[00:07] <Stuffman> I call it "Dead Simple", three spellcards, you may not use any bullet except WHITE05. You may include any kind of graphics or effects you wish, but nothing except WHITE05 bullets are allowed to actually kill the player.
[00:08] <Blargel> ....05 = super tiny dot bullets?
[00:08] <Naut> Those are the small dot bullet eh
[00:08] <Stuffman> Yeah the little white dots
[00:08] <Stuffman> PC-98 style brah
[00:08] <Blargel> hmmmm
[00:08] <Naut> I like this
[00:08] <Blargel> might be interesting :D
[00:08] <Stuffman> Though I'll wait a couple weeks before starting it
[00:08] <Naut> Has to be sufficiently before Christmas though
[00:09] <Blargel> what's the point of announcing it here early then? people can get a head start
[00:09] <Blargel> or anyone paying attention anyway :V
[00:09] <Stuffman> Oh whoops
[00:09] <Stuffman> Okay lol it's an easy contest anyway so I'll make a topic
[00:09] <Naut> Might as well go announce it then
[00:09] <Naut> haha
[00:09] <Blargel> hahaha
[00:10] <Blargel> YES I HAVE A 2 MINUTE HEAD START
[00:10] * Blargel goes off to script
Be sure to rate Blargel really low for having an advantage over the rest of us.
Part of the fun is to see what people can put together in a limited amount of time, so I doubt contests will ever be longer than two full weeks or so.
But yes, this one is a bit short since the subject is simple.
Btw, midnight of Sunday... does that mean we have till the very end of Sunday or till the very end of Saturday?
Up to three spell, only spell without regular attack?You can have them all be attacks if you want, doesn't really matter. Just three, uh, things max.
Not in this.:<
Two very stupid questions:
1. What kind of bullet is WHITE05 again? (I don't script my spellcards like that)
2. Does it need to have a dialogue?
You can have them all be attacks if you want, doesn't really matter. Just three, uh, things max.
:<
- The only bullet type you are allowed to use is WHITE05. Lasers using WHITE05 are (edit:) NOT permissible.
Hele: Could I dictate my idea to you to program for me?
Are object bullets that don't check collision with the player (and thus can't kill you) but have a graphic other than WHITE05 allowed? Or am I stuck with using effect objects in this regard?
Is SetShotColor allowed ?I think it would defeat the purpose of being WHITE only...
Is SetShotColor allowed ?
I am sorry Pesco, but I am not joining any contests, even if I have to program it for someone.Why not? Your scripts are so fun.
Also, I'm kind of hoping you guys make true danmaku rather than just trying to come up with ways to trick the player into getting hit by WHITE05's.
Also, I'm kind of hoping you guys make true danmaku rather than just trying to come up with ways to trick the player into getting hit by WHITE05's.
CreateShot01(GetPlayerX, GetPlayerY, 0, 0, WH -FFFFF
Seriously, though, what iabout WHITE05 bullets leaving trails of colored pre-bullet-smoke to make bullets which behave differently distinguishable from each other? Using colours for bullet distinction can make the difference between a fun card and a pile of cheapness. Or am I to assume that bullet patterns which would require this sort of distinction are too complex for a dead simple contest anyways..?
CreateShot01(GetPlayerX, GetPlayerY, 0, 0, WH -Unless I do this :V
Yay, one attack done complete with stupid animations. Also, I woke up this morning with an epicly ridiculous final attack for my script. It's gonna be a huge pain to script, but totally worth it. :VGo go Blargel!
Guys, stop trying to find a way around the rules; man up and make some fucking danmaku.
