Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: FinnKaenbyou on November 26, 2009, 11:55:15 AM

Title: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: FinnKaenbyou on November 26, 2009, 11:55:15 AM
1.00e is here. (http://www.shrinemaiden.org/forum/index.php?topic=3676.msg157478#msg157478)

Last time on Ijiyatsu, the programmers finally got something to work with and the structure of the game is starting to take shape. Most recent update in terms of programming, from what I see, is Drake's set of dialogue functions. (http://www.shrinemaiden.org/forum/index.php?topic=3577.msg172936#msg172936)

Feel free to continue, people. Just act like the apocalypse never happened.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Letty Whiterock on November 26, 2009, 11:58:43 AM
First post.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Hello Purvis on November 26, 2009, 12:20:02 PM
First quote.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on November 26, 2009, 12:40:12 PM
Need to quote this from the old Ijiyatsu thread incase Drake missed it.

Quote from: Drake
At the very least, something like a Pop'n Music Groove gauge would be awesome. Good ideaaaaaaa I can work with this.

I beg your pardon? :V
(http://i50.tinypic.com/288toap.png)
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on November 26, 2009, 07:41:02 PM
Not what I mean >:X

(http://img4.imageshack.us/img4/9954/17528540.jpg)

At this point it would start flashing. It wouldn't be a "groove" gauge, either...
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on November 26, 2009, 07:51:56 PM
FFFF you inspired to change my groove power gauge for Dance Contest. That looks so much better.

Well yea, you can program it in various ways. Easiest would be preparing the images in a large sheet. Then simply use vars in the vertex UV mapping to set the correct image corresponding to the right statements. Because I don't think you want to spend your time programming endless loops of vertex?
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Gpop on November 26, 2009, 08:21:26 PM
Not what I mean >:X

(http://img4.imageshack.us/img4/9954/17528540.jpg)

At this point it would start flashing. It wouldn't be a "groove" gauge, either...

FEVER!
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Gappy on November 26, 2009, 08:34:07 PM
Limitbreak Overdrive!
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on November 26, 2009, 10:33:22 PM
Let's replace the danmaku with Pop-kuns and have Fever flash when the bar is full Nah. :V

Yeah, I like the idea of the Pop'n style groove gauge. How big are we talking though?
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on November 26, 2009, 10:58:58 PM
Not very big, just about the size of the usual gauge, just different.

Also I made a zero. EDIT: And a 1.

(http://img163.imageshack.us/img163/8821/fontcopy.png)
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Kuma on November 26, 2009, 11:00:45 PM
cool zero, bro
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on November 27, 2009, 03:05:53 AM
I like the sound of "Fever" myself ...
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Kuma on November 27, 2009, 03:10:53 AM
I like the sound of "Fever" myself ...

I like the sound of the sea~
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on November 27, 2009, 03:20:56 AM
I like the forest ... and every single bee!

I like the whole world ... it's pretty nifty, gee!

Boom-de-ah-da, boom-de-ah-da, boom-de-ah-da, boom-de-ah-da ...
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on November 27, 2009, 04:45:24 AM
Not what I mean >:X

(http://img4.imageshack.us/img4/9954/17528540.jpg)

At this point it would start flashing. It wouldn't be a "groove" gauge, either...
First thing I thought of when I saw this was "guard primer"
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: FinnKaenbyou on November 27, 2009, 08:51:58 AM
gasdsdgjsdlgknsagedg

I've had an idea for Tenshi's theme that I've been working on for the last few days, but I'm irritated with how it's coming out. May put out a demo later in the day to see if there is a problem or if I'm just being picky...
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on November 27, 2009, 08:54:55 AM
Not very big, just about the size of the usual gauge, just different.

Also I made a zero. EDIT: And a 1.

(http://img163.imageshack.us/img163/8821/fontcopy.png)

/thread.

So that is going to be used for the spellcard timer or what?
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on November 27, 2009, 03:09:24 PM
Timer, score, point value, graze, etc. There's also another font for things like Spell Card Bonuses and History and whatever. I wanted it to be used for FPS counting, but I don't think you can put an image over the current counter.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on November 27, 2009, 03:15:30 PM
Timer, score, point value, graze, etc. There's also another font for things like Spell Card Bonuses and History and whatever. I wanted it to be used for FPS counting, but I don't think you can put an image over the current counter.

Not even with ObjEffect_SetLayer(obj,8);  ?
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Naut on November 27, 2009, 04:44:31 PM
Drawing over the FPS counter is a pretty needless waste of processing power, especially since you're going to need to draw another frame as well. Is it really worth the process whoring for such a small effect?
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: FinnKaenbyou on November 27, 2009, 09:34:22 PM
Okay, here's Tenshi's theme. Or at least, the first draft.

MIDI (http://www.mediafire.com/?liygzuzqznm)
MP3 (http://www.mediafire.com/?jyiwzmr4jge)
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Zengar Zombolt on November 27, 2009, 09:48:40 PM
Okay, here's Tenshi's theme. Or at least, the first draft.

MIDI (http://www.mediafire.com/?liygzuzqznm)
MP3 (http://www.mediafire.com/?jyiwzmr4jge)
Oh man
pretty
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nine West on November 27, 2009, 09:50:02 PM
Okay, here's Tenshi's theme. Or at least, the first draft.

MIDI (http://www.mediafire.com/?liygzuzqznm)
MP3 (http://www.mediafire.com/?jyiwzmr4jge)

Reminds me of this. (http://www.youtube.com/watch?v=Eb-l2fH0dCc&feature=related#t=0m52s)

But nice, regardless.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: dustyjo on November 27, 2009, 10:40:09 PM
Okay, here's Tenshi's theme. Or at least, the first draft.

MIDI (http://www.mediafire.com/?liygzuzqznm)
MP3 (http://www.mediafire.com/?jyiwzmr4jge)

Why the fuck can't I download it?
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Naut on November 27, 2009, 10:49:32 PM
Mediafire's server is fucking up. Give it a few hours.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on November 28, 2009, 02:56:32 AM
It's a few hours later, and it still isn't working :<
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on November 28, 2009, 03:16:42 AM
This, I can work with.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on November 30, 2009, 12:53:11 AM
wtf why is this on page 3



HUEGPOST CAUTION CAUTION (Text written in green is for everyone)

Enemy-related functions discussing with programmerz tiem

The library I originally planned out actually isn't as big as I had thought, we've done most of the specifics and the rest is just a bunch of general things to do. So next come the enemy-related parts. Of course being a full game I would think that stage enemies need to be a bit more defined than "okay lets just have things shoot bullets", even though that's all they do. Naming from the list I made (which were written in no particular order), there's

-More versatile enemy spawning functions (pretty much adding arguments to the regular one)
-An exploding enemy function
-Have variables for different enemies and their colors (power/points = red/blue etc), and reference those for drawing enemy animations instead of having all the drawloops inside the script and clogging the attacks/spells up.
-Use one of these names for each enemy scripts and (using alternative) write different behaviours instead of making like fifty thousand enemy scripts
-MoveEx functions for enemies, bosses, options and whatever needs to move in a complex manner
-Animation functions such as if(EnemyMovingLeft==true){
-Create 'familiar' functions (draw on point, positions are referencable)

To begin with, making the enemy scripts themselves. As there are only Power and Points dropped by a specific enemy, technically we only need two colors of fairies. Although that's pretty boring and there could be another enemy type that drops both power and points, and maybe one that drops extra IE, just to have some color variation.

For all the basic enemies in the game, I suggest referencing them by simple variabled names instead of having fifty different scripts for all the enemies; if only each enemy type has it's own script, it makes each script fairly huge, but more organized and easy to scroll through if you're looking for a certain behaviour. SMALL_RED and LARGE_BLUE, etc. These would be used for spawning and drawing.

For drawing, you would just put [DrawFairy;] in the DrawLoop and ask what kind of fairy it is in the one function using alternatives, and set GraphicRects accordingly. That gets rid of a huge amount of space right there.

For spawning, it would be more of something like [SpawnFairy(SMALL_BLUE,4,2,5);] with type, stage number, bullet behaviour and movement. To eliminate the need to explain the movement in each script, upon initialize we call upon a separate encompassing "enemy movement" script that moves the enemy, but in an entirely different thread/script so that the bullet behaviour and movement behaviour aren't linked whatsoever and it's easy to go through each one. To eliminate the need to have multiple scripts for each bullet behaviour as well, another alternative function is called asking the current stage and pattern, then a main task runs based on that.

For example, in the stage script you have a variable like [current_stage] for the stage number, and one like [enemy_move] that would increment after every enemy spawns to number each enemy that appears in a line. Then, you would have [SpawnFairy(SMALL_BLUE,current_stage,2,enemy_move);] or whatever.

SMALL_BLUE would be "ijiyatsu/script_enm/small_blue.txt", current_stage would be 4, 2 indicates bullet behaviour and enemy_move is 5. It calls the SpawnFairy function, which asks what script to create. It creates the SMALL_BLUE script, then finds the movement sorting function. It picks movement by the number of the enemy in the enemy_move line, and moves the enemy. Next, the behaviour sorting function. The behaviour gets picked and the equivalent main task is run. Anything that's in the main task is what seperates one enemy from another, and the MainLoop, Finalize and whatever contain the same functions for each enemy type. Next, it hits the DrawLoop and finds the GraphicRect sorting function and picks the right one, and draws the enemy.

If any enemies spawn familiars or something (not sure if we're going to add familiars for basic enemies, there's not much reason to if you can just make more enemies...) then you can create another enemy with a FAMILIAR enemy type, and the chain goes on.

Animation functions like [if(EnemyMovingLeft==true)] is useless and you can just use GetSpeed, sorry. As well, MoveEx can just be made seperately and it should be pretty obvious how they're done.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nine West on November 30, 2009, 12:54:42 AM
wtf why is this on page 3

Because of no fanart, obviously. :V
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on November 30, 2009, 01:31:24 AM
Still doesn't work over here either. Also, isn't there another option instead of having two different colors of fairies? Maybe varying the primary or secondary color while keeping the other color red or blue for identifying purposes or something like that. I like the idea of having different fairies for extra I.E. or power/points.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on November 30, 2009, 07:31:34 AM
wtf why is this on page 3
Page 2 still for me :V

To begin with, making the enemy scripts themselves. As there are only Power and Points dropped by a specific enemy, technically we only need two colors of fairies. Although that's pretty boring and there could be another enemy type that drops both power and points, and maybe one that drops extra IE, just to have some color variation.
Old Touhou games have one type of enemy and you didn't know what they dropped. But yea, assuming we follow lead of MoF, SA, UFO. No problem.


For all the basic enemies in the game, I suggest referencing them by simple variabled names instead of having fifty different scripts for all the enemies; if only each enemy type has it's own script, it makes each script fairly huge, but more organized and easy to scroll through if you're looking for a certain behaviour. SMALL_RED and LARGE_BLUE, etc. These would be used for spawning and drawing.
I hope you realise this is going to be extremely challanging. With this we need alot of experimenting.


For drawing, you would just put [DrawFairy;] in the DrawLoop and ask what kind of fairy it is in the one function using alternatives, and set GraphicRects accordingly. That gets rid of a huge amount of space right there.
Make function_drawfairies.txt and dump in ALL tasks and functions for fairy appearance. This shouldn't be hard. The variable being parsed by GetArgument when calling CreateEnemy should define the fairy type imo. IE: 1 = small fairy point type / 2 = small fairy power type / 3 = large fairy etc etc.


For spawning, it would be more of something like [SpawnFairy(SMALL_BLUE,4,2,5);] with type, stage number, bullet behaviour and movement. To eliminate the need to explain the movement in each script, upon initialize we call upon a separate encompassing "enemy movement" script that moves the enemy, but in an entirely different thread/script so that the bullet behaviour and movement behaviour aren't linked whatsoever and it's easy to go through each one. To eliminate the need to have multiple scripts for each bullet behaviour as well, another alternative function is called asking the current stage and pattern, then a main task runs based on that.
I didn't quite get the stage number inside the enemy. Even with the example. What is the use of it?  For movement, this is going to the quite hard. We need to again have a set of premade and preset movement patterns, but ZUN generally uses unique movement in each stage for his games. I don't know if we want the same repeating enemy movements in every stage.


If any enemies spawn familiars or something (not sure if we're going to add familiars for basic enemies, there's not much reason to if you can just make more enemies...) then you can create another enemy with a FAMILIAR enemy type, and the chain goes on.
I think you can only max make 1 familiar a slave of an enemy. Don't think you can make a slave out of a slave who is the slave of the parent enemy ( following it still? :V )


Animation functions like [if(EnemyMovingLeft==true)] is useless and you can just use GetSpeed, sorry. As well, MoveEx can just be made seperately and it should be pretty obvious how they're done.
Who the hell uses if EnemyMovingLeft anyway :V ?
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on November 30, 2009, 08:15:14 AM
I didn't quite get the stage number inside the enemy. Even with the example. What is the use of it?  For movement, this is going to the quite hard. We need to again have a set of premade and preset movement patterns, but ZUN generally uses unique movement in each stage for his games. I don't know if we want the same repeating enemy movements in every stage.

Don't mean to butt into the programming aspect, but were you planning to design the movement in line with the music? I think part of what makes stages great is that they are choreographed to the stage music. (If this is what you guys were wanting to do anyway, then just ignore me.)
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on November 30, 2009, 08:19:08 AM
Hmm, not sure if you got it, but my explanation kind of sucks so yeah.

I'm really tired so I might not be able to explain too well even now. I had a talk with Naut and we figured that we could use pretty much all of the parameters of CreateEnemy as other things by just going let stage_number = GetSpeed; in Initialize, because the very limited default movements might or might not get scrapped anyways. This means we aren't really limited to one argument, as long as we use numbers.

The variable SMALL_BLUE is equivalent to "ijiyatsu/script_enm/small_blue.txt" or something similar; it's the pathname to the spawned enemy. When using CreateEnemy, SMALL_BLUE will be used in place of the actual filename. In the DrawLoop of that enemy it heads over to the combined drawing script and calls the DrawFairy(type) function, which has something like
Code: [Select]
SetTexture(csd~"enemypictures.png");
alternative(type)
case(SMALL_RED){SetGraphicRect(etc);}
case(SMALL_BLUE){SetGraphicRect(etc);}
case(LARGE_RED){SetGraphicRect(etc);}
DrawGraphic(GetX,GetY);

The stage number isn't actually needed, but it will make spawning lots of enemies a lot easier. In Initialize there's another alternative that sets the enemy pattern behaviour, but going through every separate bullet behaviour in the entire game is just silly. Instead, you cut it into stage-long chunks. And as for the movement, it's pretty much the same. Every enemy's movement will just be defined in another script entirely instead of in the enemy's script, and it'll use the stage number too. In the stage script you have something similar to
Code: [Select]
CreateEnemyFromScript(SMALL_RED,etcetcetcetce, enemy_line); enemy_line++;
CreateEnemyFromScript(SMALL_RED,etcetcetcetce, enemy_line); enemy_line++;
WaitForZeroEnemy;
CreateEnemyFromScript(LARGE_BLUE,etcetcetcetce, enemy_line); enemy_line++;

Note that the enemy_line is really just static, so at the start of each stage you keep it at the last enemy_line of the stage before. Now there are no repeating movements.
Then the enemy's Initialize will have...
Code: [Select]
let stage_number = GetSpeed;
let pattern_behave = GetAngle;
let enemy_move = GetArgument;
@Initialize{
    alternative(stage_number)
    case(1){ //stage 1 enemies
        alternative(bullet_behave)
        case(0){mainTask10;}
        case(1){mainTask11;}
        case(2){mainTask12;}

        alternative(enemy_move)
        case(0){moveTask10;}
        case(1){moveTask11;}
        case(2){moveTask12;}
    }

    case(2){ //stage 2 enemies
        alternative(bullet_behave)
        case(0){mainTask20;}
        case(1){mainTask21;}
        case(2){mainTask22;}

        alternative(enemy_move)
        case(3){moveTask20;}
        case(4){moveTask21;}
        case(5){moveTask22;}
    }

    case(3){ //stage 3 enemies
        alternative(bullet_behave)
        case(0){mainTask30;}
        case(1){mainTask31;}
        case(2){mainTask32;}

        alternative(enemy_move)
        case(6){moveTask30;}
        case(7){moveTask31;}
        case(8){moveTask32;}
    }
}

And stuff. I'm tired.

As for Nobu, that wasn't really what we're talking about, but yes, I think we'll try to do that; it's a pretty important feature for Touhou. The only thing that means is that the music will have to be completely finished before we can map out the stages. im dum
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Naut on November 30, 2009, 04:51:24 PM
Don't mean to butt into the programming aspect, but were you planning to design the movement in line with the music? I think part of what makes stages great is that they are choreographed to the stage music. (If this is what you guys were wanting to do anyway, then just ignore me.)

Consider it done.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 02, 2009, 02:32:32 PM
Bumping.

So i'm sure i'm not the only person looking forward to the end of the semester so I can actually invest time working on stuff not feel guilty about it. \o/

Note: To those who haven't been able to access Rou's links to Tenshi's theme on Mediafire, it looks like the links are working now.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on December 02, 2009, 02:42:20 PM
Give me 1.5 week to survive my graduation so I can perhaps focus bit more on Dnh. I already told Drake and Naut my activity for Dnh is really poor lately. I haven't touched it for like a week now. ( ZUN !!!)
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 02, 2009, 02:57:38 PM
Hey, I can actually offer my critique now that I can actually listen to it!

Tenshi's Theme:

This song makes me want to play Megaman. Hehe. Especially 0:33, the guitar really gives the song that Megaman music vibe to it. And I'm loving the triplet melody.

I feel like this track would gain a lot from a section in which the constant percussion throughout the song drops off for a little bit, so you just have the melody shining through. And the track is only 45 seconds long before it repeats, which seems standard fare for a stage 1 boss but a bit short for stage 2 and up. (I mean, Kogasa's theme is at 2:00 before repeating, Parsee and Hina at 1:45, and Mystia being interesting with a 20 second intro and the next 1:10 repeating).

I think there's enough melody there to work with without having to create anything completely new, just tweaking and lengthening what's already there.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Naut on December 03, 2009, 01:34:56 AM
Give me 1.5 week to survive my graduation so I can perhaps focus bit more on Dnh. I already told Drake and Naut my activity for Dnh is really poor lately. I haven't touched it for like a week now. ( ZUN !!!)

Applies for me as well, exams and whatever.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Gpop on December 03, 2009, 02:42:25 AM
I dunno. Tenshi's theme actually reminds me of Plastic Mind.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Kuma on December 03, 2009, 02:57:52 AM
Tenshi's theme is pretty intense for a boss of stage... 3 was it?
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Gpop on December 03, 2009, 03:04:03 AM
Stage 2.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: FinnKaenbyou on December 03, 2009, 01:12:48 PM
I'm rather disappointed with how it went as well. I was hoping that Drake would be able to make something not shitty out of it.

Maybe I'm just being critical, or maybe I'm just in a bad mood right now. -_-
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 03, 2009, 02:01:33 PM
I'm rather disappointed with how it went as well.

Did anyone say they were disappointed in it? :P
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on December 03, 2009, 08:19:56 PM
Since Ruro is a mod now, does this mean she gets upgraded from playable partner to OMES? :V
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Gpop on December 03, 2009, 08:30:20 PM
Since Ruro is a mod now, does this mean she gets upgraded from playable partner to OMES? :V

If that were the case then we'd switch playable characters/bosses every time we get a new Deity/Maiden =/.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 03, 2009, 08:30:49 PM
If we changed things every time something changed on the boards, we'd never get done, Suikama. ;p I'm all for setting things as they are now, and maybe revisiting new developments in the sequel or endings. It's loosely based on the boards, after all. Like one of the endings could involve Ruro being promoted from Shrine Janitor to Global Mod, something like that.


A random thought I had for Ruro/Zengar's normal ending is that after Theorin is defeated and I lose my Deity powers as a result, Ruro hands me a broom and deputizes me as a Shrine Janitor, and I turn into the Ruukoto of Ijiyatsu :V (Though hopefully I'd still show up in a sequel, hehe)
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Gpop on December 03, 2009, 08:45:06 PM
I think in one of my endings (or both) I end up becoming IM instead of ID, and I go "oh okay".
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Rikter on December 03, 2009, 10:41:51 PM
Oh and just so I don't forget Theorist claimed they where going to call Zengar Sanger in one of their Dialogues.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on December 03, 2009, 10:42:47 PM
If we changed things every time something changed on the boards, we'd never get done, Suikama.
I was just kidding :V
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 03, 2009, 10:47:49 PM
I know, but I figured the question should be seriously addressed either way. :V
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Alfred F. Jones on December 03, 2009, 11:51:15 PM
I support myself as a playable character.

Anyone who doesn't is getting banned.

