Author Topic: Team Fortress 64  (Read 222836 times)

Gc

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Re: Team Fortress 64
« Reply #870 on: May 21, 2012, 05:38:13 PM »
Not related to TF2, but still the most appropriate place on MotK

The first 3 surf maps ported to CS:GO (followed with my immediate thought process):
  • Greatriver (why)
  • Japan (oh come on)
  • Skyworld (brb moving to another planet)
Why do people like shit.
Use google if you want to know them. Or don't, they're bad.

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Re: Team Fortress 64
« Reply #871 on: May 21, 2012, 07:49:36 PM »
Oh dear, bad Surf map traditions from CS:S keep continuing for GO D:
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Team Fortress 64
« Reply #872 on: May 22, 2012, 11:55:07 PM »
Selling clean level 8 Reggaelator.

Re: Team Fortress 64
« Reply #873 on: May 22, 2012, 11:59:12 PM »
Selling clean level 8 Reggaelator.
I'm interested, but my recent trades have sapped away all of my metal. darn.

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Re: Team Fortress 64
« Reply #874 on: May 23, 2012, 01:06:20 AM »
Selling clean level 8 Reggaelator.
If you also have a few spare metals or weapons, I'll exchange a gift wrap for those.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Team Fortress 64
« Reply #875 on: May 23, 2012, 01:25:28 AM »
Selling bubble pipe (uncraftable), pyro mask and Meet the medic taunt.

Offers?

Also goddamit EP I want another meet. XD


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Re: Team Fortress 64
« Reply #876 on: May 23, 2012, 02:00:40 AM »
If you also have a few spare metals or weapons, I'll exchange a gift wrap for those.

Is 1.33 + Reggaelator good ?

btw

Re: Team Fortress 64
« Reply #877 on: May 23, 2012, 02:04:31 AM »
Oh hey we're doing trade stuff? Got my hands on a cheap projectiles reflected earlier today. Don't mind undercutting the price a bit if I know it's going to good people. I listed it at 2, would probably take 1.66 if it doesn't go. But I can sell it for 1.33 to anyone here if they want it since I know there is a fair amount of pyros.

Sold for full 2 ref
« Last Edit: May 24, 2012, 08:44:40 PM by Hanged Hourai »

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Re: Team Fortress 64
« Reply #878 on: May 23, 2012, 02:11:04 AM »
Is 1.33 + Reggaelator good ?
That works for me, sending trade request soon. Won't be playing soon thanks to a freak system crash that left my desktop crippled for a bit however, and I can't play nearly as well on my laptop.

Quote
btw
Welcome to 2fort :V

EDIT:
Also goddamit EP I want another meet. XD
In due course, in due course!
« Last Edit: May 23, 2012, 02:24:18 AM by 巫女パン Trade Shrine »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Team Fortress 64
« Reply #879 on: May 23, 2012, 02:23:48 AM »
btw
It's almost as bad as Raindance

Standard 2fort, move along.

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Re: Team Fortress 64
« Reply #880 on: May 23, 2012, 08:10:45 PM »
Needed:
Strange Sniper Rifle (yes, I need another one)
Strange Part: Headshot Kills (you know where this is going)
Name Tag
2 x Description Tag

EP knows why I need these  :)

Dammit Valve, add a Strange Kukri already.

Also, did an all-Zatoichi fight with Strafe, Shady and BSoD a couple of days ago; it's like I was really knifing in BF2142 again :V

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Re: Team Fortress 64
« Reply #881 on: May 24, 2012, 12:32:35 AM »
Also, did an all-Zatoichi fight with Strafe, Shady and BSoD a couple of days ago; it's like I was really knifing in BF2142 again :V
Yes, that was quite fun after the Holiday Punch Battle Royale. :V

On that note, we need access to a dodgeball map. Reflecting rockets with only two players gets a tad boring after a bit. (mainly for the non-Pyros)

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Re: Team Fortress 64
« Reply #882 on: May 24, 2012, 01:07:09 AM »
EP knows why I need these  :)

Dammit Valve, add a Strange Kukri already.
Yep, and his plans with them are glorious.

Seconding S. Kukri here.

On that note, we need access to a dodgeball map. Reflecting rockets with only two players gets a tad boring after a bit. (mainly for the non-Pyros)
Dodgeball eh? I'll consider it for the next server update.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Team Fortress 64
« Reply #883 on: May 24, 2012, 11:51:06 AM »
Alpha, can you make me a soldier script where it turns off the viewmodel when I have the primary weapon out as soldier, but enable it when I switch to melee or shotty?

I do better with the RL when there's no viewmodels.