#TouhouDanmakufu
#Title[Stuff 4]
#Text[XD]
#Player[FREE]
#ScriptVersion[2]
script_enemy_main {
let GCSD = GetCurrentScriptDirectory;
let BossImage = "script\img\ExRumia.png";
let frame = -60;
let frame2 = -60;
let c = 0;
let cc = 0;
let num = 2;
@Initialize {
SetLife(10000); SetDamageRate(500, 260);
LoadGraphic(BossImage);
SetX(GetCenterX); SetY(GetCenterY-100);
CreateEnemyFromScript("XD", GetX, GetY, 0, 0, 0);
SetMovePosition03(GetCenterX-150, GetCenterY-150, 10, 3);
}
@MainLoop {
SetCollisionA(GetX, GetY, 32); //32 for boss, 10 for fairy
SetCollisionB(GetX, GetY, 24);//24 for boss, 5 for fairy
if(frame == 1) {
loop(num) {
if(GetSpeedX == 0) {
CreateShot01(GetX+20*cos(c), GetY+20*sin(c), 2, c, WHITE05, 10);
}
c+=360/num;
}
frame = 0;
}
c+=cc;
cc+=1;
frame++;
frame2++;
if(frame2 == 300) {
SetMovePosition03(GetCenterX+150, GetCenterY-150, 10, 3);
}
if(frame2 == 600) {
SetMovePosition03(GetCenterX-150, GetCenterY-150, 10, 3);
frame2 = 0;
}
yield;
}
@DrawLoop {
DrawText("ENEMY", 40, 35, 12, 255);
SetTexture(BossImage);
SetGraphicRect(0, 0, 64, 64);
DrawGraphic(GetX, GetY);
}
@Finalize {
DeleteGraphic(BossImage);
}
}
script_enemy XD {
let GCSD = GetCurrentScriptDirectory;
let BossImage = "script\img\ExRumia.png";
let frame = -60;
let frame2 = -60;
let a = 0;
let b = 0;
let num = 2;
@Initialize {
SetLife(10000); SetDamageRateEx(500, 260, 125, 65);
SetX(GetCenterX); SetY(GetCenterY-100);
SetMovePosition03(GetCenterX+150, GetCenterY-150, 10, 3);
}
@MainLoop {
SetCollisionA(GetX, GetY, 32); //32 for boss, 10 for fairy
SetCollisionB(GetX, GetY, 24);//24 for boss, 5 for fairy
if(frame == 1) {
loop(num) {
if(GetSpeedX == 0) {
CreateShot01(GetX+100*cos(a+b), GetY+50*cos(a-b), 2, b, WHITE05, 10);
CreateShot01(GetX-100*cos(a+b), GetY+50*cos(a-b), 2, b, WHITE05, 10);
}
a+=360/num;
b+=360/num;
}
frame = 0;
}
b-=9.25;
frame++;
frame2++;
if(frame2 == 300) {
SetMovePosition03(GetCenterX-150, GetCenterY-150, 10, 3);
}
if(frame2 == 600) {
SetMovePosition03(GetCenterX+150, GetCenterY-150, 10, 3);
frame2 = 0;
}
yield;
}
@DrawLoop {
SetTexture(BossImage);
SetGraphicRect(0, 0, 64, 64);
DrawGraphic(GetX, GetY);
}
@Finalize {
}
}
http://www.mediafire.com/?5dkhymn4ozz
It is as simple as it can get.
No dialogue.
No special boss sprite.
Just a boss with three spell cards only made out of little white bullets.
Meaning that it's not very good and I just uploaded it because I had nothing better to do.
http://www.mediafire.com/?5dkhymn4ozz
It is as simple as it can get.
No dialogue.
No special boss sprite.
Just a boss with three spell cards only made out of little white bullets.
Meaning that it's not very good and I just uploaded it because I had nothing better to do.
I start the script, the background appears...there's no such thing as "phas" frogot to define the variable or someting?
(http://img196.imageshack.us/img196/664/startuperror.png)
And then the script concludes as though I beat it.
It'd be nice if you included the ExRumia sprite in your folder and referenced it from there rather than script/img/ExRumia.png since some people (like Prime 2.0) might have deleted it. Also, you should also mention that it uses the SHOT_REPLACE library since not everybody has that either.I'm gonna upload an improved version with fewer HP and no bomb immunity as soon as I sit on my own PC ;P
EDIT: Oh god huge hp and indestructible bullets. I like the ideas the attacks (okay, well the second one is kinda generic....), but I have to agree with Prime 2.0 about how they're too difficult. Not harming the boss with bombs is something that I don't have much of an opinion on though. My own entry doesn't take damage from bombs either, but the health is lower so bombing it could ruin the attack before you could see the pattern. In the case of bomb resistant bullets and large amounts of hp likes yours though, I don't think it'd hurt to at least allow 20% bomb damage or so.
