Author Topic: Kisume Quest VI - A Z-Machine Adventure  (Read 46707 times)

Hello Purvis

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #330 on: September 05, 2012, 04:54:38 PM »
> ...We DID leave that shuriken in the bucket, right?
> How close to firing range are these two guys?
> Are the other two soldiers in the room still visible?

>We'll say you did.
>The armed soldier is beside you, the other is no more than a couple feet in front of you. You could probably hit both easily.
>Yes. They both seemed to be watching from their posts, when you last glanced at them.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #331 on: September 05, 2012, 04:59:57 PM »
I'm honestly not sure how to proceed from here, aside from not shooting until we're out of sight of those other two guards. I do have ideas for a fake message, though.

Any other opinions?

EDIT: What I should say is that I'm not sure if we should spend this action trying to deliver a fake message or just let Ruukoto and the guard root through the bucket in silence. It's worth noting that I have no real answer to the question of to whom we're supposed to deliver the message, since I don't know if Sombraluz gets that kind of availability from Canus.

I am all for other suggestions, though.
« Last Edit: September 05, 2012, 10:04:06 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #332 on: September 06, 2012, 02:13:49 AM »
> Put fist to palm like we just had an idea.
> "I know! I think I must have left my identification back at the medical lab."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #333 on: September 06, 2012, 02:38:50 AM »
> Put fist to palm like we just had an idea.
> "I know! I think I must have left my identification back at the medical lab."

>"And why would you do that?" says the soldier.
>The armed soldier suddenly reaches into the bucket and snatches something. Judging from the rustling, you assume it's paper, and thus probably your map.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #334 on: September 06, 2012, 03:02:20 AM »
Oh fuck, I completely forgot about that.

Well, we're boned. Sorry everyone.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

O4rfish

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #335 on: September 06, 2012, 01:24:40 PM »
Could we throw demonfire on the far guards, take out the near guards with danmaku, then attack the far guards before dying from hndodgeable bullets?
Or maybe demonfiring the map and then the near guards would be enough chaos to disrupt the far guards' aim on us?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

KaiserKnuckle

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #336 on: September 06, 2012, 01:30:43 PM »
Could we throw demonfire on the far guards,

>Well Bucket「Well Destructor」
░░░░░░░░░░░░░░░░░░░░░░

Hanzo K.

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #337 on: September 06, 2012, 01:36:56 PM »
Don't got no spellcards right now yo, they all got jacked when they caught us last time.
Essence RO
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Youkai Quest: Unknown Adventure

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #338 on: September 06, 2012, 05:55:17 PM »
>Well Bucket「Well Destructor」

>You lack both the card and the bucket to do this right now, unfortunately.

>_

O4rfish

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #339 on: September 07, 2012, 09:10:54 AM »
What about a strategy combining chaos and bluffing? Something like >demonfire ourself and saying "Ow! What are you doing? Help!"
If nobody posts before Purvis gets impatient, I think we should take that action.
The more aggressive option would be the >throw demonfire on the far guards >danmaku the near guards into unconsciousness >danmaku the far guards into unconsciousness
but that second option would only work if we didn't get shot.
@Purvis, can we pump out so much danmaku we can't be seen, and in a short amount of time?
« Last Edit: September 07, 2012, 09:18:23 AM by O4rfish »
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #340 on: September 07, 2012, 05:46:14 PM »
O4rfish: Tack a > onto that last question there if you want it answered, since it's a game mechanic thing.

Also, a curiosity:

> Are there any windows visible?

(> If you get stuck again while I'm out, leave me a PM.)
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #341 on: September 07, 2012, 08:07:56 PM »
>, can we pump out so much danmaku we can't be seen, and in a short amount of time?

Everybody gets one
>You doubt you could obscure yourself with Danmaku without a spellcard, or even with one. You're not sure if many people could.

> Are there any windows visible?

>You don't see any windows. The elevators were close to the center in the lower floors, you imagine the same would be true for the upper floors, but who knows?