Anyway, getting a special ending would be fine, though I now dare to hope that the strength of the ZengaRuro bomb gets an increase. :D
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Gpop on December 03, 2009, 11:52:45 PM
Ruro should be easter egg character that you unlock upon completing EX/OME stage.

Just so it has a reason to exist other than to dodge more bullets and see a new character.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 04, 2009, 12:09:00 AM
If we wanted to be really sweet (I.E. the programmers and sprite designers thought it was doable and a good idea), we could do sprite swapping when focused/unfocused ala Imperishable Night. But i'd rather see the project actually get released than become vaporware from too much tacked on stuff making the project unruly.

Gpop, you mean the satisfaction of actually making it through the extra stage and seeing a new ending isn't a good enough reason? :V
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: nintendonut888 on December 04, 2009, 12:11:20 AM
Talking about endings reminds me: Have we put doing dialogue on hiatus until the game is closer to completion?
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 04, 2009, 12:15:23 AM
Hell no. The sooner I can write everything down, the better.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Rikter on December 04, 2009, 12:23:31 AM
Drake do you have an up to date list of Embodiments sorted by stage like you had in an earlier topic?
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Gpop on December 04, 2009, 12:23:57 AM
Gpop, you mean the satisfaction of actually making it through the extra stage and seeing a new ending isn't a good enough reason? :V

Sure it's okay, but still needs a better reason.

And of course it shouldn't be a ridiculous requirement like 1CCing Lunatic that only few could do.

Also, I'm still waiting for fucking Tenshi to rework Stage 2 dialogue >:(
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nine West on December 04, 2009, 12:26:15 AM
Also, I'm still waiting for fucking Tenshi to rework Stage 2 dialogue >:(

We really need to do some planning/scheduling here. :P
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 04, 2009, 12:33:43 AM
Well, we should prioritize the first three stages so we have something for the 'demo', which would require working out something with Tenshi and Baity for dialog.  And well, of course the player characters too. What still has to be finished with Nwbi?

Also, since the dialog is getting into the later stages, we should finalize some decisions about the setting. I see no problems with Rou's original iteration of the final setting being inside of a shrine set in the mountains, unless anyone else has objections.

Stage 1 and Stage 2 are en route so there's a bit more freedom with dialog going pretty much anywhere, but Stage 3 and on require at least some relation to the actual plot. (For those dialogs at least, i'd like to be around to help plot references be consistent). Since stage 3 only takes place at the entrance to the final area, Baity has some freedom as to how involved he is with the incident, but I was thinking "Knows whats going on, but not in Theorin's inner circle like the Stage 4 and 5 bosses".

I.E. Baity is the gatekeeper. :V
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Zengar Zombolt on December 04, 2009, 12:35:05 AM
Well, we're kinda stuck on the Zengar dialogue, since Tenshi barely appears and we all know Baity's roadtrippin'.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 04, 2009, 12:46:31 AM
Drake do you have an up to date list of Embodiments sorted by stage like you had in an earlier topic?
The only one that bothered to come forwards and actually made sense was Xan, who is Theorin's maid, and as such is confirmed for Stage 6. All other positions are still open. If anyone decides where they want to be, they should PM me or tell me on IRC or something for what stage they want into, and a reason why they would fit there, if said stage is after 3.

Planning for dialogue that isn't Extra Stage is beyond me. I would like to be notified if something is planned and/or if people can spontaneously get together (like Nobu said, for story coherency and fluency), but otherwise me making a conscious effort to grab everyone is too much for me. If I happen to see people that may be available I'll message them, but don't count on me for this please. Only stage left for Nwbi is Rou+Serp, right now.

For settings, the first three have already been more or less chosen before. Stage 1 is in some kind of field like UFO S1 (a bit more geared towards autumn, maybe). Stage 2 is going from the field into possibly a valley, before the mountains. Seems like a place Tenshi would be in. Stage 3 would be in the mountains and reaching the shrine, although I feel very heavy MoF S3 vibes from it and the background will probably resemble it a lot.

For the later stages, it's still up in the air. It was decided that the power of IE would influence the shrine, making the inside huge and each area will be totally different from one another, to make it not so boring and "hurrrr we're in a shrinelol".
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 04, 2009, 12:57:42 AM
I'm not saying hedge out the people that want to do their dialog, but for the people that either can't or don't want to, there is the option of their dialog written for them by others and coming to an agreement about it. (I mean, it's not like any of us had much of a say as to what our character designs were either, right? ;P)


@Drake: What season is it? (Or even better, maybe we can vary it up and have it spring/autumn like in the field, blazing sun in the valley, and snowing by the shrine, explaining the weather as one of the problems caused by the wonky Idiot Energy. I actually like this idea.)

I was thinking less Stage 3 and more like  like PCB/MoF stage 4, having most of the stage approaching the shrine, then reaching the entrance to the shrine when you get to the boss.

As for the inside of the shrine, I figured that'd be what we'd be doing anyway (and since it's a shrine set in the mountains, the later stages would be deeper and deeper in, but still completely weird until you get to the end which is completely dark and like a void, or however else we want Theorin's stage to be)

EDIT: Drake, about the dialog, i'll have much more time to devote to trying to get people together to do this after next week. Until then, i'd suggest people to brainstorm ideas of how the dialog could flow, or little things to throw into the dialog so there's something to work with. How long is Baity roadtripping for?
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 04, 2009, 01:05:08 AM
I like that idea. As for the valley I'm not quite sure how it should look, so I'm up for suggestions here. But who would ever think of a battle outside a shrine, in the winter?

Although I wasn't talking about how Stage 3 would be structured, that much I figured would be like you said. I just meant how the mountains are represented by the nice autumnal colors and leaves everywhere. Maybe it could gradually switch to winter after Baity midboss?

EDIT: oh yeah i forgot
(http://img37.imageshack.us/img37/6734/numbersu.png)
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 04, 2009, 01:21:07 AM
I feel like something amazing will happen once you complete the 9th digit. Hopefully it's not the end of the world.

If we wanted to be a little silly (and I don't see a problem with this given the subject matter of the game), we can start it off with autumny colors and leaves making it really obviously parodying MoF Stage 3, but then have Letty come by randomly and smite the area with winter. :V (And i'm sure we'd get bonus cool points if the beginning of the Stage 3 background music sounded like the intro to Stage 3 MoF)

And the potential dialog once reaching the end or midboss can comment on the sudden weather change with something like "Brr. What was that all about? Now it's cold." "Beats me. *or* That's just Letty being Letty.", something like that, followed by Baity appearing to address the PCs.

Well, since stage 4-6 would take place indoors so the season wouldn't be an issue (But then again, having weather indoors can be part of the IE weirdness).
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Serp on December 04, 2009, 01:53:51 AM
Rou and I were waiting after the forum wipe to put our Stage 1 dialogue and other important concept stuff together, but now it looks like we don't have an excuse to wait.  I'll be hanging out at #ijiatsu so we can get something going next time he gets on.

As to the setting for Stage 2, the BGM gives me this image in my mind of the heroines flying into a craggy fissure in the mountainside with shafts of sunlight shining down from above.  The heroines would fight Tenshi (We should probably pick an alias for him so he doesn't get confused with the Touhou character, shouldn't we?  Angel Milk, maybe?) as they follow the valley, and the boss fight would take place just after emerging from the fissure into the cold mountain air.  After beating Tenshi, they'd see the snowy shrine grounds laid out down below.  Anyway, that's just one idea to consider.

Also, do we have an archive of the spellcard concepts that people want to use?  I've been learning Danmakufu, and I'm confident enough of my abilities to make a basic spellcard proof-of-concept, if not one polished enough to make it into the final game.  I'm one of the playable characters, so it's not like I'm going to be making spellcard designs for myself, but if there's need for some raw pattern ideas to work with, I suppose I can help with that.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nine West on December 04, 2009, 01:59:04 AM
Physical interpretation:
Stage 3 End -> enter shrine (no flying inside shrine) -> shrine is pitch black -> suddenly the ground disappears -> freefall into ocean (fly now to save life) -> Stage 4 Go (weather can go here) ->End -> gigantic long corridor IN style (dim, no weather) -> Stage 5 Go -> End -> [Next stage]

Game interpretation:
Stage 3 End -> enter shrine (background is pitch black) -> dialogue and shaking (if possible) -> zoom into ocean -> Stage 4 Go (weather can go here) -> End -> zoom into gigantic long corridor IN style (dim, no weather) -> Stage 5 Go -> End -> [Next stage]

As for Stage 6 background, I'd like this (http://c0170351.cdn.cloudfiles.rackspacecloud.com/26255_7271_l.jpg), but in brighter color (water is unnecessary maybe). For Theorin's boss fight, make it a huge spacious room at the end of the cave with whatever she already have for Rin's ritual in the middle. When entering Endgame Survival Card, the background BREAKS and the last sequence of the game is being held inside a void or some kind and
Quote from: Drake
followed with CLIMAX IN THE MUSIC GUITAR RIFFS AND SLOWMO EXPLOOOOOOSIIIOOOON.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 04, 2009, 02:02:37 AM
I was planning on having the background explode, yes.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 04, 2009, 02:26:18 AM
Physical interpretation:
Stage 3 End -> enter shrine (no flying inside shrine) -> shrine is pitch black -> suddenly the ground disappears -> freefall into ocean (fly now to save life) -> Stage 4 Go (weather can go here) ->End -> gigantic long corridor IN style (dim, no weather) -> Stage 5 Go -> End -> [Next stage]

Game interpretation:
Stage 3 End -> enter shrine (background is pitch black) -> dialogue and shaking (if possible) -> zoom into ocean -> Stage 4 Go (weather can go here) -> End -> zoom into gigantic long corridor IN style (dim, no weather) -> Stage 5 Go -> End -> [Next stage]


Stage 4 Go = when the splash screen appears? I think the entering the shrine can be done offscreen at least. Don't know about putting dialog at the beginning, traditionally this has never happened. (Also, random potential dialog:  "I don't remember there being an ocean in this mountain?!" "But this makes no sense!" *BOSS appears* "Exactly!")

And I don't think there would be a 'oh shit freefall, fly to save life', because would the PCs ever stop flying to begin with if they were flying through a void? :V
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nine West on December 04, 2009, 02:38:54 AM
Physical interpretation

As in, how this would look like if this was reenacted outside the game. Thought I'd just put that in. :V

And yes, entering the shrine should be offscreen. Changing backgrounds between stages has always been done offscreen anyway.

And I don't think there would be a 'oh shit freefall, fly to save life', because would the PCs ever stop flying to begin with if they were flying through a void? :V

The temple/shrine is normal in structure. There's really no point in flying inside a house-like building. Also, it's pretty normal inside until you enter in deeper where you can't see anymore (walking). In-game, it should just be all black.

Edit: Aaaand Tenshi's on while Gpop's gone. Beautiful. >_>
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 04, 2009, 03:41:09 AM
jesus christ i have obtained sd-90 piano
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on December 04, 2009, 03:45:54 AM
jesus christ i have obtained sd-90 piano
We will be expecting much from you then :V
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 04, 2009, 04:46:48 AM
Well that's good, I have much to offer.

http://www.mediafire.com/?jmduvgz3bnn (http://www.mediafire.com/?jmduvgz3bnn)
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on December 04, 2009, 05:05:07 AM
Well that's good, I have much to offer.

http://www.mediafire.com/?jmduvgz3bnn (http://www.mediafire.com/?jmduvgz3bnn)
ilu
Title: Re: ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Fetch()tirade on December 04, 2009, 05:10:26 AM
I've been throwing out a few spellcard ideas.
Since I can't really do anything right now, I'll post a couple of old links along with the ones I sent Skye if you want. I'm not finished with some new designs yet, so those'll be up later.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 04, 2009, 05:52:12 AM
jesus christ i have obtained sd-90 piano

Is that you playing the piano? Hooooly shit.

As in, how this would look like if this was reenacted outside the game. Thought I'd just put that in. :V


I was referring to the game interpretation, not the physical one. :V

Quote
The temple/shrine is normal in structure. There's really no point in flying inside a house-like building. Also, it's pretty normal inside until you enter in deeper where you can't see anymore (walking). In-game, it should just be all black.

Tell that to ZUN, in the games it's pretty much assumed that every place is gigantic enough to fly through. :V I mean, look how damned big the road to the shrine is on Stage 5 and Extra in MoF.

I mean, yeah, if this was ever adapted into some kind of anime, live action or what have you, you'd have a point. But it's not something that translates well in-game, since the sprites are not at all to scale with the background.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: N-Forza on December 04, 2009, 05:53:54 AM
There's really no point in flying inside a house-like building.
Scarlet Devil Mansion
Eientei

:V
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nine West on December 04, 2009, 05:55:40 AM
Tell that to ZUN, in the games it's pretty much assumed that every place is gigantic enough to fly through. :V I mean, look how damned big the road to the shrine is on Stage 5 and Extra in MoF.

I mean, yeah, if this was ever adapted into some kind of anime, live action or what have you, you'd have a point. But it's not something that translates well in-game, since the sprites are not at all to scale with the background.

For the game interpretation, did I specify that they should be walking? :V
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 04, 2009, 06:00:13 AM
For the game interpretation, did I specify that they should be walking? :V

Well, you were replying to my comment about the game interpretation by saying "The temple/shrine is normal in structure. There's really no point in flying inside a house-like building." So, do you see why it seemed like you were referring to the game interpretation?

Here's some more boldface if you still don't understand.



:V
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nine West on December 04, 2009, 06:03:18 AM
Well, you were replying to my comment about the game interpretation by saying "The temple/shrine is normal in structure. There's really no point in flying inside a house-like building." So, do you see why it seemed like you were referring to the game interpretation?

Here's some more boldface if you still don't understand.

I thought it was for the physical one since you also quoted it. Don't make me cry. :<
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on December 04, 2009, 06:03:50 AM
I thought it was for the physical one since you also quoted it. Don't make my cry. :<
CALM DOWN NWBI
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: dustyjo on December 04, 2009, 06:30:27 AM
CALM DOWN NWBI

oh god


is this going to be the new stop helepolis?
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Serp on December 04, 2009, 06:38:35 AM
Another point I've been meaning to post:  Stage 1 is going to be the most-played stage.  It should be the easiest, but it's also going to need to be interesting.  When designing the enemy patterns and such, we should probably consciously try to make getting "optimal" completion of the stage (getting all the power items, or getting as many lives/bombs as possible) quite difficult, so that it's not just a snoozefest.  I just want to put this out there since it looks like we might be designing the levels pretty soon.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 04, 2009, 06:44:36 AM
Yeah, and Stage 1 is pretty much our "first impressions" to people picking the game up so to speak.

I think good flow (which essentially means good stage design) is important, which is pretty much what you're talking about. I think if we design it right, the interplay of stage events matched with good music and good danmaku flow will keep it from being boring. Also, making sure the stage isn't too long is an important one too.

And I think "optimal" completion of the stage will be difficult anyway, because of how the embodiment system works, and the fact that embodiments make things a little different each time.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Naut on December 04, 2009, 07:09:44 AM
Any of the programmers know 3d in danmakufu very well? Kinda important for stage design. If not, I'll have time over Christmas.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 04, 2009, 07:20:20 AM
I'll be learning at least basics sometime soon. I don't think we'll need really complicated stuff (tree models etc) especially since danmakufu does such a terrible job at rendering things anyways. Mostly angling objects, layering things over each other and a bit of camera moving, I'd think.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Naut on December 04, 2009, 07:38:12 AM
I'm more talking about familiarity. It's one thing to know how to draw object effects, it's quite another to be able to do whatever you want with them, without error. I'd kinda like somebody to have that familiarity with 3d, but I dunno if anybody other than Stuffman even comes close.

Anyways, Christmas, etc.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on December 04, 2009, 08:09:05 AM
3D enough ? ( I was experimenting crazy with it until my life became busy )

(http://i36.tinypic.com/2dhfdhd.png)

The thing is, I have a very complex idea with 3D drawing for my own game which benefit Ijiyatsu as well. All I need is some bloody time to finish this graduation paper :V

You know, I can probably even make an animating windmill with 3D drawing. It becomes easy and common when you learn the functions and modification of the variables. And 3D rendering isn't that bad Drake. Take a look at Azure's last 3D Stage background. You just need the right textures for them ( and alot of patience ).
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 04, 2009, 08:13:14 AM
Looks sweet, but shouldn't the view be of the floor and not down the corridor, since that's the direction the PC is flying? :V Unless they're flying to the ceiling, of course.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on December 04, 2009, 08:15:22 AM
Looks sweet, but shouldn't the view be of the floor and not down the corridor, since that's the direction the PC is flying? :V Unless they're flying to the ceiling, of course.

IN stage 5 has fly down the corridor as well. It is just want you want to achieve. We can aim the camera at any point like having a top view ( like in UFO ) or down the road view which often used in IN. Stage 4A/B for example where you fly through the bamboo forrest. Camera angles can be shifted during the stage ( like UFO stage 3 when approaching the ship ) and even completely change the backgrounds / layers etc to show a new area ( IN Final A/B , UFO stg 6 , SA stage 6 , MoF stage 6 ).

Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 04, 2009, 09:30:02 AM
I'm not sure about the other stages (though I'd imagine a fast moving top-down view would work well for the first 2 stages), but I think Stage three should be either top down or angled towards the point of motion progress is made to the temple, and then have the camera pan up at the end to show the temple entrance right before Stage 3 boss appears.


IN stage 5 has fly down the corridor as well. It is just want you want to achieve. We can aim the camera at any point like having a top view ( like in UFO ) or down the road view which often used in IN. Stage 4A/B for example where you fly through the bamboo forrest. Camera angles can be shifted during the stage ( like UFO stage 3 when approaching the ship ) and even completely change the backgrounds / layers etc to show a new area ( IN Final A/B , UFO stg 6 , SA stage 6 , MoF stage 6 ).

I think what threw me off about your SS is that you can actually see the final destination in your down the hallway shot, where in the Touhou examples it's either angled downward so you can't see straight down, or the path ahead is obscured with shadows.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on December 04, 2009, 09:39:07 AM
Yea now you mention that Nobu. It does look weird.

/me notes down.

Good thing to keep in mind your point.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Hello Purvis on December 04, 2009, 10:32:21 AM
Serp has suggested one of my cards be *Asterisk Moe*

I completely agree.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 04, 2009, 11:12:56 AM
You know that your dialog is definitely going to be enclosed in asterisks, right?

What was the reason you said you used asterisks again? Some kind of pact you made? :3
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: trancehime on December 04, 2009, 11:14:15 AM
You know that your dialog is definitely going to be enclosed in asterisks, right?

What was the reason you said you used asterisks again? Some kind of pact you made? :3

Pretty sure that's what he said.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: FinnKaenbyou on December 04, 2009, 11:37:03 AM
*pokes head in thread whilst half asleep and waiting for bus home*

I had been intending to pass out PMs to Serp and Nwbi to arrange a time to get the dialogue down but, well, I've really not been having the best of times lately.[/excuse]

I'll try to get on #ijiyatsu later tonight, but before that I want to try and resolve the whole RL thing with my family. Sorry.

On a lighter note, Drake's piano makes me want to hug him over the internet.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on December 04, 2009, 12:15:13 PM
The channel is #ijiatsu btw, blame the creators who made the mistake :V
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Gappy on December 04, 2009, 12:19:03 PM
so tilde and asterix moe....

....next we need  #hash moe# and +plus moe+

Anyhow, the info thread may have to be updated with the recent bits of fan art.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Hello Purvis on December 04, 2009, 12:27:56 PM
You know that your dialog is definitely going to be enclosed in asterisks, right?

Exxxcellent.

What was the reason you said you used asterisks again? Some kind of pact you made? :3

Pretty sure that's what he said.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Gpop on December 04, 2009, 03:05:31 PM
Edit: Aaaand Tenshi's on while Gpop's gone. Beautiful. >_>

I'm gonna punch him in the face.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on December 04, 2009, 06:51:54 PM
A pact with who, though? Tewi?
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Alfred F. Jones on December 04, 2009, 08:57:14 PM
Crazy idea time inspired by:
Ruro should be easter egg character that you unlock upon completing EX/OME stage.

Just so it has a reason to exist other than to dodge more bullets and see a new character.

An Easter Egg character, who doesn't necessarily have to be me (honestly, being a shot type is enough to feed my ego), unlockable after beating Extra, whose two shot types are Tengu gales (Ammy) and possibly Nobu if he were to not be an Extra stage midboss. Or something. I do think the idea of an unlockable playable is neat-o, though, which is why I'd like to bring it up now so you can shoot it down or some such.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: nintendonut888 on December 04, 2009, 09:02:28 PM
Make 7HS the easter egg character. I'm sure somebody can find a reason why defeating TSO summons 7HS.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Pesco on December 05, 2009, 12:02:12 AM
I apologize to the people working on this project for the ban I called on Rou. I have judged it necessary to take this extreme course of action after spending much time talking to him. He will be allowed to return when he has sorted out his problems IRL.