The music is cool though. Where's that from?
I start the script, the background appears...Yay typoes! ;D
(http://img196.imageshack.us/img196/664/startuperror.png)
And then the script concludes as though I beat it.
EDIT: Tried all the spells in single mode, first one got the error shown above, second one got this error:
(http://img525.imageshack.us/img525/236/spell2error.png)
And the third one worked fine. All tests were done on hard mode.
EDIT 2: Just noticed this:
(http://img5.imageshack.us/img5/1158/easyhardhardnormal.png)
You labeled Lunatic mode hard.
EDIT 3: I went to the place in the first spell's script where it said circle(GetX, GetY, ang1+(ang2-ang1)*k/(n-1), speed, 1, dis, phas) and changed phas to phase, and it worked. Yay.
It's done!
Here's Mr. McBullet (http://www.mediafire.com/download.php?jymohykjtkm) for all of you to enjoy. I'm pretty happy with how it turned out. It's around Extra Stage difficulty and may cause some slowdown during some parts if your computer can't handle all the crap I put in there.
It's done!Ahahaha oh my god what the ahahahahahaha
Here's Mr. McBullet (http://www.mediafire.com/download.php?jymohykjtkm) for all of you to enjoy. I'm pretty happy with how it turned out. It's around Extra Stage difficulty and may cause some slowdown during some parts if your computer can't handle all the crap I put in there.
I love you. A very original idea, even if some of it is pretty cheap(namely, the clipdeath-ish second spell, and the start of the third the first time you played).
Ahahaha oh my god what the ahahahahahaha
I thought I gave enough warning on the third attack though. I mean, there were sound effects and the little laser indicator thingy. Oh well, the point of the third attack was to entertain people really.
Hey guys.
Was bored, so I figured I'd give things a shot.
... not even sure if these even really qualify as entries, though. :V
I'm not much of a "normal danmaku" type of guy.
... of course, I'm not much of an art/sound guy either, so it's just some vanilla stuff. Hope that people don't mind too much.
But hey, I had fun. Hope you have fun too.
(File uploaded to the forum, since I forgot my FTP password. stupid me.)
Last spell surprise me a lot
Oh, Blargel, BTW...Memes don't work that way :/
MRMCBULLET IS GODLIKE.
MAKE IT A MEME, GUYS!
Memes don't work that way :/Sadly.
... not even sure if these even really qualify as entries, though. :V
I'm not much of a "normal danmaku" type of guy.
wat is this wall of haet i dont even
t3h haet
I have not played any of his other scripts, though I may soon look to find them...
;__;
#2 was originally going to follow suit, before I made it a survival card (since I couldn't think of an interesting way to attack the "friends" - I wasn't gonna have them be just shootable, with the stuff going on in the other scripts).
words
PS - Suikama should create an entry that is just a Brofist made up entirely of WHITE05 bullets.
I don't know how fun this actually would be, and somehow I think it would actually be pretty hard to pull off, but if you put those two things together, you could have friends that try to punch you. You'd hurt them by trying to make them punch each other.
etc etc;
tl;dr
could you please stop cracking off other people's scripts? you don't even make your own attacks! you're not a judge; the only one judging here is Stuffman
advising people here is also pretty useless: once their attacks are posted you can't edit them anymore!
this kind of stuff is why i don't attend contests
My entry : Click here (http://www.mediafire.com/?yzmccztd2mw)Oh baby :3
How difficult it is?
This is the number of deaths I have for each mode during a no bombs run I did before submitting for testing purposes:
Easy : 0 death :D
Normal : 2 deaths on the 2nd card (It's not that hard, I just made mistakes. :P)
Hard : 1 death on 2nd card, 1 death on 3rd card
Lunatic : 2 deaths on 2nd card, 2 deaths on 3rd card (It's my first capture of the first card lol!)