>_

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #342 on: September 09, 2012, 02:49:27 PM »
>"What'd you find," says the soldier who was talking to you, looking toward his armed companion.
>"Contraband," says the other soldier, speaking for the first time and holding up the maps.

>_

O4rfish

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #343 on: September 10, 2012, 03:36:32 AM »
All right, I thought someone else would push the cart, but here we are.
>throw demonfire at one of the far guards, then danmaku to the face at the two near guards
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #344 on: September 10, 2012, 04:44:47 PM »
>throw demonfire at one of the far guards, then danmaku to the face at the two near guards

>Which guard will you be throwing toward, the one on the right or the one on the left?

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #345 on: September 10, 2012, 05:54:13 PM »
> Would the fire even reach that far in any expedient amount of time?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #346 on: September 10, 2012, 06:11:22 PM »
> Would the fire even reach that far in any expedient amount of time?

>You think you could reach them with a strong throw. It would take a second or two to travel the whole distance.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #347 on: September 10, 2012, 06:41:54 PM »
Okay, I think I may have a way to make this work. We'll be causing chaos regardless, but I worry that attacking far guards first will give near guards a chance to react to us. I didn't think we could actually throw the fire that far that hard, but since we can, I think a little extra setup and an order reversal will buy us some time.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #348 on: September 10, 2012, 07:03:54 PM »
All right, let's try this.

> Adopt a worried look.
> Put our hands up with palms out as if in a defensive position, but with palms aimed at the heads of the near guards. Glance back and forth to sell the 'worried innocence' we're trying to convey.
> "No, wait! That has an explanation!"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #349 on: September 10, 2012, 07:26:07 PM »
> Adopt a worried look.
> Put our hands up with palms out as if in a defensive position, but with palms aimed at the heads of the near guards. Glance back and forth to sell the 'worried innocence' we're trying to convey.
> "No, wait! That has an explanation!"

>"No there isn't," says the soldier. "Hands int he air, now!"

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #350 on: September 10, 2012, 07:46:41 PM »
> "Eek!"
> While shrieking, shoot several arrowheads at the head of each guard!
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #351 on: September 10, 2012, 09:01:59 PM »
> "Eek!"
> While shrieking, shoot several arrowheads at the head of each guard!

>You shriek and open fire, releasing a spray of arrowheads. The guard who had been doing most of the talk is too close; he tries to pull away, but too many of the shots catch him in the face, and he goes down with a surprised cry. The other soldier is a little further away, and manages to stumble back, a few of the shots strike his exposed lower face, others hit his helmet and armor with no apparent effect.
>You can hear the other two soldiers cry out in surprise.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #352 on: September 10, 2012, 09:10:38 PM »
> Does the staggering soldier have any obvious non-armor, non-helmet openings?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #353 on: September 10, 2012, 10:50:15 PM »
> Does the staggering soldier have any obvious non-armor, non-helmet openings?

>Some of his lower torso and midsection is unarmored, as are his armpits if you're feeling particularly daring.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #354 on: September 10, 2012, 10:52:47 PM »
> How visible is the midsection given the stagger?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #355 on: September 10, 2012, 11:07:13 PM »
> How visible is the midsection given the stagger?

>A bit, but it would be a hard shot right now.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #356 on: September 10, 2012, 11:27:17 PM »
> What about his head?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #357 on: September 10, 2012, 11:56:07 PM »
> What about his head?

>It is also not that easy of an shot, but with your hand and arm as they are, you wouldn't have much delay in aiming.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #358 on: September 11, 2012, 12:24:33 AM »
> Adjust our hand to aim toward an uncovered part of his head and fire several more arrowheads.
> "You two! Move and they die!"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #359 on: September 11, 2012, 01:26:53 AM »
> Adjust our hand to aim toward an uncovered part of his head and fire several more arrowheads.
> "You two! Move and they die!"

>You fire upon the armed soldier, and he falls to the ground like his companion.
>The two distant soldiers have produced their own weapons and moved close to the walls and are approaching you. "Throw down your weapons and surrender or we will open fire!" shouts the one to your left.

>_