If anyone is going to BAWW that Ijiyatsu is more important than Rou's wellbeing, do not expect me to be sympathetic.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Moerin on December 05, 2009, 12:08:21 AM
I think the best thing we can do right now is try to get as much done on the project whilst he's away.  Since he was pretty much the founder of it, I suppose it's the least we can do~
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 05, 2009, 12:10:04 AM
Crazy idea time inspired by:
An Easter Egg character, who doesn't necessarily have to be me (honestly, being a shot type is enough to feed my ego), unlockable after beating Extra, whose two shot types are Tengu gales (Ammy) and possibly Nobu if he were to not be an Extra stage midboss. Or something. I do think the idea of an unlockable playable is neat-o, though, which is why I'd like to bring it up now so you can shoot it down or some such.

What? But that's a stupid id--

Quote
and possibly Nobu

This is brilliant. Implement this immediately.

But seriously, I think the idea of unlockable PCs as a neat idea, but one to be considered after the foundations of the game that we have so far are closer to completion. Because tacking on another PC, esp. with two shot types, means 2 more scripts to be made + endings and extra programming time.

There are a ton of extra awesome ideas we have and probably will come up with before this game is completed, but we have to draw the line somewhere else this turn into vaporware, y'know? :< Though an unlockable PC can be added in later once the main game is close to complete, if people think its worthwhile to work on. Or hell, that's something entirely possible for an Ijiyatsu 1.5 add on release or something like that. :V


This is definitely an idea to hold onto though, it is neat. (We'll have to figure out a way to organize these kinds of ideas in one place to have easy access to down the line)
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Chaore on December 05, 2009, 12:11:23 AM
I think the best thing we can do right now is try to get as much done on the project whilst he's away.  Since he was pretty much the founder of it, I suppose it's the least we can do~
Damnit, Nemesis. You're supposed to be more controversial to me. :/

But yeah, Rou being gone isn't going to kill the project, Just continue without him best ye can.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 05, 2009, 12:13:52 AM
I apologize to the people working on this project for the ban I called on Rou. I have judged it necessary to take this extreme course of action after spending much time talking to him. He will be allowed to return when he has sorted out his problems IRL.

If anyone is going to BAWW that Ijiyatsu is more important than Rou's wellbeing, do not expect me to be sympathetic.

Rou's wellbeing is indeed more important, so you don't have to apologize. I don't think anyone here expects you to have to, either.

Besides, there is no shortage of things to be worked on anyway, so Rou's dialog and stuff can wait.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Moerin on December 05, 2009, 12:17:40 AM
Personally I think we should stick with the ideas we have for now, and keep any additional ideas in mind for a hypothetical Ijiyatsu 2.  But that's just me~

Also I want to be a PC if such a thing happens.  Just saying this right now so you all know.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 05, 2009, 12:18:45 AM
In the meantime FIND TENSHI AND MASH HIM UP UNTIL HE STARTS TYPING

ZenB is done, but the rest of you get on that >:|

EDIT: Noted, Rikter is added to Stage 2.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Rikter on December 05, 2009, 12:21:48 AM
Okay i'll be Stage 2 Embodiment...

We need to get the other people who are embodiment's in here and have them decide who goes/fits where. Just so thats out of the way.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Hououin Kyouma on December 05, 2009, 12:23:32 AM
In the meantime FIND TENSHI AND MASH HIM UP UNTIL HE STARTS TYPING

ZenB is done, but the rest of you get on that >:|

EDIT: Noted, Rikter is added to Stage 2.
I was on #ijiatsu all day yesterday you know >:
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 05, 2009, 12:36:20 AM
I think someone mentioned a bit earlier about the potential to changing certain characters names that are taken from Touhou characters (I.E. Tenshi and Letty). I was thinking about it, and I actually think we can get away with leaving the names as is. Reasons being that we are being upfront with the fact that the characters are based off forum members from a Touhou forum, and the game is parodying Touhou anyway. (And the fact that its only two characters helps keep it from being overdone.)

I suggest that Tenshi's name stay just 'Tenshi' without a last name (and potentially have Tenshi spelt in Katakana for the Japanese version instead of Kanji, to differentiate from Touhou's Tenshi) And we can also play up the fact that our Tenshi borrows heavily from Touhou's Tenshi for humor purposes in game as well.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Chaore on December 05, 2009, 01:03:36 AM
I suggest that Tenshi's name stay just 'Tenshi' without a last name (and potentially have Tenshi spelt in Katakana for the Japanese version instead of Kanji, to differentiate from Touhou's Tenshi) And we can also play up the fact that our Tenshi borrows heavily from Touhou's Tenshi for humor purposes in game as well.
Motioning that Tenshi and Letty are now always typed TENSHI and LETTY.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nine West on December 05, 2009, 01:04:38 AM
Motioning that Tenshi and Letty are now always typed TENSHI and LETTY.

KANAKO.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Dragoshi on December 05, 2009, 01:41:42 AM
...I'm now imagining Letty and Tenshi dressed up as MASK de Smith.

god dammit Chaore.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Chaore on December 05, 2009, 01:43:06 AM
...I'm now imagining LETTY and TENSHI dressed up as MASK de Smith.

god dammit Chaore.
You're welcome. Though, Not what I meant in the least.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Kuma on December 05, 2009, 01:45:50 AM
I was going to suggest we re-name them, and slightly change the desighns of some characters so that they arn't too much like touhous
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Gpop on December 05, 2009, 03:23:47 AM
I am in the channel right now. I see Trance and Tenshi there too.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Naut on December 05, 2009, 03:38:45 AM
Serp and I are invisible.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on December 05, 2009, 03:57:07 AM
What? But that's a stupid id--

This is brilliant. Implement this immediately.

But seriously, I think the idea of unlockable PCs as a neat idea, but one to be considered after the foundations of the game that we have so far are closer to completion. Because tacking on another PC, esp. with two shot types, means 2 more scripts to be made + endings and extra programming time.

There are a ton of extra awesome ideas we have and probably will come up with before this game is completed, but we have to draw the line somewhere else this turn into vaporware, y'know? :< Though an unlockable PC can be added in later once the main game is close to complete, if people think its worthwhile to work on. Or hell, that's something entirely possible for an Ijiyatsu 1.5 add on release or something like that. :V


This is definitely an idea to hold onto though, it is neat. (We'll have to figure out a way to organize these kinds of ideas in one place to have easy access to down the line)
I'm not actually sure if unlockable playable characters is even possible with danmakufu because of how it's set up.

Even if we did find a way, anyone could "unlock" them by changing a single line of code.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Serp on December 05, 2009, 05:46:56 AM
I'm not actually sure if unlockable playable characters is even possible with danmakufu because of how it's set up.

Even if we did find a way, anyone could "unlock" them by changing a single line of code.

The solution...  is to make our code as stupidly obscure as possible before the final release.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on December 05, 2009, 05:50:34 AM
Problem is the code for deciding playable characters is a single line at the beginning of the script :V
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Naut on December 05, 2009, 06:09:49 AM
The solution...  is to make our code as stupidly obscure as possible before the final release.

>Recreate CtC

yeah no sry brah :V
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 05, 2009, 06:13:43 AM
The obvious solutoin is page breaks. A lot of page breaks. They'll never find the code.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Serp on December 05, 2009, 06:14:44 AM
Problem is the code for deciding playable characters is a single line at the beginning of the script :V

You can always code something horribly.  I'm sure we can find a way.

Quote from: Naut
yeah no sry brah :V

Oh, okay.  Then what do you think of charging people to play?  Also, how about selling our backgrounds for corporate adspace?  I'm full of great ideas tonight.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 05, 2009, 06:17:41 AM
Corporate icon danmaku GO GO GO
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 05, 2009, 07:15:04 AM
Yeah sorry but both illegible coding and extra characters are 'no' from me. As far as I know, you can't load a specific script (i.e. Stage 1) with a specific character from inside another script (i.e. Title menu). CtC didn't do it, either.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Naut on December 05, 2009, 07:22:00 AM
Oh, okay.  Then what do you think of charging people to play?  Also, how about selling our backgrounds for corporate adspace?  I'm full of great ideas tonight.

I was just joking around.

I'm willing to bet somebody assisting in the creation of CtC said something similar, and as a result the code for CtC is completely illegible... Which makes it a pain in the ass to everybody who would like to see how they did something. Sort of the reason we're planning everything out so early is to make sure our code is not a mess, so if anybody wants to take a look at how something is accomplished, it should be relatively easy to find. This makes it very possible to edit our code, however, and unfortunately makes it so you can unlock things early and whatnot just by editing a few lines. I don't really mind that much though, since the people who want to unlock things can play through normally, and the wussbags who don't want to won't have to cry for .dat files over IRC.

I honestly don't care if people can easily edit the code.

Extra characters are pretty pointless too, for a number of reasons, but the primary being it's practically impossible to code. I've no problem with unlockable spellcards, stages, or whatever else.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 06, 2009, 09:44:01 PM
Would anyone feel vehemently opposed to the idea of me splitting off Embodiment discussion into a separate '[Ijiyatsu] - Embodiment Discussion' topic? The idea of creating more Ijiyatsu topics in CPMC has been okayed as long as only the Info thread is stickied.

I just think that a couple topics, Embodiments being one of the worst, have chunks of discussion buried throughout the discussion topics, and we end up forgetting about it or having to dig through to find stuff we already talked about.



Another random idea I had for the title that would let us use 'Touhou': 東方? - 意地奴 ~ Touhou? Ijiyatsu - Monarchly Moron

The simple addition of a question mark would give the impression that this is sorta like a Touhou game, but not. And in retrospect having Touhou in the title will probably get people's attention more than anything else.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Pesco on December 06, 2009, 09:52:33 PM
I think you'd end up putting those threads back together again when it's time to LS them.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 06, 2009, 10:03:03 PM
They can stay separate in the LS, or we can continue them on in a new thread with summaries of the last. Either way, I think we could use the additional organization.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Cabble on December 06, 2009, 10:29:20 PM
Does anybody know what rou used to compose? It's been bugging me for awhile.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 06, 2009, 10:45:27 PM
Anvil Studio.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 07, 2009, 01:23:43 AM
Split off Embodiment discussion to this topic. (http://www.shrinemaiden.org/forum/index.php?topic=4226.msg187164#msg187164)
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 07, 2009, 08:10:28 AM
2000 view GET

I can't even believe how happy I am right now. This is the result of about 4 hours just doing anything I possibly could.

INSTRUMENTSSSSSS (http://www.mediafire.com/?v2fyi23mzhm)
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 07, 2009, 08:17:33 AM
FF-----

I could hug you right now, Drake.
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on December 07, 2009, 09:36:17 AM
... yessss. How splendid~
Title: Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on December 08, 2009, 02:13:49 AM
ZUN!!!
Title: Merge me~
Post by: Nine West on December 08, 2009, 02:53:36 AM
Also, now that I think of it, Stage 4 is going to be the 'falling to the ocean inside the shrine' stage, so it'll be amusing having our Nitori look-alike on the watery stage :V

Okay, then does Vic have some sort of a ship?
Title: Merge me~
Post by: Cadmas on December 08, 2009, 02:55:04 AM
So far this is all I've read in terms of where stuck is going down.

Stage 1 ~
Stage 2 ~
Stage 3 ~ Strange temple built into a nearby mountain
Stage 4 ~ Inside temple (I guess there's an ocean in it now.)
Stage 5 ~ Further in temple
Stage 6 ~
Extra ~
Phantasm ~
Title: Merge me~
Post by: Nobu on December 08, 2009, 03:07:32 AM
Vic is a pirate looking character, maybe we can give him a pirate ship?

Stage 1-3 are outside (ending of 3 being the entrance to temple), 4-6 are inside. 4, 5 and 6 will all be completely different stages, and doing the whole "Crazy shit that makes no sense inside of a small temple" gimmick, due to the Idiot Energy.

Extra is somewhere (I always envisioned up in the clouds, but w/e), and Phantasm takes place leading up to the board room, which is the Border of Ijiyatsu is.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on December 08, 2009, 04:13:35 AM
I really really really like Serp's fissure idea (http://www.shrinemaiden.org/forum/index.php?topic=4016.msg184363#msg184363) for Stage 2. If nothing else, this should happen.

EDIT: Also, I kinda wanted to make a huge flying battleship for stage four, for Vic to ride in. It would be like blowing up the countryside and shit. But this idea is debatable. Serp's is not.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 08, 2009, 05:46:09 AM
Does it have to be flying if there's going to be an ocean anyway? :V And Vic is pirate themed so it can be a huge pirate battleship.

The fissure idea is definitely awesome.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: ♛ Apher-Forte on December 08, 2009, 07:18:52 AM
I was thinking Vic resembles a dryland pirate and rides a F-22 jet by standing on the tip of the plane.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on December 08, 2009, 08:35:07 AM
So the Ijiatsu threads ended up here.

Rika's garage is going to get suddenly invaded by CPMC now.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 08, 2009, 08:37:38 AM
So the Ijiatsu threads ended up here.

Rika's garage is going to get suddenly invaded by CPMC now.

Ijiyatsu

:V

And nah, because the other 'Ijiyatsu' threads not dealing with the actual game are still over at CPMC.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on December 08, 2009, 09:13:25 AM
Ijiyatsu

:V

And nah, because the other 'Ijiyatsu' threads not dealing with the actual game are still over at CPMC.

I blame the bad influence of the IRC channel.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on December 08, 2009, 04:04:11 PM
Does it have to be flying if there's going to be an ocean anyway? :V And Vic is pirate themed so it can be a huge pirate battleship.

B-but... But... Flying! Who says things need to make sense!?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 08, 2009, 07:32:37 PM
Having a flying battleship in the one place in the Ijiyatsu world that -wouldn't- need your ship to be flying is a grand idea, I heartily approve. :3
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on December 10, 2009, 02:32:16 AM
So who's doing spriting agian?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 10, 2009, 02:49:21 AM
Skye's been doing the player sprites as of now...
The enemy sprites will likely be heavily edited and shrunken portraits, probaby done by whoever could make them look the best...
The bullets will be edited versions of puremrz's sheets...

Is there any more actual spriting needed?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on December 10, 2009, 02:50:55 AM
Oh yeah Skye was also doing faries and stuff like that. I wonder how those are coming along?


Um we still might need more bullet sprites for like Gpop or something?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on December 10, 2009, 02:57:31 AM
That'd be nice. And a good rock/cliff graphic* that can be infinitely tiled (can be connected on all four sides without wierd lines). It's for Ijiyatsu, yes.

And while we're on it, let's get the background plan/layout for the stages* done so we can make graphics for that.

*The two may be connected.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Mounting Jaggis on December 10, 2009, 05:54:08 AM
Sorry I haven't been able to bring new sprites so far, my class schedule for this month has been really tight. I'll see if I can get to finishing Rou's soon
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 10, 2009, 06:01:14 AM
It's cool Skye, I think most everyone has been dealing with the crunch time as the end of the Fall semester approaches. Once everyones' schedules ease up a bit, things'll move a lot faster.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on December 10, 2009, 09:31:46 AM
I had sprited needles for Purvis but they can be basically used for any enemy / boss or what ever you want.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on December 12, 2009, 04:20:19 AM
Potential issue with the sound font (this is going to get a bit technical).

Okay, so, the "Romantic Trumet" instrument, the one which sounds "hey, that's the ZUN trumpet" -- it uses multiple WAV samples for different pitches. Problem is, the different samples have different volumes. In other words, stuff at lower pitches are markedly quieter than stuff at higher pitches. I've tried to fix that (I've got audio-editing tools, and SynthFont has a soundfont-editor), but I haven't quite been fully successful.

I mean, this is basically academic with respect to the game, since Drake has an actual SD-90 now, but for those of us who are limited to using the soundfont ...
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 12, 2009, 04:27:03 AM
No, I don't. No way I have the spare money to get one. That was something else, screwed with until it sounded as perfect as I could get it at.

I suppose if the trumpet is a problem I could look at it, but I probably won't do so until I pick up the music again.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 12, 2009, 04:54:04 AM
Oh, I thought you had one all this time. I figured you used some kind of mad hax or ridiculous luck and found it behind a dumpster or something. :V
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on December 12, 2009, 06:35:10 AM
Ah, my mistake then. Well, I'll do my best to work on the samples.

Here's an example of what I'm talking about. I never changed the volume for the trumpets in the MIDI file, but ...
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 12, 2009, 10:18:39 PM
I can't really find much of a noticeable difference, it sounds pretty much fine to me. I won't be much help there, sorry.


Drake needs halp now though

What we're doing with the laser is that we're programming it to be divided into sections so you get graze for each section, adjustable length, they'll split into two lasers if you run into it and a bunch of other goodies. The lasers will look like ZUN's, with a bright end and a dark end. For this to be doable, programming-wise, we need two parts of the laser. One is a solid colored part, and the other is a gradient used as an additive blend. Otherwise, if a single image is used then the gradient will be chopped up and look terrible.

(http://i47.tinypic.com/10i9lcy.png)

I can't even remember if the top or bottom is mine, lol. The two fading lines are the outer edge of the laser. This is what I want. The problem is that I can't get transparency on the ends using ADD blending; as demonstrated by the bottom line. I need a way to layer images so that a solid-colored line will have transparent ends.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on December 12, 2009, 11:24:18 PM
Make them transparent in photoshop maybe? I danmakufu seems to keep transparency of PNGs if you use drawloop (it did for one of my scripts anyways)
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on December 13, 2009, 12:42:13 AM
ADDitive blending doesnt fly with transparency, so I'll pose the question... Why can't we just use ALPHA blending?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on December 13, 2009, 08:46:19 AM
I thought ALPHA blending doesn't make the images glowly but rather plain and dull looking.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 13, 2009, 12:43:08 PM
http://www.youtube.com/watch?v=dCOJQaPplVs#t=4m40s

Replace Marisa/Chibi-Marisa with Slaves/Drake.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on December 13, 2009, 05:08:28 PM
http://www.youtube.com/watch?v=dCOJQaPplVs#t=4m40s

Replace Marisa/Chibi-Marisa with Slaves/Drake.
(http://i174.photobucket.com/albums/w88/KimikoMuffin/kyon-wtc.jpg)
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 13, 2009, 11:45:59 PM
more stuff (http://www.mediafire.com/?jtwgnt0jnyu)

i wish this was easier
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nine West on December 16, 2009, 05:23:33 AM
Uhh, so the bosses need to come up with Spell Card ideas now or is it all for the programmers since nobody seems to come to Rika's Garage?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on December 16, 2009, 05:32:03 AM
Uhh, so the bosses need to come up with Spell Card ideas now or is it all for the programmers since nobody seems to come to Rika's Garage?
I think we'll be handling that for the most part, since designing spellcards is difficult to do if you've never actually tried doing it before. A lot of people when they try to come up with spellcards often borrow from other existing cards because it's really hard to think of things you've never seen before. Actually coming up with original spellcard designs requires a mix if ingenouity andmessing around with stuff (and a lot of mathematical functions).

Of course other people are still free to come up stuff as well. One thing that they can do is establish a "theme" for the danmaku of each character. ZUNalways seems to have two 'themes' per character. Spellcard and nonspell theme. Every touhou boss except stage 6 bosses always have a consistent design theme in all of thier non-cards, and character them in thir actual spellcards. For example Nazrin has noncards that spawn a purple line across the theme while her spells are dowsing based.

This is something that is propabily best off for other people to decide (mostly for the person/boss in question I guess), and then we can work around that theme and make some fitting attacks.


dood
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on December 16, 2009, 06:38:54 AM
I have renewed faith


Suikama, try to be on #Ijiatsu more often, even if you're not ready to program anything significant we'd kinda like you to be up to speed on where things are. Not everything being done is getting reported on MotK at this point, so try and be on just to catch the conversation, at the very least.

Same goes for you too, Onthenet, but I honestly have no fucking idea what you're doing anymore so
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on December 16, 2009, 03:43:30 PM
SUPERU KARTO !!

Oh boy. I need to shout some stuff about this though. Spellcards have to be in harmony with the character, music, background and abilities.

Most easiest example is Marisa. Can you imagine her without her star bullets or milky-way alike patterns with lots of power and lasers? I surely cannot. It comes down to this.

Also another thing which is actually bothering me alot. The thing I am mostly seeing in peoples spellcards is they focus too much on the spawning of the pattern instead of the final appearance. This is hard to explain but they are bothering more like drawing some nifty flower or triangle or anything. Later on the bullets just spread out which you just have to dodge. This is really a shame and imo it does not make danmaku complete. It can be a GOOD thing to make nifty patterns but they shouldn't be overdone.
An example of a good appearance is VoWG which looks beautiful but is just a dodge me attack. Then why does this spellcard feels so awesome. Because it is in balance with the music, the boss and everything. Go watch Suwa foughten field EWI flash on youtube/niconico and you'll understand it.

