Author Topic: Team Fortress 128  (Read 194949 times)

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Re: Team Fortress 128
« Reply #840 on: October 15, 2012, 11:27:26 PM »
So guys

We're totally getting this map for our server
I can confirm that to be happening, only because the train demands more sacrifices. >:D

Adding the other two KOTH contest winner maps too (Arctic and Flake).

We'll be playing them on the upcoming Scream Fortress meet.
« Last Edit: October 15, 2012, 11:39:24 PM by ✚まどか Quick-Fix Medic »
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yuyukos

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Re: Team Fortress 128
« Reply #841 on: October 16, 2012, 01:42:34 AM »
>New crate has s.Homewrecker

Will buy everyone's Crate 49s. :V :V :V
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Re: Team Fortress 128
« Reply #842 on: October 16, 2012, 03:14:10 AM »
I like this koth map with the train. It's like "WE KNOW THAT YOU LIKE TO BE IN THOSE RAILS, SO HERE, HAVE A TRAIN".
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Re: Team Fortress 128
« Reply #843 on: October 16, 2012, 08:15:59 AM »
I like this koth map with the train. It's like "WE KNOW THAT YOU LIKE TO BE IN THOSE RAILS, SO HERE, HAVE A TRAIN".
Is it koth_trainsawlaser?  Of course, that one doesn't really need rails.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

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Re: Team Fortress 128
« Reply #844 on: October 17, 2012, 02:34:45 AM »
Is it koth_trainsawlaser?  Of course, that one doesn't really need rails.
Damnit Yukari, you and your TF2 map designs! :V

We already have the similar koth_windmilltrainsaw for that kind of insanity. :V
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Messiah

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Re: Team Fortress 128
« Reply #845 on: October 20, 2012, 01:24:22 AM »
They better leave the ring price as it is now if they want to profit on it. Messages everywhere
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Re: Team Fortress 128
« Reply #846 on: October 20, 2012, 01:32:36 AM »
They've probably already made way more money than they should have off of it, but leaving it as it is will encourage more to buy it, yeah.

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Re: Team Fortress 128
« Reply #847 on: October 25, 2012, 12:26:21 AM »
Scream Fortress incoming!

New comic. And possibly the boss this year.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Kyo Tanaka

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Re: Team Fortress 128
« Reply #848 on: October 25, 2012, 12:30:18 AM »
Now we have the intel. What we need now is a way to defeat ghosts.

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Re: Team Fortress 128
« Reply #849 on: October 25, 2012, 12:40:18 AM »
Scream Fortress incoming!

New comic. And possibly the boss this year.
that ending, I laughed so hard at it.

Also
Quote
If you kill me now, I'll only come back stronger!

I'm sure this hints on something.

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Re: Team Fortress 128
« Reply #850 on: October 25, 2012, 12:42:21 AM »
Respawning in real life?

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Re: Team Fortress 128
« Reply #851 on: October 25, 2012, 12:45:24 AM »
Also, hidden page

From what it seems it's a MvM Scream fortress this time, since it's referencing it in the newspaper, so we're going against his minions most likely (with the last wave being against himself)

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Re: Team Fortress 128
« Reply #852 on: October 25, 2012, 02:39:49 AM »
Considering the contents of the ripped corner, it definitely seems like MVM stuff so that could be likely...interesting.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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Re: Team Fortress 128
« Reply #853 on: October 25, 2012, 02:45:12 AM »
In that case, I would say the pills would make you stronger every time you are killed by his minions.

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Re: Team Fortress 128
« Reply #854 on: October 25, 2012, 03:14:03 AM »
In that case, I would say the pills would make you stronger every time you are killed by his minions.
That, or the raccoons.

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Re: Team Fortress 128
« Reply #855 on: October 25, 2012, 03:28:20 AM »
Noooo, Grand Prix this weekend  :ohdear:. MvM(erasmus) sounds fun, hope to get some games in when I get back.
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Re: Team Fortress 128
« Reply #856 on: October 25, 2012, 03:31:59 AM »
We'll likely hold official meets next weekend if the festivities are still on by then.
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Bad command or file name

C:>_

Gpop

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Re: Team Fortress 128
« Reply #857 on: October 26, 2012, 04:32:34 AM »
Scream Fortress details revealed!

