Thanks to all who reported bugs/dialogue errors; I'll try to get out another smaller update that fixes these minor bugs in a few weeks or so. A few comments:
Chapter 10 ending dialogue repetition: I've heard about this bug from several sources now... but for the life of me, I've not been able to replicate it in my environment. Does anyone who's encountered it have a quicksave just before that dialogue by any chance?
-10 MP: I... wasn't even aware that could happen, heh. I'm going to guess it was in the none-patched version too, but I'll see what I can do to fix it. How did you even run Patchy out of her 360 mp anyway...?
Backlog Mode: This has already been stated in the readme, and unfortunately, I wouldn't get my hopes up that this will be fixed due to the way that wordwrap was implemented here.
Ghaleon: The dialogue at the start of stage 1 has Reimu claiming she's going to use a spellcard to wipe the fairies out, not a bomb; these two are actually very different in terms of this game's gameplay. The WP is easy enough to acquire if you, as others have alluded to, spam counterattacks on the enemy turns as much as possible.
As for the progress of the translation, long story short, I had contacts with the group when it started (but wasn't part of it); after some time, I found out that there wasn't much progress on it, so I got my way in, kickstarted it and completed the translation, then it went through a really long and bad testing and desperate fixing phase (yes, it was far worse than what it looks like now) until now.