Also noncards can be designed in two ways.
- Make each unique
- Make the next one harder than the previous ( Nue / Mokou / Ran are good examples )
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on December 16, 2009, 05:45:05 PM
I have renewed faith


Suikama, try to be on #Ijiatsu more often, even if you're not ready to program anything significant we'd kinda like you to be up to speed on where things are. Not everything being done is getting reported on MotK at this point, so try and be on just to catch the conversation, at the very least.

Same goes for you too, Onthenet, but I honestly have no fucking idea what you're doing anymore so
Today is my last exam, so after this I'll be free to waste all the time I want on irc :V
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: CK Crash on December 16, 2009, 07:08:49 PM
Also another thing which is actually bothering me alot. The thing I am mostly seeing in peoples spellcards is they focus too much on the spawning of the pattern instead of the final appearance. This is hard to explain but they are bothering more like drawing some nifty flower or triangle or anything. Later on the bullets just spread out which you just have to dodge. This is really a shame and imo it does not make danmaku complete. It can be a GOOD thing to make nifty patterns but they shouldn't be overdone.
An example of a good appearance is VoWG which looks beautiful but is just a dodge me attack. Then why does this spellcard feels so awesome. Because it is in balance with the music, the boss and everything. Go watch Suwa foughten field EWI flash on youtube/niconico and you'll understand it.

tl;dr:
The best attacks can be the simple ones if you put enough effort into music, theme, background, etc.

Anyways, we should find a good balance between pure dodging spells and strategic/memorization spells. I felt that EoSD had too much of the former and SA had too much of the latter, making the game feel like either a luckfest or a huge extra stage respectively.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on December 16, 2009, 07:11:44 PM
tl;dr:
The best attacks can be the simple ones if you put enough effort into music, theme, background, etc.
You got the point. +1 Graze point for you.

Anyways, we should find a good balance between pure dodging spells and strategic/memorization spells. I felt that EoSD had too much of the former and SA had too much of the latter, making the game feel like either a luckfest or a huge extra stage respectively.
Completely agree. I felt PCB and IN had the best overal balance in these kind of spellcards.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Slaves on December 16, 2009, 07:16:45 PM
the only ideas i have so far for me are:

1)Minidrakes. lots of them.
2)SHUT UP CHEN
3)Survival card will involve notebook paper. i'll draw what i want it to look like later, but it's sort of similar to Ran/Yukari's survival.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Moerin on December 16, 2009, 07:29:26 PM
Well, I've been trying to brainstorm a few ideas for spellcards, but most of the ideas I come up with are either too complicated or just downright silly and awkward.  Sigh.

Added to that the fact that a lot of them seem to involve familiars makes me a bit worried that if all of them were included, I might end up with a meme about the fact that I seemingly can't fight on my own.  Gah.  Although I'd like to still include three of these cards (a currently nameless one involving Nobu and Mode, "Chekov's Gun" involving Jan and, of course, the one involving Rin).

The real problem I'm having with coming up with concepts is the fact that, being the final boss, I have to include at least some degree of seriousness.  This makes my idea of having a card that fires death fairies rather than bullets a bit out of place in my eyes... Sigh.  And then there's the fact that I want to have "Wind Sign" and "Flower Sign" cards for obvious reasons, and so need to think of how to fit those concepts in...  Ahah~

As for patterns, that's even more of a problem as I have no idea where to start with concepts for those.

...Gah, just ignore me for now.  This is little more than a self-centered rant anyway, and it's not like you need to focus on my cards right at this moment, seeing where I'm placed in the game.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: CK Crash on December 16, 2009, 08:34:29 PM
Quote from: Drake
some stuff about extra arguments for enemies
Wouldn't it make LOADS more sense just to use an array for the argument? Seriously, GetArgument[0] works perfectly fine.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Toasty on December 16, 2009, 10:33:43 PM
tl;dr i vant spellcard concepts

They're easy :V

http://img690.imageshack.us/img690/2153/sperrocardo.jpg

Excuse the atrocious handwriting. I did it in 5 minutes.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on December 16, 2009, 10:39:45 PM
Totally can't follow that at all, Toast  :-X

Also uh, hello guests. How are we all today?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Toasty on December 16, 2009, 10:46:20 PM
Totally can't follow that at all, Toast  :-X

D:

Alright, so the boss sits in the middle, shoots out a rotating ring of big circular danmaku, followed quickly by a fast moving spiral, enough to cover the screen for a short moment, while the familiar flies around, stopping at each corner and firing a fan like spread at the player, and stopping in between corners to shoot a laser. The direction of the pinwheely thing from the boss switches after every firing cycle. Inspiration taken from border of wave and motion, although, well, not being al lwave and motionly. Because the bullets head straight, and thus the dodging isn;t inmpossible, but move fast enough that i you don't look at that pattern and figure it out, you die. The rotating rings move slower than everything else.

*phew*
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 17, 2009, 02:12:21 AM
Srsly. Suddenly, people! :V
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Fetch()tirade on December 17, 2009, 03:52:43 AM
Watch out for massive post tomorrow.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 18, 2009, 01:37:13 AM
New developments!

*ATTENTION PLAYER CHARACTERS AND STAGE 1/2/3 BOSSES!*

Taking advantage of the between semesters break, I've set the tentative goal of getting the rough bios done for all the Player Characters along with the bosses up to Stage 3. That means that i'll be needing to work with the following people sooner than later to create or refine existing bios.

Zengar
Ruro
Donut

Rou
Pesco
Serp

Gpop
Trance
Kanako

Jan
Nwbi

Tenshi

Baity


Also another announcement, Tenshi has been booted from the Stage 4 midboss slot (back to stage 2 with you!), and Arashi will be taking her place. Grats!
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Gpop on December 18, 2009, 01:52:03 AM
Didn't I just tell you that I already made a bio?

I'll post it here once I find it.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Shizumarashi Mayuzumi on December 18, 2009, 01:55:42 AM
Also another announcement, Tenshi has been booted from the Stage 4 midboss slot (back to stage 2 with you!), and Arashi will be taking her place. Grats!

=O

I'm flattered~
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Cadmas on December 18, 2009, 02:08:27 AM
Stage 4 is the ocean stage, right? So having a kappa there makes sense.
I guess Kappa can live in oceans too.

Gratz Arashi.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 18, 2009, 03:21:07 AM
It's a freshwater ocean. :V

Gpop, I have your bio along with a number of people on the list. But i'm still going to need to work with you and everyone else for revisions and the like, standardizing them and getting them instruction manual ready.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Fetch()tirade on December 18, 2009, 03:34:01 AM
FLAGRANT SYSTEM ERROR
Computer over.
Virus = very yes.
http://www.homestarrunner.com/sbemail118.html

Not exactly, but current problems force me to post from my PSP. They'll be up tomorrow guaranteed.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Gpop on December 18, 2009, 03:38:13 AM
It's a freshwater ocean. :V

Gpop, I have your bio along with a number of people on the list. But i'm still going to need to work with you and everyone else for revisions and the like, standardizing them and getting them instruction manual ready.

Going on #ijiatsu now.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Jana on December 18, 2009, 03:46:00 AM
We'll be waiting, Nobu~<3
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 18, 2009, 05:24:37 AM
Sorry I missed you, Gpop and Jana. :( I guess I should have made it more clear when I wanted to work with you guys. Not until Sunday and after probably, because I'll be busy on and off this weekend.

Plus, before I start working with people I want to plan out how the bios are going to be structured and model them after the ones in the Touhou manuals, so i'm going to do that this weekend.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Moerin on December 18, 2009, 06:37:22 AM
Ahah, congrats Arashi~  I really couldn't think of anyone more fitting for the stage 4 midboss.

And I guess now's as good a time as ever to say that I'm really proud of how organized you are about this, Imouto-chan.  You've really whipped the project into shape and helped it become more than just a silly random idea that spawned some pretty artwork and not much else.

There is the problem of how you're going to be able to discuss the bios thing with Zengar and especially Rou right now, but I guess they can always wait until later, right~?  We're not in any hurry or anything, I suppose...
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 18, 2009, 07:28:08 PM
Yeah, it won't be too much of an issue. Really there's no rush, but the sooner we get done with this the better (and I know with these sorts of things it's dangerous to always be in the mindset of 'we can do this later' because it'll never get done).

Thanks, Theo-neechan~
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Fetch()tirade on December 19, 2009, 08:37:49 PM
Due to unusual time constraints, I was not able to post this last night, and so I will be doing just that right now.
Thank you for your patience.

Huge TPoast Alert

In honoring of my tradition that entails bundling my ideas into a giant wall of text, I will now be bundling my ideas into a giant wall of text.
Disclaimer: The following ideas are theoretical only. I do not know the possibilities that Danmakufu can obtain, so I am unsure if some of these are possible (though I am certain that at least parts of them are). Also, whatever presented here is only to inspire actual spell cards. These are by no means to be taken word for word and designed as such. If the actual designers of Ijiyatsu manage to take some of these into consideration when making the game, I will be ecstatic, but I will not be in despair if they are not. I repeat that THESE ARE SIMPLY IDEAS, and should be treated as such. On another note, I cannot design specifically for anybody unless the person in question states what they want from the card. I will try to incorporate elements from your design if one exists. I am not creative with names, either.

The Jewel (http://img707.imageshack.us/img707/7851/danmakufujewel1.jpg)

Before I get into the card itself, I must define the movement that the caster has. She can move while firing the support rounds, but she must remain stationary when starting the main component.

The caster does two things simultaneously, firing the support rounds (the back-up part of the spell) and initiating the main part of the spell. The support, shooting large and slow rounds constantly while spinning, is relatively easy (compared to the next part, at least).

As the picture states at the bottom, the main part is made of linear rounds splitting into more linear rounds. Let's take the one diagrammed, the one with 8, so that I can make things clearer. At first, all of them are arranged so that they are all equally spaced angularly (in this case, 45 degrees apart). Notice that they all have the same length. Now, I will explain how they split in two.

They divide along the same angles that they were separated along, moving the same length as their distance. In the diagram, one is shown breaking into two pieces, which then move along diagonally 45 degrees away from the center. The end result should look like a star (unless it is made of only three lines, then it will be a hexagon. Using four results in a very disappointing square). The same goes for the others. Three split along 120 degrees, five split along 72 degrees, and six split along 60 degrees. Then, the process repeats, with the orientation of the original lines provides the set-up for the resulting lines (so what was the bottom for the original line stays the same. Just because the resulting lines end up turning a full 180 doesn't mean that the process ends up the same, too. This is harder to distinguish using three lines, but it should be self-explanatory for the others). I must point out that they move a distance EQUAL TO THEIR LENGTH. That means that they do not move to meet up with the end of the next line, so there will be overlapping.

When I say that the first splitting should look like a star (or a hexagon), I meant like this (http://img96.imageshack.us/img96/2774/danmakufujewel2.jpg). The caster has to remain stationary only when starting the main part (i.e. forming the first lines). After that, she is free to move to another part of the screen and start another set. It's either stick with a certain number or mix-and-match. The slower the lines move, the more there will be on screen.



Cross-hatching (http://img163.imageshack.us/img163/1175/danmakufucross1.jpg)

The caster has to remain stationary during the firing time of the spell (most of the time) but is free to move to start the spell again in a different location during a short reprise.

The caster does two things. The first is emit a long-range laser that rotates so that it sweeps the entire screen. It comes out from both ends ot he caster, so it touches two borders of the screen at any given time. It does no damage when it hits the target (the player), except on higher difficulties. This line becomes important later.

The second thing that occurs is that the caster arranges mounts in an equilateral cross. The number of mounts on each of the four sides depends on the difficulty. Two per side on easy, totaling 9 (because there is one that fires in all four directions right where the caster is). Normal will have four per side, making 17. Hard has 25, with six on each side. Lunatic has double that amount. But that comes later.

The mounts release two lines of equidistant rounds in directions perpendicular to the line between them and the caster, making a large cross that reaches across the entire screen. It is important that they are equidistant, so that there will be a little space for the player when she needs to move. The mounts will continue to fire more rounds until all ends of the screen have been reached (or until all of the first ones have gotten past the edge of the screen), and then all of the rounds will stop moving. This will form a grid of shots. In the diagram on the bottom right, red shows the shots for easy, red and blue for normal, and red, blue and green for hard. It shows what the resulting pattern will look like, except with solid lines.

Part 2 (http://img695.imageshack.us/img695/9263/danmakufucross2.jpg) is pretty easy to explain. By the way, the picture is what Lunatic would look like, except with solid lines.

With all the shots in place, the line from earlier comes into play. As shown by the diagram, the line stops moving and pushes all the shots away from it perpendicularly. Those shots on the left side of the line will move left, and those on the right move right. The line, no matter what difficulty, is now or remains lethal and is stationary until all the shots on the screen have begun moving. After that, the line starts moving again.

There is not much variability in this spell. Either the caster can wait until all of the rounds have cleared the screen before starting the pattern again, or a new cycle begins while the bullets have not yet finished getting out of the way. The second one is much harder.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Fetch()tirade on December 19, 2009, 08:38:14 PM
Post cleaved for space management.

Railgun (http://img38.imageshack.us/img38/5738/danmakufurailgun1.jpg)

This spell, if not executed correctly, will become a kill card.
The caster must remain stationary except during the reprise given at the end of the spell cycle.
Note: The card is divided into three sections, the first one's diagram being up in the title.

Section 1 (http://img38.imageshack.us/img38/5738/danmakufurailgun1.jpg)
The idea is that the caster is targeting the player using the line, and a ring of spinning mounts will pinpoint the player's exact location. I will break it up in accordance with the diagram so that things will be easier to put into words.

i. This is a NON-DAMAGING laser that starts at the caster, goes through the the target (player), and continues to the end of the screen. It moves angularly when the target moves so that it is constantly touching her, with its axis of rotation being where the caster is. It is also mportant in the positioning of ii and iii.
ii. In the diagram, it shows two circles some distance behind the caster, releasing rings of shots. (I stated that the number of these varies with the difficultly, but harder settings could just be made by changing other aspects like rate of fire or ring density, the amount per ring.) These mounts are in a fixed position relative to the line i. A simpler explanation is as follows: Take a sheet of paper and something to write with. Draw two circles anywhere, and then draw a line going in between them but in such a way that it doesn't touch them. After that, take whatever you used to write with and press the writing end down on the paper (assuming that you are writing on a surface to begin with). While holding your pen, pencil, whatever in place, spin the paper around the spot where it is pressed down, and that's the sort of movement I am looking for.
iii. Only the bottoms of the rectangles are important. These two serve as mounts for both chain (short streams of danmaku) bursts and arc bursts (like the arc of a circle). They move like ii. There can only be two.

iv. There are 8 mounts space evenly angularly around the player, shooting bullets outwards, not inwards. These shots go a short distance and then slow down. They are fixed on v.
v. An invisible ring around the player that follows her around wherever she goes in the exact time and place she moves. The mounts on it, iv, spin around the player along the edge. It gradulally shrinks into vi.
vi. A very small version of v.

Between this section and the next, there is a few milliseconds reprieve. During this, the line i and the circle vi remain fixed in place where the player was at the start of the break. Basically, they stopped their perfect tracking to stand still.

Section 2 (http://img193.imageshack.us/img193/5719/danmakufurailgun2.jpg)

The concept here is that the line is replaced with a laser and the targeting circle estricts the movement to only to what little space is inside. The split-second break in between this stage and the previous one is to give the player enough time to move to the outside edge of the circle or she will die. Trying to get outside of the circle isn't the best idea because then the player will be caught in a giant wall of bullets. The caster is still frozen in her spot until the end of the section.

i. As stated before, this is now a solid laser line which cuts right through the center of the targeting circle. It isn't very thick, but there's only so little room between it and the circle's edge. The laser lasts for only a second or so.
ii. The batteries fire large and dense (has a lot of bullets) arcs backwards. If there was anything behind the batteries at this time, it would be dead, but there's not, so no one's dead. Note that this is only for effect and has nothing to do with actually hitting the target. Because the line is stationary, there is no need to worry about moving. Its firing time is the same as the laser's.
iii. The bottoms of the rectangles start to attack the player with an inaccurate barrage of short lines and dots. They don't move and are not particularly accurate, but the firing time is significantly longer than the other two.

iv. It's the same as Section 1's vi. Nothing is different. However, it stays active for the entirety of this section, so mobility is severely restricted during the firing times of both i and iii.
v. It's the same as Section 1's iv. Nothing is different. However, it stays active for the entirety of this section, so mobility is severely restricted during the firing times of both i and iii.

Section 3 (http://img13.imageshack.us/img13/7720/danmakufurailgun3.jpg)

Now that the caster has fired, she falls back into a recharging phase. She can move and reposition herself on a different portion of the screen before starting Section 1 again.

The caster herself spreads a decent amount of little bullets across the screen, but can do no real damage by herself at this point unless you suddenly forget that you're in the middle of something and leave.
i. Although the laser is gone, the balls move as if they were, like Section 1 ii. They fire dense rings all around while releasing a constant stream of vectored shots at the player (vectored = because vectors only go in one direction).
ii. The rectangles also move as they did in regards to the player in Section 1 iii. However, they fire off a shotgun spread of laser lines that stick for about one second every once in awhile. They are not intended to hit the player and are in fact suppposed to miss, but they are lethal if you mess up and just have bad luck.

There is a noticeable period of time at the end of this section before it cycles back to the first one.



Firecracker (http://img32.imageshack.us/img32/8646/danmakufufirecracker.jpg)

This relatively simple spell is not meant to stand alone, but rather it should be combined with another pattern to make it more difficult.

The main component this spell is in the bottom right of the diagram. A stream of 16 bullets is fired from the caster, which travels straight along the screen until it reaches a certain distance of i, ii, iii, or iv from the caster. When it does,rounds explode, scattering bullets at a certain distance away from the original round that increases with the explosion time (yes, I've seen this done so it's not impossible), at the moment each INDIVIDUAL round crosses the distance limit. The explosion rounds, after shooting out a certain distance from the explosion, move slowly across the screen.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: CK Crash on December 19, 2009, 10:36:24 PM
I feel this is going to be necessary if every spellcard is going to involve a wall of text.

Danmakufu Term Guide
alternatively, How to Speak Fucking English


Here are the basic bullets. (http://touhou.wikia.com/wiki/Touhou_Danmakufu:_Bullets) This doesn't include everything we're probably going to use, but instead of saying "a round bullet", say "a red 02 bullet" or better yet, "RED02". The obvious ones like kunai, butterflies, and bubbles, just keep using those terms. The accepted term for the 21 bullets is arrowhead.

"Boss"
The loli shooting you. Not a caster or whatever.

"Bullet"
The danmaku. There is no other word for this. Attempts to use other words will make Rika's Garage nerds rage at you.

"Frames"
Danmakufu's unit of time. 60 frames is a second, therefore most people try to keep their time intervals a multiple of 60.

"Angle"
The angle the bullet is moving towards, from 0 (right) and up to 360 going clockwise. An angle can be described as completely/slightly aimed, random, etc.

"Angular Velocity"
A property of a bullet that makes it change its angle slightly each frame.

"Aimed at player"
The bullet is aimed straight at the player. You could also say "aimed with an offset of 45 degrees" to say that a bullet should be aimed 45 degrees away from the player. A bullet can become aimed at the player a few frames after being shot, or when it hits the walls, etc.

"Homing"
The bullet is constantly changing angle to be aimed at the player. This is different from the above.

"Ring/Circle"
When several bullets are shot out with an equal angle between them at the same time. Here's a point of confusion: firing a ring of bullets would mean shooting in every direction whereas firing a ring shaped group of bullets would mean something more like Suwako's iron rings.

"Wall"
A wide group of bullets. The ones you have to make more effort to move around.

"Line"
A long group of bullets. The ones you have to avoid running into the sides of.

"Cluster"
A group of bullets that are all aimed in the same general direction but are otherwise randomly positioned.

"Stream"
A group of bullets spawned one after another aimed in the same general direction.

"Laser"
Those long stretchy things that kill you. The time when they cannot hurt you is called the "delay". Their origin is called the "base", and that is generally where they rotate around (if you plan on making them do that).

"Laser01"
These lasers are fired like bullets, and have no bases after being fired. Think Kaguya's Impossible Request "Dragon's Necklace".

"LaserA"
These are the lasers with bases. They can also create other bullets. Generally, they are full-length to start, and fade away rather than go offscreen. Think Remilia's Heaven's Punishment "Star of David".

"LaserB"
Same as A, but their bases stay attached to the boss. Think Nazrin's Rod Sign "Busy Rod".

"LaserC"
The curvy lasers that everyone hates. They use up tons of memory though, so keep them limited. Think Letty/Merlin/Shou.

"Familiar"
General term for anything other than a boss or bullet that shoots bullets. Can be shootable, like Patchy's books, Nue's UFOs, or anything from IN. Can be non-shootable like Alice's dolls or the hexagram circles from PCB Extra. They can be huge and attached to the boss like Yuyuko's fan.



