STATUS EFFECTS PT.2
Whooptie doo!
Name: Possessed
Effect: The character is temporarily possessed by a spirit, and thus, each of his turns or actions is determined by a dice roll; negative means the spirit gets to choose what you do, positive means you get to choose.
Resolution Roll: Actually, two rolls are done; The resolution roll can prevent the effect completely, and a Will roll will be made to determine if you get a bonus during each of your possession roll.
Removal at Death: No, but lives lost in the body of the victim will weaken the ghost, and reach 0 lives will also drop the ghost lives to 0.
Name: Silence
Effect: The victim cannot talk or emit any sounds, preventing spells and spellcards from being used, as well as communicating through words and activating voice-related things.
Resolution Roll: Can reduce the duration, or completely prevent the effect. Certain abilities (such as Luna Child) are impossible to resist, but also affect the user and works as an AoE rather than a proper status effect.
Removal at Death: No.
Name: Impulse
Effect: Target being must subconsciously follow certain influences on their train of thought until effect wears off. Prevents logical thinking and will make you still in control, but act as you would like to deep inside, instead of as you'd like to in the current situation.
Resolution Roll: Can reduce the duration or completely negate the effect.
Removal at Death: Depends on the source of the status effect. Weaker infliction of the status will be removed at death, stronger ones won't.
Name: Drunk
Effect: The target is intoxicated, and will act in a whole new way. Simply mentally define how your character acts when he's drunk, and stick to it. In addition to acting differently, the character receives a varying penalty in Finesse, Will, Resolution and/or Cunning, but may also get a bonus in Charm and/or Might. It is possible to pass out from drinking too much.
Resolution Roll: None, technically, but your Resolution defines how many drinks you need to be considered ''Very drunk''. Wine counts as 0.5 drinks, Sake as 1 and Sochu as 2. Specific drinks may have different values.
Removal at Death: No, but losing a life does reduce the drunken count by half.
Name: Sealed
Effect: The target's magical powers are sealed away, preventing any form of magic. Spells, spellcards AND basic attacks or anything else involving magic is completely taken away. This state is thus a "Magician's Bane''.
Resolution Roll: Can reduce the duration or completely negate the effect.
Removal at Death: Sometimes yes, sometimes no.
Name: Exhausted
Effect: The target's melee and physical powers are sealed away, making it impossible for any actions or attacks involving any form of physical activity to be used. This state is thus a "Fighter's Bane".
Resolution Roll: Can reduce the duration or completely negate the effect.
Removal at Death: Sometimes yes, sometimes no.