adding something else.

Enjoy.

Failure McFailFace

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #588 on: July 09, 2014, 01:48:52 AM »
Gah.


Then:
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Esper

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #589 on: July 09, 2014, 02:13:18 AM »
Hey, that's farther than I've gotten in DDC, mostly because of my lack of interest in DDC. My problem is that Seija is way too gimmicky and probably the biggest turnoff in the series to me. I would rather deal with UFO than try to be consistent with seija to be honest.
My profile picture is whimsy until I feel like adding something else.

Enjoy.

Oh

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #590 on: July 09, 2014, 04:06:46 AM »
Use SakuyaA = free clear

Jirachi

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #591 on: July 09, 2014, 04:08:56 AM »
You mean MarisaB?

Oh

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #592 on: July 09, 2014, 04:13:06 AM »
But you need to know where to bomb.

I have no name

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #593 on: July 09, 2014, 04:38:29 AM »
I honestly had less trouble with ReimuA than either of those shots, due to her absolute decimation of stage portions and bosses, and a powerful bomb to boot.

Ghost

  • Fluke dodging is the best tactic.
Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #594 on: July 09, 2014, 08:32:57 AM »
MarisaB's only broken in Lunatic, where she gets a life part from every non spell. (and about 8 lives from just the stage portion of stage 4)

I'd say it's more difficult to shotgun with Sakuya than to bomb with Marisa though, lol.

Esper

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #595 on: July 10, 2014, 10:00:21 AM »
Why is Tewi the second-worst Phantasmagoria playable character? I wanted to say the worst, but Chiyuri still takes the #1 position for being hard to control, having attacks that are deflectable, etc.
My profile picture is whimsy until I feel like adding something else.

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Sakurei

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #596 on: July 10, 2014, 10:19:40 AM »
Dude, Chiyuri is the best character in PoDD and if we include PoFV, she's still the 2nd best girl. "Hurr durr, she's the worst because, she's too hard" is not a good reason to declare that someone's the worst selectable character. Have you ever played Sakuya in PoFV? Or Ellen in PoDD? Chiyuri is an easy to use shot. She has good speed (Which is important in PoDD, more so than PoFV), an easy to use charge attack with decent power and Good charge speed. As a character, she's the probably the best to use after Yumemi.

This is ridiculous.
« Last Edit: July 10, 2014, 10:22:43 AM by Syaro »

Esper

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #597 on: July 10, 2014, 10:56:47 AM »
Dude, Chiyuri is the best character in PoDD and if we include PoFV, she's still the 2nd best girl. "Hurr durr, she's the worst because, she's too hard" is not a good reason to declare that someone's the worst selectable character. Have you ever played Sakuya in PoFV? Or Ellen in PoDD? Chiyuri is an easy to use shot. She has good speed (Which is important in PoDD, more so than PoFV), an easy to use charge attack with decent power and Good charge speed. As a character, she's the probably the best to use after Yumemi.

This is ridiculous.

...I'm not sure if this is a shitpost or not. The fact of the matter is that she's really hard to use because her attacks arent that potent against the opponent and they can just be cancelled and sent back at you at rather high speeds, thus making the game even harder and more frustrating as a result unless you invest countless hours into a game you may prefer other games to. Hell, your 72m clear of the game said distinctly in the description "All of this is luck."

I'll  just stick with the tried and true method of using Marisa for everything, tyvm. Chiyuri is worse than Tewi. w Tewi's just bad to use, but Chiyuri works AGAINST you if you're trying to survive and score at the same time. I guess you can see that as fun, but that's only if you're going full shmup. I don't have the patience to sit and grind for hours on end; only the patience of a small child.
« Last Edit: July 10, 2014, 11:04:10 AM by Esupanitix »
My profile picture is whimsy until I feel like adding something else.

Enjoy.

Mr Jovial

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  • ~Having a whale of a time~
Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #598 on: July 10, 2014, 11:06:46 AM »
I think Sakurei is just pointing out the difference between "worst" and "most difficult". Some people prefer to play as a terrible character or make the game more difficult in another way because that's fun and you could argue that more fun = better.

Tewi is difficult to use because, although her red-bouncy-orb-whatever-the-hell-they-ares aren't too bad at hitting the AI, she has a terrible scope and her charge attack (the shoot rabbits around her thing) has a pathetic range. Sakuya has the same problem. Her EXes are also not bad at hitting the AI but she still has an awful scope. Awful scope means you trigger the spirits and that can cause problems if you're busy micrododging lots of stuff.

On a side note, I'm pretty sure the tried and true method is use Reimu for everything :V

Esper

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #599 on: July 10, 2014, 11:21:53 AM »
I think Sakurei is just pointing out the difference between "worst" and "most difficult". Some people prefer to play as a terrible character or make the game more difficult in another way because that's fun and you could argue that more fun = better.

Tewi is difficult to use because, although her red-bouncy-orb-whatever-the-hell-they-ares aren't too bad at hitting the AI, she has a terrible scope and her charge attack (the shoot rabbits around her thing) has a pathetic range. Sakuya has the same problem. Her EXes are also not bad at hitting the AI but she still has an awful scope. Awful scope means you trigger the spirits and that can cause problems if you're busy micrododging lots of stuff.

On a side note, I'm pretty sure the tried and true method is use Reimu for everything :V

nuuuuu D: lasers actually DO DAMAGE and i can kill off lily quickly

Also, regarding the "difficult =/= shit" thing, I can understand that. However, Tewi and Sakuya both have shit scopes and they're overall ineffective, other than Sakuya having the fourth-wall-breaking knife gimmick with extremely large hitboxes again. Sakuya at least has good Level 2+ attacks because of her knife hitboxes. Tewi's attacks are overall shit.
My profile picture is whimsy until I feel like adding something else.

Enjoy.