I'm going to try and translate your Railgun idea into something that would be more easily understood. To be honest, I could code it in less lines than you used to describe it.

Railgun (http://img38.imageshack.us/img38/5738/danmakufurailgun1.jpg)

The boss stays still until the last section.
Note: The card is divided into three sections, the first one's diagram being up in the title.

Section 1 (http://img38.imageshack.us/img38/5738/danmakufurailgun1.jpg)

There is a LaserA/B (it doesn't really matter as the boss isn't moving) from the boss to the player at all times during this section. It stays delayed until the next section.
There are two familiars at right angles to the laser also from the boss. They have cannons at the same angle as the laser that shoot both walls and lines of bullets.
There are 8 points on a circle around the player that shoot decelerating bullets outwards (I'm guessing their relative angle is randomized each time they shoot). The radius of the circle decreases over time.
There is a short break during which the laser stops being aimed at the player and the circle stops moving.

Section 2 (http://img193.imageshack.us/img193/5719/danmakufurailgun2.jpg)

The laser's delay ends, shooting right through the middle of the circle. It only lasts for a second or so.
The familiars shoot at a wide angle behind the boss (only for effect/intimidation). The cannons also shoot loosely aimed 05 bullets at the player.
The circle continues firing, but it is so small at this point that the player is forced within grazing range of the laser.

Section 3 (http://img13.imageshack.us/img13/7720/danmakufurailgun3.jpg)

The boss repositions herself.
The boss shoots some random shots all around, should be easy to dodge.
The familiars still position themselves the way they did in section 1. They fire dense rings and a long aimed line at the player (does not update the angle while firing).
The cannons also shoot some very loosely aimed LaserAs that only last a second.
Several frames before restarting.



Don't take this as a flame, or even directed at you Flashtirade, this has been a kind of on-going trend for non-danmakufuers to give us walls of text and expect us to understand them when they use lingo that no one else uses. It's more difficult to read through most of these descriptions than it would be to code the actual attack.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Fetch()tirade on December 20, 2009, 04:34:00 AM
That's quite alright. I'll keep that in mind from now on. I'd be willing to redo the mess up above, but I'm packing for Florida so maybe later.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Mounting Jaggis on December 22, 2009, 04:59:00 AM
I got her Rou's sprites
Forward:
(http://i46.tinypic.com/8yz782.gif)
Left:
(http://i45.tinypic.com/jts8b5.gif)
Right:
(http://i50.tinypic.com/9jdidk.gif)
If there is anything that might me improved then tell me and I'll try to work on it. If not, I'll make the spritesheet
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on December 22, 2009, 05:05:00 AM
I haven't really seen any posts about the sprites for this project so I don't know what kind of style you're going for, but why do the legs look like gradients? It seems rather unpolished and odd.

Also the transition on the dress from frame 7 to frame 1 on the forward sprite seems kind of awkward. It looks like the left part of the dress randomly bulges out in an odd manner that I can't describe.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 22, 2009, 05:35:00 AM
They do look good now, but I agree with ^. Get rid of the little bump, and maybe add direction to the left side of the dress. If you go left bring it closer, right farther etc

Looking nice, though :>
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on December 22, 2009, 09:15:33 AM
The hair still looks odd to me moving en masse like that. It might be a lot harder to do, but is there any way to maybe make part of the hair move as strands?

I know I've said this before, so if it's not doable or if you haven't figured out how to do it, no pressure. :<
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Mounting Jaggis on December 24, 2009, 05:42:00 AM
(http://i50.tinypic.com/fmsvwn.gif)
Here's a slightly updated sprite.

The hair still looks odd to me moving en masse like that. It might be a lot harder to do, but is there any way to maybe make part of the hair move as strands?

Making hair strands in sprites that are 30x50 is difficult. I'll see what I can do.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on December 24, 2009, 05:51:48 AM
Leg shading is nearly nonexistant. It's better than the gradient though. Darkening the outline and using more than one color would be ideal.

The opening in the flap looks like it randomly gets squished on frames 1 and 2. It looks better with them removed entirely (but you'd have to change the hair animation probably).
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on December 31, 2009, 11:41:21 PM
Is it normal that you can gather the Idiot Energy, what means you lose them?
Yes. Collecting IE raises the base point value. Also if you collect some you delay when the embodiment spawns, so you can attempt to time it to appear when best suited.

Also before it's said (because it would be said), we're still debating whether or not to have the embodiment give you back all your 100 IE or not.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on December 31, 2009, 11:51:44 PM
Yes. Collecting IE raises the base point value. Also if you collect some you delay when the embodiment spawns, so you can attempt to time it to appear when best suited.

The way we have it now, if you make a mistake early on and don't collect the IE, you'll have to collect the big ball and knock the IE count back to 0. Timing an Embodiment summon is a fairly large planning process right as it is now, not sure if I like that in a shmup.

If we leave the orbs as individual pieces, most single core computers will cry.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on January 01, 2010, 12:25:08 AM
They still make single core computers? ???

Good shit Naut. Well, aren't score runs (and lunatic runs I think) typically planned out to begin with? We could ease up the planning process a bit by perhaps making certain points in the stage have enemies that drop big IE pieces (worth 10-20 or something), so that it's easier to plan out and remember when the major spikes in IE are going to be.

So like "Ok, I need to make sure that I stay under 70 IE for this wave, so I can delay the embodiment until right after." Something like that.


I haven't been able to extensively go through it, but i'll try and do that either today or tomorrow.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on January 01, 2010, 12:41:05 AM
This is what we came up with on IRC, just now, while you weren't on.

[18:58]   <Drake>   i suggest this again, then
[18:58]   <Drake>   to have the IE just do nothing until it hits 100
[18:58]   <Naut>   I'll have the stuff that spawns offstage move onstage?
[18:59]   <Drake>   maybe it could fall until it reaches onstage or something
[18:59]   <Naut>   Actually, I'll have all enemies invincible while offstage
[18:59]   <Naut>   And just make IE never move offstage
[18:59]   <Naut>   Killing offstage enemies is weird anyway
[19:00]   <Naut>   Also, my second point
[19:00]   <Naut>   The game will crawl if we leave 100 IE orbs floating aroun
[19:00]   <Naut>   +d
[19:00]   <Naut>   Well, for some people at least.
[19:00]   <Drake>   will it?
[19:00]   <Drake>   well nvm, drawing
[19:00]   <Drake>   :
[19:00]   <Drake>   \
[19:00]   <Naut>   Yeah
[19:01]   <Drake>   PUZZLING
[19:01]   <Naut>   How about, when you get close to the IE orb, you "suck" IE out of it?
[19:01]   <Drake>   possible
[19:01]   <Drake>   so it does give you the option of just taking the entire thing, or not
[19:01]   <Naut>   Yeah, we'll if you're in 50 pixels or something
[19:01]   <Naut>   You'll absorb IE out of it
[19:01]   <Naut>   if you touch it you'll get the whole thnig
[19:02]   <Drake>   sure
[19:02]   <Drake>   hooray
[19:02]   <Naut>   Sounds good

Hint hint
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Gpop on January 01, 2010, 12:52:30 AM
I like the idea.

Anyways, Drake made me test the stage, so I went out and tested it a bit.

Slows down my PC, but I'm guessing that's more Vista than anything. I think it's been mentioned before, but I also believe that the IE should gather a bit faster. I was gonna say something about collecting it all together but you just posted the log so I can go with that.

Also, just something with my GpopA. I compared it to ZengarB as I also placed the shot-type into the stage. I think I'm a little over-powered. I just destroyed the stage with them lasers. I dunno if it's intentional, but just pointing that out. Of course, Reimu's homing type usually destroys a few stages as well, so I guess you're going with that.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on January 01, 2010, 02:05:10 AM
Hint hint

I was driving to a New Years party dammit >:|
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Rikter on January 01, 2010, 08:07:11 PM
I finally got around and tested the stage. Other than the fact it was running at 30 FPS due to my computer and I still found it hard the only thing I want to complain about is the thud sound from Zengar's options.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on January 01, 2010, 08:28:43 PM
[14:19] <Drake> lol thud sound
[14:19] <Drake> Yeah we're working on that
[14:23] <Drake> You can change the processing rate in config.exe If you need to.
[14:23] <Drake> you can also change difficulty if you're willing to click a few times and type a number
[14:26] * ImperishableRikter (~akrutaa@oh-71-50-195-157.dhcp.embarqhsd.net) Quit
[14:28] <Drake> okay then, don't listen
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Rikter on January 01, 2010, 08:48:44 PM
I was in the middle of IN extra and I had to close it and IRC then and there. Regardless i'll look at that config.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on January 01, 2010, 09:27:27 PM
Playing the test stage for fun.

Are those sound effects final? Because the sound that plays when an enemy dies is really, really, annoying, and the boom from Zengar's star shot gets kind of distracting.

And uh, you might want to give large IE its own sprite instead of  just resizing it. It'll look better.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on January 01, 2010, 09:56:35 PM
None of the graphics and stuff is final. Most of it is placeholder right now.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on January 02, 2010, 09:23:30 AM
0.01d is out (http://www.shrinemaiden.org/forum/index.php?topic=3577.msg210646#msg210646)

Looking for opinions on the mechanical portion of the stage, like the point system, Idiot Energy, power, Embodiment summoning, etc. As I said in the programming thread, the sounds and graphics are mostly placeholder for now. Sorry about the bvvv star sound and lack of a spellcard background for the horribly small boss fight. Truth be told, I forgot it.

Difficulties are not accurate reflections of actual stage one difficulty of Ijiyatsu, merely a good idea of how things handle under certain amounts of cpu stress (for example, on lunatic, the screen frequently is filled with bullets, I'm looking to see how most computers handle that amount of stress. Survey says: poorly for < 2 cores).

Uh, my concern right now is the really poor design of the level (too random and shitty, I think). I'm hoping to work together with somebody (plural?) to design better levels at some point, possibly through Ventrillo/whatever or some chat program that allows drawing images as we chat, since IRC is painful when you're trying to convey an image to somebody else, especially when they might not know how to code in Danmakufu.

Another concern is getting those debug numbers in the bottom left turned into images, I'm tired of them taking up half the active dodging screen. I compensated a bit in 0.01d, but I'd really rather them as imaged numbers somewhere else on the screen.

Idiot Energy is still really awkward (despite the changes to it in 0.01d), and the Embodiment summon still feels wrong to me. Looking for suggestions on how to fix/revamp this, since it's really starting to bother me now.

Other issues escape me at the moment, but I'm sure somebody will find something worth talking about.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on January 02, 2010, 10:32:07 AM
The burning aura needs to be called different. Once the boss dies, the animation halts which makes it look extremely weird. This is why I kind of questioned when you said you are not calling it inside the @initialize

About the boss appearance also. Burning aura + red magic circle appear when the dialogue is over. It is like this:
- Dialogue end -> burning aura + magic circle appear
- Concentration effect ( red bubble + leafs )
- Begin combat.

I'll look into the appearance of the embodient and probably come up with something to suggest, I think Drake was mentioning something about a double call on the concentration effect which made it look weird.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Rikter on January 02, 2010, 01:49:50 PM
0.01d is out (http://www.shrinemaiden.org/forum/index.php?topic=3577.msg210646#msg210646)
Another concern is getting those debug numbers in the bottom left turned into images, I'm tired of them taking up half the active dodging screen. I compensated a bit in 0.01d, but I'd really rather them as imaged numbers somewhere else on the screen.
Those numbers annoyed me in the first version. Prehaps you could have them be transparent when you move over/near it. Like SA's Graze Meter.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on January 02, 2010, 07:05:58 PM
Here's an incomplete changelog of 0.01c -> 0.01d. I didn't actually keep track of anything so I'm probably forgetting stuff.


That's all I remember right now, I'm sure there were other small changes but whatever. Some of these changes were bigger than they seem.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on January 03, 2010, 05:16:37 AM
Alright, played through the stage five or six times, and here are my initial impressions. I know some of these things i'm commenting on are probably because of being teststage, but i'll just give you all my thoughts.

PC and sprite related:
-Not really liking Fortuna Star's secondary spread function, it doesn't feel very effective at doing anything. (Like a less effective version of SA ReimuB or something)
- The familiars when at 2.00 power obscure part of the sprite, which looks kinda weird because you can't see the arms doing the superman thing.
- @ Skye: I think the ripple going across the front of the hat is actually overdoing it a bit. I think it might look better if only the motion of the side of the hat was kept, but the ripple going across the hair was removed.

Stage/General:

-Those walls really are pretty cool. Afraid to try Lunatic.
- Music continues when game is paused? Is there a way to fix this?
- Embodiment explodes too slowly :V
- Embodiment exploding animation seems too big and excessive


Boss and Spellcard related:

- The Spell Card Attack looks really busy and cluttered, to where it half looks like a bunch of words just randomly moving around the screen.
- The rotating spell circles around the boss are pretty bold and distracting, a bit too big, (maybe will look better with a bg) and also rotates really fast.  It seems kinda silly to put words on the spell circle if it's going so fast no one will be able to read it.
-IE Before/During/After boss: I think the IE should either autocollect to the player or boss when the boss appears (Actually, autocollecting to the boss might fit better). And after the boss, the IE that was taken is either released and autocollected, or just released onto the stage again. (Wasn't paying attention to see if this already happens though)



That's my initial impression. Also, What do you think of replacing the big IE orb with some kind of partially transparent or hazy mote of light.

(Everything else I didn't comment on was fucking amazing btw, esp. the sapping out of IE from the big orb when you get close to it)
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on January 03, 2010, 07:43:05 PM
I'm pretty sure the "can't pause music" thing is built into Danmakufu. I don't think it's something that can be fixed. It's why Nuclear Cheese was looking into a replacement ...
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on January 03, 2010, 07:50:40 PM
I'm pretty sure the "can't pause music" thing is built into Danmakufu. I don't think it's something that can be fixed. It's why Nuclear Cheese was looking into a replacement ...
Correct
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on January 04, 2010, 08:40:15 AM
I know some of these things i'm commenting on are probably because of being teststage, but i'll just give you all my thoughts.

This is what we want, don't hold back.

-Not really liking Fortuna Star's secondary spread function, it doesn't feel very effective at doing anything. (Like a less effective version of SA ReimuB or something)

As of right now the spread shots do 0.1damage/frame. I'd give you some perspective on how little that is, but let's just say that it's absolutely negligable, the fragment stars might as well be doing 0 damage. They are mainly an effect right now. I guess you'd like this changed? Kinda offset balancing a bit considering I'd want to lower the damage of the knives and main stars to compensate, but the effects of the little star damage may only ever be noticable on stages with asstorms of enemies everywhere. Personally, I'd like to keep it as an effect, but make it explode all over, dealing small damage to anything they hit (say, enough to kill one small wave fairy), then make a small explosion when the star collides with something (so explosions everywhere. Think Sanae B, except with ordinance everywhere and won't look like orbular shit). I think it would look pretty badass.

- The familiars when at 2.00 power obscure part of the sprite, which looks kinda weird because you can't see the arms doing the superman thing.

Noted, I'll fix it.

- Music continues when game is paused? Is there a way to fix this?

God I wish...

- Embodiment explodes too slowly :V
- Embodiment exploding animation seems too big and excessive

Working title of the Embodiment is UsuallyDead. :V

Nah, we'll speed up the explosion for Embodiments. The current burst is supposed to be used for the end of a boss battle, I just put it there for shits and giggles, so it's a bit too extravagant. We'll fix that soon, if we can make a better exploding animation sometime in the near future.

- The Spell Card Attack looks really busy and cluttered, to where it half looks like a bunch of words just randomly moving around the screen.

Helepolis has been trying to make it look as close as possible to ZUN's effect, and what he has completed is very close. I do agree though, it does seem really cluttered. Plus I am against completely copying ZUN's effects anyway... Why not make our own better?

- The rotating spell circles around the boss are pretty bold and distracting, a bit too big, (maybe will look better with a bg) and also rotates really fast.  It seems kinda silly to put words on the spell circle if it's going so fast no one will be able to read it.

Yeah I agree it's too fast, but I don't mind the size. Probably due to lack of background, so my bad for presenting the effect so negatively.

-IE Before/During/After boss: I think the IE should either autocollect to the player or boss when the boss appears (Actually, autocollecting to the boss might fit better). And after the boss, the IE that was taken is either released and autocollected, or just released onto the stage again. (Wasn't paying attention to see if this already happens though)

I like this idea. Hope everybody else does :<

That's my initial impression. Also, What do you think of replacing the big IE orb with some kind of partially transparent or hazy mote of light.

I think it would look really cool (especially if I could throw in some 3d effects too... Hoohooho!), but the main concern is preserving processing power. The current IE takes up more than I want it to at the moment, and such a complex effect might drag cpu down further. However, I am thinking of ways to make this happen, as well as make it not look like ass. Very important that it doesn't look like ass. So uh, let it be known that I am trying to work out a way to do this!

(Everything else I didn't comment on was fucking amazing btw, esp. the sapping out of IE from the big orb when you get close to it)

Actually, this is a cool effect I'd like to try and pull off in conjunction with your mist IE idea. Gives me ghostbusters vibes.




Only one big comment so far... Sniff :<
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on January 04, 2010, 09:31:32 AM
I cannot let you people get away insulting our spell circles just like that !!!!!!! PREPARE TO --- no actually, just to show you people comparisations with the spellcard circles and animation. Because obviously people never payed attention to them in the original Touhou games. Also there is a good reason why it might look off. We are aware of it as well and tweaking will occur for sure. But before that just to teach you some people about graphical details.


Originally, the code was based on Uwabami breakers, as you can notice the location of the hexagon circles. The major differences I can spot with the eye is:

We will do our best to prepare, please watch warmly.


Here is a two shot view of UFO ( which we generally are basing it on. Though beware! Continue reading.)
(http://i50.tinypic.com/avhk79.png)

And here is a two shot view of the spellcircle being used for Ijiyatsu
(http://i49.tinypic.com/16jhssm.png)

And finally, here is a two shot view from Uwabami breakers.
(http://i47.tinypic.com/sndsp0.png)

Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Serp on January 04, 2010, 01:56:56 PM
Alright, I think I've played through the stage enough times to get my initial thoughts down:

I think we ought to have a more precise counter to let the player know how close they are to summoning an Embodiment.  Experienced players will probably be able to eyeball the size of the floating orb pretty easily, but even so, the number should be available at a glance.

Keeping the Embodiment alive long enough to time out the pattern is a hassle.  You either have to stop shooting, or else make sure to stay at the opposite side of the screen so you're not hitting it with stray shots.  I expect that this will be even tougher for the spread shot types.  The Embodiment already increases difficulty by firing more bullets, but if you add the fact that you can hardly shoot enemies while it's up, it ends up being more frustrating than challenging.  Rather than adjusting the bullet patterns, I'd suggest making Embodiments, especially high-level ones, have much more health.  That way, the player probably won't shoot the Embodiment down unless he's intentionally lining up his shots to do so, and he can still take down the stage enemies.

Also, enemies coming from the bottom of the screen make me rage.  Most lower-level players will hug the bottom on their first run through a stage, and the shot patterns just before that point tend to herd you to the corners.  You could probably keep the current enemy spawning position, but maybe try to contrive things so that the player is herded into the middle of the screen just beforehand, with some shot clusters aimed at the corners...  or something.  This is just more of a design note for any bottom-spawning enemies in general in the main game.

And yeah, doing something with the IE when the boss appears sounds good.  Having it be sucked into the boss orb-by-orb just like it gets sucked into the player would be a nice touch.  This should probably go for the midboss as well, unless it's not given back upon defeat, in which case we'd have to decide whether we want the player to be in a rush to summon Embodiments before the midboss shows up.

Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on January 08, 2010, 05:14:39 PM
Hele, I noticed the spell circles playing through Touhou now that I knew what I was looking for. But basically along the same lines as Naut said, why not try making it better? ;3 (And no, i'm not trying to marginalize your accomplishment in making the spellcircle because it looks almost identical to ZUNs, gj)


Also, more storyline brainstorming in meido last night. This basically gives a rough outline of the plot *now with 100% more analogy!*
Code: [Select]
01[00:55] <Nobu> I'm going through Gpop's bio, and I was thinking about the role of the idiot pantheon and that sorta of meta-physical weird thing that we're not fully explaining
03[00:56] * Choja (~Encyclope@adsl-75-32-30-120.dsl.irvnca.sbcglobal.net) has joined #Ijiatsu
[00:56] <Drake> it is weird
[00:56] <Drake> what do they do, anyways
01[00:56] <Nobu> So, we have three player characters, and the final boss is Theorin +2, right?
[00:56] <Choja> it is drake
[00:56] <Drake> +2?
01[00:57] <Nobu> +2 midbosses/imoutos, Mode and I
[00:57] <Drake> oh
01[00:57] <Nobu> So here's the deal. Zengar, Rou, and Ruro were the original deities of the Idiot Pantheon, and ruled over the other idiots in CPMC/whatever we'll call it
[00:58] <Drake> you mean gpop?
01[00:58] <Nobu> Well, I was thinking that, but part of Gpop's bio is that he became demoted before the events of Ijiyatsu
01[00:59] <Nobu> And Zengar and Ruro is the 'Deity Double Team', and I like that title too much to change it
[00:59] <Drake> Oh, you mean at gametime
01[00:59] <Nobu> Yes
[00:59] <Drake> DEITY DOUBLE!!!! ^_____^
01[01:00] <Nobu> So, Zengar, Rou, Ruro were the three deities, and got usurped by Theorin and crew, so they control the idiot energy.
01[01:01] <Nobu> And they're busy plotting somewhere and doing something big involving the IE, so all the PC pairs each have their own reasons to investigate
[01:01] <Drake> they all want IE?
[01:01] <Solid-Serpentarius> The IE must flow.
01[01:02] <Nobu> Basically. Think of it in Final fantasy 6 terms
01[01:02] <Nobu> The magic keeps the world intact, and no one controls the source
01[01:02] <Nobu> Theo-Kefka comes in and throws the magic statues out of alignment, and controls the power directly
[01:02] <Drake> ahh
01[01:03] <Nobu> The magic statues in this case being the former Deities
01[01:03] <Nobu> And Theo-Kefka is now in her tower of ruin gathering all the IE in the world to one point to do something big, and the PCs are going to stop it
[01:03] <Drake> they're still deities though?
01[01:04] <Nobu> Well, deities in title, but they're fallen deities because they're no longer the ones in control
[01:04] <Drake> IN THE NAME OF THE IDIOCY I WILL PUNISH YOU ^_____^
01[01:04] <Nobu> :V
01[01:04] <Nobu> I'm actually really liking this FF6 analogy, it makes it pretty easy to understand
[01:05] <Drake> and FF6 was awesome so yeah
01[01:05] <Nobu> Exactly
01[01:06] <Nobu> So essentially in in-game perspective, Nobu, Mode, and Theorin can be designated Deities in flavor, like in their titles or as part of spell cards
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Rikter on January 08, 2010, 05:31:23 PM
Yay Final Fantasy 6.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Moerin on January 08, 2010, 05:36:41 PM
I am willing to support anything that makes me Kefka~

Ahem... Um... I mean, that sounds like a great idea, Imouto-chan~

Well I am kinda trying to build a monument to non-existence, aren't I?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Gpop on January 08, 2010, 06:11:16 PM
Just telling you now, althought they consider Zengar's shottype "DOUBLE DEITY" or whatever, Ruro wasn't a deity at the time, nor a mod.

Otherwise I would still be considered a Deity. Ruro, Kanako, Purvis, and I would be considered the "former" Deities or something.
Title: Re: [????? ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on January 08, 2010, 09:53:18 PM
Well, the exact details will have to be worked out, but the gist is that whatever three deities at the time were forcibly evicted from their spot. With the way the idiot pantheon works with the ever cycling positions, anyone in the Ijiyatsu world could have been a deity at one point in past. For some (like you Gpop), that's something relevant to mention since it is a major part of your backstory. For others, there might not be a reason to mention it.

So maybe Kanako and Gpop would be the former deity double team instead? :V

Also I should note that this is additional motivation that any and all of the PCs can take advantage of in the way they portray their dialog and whatnot. Solving the incident and beating Moerin does carry the incentive of potentially gaining Deityhood or power for oneself. (And little do the PCs know that beating Moerin doesn't solve the problem, and they have to seek out Slaves and finally the moderators to get to the bottom of everything.)
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on January 08, 2010, 11:42:50 PM
Hele, I noticed the spell circles playing through Touhou now that I knew what I was looking for. But basically along the same lines as Naut said, why not try making it better? ;3 (And no, i'm not trying to marginalize your accomplishment in making the spellcircle because it looks almost identical to ZUNs, gj)

Well I don't know how to make a more different spellcircle aside then changing it's animation style etc. But yea, we already replaced the graphic for the Border of Idiocy, so we just need to modify the graphics I guess.
Title: Re: [????? ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on January 09, 2010, 03:54:55 AM
I like the spell circle right now, but what if you make it spin a bit slower? A slow paced spin closer to the speed of the cherry border in PCB maybe?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Fujiwara no Mokou on January 09, 2010, 04:12:00 AM
I can make it different. I can even make it bend as it opens up like in the original games, it comes out a star and sets as a circle.
I already have it set up in my stage, too.
Title: Re: [????? ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on January 09, 2010, 10:16:07 PM
I like the spell circle right now, but what if you make it spin a bit slower? A slow paced spin closer to the speed of the cherry border in PCB maybe?
Isn't that a bit too slow then? Having dazzling fast paced effects and stuff makes it look full of energy and strong fever. We'll see. Changing speed is only changing a number in the script so it is not hard to do it. But somewhere we will have to make a choice with the programmers.
Title: Re: [????? ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on January 09, 2010, 10:36:35 PM
Well the danmaku can make that effect too, right? :V the spell circle shouldn't take up too much of the spotlight, right?

But anyway, it's not that big of a concern yet. Once there are actual bosses with backgrounds and cards, the speed and opacity can be adjusted to what looks best, right?
Title: Re: [????? ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on January 09, 2010, 10:40:56 PM
Well the danmaku can make that effect too, right? :V the spell circle shouldn't take up too much of the spotlight, right?

But anyway, it's not that big of a concern yet. Once there are actual bosses with backgrounds and cards, the speed and opacity can be adjusted to what looks best, right?

Sure :3 the way it is now makes the spellcircle stand out too much. Can't blame you people, because you never payed attention to it during the Touhou games ( MoF+ ) so yea >:3
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on January 15, 2010, 05:15:02 PM
Also, might as well announce this here too, but we need to get progress down on the dialog for stages 2 and 3. While we'd prefer characters to have involvement in their own dialog, at the same time we'd like to get Ijiyatsu done before Duke Nukem Forever comes out. Don't come crying to us if rough dialogs are posted in the future and you had no idea. :<

And nobody should take this personally because there is no one person to single out. It's ridiculously difficult to coordinate a bunch of people with a variety of different time zones and lives with various degrees of interest in the project. Honestly, if you don't really care too much about being involved(or would just prefer your dialog/character left up to someone else to portray), it'd be better to just let us know. The player list is pretty much set in stone, so you won't be replaced if you decide you're too busy or apathetic to get involved (or just wanted your portrayal to be a surprise or something).

Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Gpop on January 15, 2010, 05:27:57 PM
Is Tenshi still the stage 2 boss? Problem is that I'm having trouble getting both Tenshi and Baity in their the same time as me. Really, every time I come to the channel I'm hoping that we could work on the dialogue.

I dunno if I can work on it today, but I would do it right now if IRC wasn't so gay here.

EDIT: I'm talking about here at school. It's perfectly fine at home though.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on January 15, 2010, 05:43:19 PM
Well, one problem is that the dialog needs a little bit more planning and structure (at least a rough rough outline of where it's going to go), but getting all the people involved with a certain segment of dialog all in the chat at the same time to discuss, let alone do the dialog itself, is like trying to get the planets to align.

On most days from evening to early morning EST, at the very least Drake and I are in #Ijiatsu at irc.dejatoons.net (And Dragoshi is pretty much our Keine stand-in so you can relay messages through him :V). Even if actual dialog doesn't get done or not everyone is there, you can still toss around any ideas you might have about a certain segment of dialog, which would make things easier devising a rough flowchart/outline on where dialog could go.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dragoshi on January 15, 2010, 05:50:01 PM
Do know, though, that I go to sleep at absolutely retarded times of day, so message relays probably won't happen in the afternoon. :V

or they might, but it'd prolly' be at like 5 in the afternoon or so, so.... yeah!
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Pesco on January 15, 2010, 10:50:39 PM
Shot mechanic idea:
Max firepower at 0.00, decreases as it approaches Power Max. Flavour reason being Rou must rely on his own ability as he progresses.

If this mechanic is going to adversely affect how PoC works with him, we're going to need to do some tweaking.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: trancehime on January 16, 2010, 01:09:07 AM
Also, might as well announce this here too, but we need to get progress down on the dialog for stages 2 and 3. While we'd prefer characters to have involvement in their own dialog, at the same time we'd like to get Ijiyatsu done before Duke Nukem Forever comes out. Don't come crying to us if rough dialogs are posted in the future and you had no idea. :<

And nobody should take this personally because there is no one person to single out. It's ridiculously difficult to coordinate a bunch of people with a variety of different time zones and lives with various degrees of interest in the project. Honestly, if you don't really care too much about being involved(or would just prefer your dialog/character left up to someone else to portray), it'd be better to just let us know. The player list is pretty much set in stone, so you won't be replaced if you decide you're too busy or apathetic to get involved (or just wanted your portrayal to be a surprise or something).

As I'm almost always in the #ijiatsu channel when I go online, I'm pretty much always willing to do whatever is needed of me.

Issue is if anyone needs anything from me, which, I'm guessing from the lack of people approaching me asking me for help and whenever I ask if I have something to do, I get ignored, is not a whole lot, haha.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nine West on January 16, 2010, 01:22:49 AM
Somehow I've forgotten about the channel. T_T

Well, I'm there if dialogue needs help. Especially on the Tenshi department.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on January 16, 2010, 01:25:16 AM
Shot mechanic idea:
Max firepower at 0.00, decreases as it approaches Power Max. Flavour reason being Rou must rely on his own ability as he progresses.

That sounds a bit too gimmicky to me. Flavor or no, turning Power items into a strict disadvantage seems like a bad idea.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Alfred F. Jones on January 16, 2010, 03:35:48 AM
As soon as Nobu does his writeup summary of what's been done, I'll be more than glad to help out with this.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on January 20, 2010, 04:38:19 AM
Nwbi's spell background is pretty much done. I'm still not so sure about the giant rotating cat but w/e. Download attached, don't need anything else to play, etc.

(http://img168.imageshack.us/img168/9776/adsp.png)
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on January 20, 2010, 04:50:00 AM
V-v-v-very nice. I think the blur version blends into the background better, but I guess that's kinda subjective so meh
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on January 20, 2010, 04:52:53 AM
Eh, most people won't see it because of all the bullets covering everything, anyway.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Chaore on January 20, 2010, 04:58:35 AM
Eh, most people won't see it because of all the bullets covering everything, anyway.

Stage 1. Come on, Nwbi'll have a bullet density of maybe .10. :V
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on January 20, 2010, 05:06:50 AM
Personally I think the... pretty rainbow pattern things look better with the blur, but the cat looks better without it. The cat's body looks more like a blob with the blur on.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on January 20, 2010, 05:36:02 AM
Stage 1. Come on, Nwbi'll have a bullet density of maybe .10. :V
Point.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on January 20, 2010, 06:32:58 AM
gj Drake o/

Here's the rough scenario outlines I've come up with so far as well as slight backstory/motivation for the first three bosses. Still a WIP

Stage 1 ? Jan & Nwbi: The PCs first encounter Jan, who seems to be in some kind of trance, mindlessly attacking with music and Janmaku. Soon after they run into Nwbi passing by, and end up defeating her for some reason.
-   Nwbi?s perspective: Mostly oblivious to the incident, was running errands for Slaves and co. (super special apprentice training, or a glorified food run) when she ran into the PCs.

Stage 2 ? Tenshi: Moving down into the valley, the PCs happen across Tenshi, who seems to be more concerned with being attacked than attacking herself. She doesn?t make much more than a roadbump, but it indicates to the PCs that they?re on the right track.
-   Tenshi?s perspective:  ?Mmm.. lately I?ve been feeling really hot and bothered, and my intuition is telling me that if I head over to the mountains I?ll be able to have some fun.. Oh hey, PCs! I wonder if they'll play with me for a while.. :3~?

Stage 3 ? Baity : The PCs travel through the valley, and encounter more weirdness with the sudden weather transition from Autumn to Winter. They encounter Baity at the foot of her shrine, who seems not too surprised as to the events that are unfolding, and is attacked for whatever contrived reason the PCs come up with (i.e. 'you?re in my way', 'lets danmaku because it?s the thing to do', 'Hey! You?re trying to keep me from entering the shrine grr', 'I don?t like the looks of that double-sided gohei', etc etc)
-   Baity?s perspective: Knows the gist of what?s going on, not really on anyone?s side. For whatever reason (sympathy, was paid off, apathy, w/e, up to Baity), she permitted Theorin to use the shrine for whatever she was plotting.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on January 20, 2010, 07:09:52 AM
Hooray plot!

Huhwhat has a point. Maneki is now unblurred, a bit more transparent and the rainbow star thing was blurred and stretched. It now fits all the edges of the game field. Try this.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on January 20, 2010, 08:25:09 AM
In General, people often pay more attention to the background when they are viewing a replay. Not while playing directly. At the end, all the beauty in touhou games gets noticed like this.

Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: DgBarca on January 20, 2010, 08:35:33 AM
Actually it's true that people are looking to the background.
Example : Koishi's hat was noticed !
*dgbarca just discovered the project 3 weeks ago and don't want to read the a,b,c,d,e thread, but read the information thread*
Interesting.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Jana on January 20, 2010, 03:55:45 PM
Janmaku

Day=Made

I'll hop onto IRC to chat about the project later~
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on January 22, 2010, 11:55:30 PM
Rough outline for stages 4 and 5~

The underlined portions in the 'perspectives' section are key details to be revealed in that stage (or at least in some of the dialogs). The whole 'gradually unfolding details about the main plot the later the stage is' sorta deal.



Stage 4 ? Vic: Upon entering the shrine, the PCs are surprised to find a vast ocean stretching as far as the eye can see. They head towards the only thing that stands out amidst the danmaku and fairies: some kind of battleship floating above the water.

   Vic?s Perspective: ?A floating battleship under my command? A vast ocean ripe for adventure? A cute first-mate? Like hell I?m going to let anybody ruin this! Why would you even want to stop Theorin anyway, things couldn?t be better! Who cares what she?s doing that ritual for??



Stage 5 ? A-F: Blabla SFW yet still sexual deviant ?adult side of CPMC?, heylookitsUK, sup A-F draw me a pictu(ry

       A-F?s Perspective: ?With Theorin in control, we have our own playground where we can be as devious as we want. Plus I heard she?s summoning someone cute.. Fufufu~ Now my power over fetishes can be fully realized! C?mon Gpop, are you telling me that you don?t want in on this? ?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Serp on January 23, 2010, 12:01:28 AM
Stage 4 – Vic: Upon entering the shrine, the PCs are surprised to find a vast ocean stretching as far as the eye can see. They head towards the only thing that stands out amidst the danmaku and fairies: some kind of battleship floating above the water.

You ought to be able to see the ship in the background, with three or four or five (maybe depending on the difficulty level?) cannons lined up broadside pointing at the player.  Each time one of the cannons fire, a wave of dense danmaku ought to come down the corresponding column of the screen.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on January 23, 2010, 12:38:01 AM
You ought to be able to see the ship in the background, with three or four or five (maybe depending on the difficulty level?) cannons lined up broadside pointing at the player.  Each time one of the cannons fire, a wave of dense danmaku ought to come down the corresponding column of the screen.

Well, the descriptions I wrote up aren't fully representative as to what's going to be happening in the stage (since that's largely up to programmers + discussing stage design later). This is just to put what's going on in context, setting the stage so you will. :x

But yeah. Turrets would be awesome.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on January 23, 2010, 12:55:53 AM
...Who's Vic's first mate? :V
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Chaore on January 23, 2010, 01:03:07 AM
...Who's Vic's first mate? :V

Arashi, isn't it?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on January 23, 2010, 02:05:49 AM
Arashi, isn't it?

Pretty much. :V Or ship biologist, either way.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Shizumarashi Mayuzumi on January 23, 2010, 02:11:32 AM
At the very least, I'm s4 midboss, so whatever. =P
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Chaore on January 23, 2010, 02:11:45 AM
Pretty much. :V Or ship biologist, either way.

Shes cute and shes at Vic's call, Who gives a crap it fits. :V
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 03, 2010, 07:14:32 AM
Zengar: Ruro support

Shoots flowers, they chain off of enemies and send slashes towards other enemies. Feels like Sanae B.

(http://i641.photobucket.com/albums/uu134/Nautth/snapshot005b.jpg)(http://i641.photobucket.com/albums/uu134/Nautth/snapshot002b-1.jpg)

Just so y'know we're still doin' stuff. Bomb isn't done, and shit will be changed with Zengar B as well, so no download links. Pesco and Serp shot-types are likely to be worked on soon. Both of Gpops are back under the drawing board.

Also, base menu code was completed, but has no graphics at all (the need only be added in, the code is done). You can download (http://www.shrinemaiden.org/forum/index.php?topic=3577.msg241161#msg241161) that if you want, but it's not much to see. It's only for programmers so they can build stuff off of that code.

Uh, what else. Stage one will probably be started within the next week, once I finish or get bored of coding up the player characters. Likely the latter. If somebody else wants to start stage one before me, they're welcome.

As for what we're doing...

We're progressing pretty quickly now, at least in terms of getting stuff done on a daily basis, so if you're interested in seeing the stuff that doesn't get reported here just hop on #Ijiyatsu @ ppirc.net. And yes, you can use TSO's awesome webchat service (http://webchat.ppirc.net/?channels=ijiyatsu) if you're IRC incapable. You're welcome to idle and observe, you need not participate in conversation if you don't want to. I know people still think we're doing absolutely nothing, so whatever.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Mounting Jaggis on February 03, 2010, 01:23:07 PM
Skye and Roukanken havent updated in a while, so I dunno about what they're still doing. Hopefully they'll grace us with some info upon seeing this. :)
Honestly, I keep forgetting about this since it was moved. I needed the thread on the first page on CMPC to remind me about it. I'll try to see if I can get anything done soon.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 03, 2010, 02:55:28 PM
I do agree that we should have a discussion thread in CPMC, given that most of the members this game revolves around frequent there. Everything else can stay in RG, since the threads obviously relate to game creation, but it's hard to keep in contact with everybody when nobody gives a shit unless something is directly in front of them.

Also, I wanted to ask, do you have a Rou sprite? I'm having trouble keeping stuff like that organized, so I don't know if I lost it or you just didn't make one yet, heh.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Mounting Jaggis on February 03, 2010, 04:22:48 PM
This is the latest version I have but someone wanted me to improve the hair animation, I also forgot to fix the shadows in the pants. The straight one has almost no shadow and the turning ones look gradient
(http://i46.tinypic.com/208ct3a.gif)(http://i45.tinypic.com/2yuzseo.gif)(http://i49.tinypic.com/172vwi.gif)
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 03, 2010, 04:26:36 PM
Do you have them in their .png format? (PM if you want)
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on February 03, 2010, 04:43:59 PM
Honestly, I keep forgetting about this since it was moved. I needed the thread on the first page on CMPC to remind me about it. I'll try to see if I can get anything done soon.
Isn't there like a subscribe function to track threads ?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Pesco on February 03, 2010, 04:53:56 PM
Didn't we discuss on IRC that my shot type spawns familiars at the top of the screen and shoots down. Just haven't decided whether to do straight lasers or slightly angled shots.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Mounting Jaggis on February 03, 2010, 04:56:25 PM
Isn't there like a subscribe function to track threads ?
There is? All I see I can do is reply, notify, mark unread, send this topic, print. Unless notify means notify me when it's updated rather than notify the mod of a bad thread.
Title: Re: [????? ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 03, 2010, 05:03:17 PM
Notify will actially send you an email whenever the topic is updated. Basically the subscribing that Hele mentioned.

I'll see if we can't get some way to increase our visibility on another page, or moving just the discussion thread to CPMC or something.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 03, 2010, 05:08:13 PM
Didn't we discuss on IRC that my shot type spawns familiars at the top of the screen and shoots down. Just haven't decided whether to do straight lasers or slightly angled shots.

I am currently building your shot-type, and am using regular bullets. I deemed lasers kinda useless, since then it wouldn't matter if your options are on the top or bottom of the screen, they will still hit the same general area. Kinda destroys the gimmick in my mind. Angled shots seem to work fine, but you're welcome to change it. I'll post a beta for you to see what I'm working with soon (today).
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 03, 2010, 07:47:04 PM
This is the latest version I have but someone wanted me to improve the hair animation, I also forgot to fix the shadows in the pants. The straight one has almost no shadow and the turning ones look gradient
(http://i46.tinypic.com/208ct3a.gif)(http://i45.tinypic.com/2yuzseo.gif)(http://i49.tinypic.com/172vwi.gif)
The hat suffers from gradient syndrome as well and looks somewhat odd as a result

Would it be okay if I tried my hand at reshading the sprite? (Note that I don't know what style you're going for so if there are any rules for shading or palette limits I wouldn't know)
Title: Re: [????? ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 03, 2010, 08:01:29 PM
Touhou-style(which is pretty vague I realize), and feel free to take a stab at it.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 03, 2010, 08:28:11 PM
Done

(http://img683.imageshack.us/img683/645/rou.png)
Left is the original, right is my edit of it.

