So, thoughts on the game.
First of all. It should be noted Kiro actually objected the role, but I ignored it, so any complaints regarding this rule should be mine and mine alone. :V Although I appreciate Kiro willingly taking the blame for it. I had some longer spiel here but I don't think people'd appropriately understand the main point so scrapping that etc.
Secondly... I feel Town was lucky, or scum was just unlucky; having Iffrita tracked N1, Caladbolg shooting Iffrita instead of Miya and Yuan getting modkilled put their chances into jeopardy greatly. Could scum have won despite Mikhail? I feel they could. Naturally, I also feel that if Mikhail had not been in the game, D2 would've looked mighty different, and it effectively rendered the NK null. I'd considered Iffrita's self-governing power, Yuan's roleblock immunity in a setup with three town roleblockers and Depore's track immunity in a game where Miya was the only reliable Town-aligned Tracker to be quite scum-slanted but obviously, derpBard etc.
Third. I think hydras should not be permitted again. Of the three hydras I had to warn two about their conduct, as the hydra players in question were not acting in a mentor capacity, but moreso in a capacity of "here, let me help you play the game by doing your work for you"; this was not the intention of hydras, and thus I will never play in a game where there are hydras, as it gives an unfair advantage to any one player beyond role shens.
Well, that's mostly it. I'm disappointed mostly with myself for Mikhail's role and how it turned into an absolute failure (no revive at LYLO was a planned aspect of the role to prevent functional lynch immunity by reviving the towniest town ever), but I suppose the game was enjoyable for what it was worth.
I won't be releasing the mod QT to the public, or any of the QTs: people may release those at their own behest.
As a final note, to those people who were massively displeased with the setup: stop acting as if Pesco, Kiro and I will repeat a mistake as this. We overlooked a critical aspect, and yes, I deserve blame for not fixing it or heeding the opinions of the co-mods properly, but I feel it to be out-of-proportion to assume that any of the mods involved in this game would permit such an unbalancing feature to exist again in a game.
We're already aware the setup had some faults in it, but all I hear is "mikhail so OP". If it was just one role, and a specific aspect of the role (multi-shot use), you can rest assured future spins of powerful roles would be examined closer.