AKA Zombie Fortress 2. Or Left 4 Fortress 2

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Re: Team Fortress 128
« Reply #858 on: October 26, 2012, 04:36:26 AM »
Wow, I am supremely out of practice.

Still topping the scoreboard more often than not, but agh, terrible.  My Spy is sad and my Engineer awful.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

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Re: Team Fortress 128
« Reply #859 on: October 26, 2012, 04:58:51 AM »
Scream Fortress details revealed!

AKA Zombie Fortress 2. Or Left 4 Fortress 2
Actually, 2 maps:  A KOTH one (with you vs Meramus) and a MvZ one.

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Re: Team Fortress 128
« Reply #860 on: October 26, 2012, 04:59:30 AM »
Or Left 4 Tress 2 Fort.
FTFY? :V
Just came out of a KF session and would also say it would be Killing Fortress at this point. Cue even more DOSH and LOADSAMONEY jokes :P

Zombies. Of course it had to be those. Merasmus boss fight should be fun at least.

Now if you'll excuse me I have a meet to announce, a server to prepare,
Spoiler:
and a Merasmus-spawning plugin to install
. :V

EDIT: Posted initial meet information!
« Last Edit: October 26, 2012, 05:28:53 AM by Max⁇ Hyperkinetic Lagomorph »
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Re: Team Fortress 128
« Reply #861 on: October 27, 2012, 12:02:10 AM »
Dear god... all them items...
And a new unusual effect, "stormy knives." Can guess what most of us would name a hat with that effect! :V
EDIT:
Day one is over and it's been pretty fun (except the whole 'things breaking' part). Merasmus is pretty fun the first few fights, but gets kinda stale after a certain point. Hope the MvM map is good though (I've heard it's really really hard at least, and that's promising at least).
« Last Edit: October 27, 2012, 09:08:39 AM by Zeroxes »
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Kyo Tanaka

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Re: Team Fortress 128
« Reply #862 on: October 27, 2012, 12:47:59 AM »
>Sir Hootsalot

Time to get.

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Re: Team Fortress 128
« Reply #863 on: October 27, 2012, 10:52:56 AM »
So I decided to start TF2 up again after not starting a Source engine game for over a month.

Holy crap why do I have trouble crouch-jumping when I'm still able to pogo with rocket jumps :V

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Re: Team Fortress 128
« Reply #864 on: October 27, 2012, 03:05:12 PM »
Anyone know what the Halloween spells that go on weapons do? I put an Exorcism on my stickybomb launcher, I have yet to see anything special.

Kyo Tanaka

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Re: Team Fortress 128
« Reply #865 on: October 27, 2012, 05:58:41 PM »
No idea what exocism on Sticky does.

Any ideas why I'm not getting any valuable loot? I need them voodoos.

Also, are spells also coming from random drops?

Gpop

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Re: Team Fortress 128
« Reply #866 on: October 27, 2012, 08:21:30 PM »
So guys, if you're having trouble finding a good Halloween server full of dick players killing everyone while everyone else was working together to kill him, then this server is amazing because it allows immortality for everyone so no one can ever kill each other (and sentries don't attack you, it reads everyone on the same team)

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Re: Team Fortress 128
« Reply #867 on: October 27, 2012, 08:43:00 PM »
Best drops ever, all in one sitting. Got a Salvaged Crate (#40) AND Meet the Medic Taunt.

My mind is still blown.
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Re: Team Fortress 128
« Reply #868 on: October 27, 2012, 09:19:30 PM »
So guys, if you're having trouble finding a good Halloween server full of dick players killing everyone while everyone else was working together to kill him, then this server is amazing because it allows immortality for everyone so no one can ever kill each other (and sentries don't attack you, it reads everyone on the same team)

85.25.118.9:1341

I'll play when I can. :3

Is there any reward or achievements for killing him?

Gpop

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Re: Team Fortress 128
« Reply #869 on: October 27, 2012, 09:43:58 PM »
I'll play when I can. :3

Is there any reward or achievements for killing him?
A new hat and achievement :P