So basically, lunatic mode is that wththisisimpossible mode because there some people here who enjoy impossible cards. XD
I've made sure that the hard difficulty cards are do-able though. (Captured them at least onceafter many many tries)
the second has those whips that spawn a bit too quickly and the delay clouds are rather large so it's hard to pinpoint exactly where they spawn, and the last one you get bubbles spawning right on top of you or right behind you if you're unlucky.One of the wind symbols (they're not whips :() will always spawn on you, so it's quite cheap, I agree with that. XD Also, there was lag issues if the delay time was increased. :/
That doesn't work too well on Lunatic :V:V :suwakodwi:
On the third card, instead of blaming it on bad luck, stay above the green area in the background. :vThat doesn't work too well on Lunatic :V
damn almost the 15th...I wish I could get my background to show upYou need some randomization in here man because I can timeout every single one of your spells without moving :V
in my scripts...then maybe add some bgm to it & get it posted already...oh well back to work...
oh wait...done that just now...here's my entry below...
It's just a damn Mirror... (http://www.mediafire.com/?zimgiwyhqqe)
it's harder with default characters, is very simple & finally done...now go break that damned Mirror...
"I'm going to go now to dodge the worst of the verbal assault that's heading in my direction"...
Also for some reason I cannot cap the first salt shaker spell at all D:
As for repman's script, I have to say that you nailed the PC98 feel for this one... though the SoEW music certainly helped to achieve that. I broke out my PC98 overlay for this one rather than using the tiny bullet blizzard frame I put in the topic earlier, and it felt so right.
And Suikama is right, these spells have more safe spots than Icicle Fall Easy. It also has a sweet graze exploit in the second spell, which I decided to make a replay (http://www.sendspace.com/file/df1qi4) of.
#TouhouDanmakufu
#Title[Backstabbing circles of snow.]
#Text[hooray.]
#Player[FREE]
#ScriptVersion[2]
script_enemy_main{
let CSD = GetCurrentScriptDirectory;
let imgBoss = CSD ~ "img\ExRumia.png";
let time = 0;
@Initialize{
SetLife(5000);
SetTimer(600);
SetScore(100000);
SetMovePosition01(GetCenterX,GetCenterY,5);
LoadGraphic(imgBoss);
mainTask;
}
@MainLoop{
SetCollisionA(GetX,GetY,32);
SetCollisionB(GetX,GetY,16);
if(time%120==0){
let angle1=GetAngleToPlayer;
let angle2=rand(0,360);
loop(15){
CreateShot01(GetX+40*cos(angle2),GetY+40*sin(angle2),2,angle1,WHITE05,10);
angle2+=360/15;
}
}
time++;
yield;
}
@DrawLoop{
SetTexture(imgBoss);
SetRenderState(ALPHA);
SetAlpha(255);
SetGraphicRect(64,1,127,64);
SetGraphicScale(01,1);
SetGraphicAngle(0,0,0);
DrawGraphic(GetX,GetY);
}
@BackGround{
SetTexture(NULL);
SetRenderState(ALPHA);
SetAlpha(255);
SetGraphicRect(0,0,500,500);
SetGraphicScale(1,1);
SetGraphicAngle(0,0,0);
DrawGraphic(GetCenterX,GetCenterY);
}
@Finalize{
DeleteGraphic(imgBoss);
}
task mainTask{
yield;
mainFire;
secondFire;
movement;
}
task movement{
SetMovePosition01(GetCenterX,120,5);
yield;
}
task mainFire{
let x = 0;
let dir = 0;
loop{
while(x<25){
CreateShotA(1,GetX,500,30);
SetShotDataA(1,60,1.5,dir,0.2,0,0,WHITE05);
FireShot(1);
dir+=360/25;
x++;
}
x = 0;
dir = 0;
wait(50);
yield;
}
}
task secondFire{
let x = 0;
let dir = 0;
loop{
while(x<25){
CreateShotA(1,GetX,500,30);
SetShotDataA(1,60,1.5,dir,-0.2,0,0,WHITE05);
FireShot(1);
dir+=360/25;
x++;
}
x = 0;
dir = 0;
wait(45);
yield;
}
}
function wait(w){
loop(w){yield;}
}
}
YAY~ its Sunday! crap its Sunday... Here is my entry~! sorry if the sound effects are a little annoying, I made them myself:Oh, so this is what the sprite set and cut-in got into, mm?
http://www.mediafire.com/file/0wdygoz2mj3
this time I tested the link and it works!