The arms were kind of bugging me so I altered them a bit, not sure if it's better or worse this way

I only did one pose, since if everyone like Skye's better then I'd be wasting my time if I redid the whole thing
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Mounting Jaggis on February 03, 2010, 08:41:46 PM
I have Rou's sprites here. (http://www.mediafire.com/?nzinfqtjm2y) I kinda like your shading better than mine. If everyone else agrees to use your shading then we'll use it. Maybe give Gpop and Zengar the same style of shading.

I haven't played the demo yet, are you using a single sprite for the fairies? I have the spritesheet for the normal fairies.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 03, 2010, 08:46:45 PM
I definitely like how you did the shading there on the hat and pants.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 03, 2010, 08:50:10 PM
I have Rou's sprites here. (http://www.mediafire.com/?nzinfqtjm2y) I kinda like your shading better than mine. If everyone else agrees to use your shading then we'll use it. Maybe give Gpop and Zengar the same style of shading.
I'd be willing to reshade them if necessary.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on February 03, 2010, 10:12:52 PM
Done

(http://img683.imageshack.us/img683/645/rou.png)
Left is the original, right is my edit of it.

The arms were kind of bugging me so I altered them a bit, not sure if it's better or worse this way

I only did one pose, since if everyone like Skye's better then I'd be wasting my time if I redid the whole thing

Needs transparant bg else it is useless to use. Deleting the green bg currently in photoshop messes up the pixels.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Prime 2.0 on February 03, 2010, 10:13:38 PM
Yeah, we don't want to hear how great we are. Right now we need superbitching. Serp talked to me quite a bit about the mechanics but nobody else.

EDIT: If you could, take it to the discussion thread, please.

(http://img684.imageshack.us/img684/66/tinyunreadable.png)

Please, for the love of god, eliminate all traces of that horrible tiny borderline unreadable text you have there in the middle.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 03, 2010, 10:22:56 PM
Needs transparant bg else it is useless to use. Deleting the green bg currently in photoshop messes up the pixels.
Uncheck Anti-alias and Contiguous while using the fill bucket/magic wand/whatever you're using to remove it.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 03, 2010, 10:30:17 PM
I definitely like how you did the shading there on the hat and pants.

Agreed.

I'd be willing to reshade them if necessary.

Please do. Post or PM me the results whenever you can, since I'm currently working on scripts that use them. I'm not in a rush or anything, so don't worry about it too much.

Needs transparant bg else it is useless to use. Deleting the green bg currently in photoshop messes up the pixels.

MSPaint -> fill bucket -> Black -> Use ADD blending.

Alternatively, this:
Uncheck Anti-alias and Contiguous while using the fill bucket/magic wand/whatever you're using to remove it.


Please, for the love of god, eliminate all traces of that horrible tiny borderline unreadable text you have there in the middle.

Consider it done. All text functions in the main menu are there merely for placeholder until Helepolis (or anybody else, I guess) finishes the undoubtable sexy graphics that will be occupying the title screen. This is merely code to show that everything is working, adding graphics in is only one simple step up from what the menu is right now.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 03, 2010, 10:34:30 PM
Please do. Post or PM me the results whenever you can, since I'm currently working on scripts that use them. I'm not in a rush or anything, so don't worry about it too much.
I don't actually know where to find the sprites of Gpop and Zengar, if you could link to where they were originally posted that'd be appreciated
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 03, 2010, 10:41:22 PM
(http://i641.photobucket.com/albums/uu134/Nautth/zengar.png)

This is the sprite sheet I currently use for Zengar. Note that the bottom right corner is gonna need to stay transparent. The rest of the background may also be changed to transparent if you wish, but it doesn't really matter. The third row of Zengar (right movement) is just the left reversed, so don't feel you have to do everything :V You probably would notice that almost instantly though, but I figured I'd make sure.

Also, Danmakufu is a piece of shit and reads RGB 0, 0, 0 as it's default transparency color, so make note of that while you're editing. Just increase everything by 1 if you need to at the end.

I only have the first frame for Gpop though, I dunno if Skye finished her (I missed the post if he did).
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 03, 2010, 10:44:15 PM
Can I see the first frame of Gpop? I'll probably reshade one pose first and edit that into the rest

Also Zengar's arms/hands kind of confuse me. Are they in a pocket, on his hips, infront of his dress? I can't tell.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 03, 2010, 10:45:52 PM
(http://i641.photobucket.com/albums/uu134/Nautth/29yrr5s.png)

I honestly don't know. I've heard people refer to it as a superman pose, if that helps. :S

Edit:
I haven't played the demo yet, are you using a single sprite for the fairies? I have the spritesheet for the normal fairies.

I have the sheets for the magenta, purple, yellow and green small fairies, as well as a single frame of the big fairy. We may only end up using blue, red and death fairies, plus the large ones though. I'm not sure. But we definately could use blue.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 03, 2010, 10:50:42 PM
Superman pose when moving, arms in front/not-at-sides when stationary.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 03, 2010, 11:42:31 PM
Are the animations required to be 8 frames? All the ones I've seen so far are, and I've been messing around with Rou's normal flying animation and finding that it looks better with only 7.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 03, 2010, 11:58:21 PM
If it looks better with seven, then keep it at seven. There is no specific requirement.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 04, 2010, 12:10:35 AM
(http://www.majhost.com/gallery/huhwhat27/sprites/hecanflyyyyyyyyyy.gif)
Done with the reshade of Rou's forward pose. Before I start on the other poses, is there anything I messed up while tweaking the animation that I should alter?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 04, 2010, 12:28:20 AM
Your shading looks great, but we're debating the pose she's in. It doesn't look as fluid as Gpops. Also, Zengar is now xbox heug in comparison to the other sprites, so now may be the tme to change her around a bit too...

Code: [Select]
[20:48:21] <Naut> anywho, opinions? I think it's fine: http://www.shrinemaiden.org/forum/index.php?topic=4016.msg241920#msg241920
[20:49:00] <Drake> His shading is good, yes
[20:50:06] <Drake> I still feel like the sprites themselves are bugging me.
[20:50:11] <Drake> Not sure why.
[20:50:26] <Naut> chunk hair still subconsciously irking?
[20:50:40] <Naut> beefy arms a bit too much, even for rou?
[20:50:58] <Drake> probably just rou in particular
[20:51:07] <Naut> designwise?
[20:51:19] <Drake> well, sprite-design-wise
[20:51:24] <Drake> Gpop looks cool
[20:51:36] <Drake> Zengar might need some hair adjustment?
[20:51:42] <Naut> kay good somebody else thinks the same
[20:51:52] <Naut> Rou looks like she's standing really awkwardly
[20:53:03] <Naut> Zengar's hair is like a yellow myon permanently under zengar's hat.
[20:53:40] <Naut> and it just whisps around "bitch I'm myon now what"
[20:54:16] <Dragoshi> :sword!: that's what
[20:54:28] <Drake> i think the color should change accoring to slaves' last picture
[20:54:40] <Drake> it was a nice golden instead of bright yellow

Upon retrospect, this should've been discussed at an earlier date.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 04, 2010, 12:30:17 AM
Oh, if you're discussing the sprite, would it be okay if I got on the channel? I might have some input, but I'd feel kind of stupid barging in though :x
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 04, 2010, 12:41:13 AM
We're progressing pretty quickly now, at least in terms of getting stuff done on a daily basis, so if you're interested in seeing the stuff that doesn't get reported here just hop on #Ijiyatsu @ ppirc.net. And yes, you can use TSO's awesome webchat service (http://webchat.ppirc.net/?channels=ijiyatsu) if you're IRC incapable. You're welcome to idle and observe, you need not participate in conversation if you don't want to. I know people still think we're doing absolutely nothing, so whatever.

Please do :3
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Mounting Jaggis on February 04, 2010, 12:57:53 AM
I got Gpop and Zengar here (http://www.mediafire.com/?jonwjtm3oww) and here (http://www.mediafire.com/?z1zyt2r2edm)
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 04, 2010, 01:50:22 AM
Didn't we discuss on IRC that my shot type spawns familiars at the top of the screen and shoots down. Just haven't decided whether to do straight lasers or slightly angled shots.
I am currently building your shot-type, and am using regular bullets. I deemed lasers kinda useless, since then it wouldn't matter if your options are on the top or bottom of the screen, they will still hit the same general area. Kinda destroys the gimmick in my mind. Angled shots seem to work fine, but you're welcome to change it. I'll post a beta for you to see what I'm working with soon (today).

Roukanken: pesco support shot-type analysis (http://www.mediafire.com/?tymgijwmint).

(http://i641.photobucket.com/albums/uu134/Nautth/snapshot000b-2.jpg)

Didn't come out as expected. Defaults to 4 power for now, play it in any script. No graphic is correct, I built them using the Zengar base. Try out verion I and II, tell me which you prefer (possibly some mix of the two), or give further suggestions before I start changing everything around again. Also, lol (http://i641.photobucket.com/albums/uu134/Nautth/snapshot001b.jpg).
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on February 04, 2010, 02:16:55 AM
  • Suikama is... Getting on IRC very soon. >:3
:x
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 04, 2010, 02:31:26 AM
(http://i48.tinypic.com/9znfvm.png) (http://i46.tinypic.com/2ilzb49.gif)
Here's the 3rd eye option. Not sure if anything needs changing.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 04, 2010, 06:42:04 AM
Attention embodiments/death fairies/non-boss peoples

I'm going to be starting on Embodiment code shortly, so it would be supergreatfuntastic if you all gave me an idea of how you wanted your danmaku to be. I'm trying to keep the Embodiment danmaku short and sweet, about the length/complexity of Mountain of Faith's nonspells. Also, please tell me what bullet type/colors you want, unless you want to end up with generic pellets. For the describing impaired, please review this (http://www.shrinemaiden.org/forum/index.php?topic=4016.msg199797#msg199797), since I can't afford translators in the event of un-understandable psuedopseudocode.

Moving embodiment-related stuff to the embodiment thread (http://www.shrinemaiden.org/forum/index.php?topic=4226.0) so it's easier to keep track of.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Pesco on February 04, 2010, 10:09:18 AM
I like version B. My bullets will need opacity similar to IN Remi's. Transparent bullets even. It's not like the enemies are going to complain about invisible bullets :V
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 04, 2010, 04:24:15 PM
Alright, I'll keep working on that one.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 05, 2010, 08:20:33 PM
(http://i45.tinypic.com/23m7t3p.png)
Attempting to reshade+shrink Zengar, also messed with Rou's head a bit. Advice? Something about Zengar's head seems off to me but I can't really figure out what's wrong. Might be the hat, though.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 05, 2010, 09:02:09 PM
(http://i45.tinypic.com/23m7t3p.png)
Something about Zengar's head seems off to me but I can't really figure out what's wrong.

I think it's the fact that Zengar's head is FLOATING ABOVE HIS BODY

:V

Srsly, that shading work looks zomg fantastic. My main critique is that Zengar's legs and body looks too thin and pointed (especially compared to her shoulders which make them look way too broad.) Also, I think it might look better if his arms and legs were less pointed inward, maybe making Zengar's arms look like they're at her sides instead of in front of her.

And Rou's hair, :thumbsup:. Awesome.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 05, 2010, 09:34:22 PM
I think it's the fact that Zengar's head is FLOATING ABOVE HIS BODY

:V

Srsly, that shading work looks zomg fantastic. My main critique is that Zengar's legs and body looks too thin and pointed (especially compared to her shoulders which make them look way too broad.) Also, I think it might look better if his arms and legs were less pointed inward, maybe making Zengar's arms look like they're at her sides instead of in front of her.
That's because all heads are detachable, haven't you ever played with LEGOs? :V

(http://img6.imageshack.us/img6/3548/reshadan.png)
Not sure if I really understood what you meant. I widened Zengar's body a bit and increased the distance between the legs by like 1pixel, and also altered the arms a bit. Does it look any better? (but I didn't actually try making her hands at her sides instead of being in front of the dress. Should I do that?)

Should I move the head up a pixel? I'm worried it looks kind of low, although if I move it up she might look too big like before.

Also tried to round out the hat a bit. Does it look better this way or should I keep it pointed?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 05, 2010, 10:18:02 PM
Yeah, the arms and shoulders look much better now. Before, Zengar looked like she had football shoulders and was trying to cover her crotch with her arms, now it just looks like she has poofy shoulders on her outfit. :3

The legs look a bit better, but I think what bothers me is the angle of the legs, how they taper to a point at the feet(compare to Gpop). And while i'm in nitpicky mode, Rou looks kinda small compared to the other two sprites. It's something about the arms and legs throwing me off. Maybe they're too thin? Hm. The legs especially though.

Sorry for being so nitpicky :x
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 05, 2010, 10:21:47 PM
Yeah, the arms and shoulders look much better now. Before, Zengar looked like she had football shoulders and was trying to cover her crotch with her arms, now it just looks like she has poofy shoulders on her outfit. :3

The legs look a bit better, but I think what bothers me is the angle of the legs, how they taper to a point at the feet(compare to Gpop). And while i'm in nitpicky mode, Rou looks kinda small compared to the other two sprites. It's something about the arms and legs throwing me off. Maybe they're too thin? Hm. The legs especially though.

Sorry for being so nitpicky :x
Well yeah, I'm going to remake Rou's body, hence why I only had her head there. (Actually I have it done now though it's not very good. I'll post it after I fix Zengar's legs)

What exactly do you mean by "how they taper to a point at the feet"? Should I spread them apart or something?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 05, 2010, 10:41:43 PM
Zengar looks symmetrical. Gpop doesn't. This is the primary reason I like Gpop, and not Zengar. Gpop looks like she's in a very dynamic pose, one that actually makes her look like she's flying... Whereas Zengar looks like she's just standing there, somewhat stiffly, not really doing anything. The previous version of Roukanken had the same problem. I'd recommend a different pose for both Zengar and Roukanken. Also, the shading is stellar, but you could probably take a little less volume out of Zengar's hair, right now her head looks quite wide compared to Gpop's.
Title: Re: [????? ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 05, 2010, 10:48:03 PM
Yeah, I agree with Naut about liking Gpop the best. What I was trying to say about the legs is that the angle the legs and feet make is like a V, which seems unnatural(and kinda like a barbie doll).
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 06, 2010, 01:54:46 AM
(http://i47.tinypic.com/14mucsz.png)
Revamped Zengar

Anything more to fix? Kind of tired of spriting for the day, though, so I'll probably wait until tomorrow before I work on it any more.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 06, 2010, 04:23:53 AM
Is that a movement pose on the arms? Or is Zengar flexing? I really like the feet and body now though.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on February 06, 2010, 04:32:54 AM
I like the new hair and legs, but I think the old dress was better.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 06, 2010, 04:44:35 AM
It's supposed to be a superman pose, apparently it's getting used for forward movement as well
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 06, 2010, 04:57:25 AM
I like the new hair and legs, but I think the old dress was better.

Zengar has a cloak/trenchcoat (http://i286.photobucket.com/albums/ll115/fruitfat/XFACE.png), so he remade the sprite. I'll admit I really liked the flexing dress Zengar (http://i49.tinypic.com/4ue8sj.png) he made before we found this out, though.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Mounting Jaggis on February 06, 2010, 04:05:28 PM
What do you do for your spriting? I just make character sprite with no shading then use and then use the GIMP burn tool
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 06, 2010, 08:50:51 PM
I use mspaint. The Zoom Tool, the Pencil Tool and the Eyedropper are all you really need. Maybe the Fill Bucket, too.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Mounting Jaggis on February 06, 2010, 09:02:10 PM
So you apply the shading pixel by pixel? Let's see if I can do better that way
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: nintendonut888 on February 07, 2010, 12:48:45 AM
Over IRC I think I've come up with a backstory for Donut at last. Is there a place other than here that I should post it?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 07, 2010, 12:55:32 AM
Over IRC I think I've come up with a backstory for Donut at last. Is there a place other than here that I should post it?

Throw it in here: http://spreadsheets.google.com/viewform?formkey=dHAwazU4djV1TVZIWW1FUk1WNDlhb1E6MA (http://spreadsheets.google.com/viewform?formkey=dHAwazU4djV1TVZIWW1FUk1WNDlhb1E6MA)

You can post it here too if you want, but whatever you do, put it in the spreadsheet so down the line we don't have to look for it when it comes time to rework things and put it all together. And don't worry about submitting multiple copies if you revise it down the line or something.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: nintendonut888 on February 07, 2010, 01:09:22 AM
'k. Just a question though: Is the "short description" really supposed to be short, as in a couple paragraphs? :S

EDIT: Whatever. Here's the profile:

Name: Donut

Species: Donut Youkai

Occupation: "Teaches" people danmaku

Power/ability/gimmick: Hyperawareness of bullets, edible wings that are able to regenerate

Location: Rurosaka Shrine

Relationships: Ruro (former shrine maiden to her shrine, caregiver, and apparently her love slave)

Kanako (friend)

Zengar (friend and survivor of teaching)

Official profile: Once, a long time ago, there was a box of delicious donuts. The owner of this box of donuts, eager to satisfy their hunger, ripped open the box to feast upon the contents. In their haste, a single donut fell out of the box and onto the ground. As sad as the person was, they were a sanitory person, and discarded the donut in the garbage can.

A hundred years passed. After the hundreth year, this donut gained sentience, and transformed into a youkai. The bitterness normally present in a youkai born from this fashion was not present though, as her sweet interior balanced it out. She was then named Donut.

For reasons unknown, Donut is highly proficient at dodging danmaku, which she sees as "mere sprinkles." Seeing it as good intentions, she wanders around Ijiyatsu, trying to teach others how to dodge. However, her power tends to overwhelm her students, and many have perished in the attempt to escape her kindness.

One day, Donut was captured by a deity named Ruro and made to be her shrine maiden. Donut was rather resistant at first, but in time she began to enjoy it. Even though she quit taking care of the shrine, she still resides there.

When the idiot energy began going out of control, Donut was not sure what to do. There was little chance of resolving the incident on her own, so she sought out her old acquaintance Zengar, a rare survivor of her danmaku lessons. Together, perhaps they can make a difference and end this incident.

How's that?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 07, 2010, 01:54:23 AM
Did that person never take out their trash or something? :V
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nine West on February 07, 2010, 02:12:53 AM
edible wings that are able to regenerate

Edible wings that can bleed (http://www.shrinemaiden.org/forum/index.php?topic=3256.msg148387#msg148387) and regenerate is awesome
for Ruro's fuel
. >:3

@Profile:
Eh, I was hoping to see some kind of relationship with Baity. Preferably rivals.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Rikter on February 07, 2010, 02:21:38 AM
I need to completely change the crappy Bio I have.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Moerin on February 07, 2010, 02:25:04 AM
Donut is Philoctetes and Zengar is her One Last Hope~

/me is shot.

Ow...

I need to completely change the crappy Bio I have.

I'm in the process of doing so for myself right now~  Although as always, the actual profile part is proving the most difficult.  Sigh.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: nintendonut888 on February 07, 2010, 02:29:58 AM
Me and Baity can be rivals, sure. The thing is, I don't know Baity's character in Ijiyatsu. >_> Us being rivals can play into our stage 3 dialogue.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 07, 2010, 06:08:11 AM
Though you and Baity probably knew each other before the game, that's probably a relationship best saved for dialog. After all, a good amount of what we find out about personality and relationships is found in the dialog, not the bios.



This is good stuff Donut, definitely something we can work with. I said "Short description" mainly because the bios in Touhou manuals are never that long, embodiments would only be getting a few lines each, and to prevent huge elaborate descriptions going into every little detail about the character. But honestly, the more the better since excess can always be cut down, but just keep in mind how long these things are going to be. Yours is pretty much the ideal size for PC bios, i'm thinking. Not too short, not too long.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 07, 2010, 07:35:10 AM
(http://i48.tinypic.com/2hyvyc2.gif)
Here's what I have of the forward movement so far. Still probably needs work so advice would be appreciated. Also the entire lower half is still, I probably need to do something about that.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on February 07, 2010, 10:55:13 PM
I found a nice font.

(http://i47.tinypic.com/214ozti_th.jpg) (http://i47.tinypic.com/214ozti.jpg)
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on February 08, 2010, 01:34:30 AM
I found a nice font.

(http://i47.tinypic.com/214ozti_th.jpg) (http://i47.tinypic.com/214ozti.jpg)
Muffin want more details!
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on February 08, 2010, 02:00:06 AM
DFKai-SB and APJapanesefont, if that's what you mean.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 08, 2010, 02:07:53 AM
(http://i48.tinypic.com/2hyvyc2.gif)
Here's what I have of the forward movement so far. Still probably needs work so advice would be appreciated. Also the entire lower half is still, I probably need to do something about that.