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My TF2 Backpack of DOOM

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Re: Team Fortress 64
« Reply #884 on: May 24, 2012, 04:19:14 PM »
Finally recovered my desktop from the crash 2 days ago, back to FF2 boss work -

* EP notices that his WIP boss scripts were all corrupted and thus removed on disk scan, as well as a bunch of other files

...damnit! >:(

Mokou and Administrator have to be remade from scratch, while other bosses' updates are slightly delayed (have to redo scripts using public release versions).
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Team Fortress 64
« Reply #885 on: May 24, 2012, 07:23:17 PM »
Alright, I'm selling my Strange Huntsman -> http://www.tf2outpost.com/trade/1846354

You can buy the holiday sale version of Orange Box from one of these fine gentlemen.

This guy is selling it for 8 keys and is online right now, so add him if you want a fast trade.


Done
« Last Edit: May 25, 2012, 06:46:11 PM by Master Bigode »

Re: Team Fortress 64
« Reply #886 on: May 24, 2012, 08:07:47 PM »
Alpha, can you make me a soldier script where it turns off the viewmodel when I have the primary weapon out as soldier, but enable it when I switch to melee or shotty?

I do better with the RL when there's no viewmodels.
I myself just have some buttons to toggle some viewmodel settings manually, but something like that should be reasonably easy to find. Things like that are generally in competitive configs and scripts, so that would generally be what to search for. However, if you only use the number keys to change weapons, you can just bind 1, 2, and 3 to something like "slot1; r_drawviewmodel 0" instead of just "slot1."

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Re: Team Fortress 64
« Reply #887 on: May 25, 2012, 03:39:34 AM »
I sold off my bills hat for a crate 40 and after some contemplation I decided "what the hell" and popped the sucker open (with a kind donation of a key from alpha). Got an S sapper (which I''m now selling back off for keys so I can repay alpha/buy swag). My first crate opening didn't screw me! Yay! :)
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Re: Team Fortress 64
« Reply #888 on: May 25, 2012, 03:48:15 AM »
Awesome. But I thought you liked playing Spy, Frey? But I can totally understand the desire to make a profit on your finding :V

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Re: Team Fortress 64
« Reply #889 on: May 25, 2012, 04:42:21 AM »
I sold off my bills hat for a crate 40 and after some contemplation I decided "what the hell" and popped the sucker open (with a kind donation of a key from alpha). Got an S sapper (which I''m now selling back off for keys so I can repay alpha/buy swag). My first crate opening didn't screw me! Yay! :)
...soooo...how much? :3 *shot*

Re: Team Fortress 64
« Reply #890 on: May 25, 2012, 04:44:23 AM »
The going rate for a S Sapper is around 12-13 keys. Good luck!

Gpop

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Re: Team Fortress 64
« Reply #891 on: May 25, 2012, 04:46:30 AM »
The going rate for a S Sapper is around 12-13 keys. Good luck!
...k nvm!

Re: Team Fortress 64
« Reply #892 on: May 25, 2012, 04:49:39 AM »
...k nvm!
Haha.
Good stranges from salvaged crates are rather expensive. In particular the huntsman, kritzkrieg, and machina.

Re: Team Fortress 64
« Reply #893 on: May 25, 2012, 06:12:30 PM »
So

How did s.degreasers get so fucking expensive?

From 1 ref to 1.33 ref to 2 keys? WTF


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Re: Team Fortress 64
« Reply #894 on: May 25, 2012, 06:26:49 PM »
They added those Strange parts for it. Made people start spazzing and buying them up for whatever reason.
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Re: Team Fortress 64
« Reply #895 on: May 25, 2012, 06:39:09 PM »
Probably since it's one of the more sought-after Pyro weps (tying in Exuro's reasoning with this too), plus S31 reserves shrinking.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Team Fortress 64
« Reply #896 on: May 25, 2012, 06:50:39 PM »
It's hands down the best flamethrower in the game and now there's a limited supply of it.

Re: Team Fortress 64
« Reply #897 on: May 25, 2012, 07:33:31 PM »
They added those Strange parts for it. Made people start spazzing and buying them up for whatever reason.
It's hands down the best flamethrower in the game and now there's a limited supply of it.
Probably since it's one of the more sought-after Pyro weps (tying in Exuro's reasoning with this too), plus S31 reserves shrinking.
All of these are accurate. People just like having fancy weapons with all those strange parts, and the degreaser is the only worthwhile flamer.

Gpop

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Re: Team Fortress 64
« Reply #898 on: May 26, 2012, 06:06:42 AM »
...I'm so happy to have a s.degreaser right now <#

Re: Team Fortress 64
« Reply #899 on: May 26, 2012, 08:23:12 AM »
Needed:
Strange Sniper Rifle (yes, I need another one)
Strange Part: Headshot Kills (you know where this is going)
I still have that Rifle (with the Part installed) for you. We just can't seem to be online at the same time lately :V