Credit to Always お⑨烏 for the Boss Sprite!
Ah, don't worry, you're probably good enough not to ever be. (What am I saying I can't even understand myself.)[/size]IhopeIdon'tgetdisqualifiedforthis
Oh, so this is what the sprite set and cut-in got into, mm?
Ah, don't worry, you're probably good enough not to ever be. (What am I saying I can't even understand myself.)
Not entirely, i have another project with..him...which im working on. I just used him in the contest cause i needed a boss ;)Mmm, we should name this character.
Drawing a background manually proved to be a bit difficult, so I just went with an image. I also think that the difficulty might be too easy for some of you, but I had to make danmaku I could actually succeed at. :V
This cannot be any easier then mine...I'm sure...Or mine :V :V :V
Yup. Two seconds late.
DEADLINE: 11/15/09, midnight EST. No exceptions. (That's next Sunday, for those of you that don't feel like checking your calendars.)
No exceptions.
No exceptions.
And here we are.Wow you basically stole from everyone in this script :V
http://www.mediafire.com/?mmywzioyoud
Yup. Two seconds late.
DISQUALIFIED.:V
Gonna start judging now.
Including Suikama's.Ahahahaha good effing luck man :V
My computer experiences terrible slowdown on some of these scripts.Like mine? :V
Naut, would you mind recording all the entries and putting them together on Youtube? Bonus points if you capture everything. Including Suikama's.*writes a custom player script with 200 movement speed to teleport around*
Defeat it with GOD RUMIA.Curses! Foiled by my own scripts!
I wanted to give third place to Thaws but I couldn't forgive the gust cheap shots.;-; I couldn't figure out a better way to present the gust. The spell seemed plain with just the salt so I had to add them in.
Blargel
Well done script, excellent visuals but a few playability hiccups. Dot Explosion looks super super cool but is extremely unfriendly to non-homing types, there should've been some kind of way to slide past those explosions without going to the corner (if there is one, I didn't catch it). Still, it's beatable no matter the shot type. Sprite of Atlas on the other hand is exceptionally cruel in that the boulder is aimed at you when thrown, rather than produced; I was utterly unable to capture it. Scaling is the most humorous entry and also the most entertaining to play IMO. Suika influence is obvious here.
VideoGameCrack
Excellent entry, this is exactly what I had in mind when I came up with the contest. Snow Flowers took me a little bit to figure out, but I was able to capture it eventually so it's a good Extra-style card. The effect of Shattered Glass was one of the coolest things I saw in the whole contest. Ghost of the Ancient Danmaku is a kinda easy but long enough for someone to mess up at least once, bezier would've been much more impressive if the code for it didn't already get released earlier, nice nonetheless.
1ST PLACE: VideoGameCrack - best straight-up danmaku.
UltimaRepman
Shot circles. Yep. Sorry, gotta do something a bit more interesting here. Well, I suppose the second attack is a bit interesting with the rings travelling at different speeds, makes it looks like the bullets are moving in pairs somehow. The presentation wasn't bad, I'm glad you included graphics and music, but I'm afraid it doesn't net you any points in this contest.
kyle_090594
Neat snowflakes. The middle dot is a bit off center though! (But really, who cares...) First attack is simple and effective. The snowblower on Artificial Snow seems like a cheap shot and a big downside to the script, you both need to know it's coming and know exactly what to do about it. The main part of the attack is alright though. Playing with Tiny Snow is a good straighforward spell, though it would've been nice to have some of those snowflakes in to pretty it up.
Kayorei
A WHITE05-focused script on a starfield immediately strikes me as a bit distressing. This is a good script regardless, I enjoyed the simple geometric theme. The first attack is a fine entry, with the outer rings detonating being an interesting way to add complexity to the circle barriers. The alternate attack after the rings also plays nice, though the timing in which the larger rings spawn in sequence looked a little awkward to me. The second attack, the triangles, changes things up a bit by making you move more vertically. They feel a bit like polygon brofists. :V The final attack gave me trouble at first, as it made me think there was some gimmick to dodging it at first, but I was able to capture it once I started relying on instinct. It's a bit unintuitive but once you figure it out it's a fine end to the script.
