*Kicks down the door*
Gooooood Mooooorniiiiing~ <3
...Okay it's probably not morning for most of you. And it's not for me either. Anyway! I simply want to thank you all a lot lot lot for all those nice words :* I love you all, guys.
Secondly, I'm feeling much better; Nothing incredibly foul-tasting medicine can't fix, eh? I still go through very weird phases such as sudden exhaustion and extreme nausea, but they barely last a few minutes.
THIRDLY! Time to start some of those status effects!
STATUS EFFECTS
Status effects are, as the name implies, buffs/debuffs that are inflicted on someone. There's an insanely wide range of those, and it's even possible to make your own. (Custom poisons or evil magic, you get the point). How to apply the status effect is also something very wide as there's a lot of ways you can get one. Basically, this list is the "pre-made effects" list, removing the need for a thorough description of the effects of a spell or attack each time.
Application of a Status Effect- Getting hit by a Status Effect Bullet (Doesn't make you lose a life, but inflicts a status effect instead. Probably the less expensive way, FP wise.)
- Being stuck in an AoE inflicting area. (Think poison clouds or larger scale magical statuses)
- Grazing a bullet that contains a Status Effect. If you do get hit, not only will you lose a life, but you may also get the Status Effect anyway, depending on what it is.
- Other specific means that usually comes logically along with the Status Effect itself.
As a general rule, whenever you're afflicted by a Status Effect, you do a Resolution roll to see how badly it affects you, if at all.
Status EffectsName: Death
Effect: Cause a 2 turn countdown (based on the afflicted's turns) in which the character is infected/afflicted/targeted by anything that slowly goes through him or is about to, making it a race against the clock unless cured or prevented. Out of battle, since the body is more calm, the turns are counted in spans of 15 minutes.
Resolution Roll: Will extend the number of turns required for it to activate, or completely negate the effect.
Removal at Death: Yes.
Name: Sleep
Effect: Cause the character to fall asleep for a certain amount of time. Each turn, the player must roll the dice to determine if they wake up; A positive result means they do, a negative result means they don't. A 0 cause them to be half-awake, halving all of their rolls for this turn. The character can be woken up by others, making them do an additional wake-up roll for their turn.
Resolution Roll: Can grant a small bonus at each dice roll, or completely negate the effect.
Removal at Death: Yes.
Name: Sleepwalking
Effect: A very rare effect, it can only be induced by a specific thing (flaw trait, relics, curse, etc) or by special persons with sleep-related ability. It causes the sleeping target to be under the user's control, making them act as controllable allies. Furthermore, they cannot wake up on their own; They must either be woken up with a wake-up roll by another player or upon losing a life.
Resolution Roll: Technically, none. It's impossible to resist.
Removal at Death: Yes.
Name: Paralysis
Effect: A fearsome effect, it completely paralyses the character, making them unable to act, but still fully aware. Works with a set duration (usually short), but also includes a dice roll after half the duration, which allows them to break free earlier than usual.
Resolution Roll: Reduces the duration, or completely negates the effect.
Removal at Death: Yes.
Name: Root
Effect: The target is ensnared, preventing them from moving and switching between air and ground. (Depending on the cause itself and the conditions) Allows them to attack, but prevents any movement or movement-related abilities. Lasts a set amount of turn.
Resolution Roll: None; Uses a Finesse roll instead, to dodge the source of the effect.
Removal at Death: Yes, in some very rare cases, No.
Name: Frozen
Effect: The target is frozen in place through ice-related causes. Prevents any action as well as awareness, but also has its advantage; An attack targeting a frozen target will require a dice roll to see if it harms them (negative, yes, positive, no.) and will shatter their icy prison. Furthermore, a fire source or attack will always thaw them and cause no harm. The target is also immune to ice and water attacks or spells.
Resolution Roll: May cause a turn limit to the status or completely negate the effect.
Removal at Death: Explained in the effect section.
Name: Slow
Effects: The target is slowed down, halving is moving and flying speed, preventing any form of escape. Furthermore, his initiative is halved and he cannot do any form of double actions. (Double casting or double attacks, for example). Even worse, any spells cast will activate a turn later and take up their second turn. Lasts a certain amount of turns, or spans of 10 minutes while outside battle.
Resolution Roll: May reduce the number of turns required for the effect to dissipate, or completely negate the effects.
Removal at Death: No.
Name: Berserk
Effects: The target is unable to differentiate friends from foes and attacks indiscriminately any target randomly. A dice roll done by the GM will determine who is targeted.However, the user gains a +2 in Might and Will. The effects lasts a specific amount of turns. Once out of battle, the target will simply attack anything nearby, or do nothing in a single spot if there's no one to attack.
Resolution Roll: Can reduce the number of turns the affliction lasts if cast by an enemy, or give bonuses when rolling for the target when cast by an ally. Can also completely negate the effect, regardless of the caster.
Removal at Death: No.
Name: Confusion
Effects: The target can only use basic attacks. During each of his turns, he must roll a dice to determine who he attacks; Negative means he attacks his allies, positive means he attacks the enemies and 0 means he attacks himself, in which case a resolution roll is done to determine if he managed to wound himself enough to lose a life. In case of a lack of ally, any negative result is considered a self-attack with a +50 % bonus to the result of the roll. Lasts a specific amount of turns.
Resolution Roll: Reduces the duration or completely negates the effect.
Removal at Death: Yes, in some very rare cases, No.
Name: Blindness
Effects: Prevents any form of sight, thus making the target unable to aim or dodge properly. Any evasion or accuracy roll is stripped of any bonuses, and is considered an "Instinct" roll. (Instinct Bonuses/Penalties can be given, in which case they will affect this roll). Furthermore, the victim is unable to see and may cause injuries to himself through many means, all of which are at the GM's discretion. Lasts a specific amount of turns, or spans of 5 minutes outside of battle.
Resolution Roll: Reduces the duration of the effect, or completely negates the effect.
Removal at Death: Yes.
Name: Jiang-Shi
Effects: A very very very rare status effect, it can only be inflicted through the bite of a Jiang-Shi. It has many special effects, which will be listed here, and due to its removal conditions, is a horribly frightening effect.
Positive Effects: The victim gets 3 bonus lives, all of which are taken away once the effect dissipates. The target of this status effect can infect other people.
Negative Effects: The victim is under the control of the Necromancer who put the Seal on his forehead. Any Holy elemental attacks cannot be grazed.
Removal Effects: The effect will dissipate after a set number of turns. If the Seal on the Jiang-Shi is removed, he will receive the Confusion state for 2 turns before being able to control his actions. A very important factor of this status is that if the afflicted victim loses all of its lives, it becomes a Jiang-Shi permanently and upon removing the Seal, will simply go into Confusion without any chances of controlling his actions. Once he becomes a Jiang-Shi forever, he can control his actions, but must always act upon his master's desires. The master cannot drive a Jiang-Shi to self-harm to make it lose its lives in order to become a real Jiang-Shi.
Resolution Roll: None. Cannot be resisted under any means.
Removal at Death: I find that part hilariously ironic.
That's the first part. I probably forgot a lot, so suggest things and give me your opinions on the current statuses.