I think this is pretty fantastic. The only thing I would change is maybe take out the movement on the top of the hat, because it doesn't look like that part of the hat should indent in and out like that. The brim motion looks fine though.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on February 08, 2010, 05:15:26 AM
DFKai-SB and APJapanesefont, if that's what you mean.
Hm, DFKai-SB is a "for sale/licence" thingy ... and I appear to have acquired APJapanesefont by accident! |3
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 10, 2010, 10:44:05 PM
Redoing Fairies
(http://img96.imageshack.us/img96/1830/flapflapflap.gif)
Wings are kinda odd at the moment, advice?

Edit:
(http://i48.tinypic.com/auh7ic.gif) Improved it a bit. Basic pose should be done now.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on February 12, 2010, 08:04:48 AM
.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on February 12, 2010, 08:11:51 AM
YES
>:3
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Kuma on February 12, 2010, 08:18:42 AM
Delectible
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on February 12, 2010, 08:29:14 AM
I want whatever you used to make that >:3

(I mean, besides the obvious)

But  8)
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Pesco on February 13, 2010, 10:36:20 PM
Ideas are needed for how to get people to keep up the motivations. The naysayers from afar think this project will die. But there are expectations that are to be lived up to and grand ideals for what success could mean for MotK as a whole.

If you need a cheerleading squad, someone to buy you lunch or whatever. What is it going to take to get the project done, tell the public and hopefully the energy will come.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 13, 2010, 11:00:17 PM
Ideas are needed for how to get people to keep up the motivations. The naysayers from afar think this project will die. But there are expectations that are to be lived up to and grand ideals for what success could mean for MotK as a whole.

Honestly, I think we're pretty motivated (and we've been going despite naysayers or w/e, haven't really been paying much attention to that), and people have been pretty supportive and available thus far.

At this point, aside from dialog people just being available enough that we don't have problems getting them together, and being willing to work with me to square away people's portrayals/bios/that sort of thing, this game is going to be completed no matter what. I think this sums it up:

<~Nobu> Hey Naut, are you motivated to finish this project?
<~Nobu> How about you, Drake? Hele?
<~Drake> is that a rhetorical question
<~Nobu> Lol
<Magical_Moerin> Go, team, go~!
<@Naut> best be
<@Helepolis> キ23:55:45キ <Nobu> Hey Naut, are you motivated to finish this project?   <--- I think motivation is not the issue here
<@Helepolis> lol


Quote
If you need a cheerleading squad, someone to buy you lunch or whatever.

Well now that you mention it... >:3
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: FinnKaenbyou on February 14, 2010, 02:45:01 AM
Oh hey I owe you guys a soundtrack

Stage 3 Theme (http://www.megaupload.com/?d=0RBD7LEY)

MIDI attached.

This took long enough, didn't it? >_>
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on February 14, 2010, 02:52:15 AM
On man this sounds awesome 8)
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nine West on February 14, 2010, 02:53:54 AM
Oh hey I owe you guys a soundtrack

Stage 3 Theme (http://www.megaupload.com/?d=0RBD7LEY)

MIDI attached.

This took long enough, didn't it? >_>

Obligatory ilu Rou.

Edit: Oh hey I just downloaded the .mp3 version. Not like the MIDI version doesn't sound nice, still.

Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 14, 2010, 02:55:31 AM
That song is p. good, but the piano is underwhelming and kind of quiet. Or maybe everything else is too loud.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: FinnKaenbyou on February 14, 2010, 02:57:39 AM
That song is p. good, but the piano is underwhelming and kind of quiet. Or maybe everything else is too loud.
For some reason the piano in the MP3 is really loud so the MIDI equivalent sounds sorta quiet. :V
Or do you mean the MP3 version? Honestly the MIDI is sorta a prototype, the MP3 is better >_>
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 14, 2010, 03:02:43 AM
No, I'm listening to the MP3 version. I can barely hear the piano melody itself.

It's still underwhelming though. Try adding some ZUNpets somewhere or something to make it stand out a bit more.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: FinnKaenbyou on February 14, 2010, 03:05:20 AM
No, I'm listening to the MP3 version. I can barely hear the piano melody itself.

It's still underwhelming though. Try adding some ZUNpets somewhere or something to make it stand out a bit more.
I admit that I'm good with general beats but not really good at polishing melodies. I guess I was hoping Drake would be better at fixing it up once I got the main beat down. :<
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 14, 2010, 03:43:44 AM
Constructive criticism time:

I really don't like repeated vehement stabbing of a single key on the piano. It sounds really lame, and to hear it so much in this song is :| I've noticed it in a couple of the other jingles too but let it slide as a "first version" thing for now. But uh, it's pretty overwhelming in this song so I figured I'd bring it up.

Now having said that, I think the song is badass anyways -- I really like the intro and main melody. Perhaps a faster build-up after the intro into the main chorus would be cool too, right now it feels like the stage should just keep building up and building up, which seems kinda awkward in a stage progression sense. I'm not really sure how to explain that any better, unfortunately. Also, there is a serious lack of significant percussion going on during the melody... Or most of the song for that matter. I'm not sure if this was intentional, but it makes the song feel unbalanced. The organ drop at 1:30 into the song repeat was kinda "eh", too.

I can picture a fast paced journey through vallies/mountains towards Baity's shrine while listening to this song, and it's giving me stage ideas. Good stuff ( '.')b
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 14, 2010, 03:53:11 AM
Also, there is a serious lack of significant percussion going on during the melody... Or most of the song for that matter. I'm not sure if this was intentional, but it makes the song feel unbalanced.
I've noticed this in just about all the songs composed so far. And even here the percussion seems really quiet.

I agree the looping sounds really awkward, by the way.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: FinnKaenbyou on February 14, 2010, 10:23:58 PM
k

so

I spent waaaaay too long editing this (http://www.megaupload.com/?d=0Q29M2D6)

-_-;
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 14, 2010, 10:48:26 PM
Constructive criticism time II:

The koto makes the repeated notes sound a lot better, excellent choice. The bass drum you chose sounds more like a muffled thump than an actual kick, which is not a good thing. The constant doublebass kicks throughout most of the song and the 32nd notes at 0:11 are really off-putting, and don't seem to suit this genre of music... Perhaps more intricate and varying kicks would be better, as opposed to constant 16th notes or a basic beat that repeats. The off-beat snare hits are awesome, though overall the section between 0:26 - 0:38 seems like a messy clash of instruments. The melodies before and after that section, however, are great. The repeated crash hits at 1:02 need to go. The transition between the repeat is much better, but I can't help but think it should be less obvious that the song is repeating.

Also, is there a wierd muffling effect at 0:42 - 0:45 or is that my imagination :|

Overall, I like this version better than the original, but I think there is still room for improvement.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Slaves on February 15, 2010, 01:17:59 AM
k

so

I spent waaaaay too long editing this (http://www.megaupload.com/?d=0Q29M2D6)

-_-;

/me listens

/me falls on the floor and starts foaming at the mouth
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Valentinya on February 17, 2010, 12:31:27 AM
Umm... Hi, sorry to bother. I've been reading about the game in these threads for awhile now and this game looks really interesting. Oh, and Gpop was telling me a bit more about how it all got started today. Also I would like to be added in the embodiments list. Is that okay?

Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 17, 2010, 03:38:58 AM
Umm... Hi, sorry to bother. I've been reading about the game in these threads for awhile now and this game looks really interesting. Oh, and Gpop was telling me a bit more about how it all got started today. Also I would like to be added in the embodiments list. Is that okay?

Hey Valentia. We're happy to see people expressing interest in the game (and also doubly ecstatic that you asked instead of saying something like 'Hey add me 2 embodimant list kthx'), but the current structure and embodiment list is fixed for now. As much as we'd like to accommodate everyone that's interested, it just can't be done practically, realistically, or fairly. I apologize.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Gpop on February 17, 2010, 04:06:09 AM
Why does this sound like two automated messages talking to each other?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 17, 2010, 04:12:48 AM
Why does this sound like two automated messages talking to each other?

Hello Mr. or Mrs. Fellow MotK member, we have A REQUEST FOR URGENT BUSINESS RELATIONSHIP: A windfall in the sum of $11,000,000,00 dollars has been left in our swiss bank account, and we'd like to make it yours (as well as let you be in Ijiyatsu). If you are interested, please contact our esteemed colleague Dr. Clement Okon, and bring $300 US dollars, the equivalent in CSD, or an Edirol SD-20 to the following address that will be sent in a later PM. This transaction is 100% SAFE

Please thank you for your honorable esteem.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on February 17, 2010, 04:14:32 AM
Why does this sound like two automated messages talking to each other?
Hello, we have received your message concerning your thoughts on this matter. Your voice is very important to us. Your message has been sent to the head department of social issues. Have a nice day!
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on February 17, 2010, 04:18:52 AM
Hello, we have received your message concerning your thoughts on this matter. Your voice is very important to us. Your message has been sent to the head department of social issues. Have a nice day!

Our head of the department of social issues responds faster than our voicemail!
Title: Re: [Art] Gappy's Pointlessly Artistic Gap - Mind the gaping gap in my creativit
Post by: OkashiiKisei on February 24, 2010, 10:34:21 PM
I'm not entirely sure about this, so I'm going to ask: Is Ijiyatsu a parallel world to Gensokyo? Or does it take place in Gensokyo itself? Do the standard Touhou character appear alongside these fan characters or not? Though a crossover would be very nice, a world on it's own may prove to be more interesting. These fan characters appear to be counter parts to the Gensokyo residents. For example: I can see Gappy being Ijiyatsu's Yukari, judging from her profile. Though, who would be Reimu's counterpart? And Marisa's?
But I'm confused by a few statements from Gappy. So this all was once planned to become a game/story in and of itself, but it has currently become a fan character thread? Or am I wrong?

And regarding the fan character system: Do you have to PM to give the details for the fan character? Or do you request it in this very thread itself? Are there limits to which a character can be developed? (like there is a certain game breaker/Mary Sue line you will never cross, for example.)
Is said fan character required to be a girl? (Not that I mind. I'd prefer a female character) Is there a limit to how big their backstory can be, as to prevent it from influencing the backstories of other characters?
Title: Re: [Art] Gappy's Pointlessly Artistic Gap - Mind the gaping gap in my creativit
Post by: Dizzy H. "Muffin" Muffin on February 24, 2010, 11:27:40 PM
http://www.shrinemaiden.org/forum/index.php?topic=2455.0
Title: Re: [Art] Gappy's Pointlessly Artistic Gap - Mind the gaping gap in my creativit
Post by: OkashiiKisei on February 25, 2010, 12:38:56 AM
http://www.shrinemaiden.org/forum/index.php?topic=2455.0

Oh.... that explains all those wierd titles everyone has.....
And the character designs and powers are based on Slaves view on us? ...I'm not sure if that's a good thing or a bad thing... or what I should do to make my personality clear...
But it still doesn't explain if it's in Gensokyo or not... I first figured it isn't, regarding the mechanics of the Idiot Energy and the world around it, but yet the characters refer to Gensokyo and the characters, like this for example:

Quote from:
ZengarB: Danmaku Dodger Lunacy
(Zengar + Nintendonut888: Concentrated Attack Type)

"New, complex strategies? Hah! My only strategy: Dodge everything that comes at me!"
Refined technique combined with pure power! A battle against all Gensokyo is one we can fight-- and win!

Also, the plot is about Theorin trying to revive Rin Satsuki. It has to take place in Gensokyo if that's the case, no?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on February 25, 2010, 01:27:31 AM
Moved posts to the discussion thread.


A lot of the information in the info thread (mainly the backstory/scenario/game structure) is out of date and needs to be adjusted accordingly. I'll try to answer your questions, but keep in mind there aren't really straight answer for many of them so I apologize if I've glossed over certain points.

Ijiyatsu takes place in a world that isn't Gensokyo, and isn't the real world. The exact associations and metaphysical ramifications of this world in comparison to Gensokyo and it's characters are intentionally left vague. Ijiyatsu's content and characters is influenced by both the Touhou world and it's fandom community. Basically, it's a parody of shmups and Touhou framed around a storyline and characters *loosely* based on some of it's fans and their activities in the 'real world' (i.e. the forums). It started as a joke concept, that snowballed into something people had genuine interest in, and was picked up by a few of those members that have been (and still are) working to make the game a reality.

This post (http://www.shrinemaiden.org/forum/index.php?topic=5006.msg251113#msg251113) also may give you more insight over this project and it's significance to the board.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 25, 2010, 06:28:36 AM
(http://i47.tinypic.com/dphlqa.gif)
posting this as proof i still exist, it still needs a lot of work though, c+c would be appreciated
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on February 25, 2010, 06:43:59 AM
also programmers still exist

(http://img26.imageshack.us/img26/7025/29906466.th.png) (http://img26.imageshack.us/img26/7025/29906466.png)

hooray perfectly functioning timer
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Solais on February 25, 2010, 05:01:41 PM
Holy Shit, signs of progress!
Title: Re: jesus fucking christ an SD-20 where did this come from
Post by: Drake on March 18, 2010, 04:24:18 AM
Sooo. Something came in the mail a few days ago. (And then again two days later, then again three days later, at which time I actually received it)

(http://img214.imageshack.us/img214/5140/100315141940.jpg)

(http://img98.imageshack.us/img98/5849/100315142251.jpg)

(http://img535.imageshack.us/img535/1075/100315143040.jpg)

(http://img403.imageshack.us/img403/8872/100315143112.jpg)



It's taken me a few days to get it working properly, but results have been achieved. I'm still learning to use it, so it's still not as great as it could be (Most importantly, haven't gotten any drums out yet), but it's sounding pretty absolutely fucking awesome so far.

Results have definitely been achieved. Attached, etc.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on March 18, 2010, 04:28:11 AM
#Ijiyatsu gets advanced screening

Quote
[01:23:57]   <Naut>   getting tissues prepped
[01:24:21]   <Naut>   35256i7o86rp9tuogtr6yv
[01:25:12]   <Dragoshi>   Bracing for impact
[01:25:58]   * Dragoshi   is knocked over ass over teakettle anyways
[01:26:20]   <Naut>   man I fucking want one now
[01:26:22]   <Naut>   :<
[01:26:23]   <Suikama>   (キタ━━━━━━(゚∀゚)━━━━━━ !!!!!)
[01:26:36]   <Dragoshi>   That is amazing
[01:26:49]   <Suikama>   DAT TIMBRE
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on March 18, 2010, 04:28:58 AM
キタ━━━━━━(゚∀゚)━━━━━━ !!!!!
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: FinnKaenbyou on March 18, 2010, 04:30:23 AM
I believe the technical term for this is 'FUCK YES'.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on March 18, 2010, 07:27:52 AM
Muffin waaaant. |3
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dead Princess Sakana on March 18, 2010, 07:33:02 AM
I have no idea what that thing is.
But the result sounds awesomely professional. Keep up the good work, guys~
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on March 18, 2010, 07:36:57 AM
It's a MIDI controller! MIDI file goes in, ZUN-ish music comes out!

... Now we need something with the trumpets. The trawmpets! *hums Mambo Number Five*
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Helepolis on March 18, 2010, 07:58:19 AM
Holy fuck. I am perhaps not an real music knower, but as far as I can hear the harmony of the instruments are amazing and it sounds so sexy.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Solais on March 18, 2010, 10:00:21 AM
HOLYSHITAWESOMEEEEEEEEEE
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Gappy on March 18, 2010, 10:29:55 AM
/me is awed

O_o

o_O/

O_O/
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on March 18, 2010, 08:17:51 PM
One thing I was worried about was the SD-20's lack of Reed Romance as an instrument. An anon on a bbs gave me a few instructions on how to replicate it, and it works fairly well. ありがとう>>646さん

http://www.mediafire.com/?oa3mq50nyzo (http://www.mediafire.com/?oa3mq50nyzo)

Needs some tweaking.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 19, 2010, 04:14:40 AM
(http://img697.imageshack.us/img697/5975/poppybrotherssr.gif)
wip gpop fixup, suggestions regarding the hair would be nice because i still don't get hair animations

Side by side with the old: (http://img263.imageshack.us/img263/47/64870361.gif) (http://img697.imageshack.us/img697/5975/poppybrotherssr.gif)

also kinda unrelated, but i really like gpop's design for some reason
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on March 19, 2010, 12:39:31 PM
The hat kinda looks like it's gonna fall off, everything else is awesome.

Also, to Drake, that sounds great ( '.')b
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on March 21, 2010, 12:12:41 AM
Hmm I wonder if the hat should sway or something...
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Kuma on March 21, 2010, 12:49:21 AM
the hat should pop off, spin, and than go back on. it would be the cutest thing.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on March 21, 2010, 12:51:00 AM
Honestly the hair doesn't look terribad by any means. I think this sprite is pretty awesome. Maybe the hat could be a little bit less falling off the head? That's about the only thing that remotely bothers me about it.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on March 21, 2010, 12:53:03 AM
the hat should pop off, spin, and than go back on. it would be the cutest thing.
I agree, although that might be a bit too distracting for a shooting game :V
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on March 21, 2010, 12:55:59 AM
The hat kinda looks like it's gonna fall off
So does CAPTAIN MURASA's.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on March 21, 2010, 12:57:01 AM
So does CAPTAIN MURASA's.

You don't stare at her for the whole duration of the game though. Despite wanting to.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on March 21, 2010, 12:58:23 AM
Just sayin', there's precedent.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 22, 2010, 02:00:16 AM
Ooh, I like that idea @Kuma. I'll mess around with the hat a bit, but atm I don't have access to my computer so it'll have to wait.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on March 25, 2010, 04:22:08 AM
http://www.mediafire.com/?1nnm5tytmnd

Mm mm mmm. Esoteria.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on March 25, 2010, 04:01:53 PM
Seeeexy.  :*
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Dizzy H. "Muffin" Muffin on March 25, 2010, 05:59:20 PM
83

Hmm. Did you need anything special to connect it to your computer, Drake? Or is it just "plug in the USB, feed it MIDI files"?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Drake on March 25, 2010, 06:27:47 PM
Plug in USB-MIDI cord, connect audio output cable to my computer's line-in, then it's just configuring MIDI settings and such.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 03, 2010, 02:46:45 AM
Here's everything I've done so far on the same spritesheet for convenience! That's right, even terribad WIP Rou reshade with a bad pose is there!

Also, that purple swirly option thing Zengar has going on is pretty boring. So I attempted to make an alternate option sprite for him. And a... manlier alternate of the alternate.

(http://img255.imageshack.us/img255/8939/everything.png)
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 06, 2010, 07:53:50 PM
IMPORTANT QUESTION, SO IMPORTANT IT WARRANTS A DOUBLE POST:

Should I turn Zengar's sword options into :sword!: ? I'm not sure if they would fit, but it'd be amusing.

Edit: Oh hey, it warrants a new page too :V
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on April 06, 2010, 08:14:12 PM
No, that would look really lame. But they can be circles with a sword sort of protruding from the top (like the tip or whatever).... This is what I had in mind:

(http://i641.photobucket.com/albums/uu134/Nautth/awetew4q.png)

But you can do something else if you want. Plus his shots are swords, so maybe sword options is a bit overkill?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 06, 2010, 08:31:01 PM
I actually like the way that sounds, but spriting circles in that small of space tends not to work out very well. I'll try it, though.

What color should the circle be?
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Naut on April 06, 2010, 08:38:23 PM
Blue or red? Try both if you can, we'll vote.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Suikama on April 06, 2010, 09:25:40 PM
:sword: should be reserved for dialogues
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: ChaoStar on April 06, 2010, 10:27:05 PM
Boss: "I'm going to beat you up now"
Zengar: ":sword!:"
Boss: "oooh damn"
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Serp on April 07, 2010, 11:11:23 AM
Like the little heart-with-an-eye-in-it that pops up over Koishi's head during her dialogue, I'm thinking.  Some of Zengar's more enthusiastic lines could show his sprite with a little sword-in-speech-bubble coming out.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: Nobu on April 07, 2010, 02:08:46 PM
Like this (http://i286.photobucket.com/albums/ll115/fruitfat/XFACE.png), p. much.

How about we base Zengar's options on her partners? Flowers of some kind for Ruro, and rings for Donut.
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: dustyjo on April 11, 2010, 05:09:57 AM
What I was thinking for my attack was pistons coming from the sides of the screen, and colliding with an explosion of bullets.


I drew up a pretty diagram and everything but that FAGGOT paintshop pro crashed and I couldn't save it ;_;
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 11, 2010, 06:05:19 AM
Well, there's nothing stopping you from making another :V
Title: Re: [東方意地奴 ~ Touhou Ijiyatsu] - Monarchly Moron (Ver. 1.00f)
Post by: dustyjo on April 24, 2010, 02:36:15 AM
hey here you go

(http://img24.imageshack.us/img24/6710/asdsadsu.th.jpg) (http://img24.imageshack.us/i/asdsadsu.jpg/)

it's basically brofists

In the last one, spark plugs appear at the top/sides of the screen and shoot electricity/lasers/whatever


Also how about "Manipulation of internal combustion"?