Naut, would you mind recording all the entries and putting them together on Youtube? Bonus points if you capture everything.That would be so awesome.
IryanSuccess! ;D
Normal version was easy easy stuff, glad you included higher difficulties. The polygon orbit shots on Wind Tunnel were neat, it would've been nice if they rotated closer together and with more density so the effect was more visible. Mirror Universe is a rather straightforward rebound pattern, unfortunately the shots were a bit too sparse and often aimed at funny angles so you didn't get much visual effect out of it; also the bullets didn't bounce off the left wall, I trust this was a bug. Ripples in Reality is what makes this set worth playing IMO, the shot circle distortion was pretty interesting, but unfortunately the pattern didn't seem polished since it doesn't seem to normalize again, only becomes more and more random. However, I must credit you by saying I played this without remembering that you aren't able to playtest your own scripts, so big thumbs up there. I look forward to seeing what you can produce when you can actually, y'know, see your patterns :V
I've got a few ideas for the next contest in mind, but I'll keep them to myself for now. Expect the next contest sometime in December.Excellent, I should have an alternate danmakufu-capable WinXP hard drive ready by then.
Naut, would you mind recording all the entries and putting them together on Youtube? Bonus points if you capture everything.
Including Suikama's.
rdj522
Even if it is random spam I must say I appreciated Light Snow. Making jokes about dodging snow like it's danmaku is one thing, actually doing it is another. I had fun with that. Spiral Flurry is a good variation on a typical double spiral, with the way it gathers before dispersing. The curve as they fall towards the player feels unpredictable though, and it killed me once since I was expecting them to travel straight, I wish the curve was telegraphed a bit before so they wouldn't turn on top of me. Snowball Fight is alright, but more could've been done with the concept, like snowballs impacting the walls and such. As it stands it plays like a fairly simple shotgun card. Decent presentation overall.
Suikama
DISQUALIFIED
Daww :VWUT.
Daww :Vhhmmmmm why are you disqualified? used brofists again?
hhmmmmm why are you disqualified? used brofists again?Maaaaaaaaybe
Demonbman
Augh fuck this background, the high contrast makes it hard to track the bullets...maybe I should give points for that since that's PC-98-esque. :V The first attack is really difficult, it's hard to track the fast bullets coming at you from above when you're trying to get through the narrow openings in the spiral. The second attack is just mean when it comes from all four sides, and since it's just random spam I can't give you any points here. Third attack is AUUUUGH. The first spiral salvo is literally impossible to escape for some characters. You had something going with the missile streamers, but you can't put bullets that suddenly home in on you and look identical to the other ones in when the attack is already fairly dense. It looks like you're doing fine on the coding aspect of Danmakufu, but you need to work on the playability of your scripts. Did you playtest it thoroughly? Were you able to beat it yourself?
this took too longHow many parts are there? I see three, but there's still many missing scripts (
Not entering, but what the hey, I was bored.
What exactly was I supposed to get from this statement
"I'm not entering, here's an entry, include it in the contest as if I entered?"
??
VideoGameCrack (http://www.youtube.com/watch?v=ZOqwJ7QYrGs&fmt=22)Shattering Glass is liquid awesome, nothing more to say.
Iryan (http://www.youtube.com/watch?v=rULuXvhjYvY&fmt=22#t=1m37s)Fffff, half the stuff isn't working as imagined at all. Oh well...
Blargel (http://www.youtube.com/watch?v=4qPI6Qry8Vo&fmt=22#t=4m13s)I love this.
Drake (http://www.youtube.com/watch?v=F6VREiFzZ3c&fmt=22#t=3m32s)This too.
Suikama (http://www.youtube.com/watch?v=F6VREiFzZ3c&fmt=22#t=6m38s)...Wat
Nicely done Naut. Now go necromance the Halloween Contest and do it again!
Actually, I've been thinking we should probably keep some sort of record of the contests in a sticky or something but I want to avoid sticky clutter, I was thinking I might add it to the FAQ thread. Suggestions?
To see my entry in youtube ..... wow :-[
:-[