Author Topic: Eyja123's Danmakufu Projects (Heart-Throbbing Adventure - 15/08/11)  (Read 12098 times)

Hello, everyone
I'll upload all my projects. (YA, RLY)
But critique is welcomed (even bad opinion means that somebody interested my projects).
Enjoy  :]

Ai Hanasaka Boss Fight - [Dropped]
For moment only Lunatic Mode.
Bye.
Konata Spritesheet - WIP - Imma too lazy
Photoshop Sign - Resize Photo and Use Pencil :V


Click right mouse button on picture and choose "save as photo" to save.

Saturday Night Fever
Mirror
No BGM version

Patch for Saturday Night Fever, which decrease difficulty of this script
A.k.a. Iku's Fight on Story Mode if SWR would be STG.
4 Spellcards.
Only Normal and Lunatic.
Normal is Easy, while Lunatic is just ridiculously hard :V

Koakuma Extra Stage
I hate Koakuma so much right now. Jk.
Difficulty: FlanChan.zip
Mini Patch to draw function is in attachments.
***
« Last Edit: August 15, 2011, 08:03:51 PM by BardzoSkomplikowanyNick »

KomeijiKoishi

Re: Eyja123's Danmakufu Projects (Actual Rank - NOOB OF NOOBS)
« Reply #1 on: July 31, 2010, 10:59:51 AM »
Crashes for me when the battle is supposed to start - with and without AppLocale.

And yes, I put the TinyShotData into "lib".

Re: Eyja123's Danmakufu Projects (Actual Rank - NOOB OF NOOBS)
« Reply #2 on: July 31, 2010, 11:10:01 AM »
Crashes for me when the battle is supposed to start - with and without AppLocale.

Did you move "OsanaStage" to script (scriptOsanaStage) correcly (not script/something/OsanaStage/ or script/OsanaStage/OsanaStage)?

Iryan

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Re: Eyja123's Danmakufu Projects (Actual Rank - NOOB OF NOOBS)
« Reply #3 on: July 31, 2010, 11:10:25 AM »
Optimally, you will want people to be able to put your script anywhere in their script folder and have it working. I advise you to read this.

Brb trying to get it to run.


Well well, that was indeed mostly very simple, but it was fine I guess. The card with the ghost familiars took way too long to beat, though, probably because the ghosts were blocking the bullets. You last card looked pretty impressive but was quite boring to dodge.

All in all, for a very first script, not bad. HRtP music is always a plus for me.  :V
« Last Edit: July 31, 2010, 11:15:46 AM by Iryan »
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

KomeijiKoishi

Re: Eyja123's Danmakufu Projects (Actual Rank - NOOB OF NOOBS)
« Reply #4 on: July 31, 2010, 11:17:23 AM »
Did you move "OsanaStage" to script (scriptOsanaStage) correcly (not script/something/OsanaStage/ or script/OsanaStage/OsanaStage)?
I put it directly into script.

Re: Eyja123's Danmakufu Projects (Actual Rank - NOOB OF NOOBS)
« Reply #5 on: July 31, 2010, 11:22:22 AM »
I put it directly into script.

Danmakufu freeze or show error?

KomeijiKoishi

Re: Eyja123's Danmakufu Projects (Actual Rank - NOOB OF NOOBS)
« Reply #6 on: July 31, 2010, 11:38:42 AM »
Danmakufu freeze or show error?
DMF just closes, with Windows giving the typical "DMF had a problem and had to be closed" window.

Re: Eyja123's Danmakufu Projects (Actual Rank - NOOB OF NOOBS)
« Reply #7 on: July 31, 2010, 11:40:37 AM »
DMF just closes, with Windows giving the typical "DMF had a problem and had to be closed" window.

Do you choose Plural or Directory?

Re: Eyja123's Danmakufu Projects (Actual Rank - NOOB OF NOOBS)
« Reply #8 on: July 31, 2010, 12:00:12 PM »
Oh wait, never mind, the others do work, but why do you have the Chimi Moroyou -diffuculty- and the Osana Stage - diffuciulty? Cause only the latter works
« Last Edit: July 31, 2010, 12:04:58 PM by Demonbman »


Re: Eyja123's Danmakufu Projects (Actual Rank - NOOB OF NOOBS)
« Reply #10 on: July 31, 2010, 12:20:56 PM »
No, its dark in my room and I can't see and its 6 in the Morning here, what I ment is that you have:

chimimoryou-easymodo
chimimoryou-hardomodo
chimimoryou-LUUUUUUNATICmodo
chimimoryou-easymodo

and

EasyModo
HardoModo
LUUUUUNATICmodo
Norumamodo

When the latter 4 are the plural scripts, and the first 4 crash

Re: Eyja123's Danmakufu Projects (Actual Rank - NOOB OF NOOBS)
« Reply #11 on: July 31, 2010, 12:36:31 PM »
chimimoryou-easymodo
chimimoryou-hardomodo
chimimoryou-LUUUUUUNATICmodo
chimimoryou-easymodo

There are familiar files. They shoudn't be played.

I checked this boss fight again. In my computer works normally.


I repair it. Now it's should works
« Last Edit: July 31, 2010, 03:21:43 PM by Eyja123 »

Chronojet ⚙ Dragon

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Re: Eyja123's Danmakufu Projects (Actual Rank - NOOB OF NOOBS)
« Reply #12 on: July 31, 2010, 03:29:00 PM »
Make it harder kthxbai

Wow this is easy

Replay yay
« Last Edit: July 31, 2010, 03:37:10 PM by 蔦⑨ »

Re: Eyja123's Danmakufu Projects (Actual Rank - NOOB OF NOOBS)
« Reply #13 on: July 31, 2010, 03:43:29 PM »
Wow this is easy
Stage 1 Boss is always easy  :V (expect SA and HtRP).

Lord Phantasm Satori

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Re: Eyja123's Danmakufu Projects (Actual Rank - NOOB OF NOOBS)
« Reply #14 on: July 31, 2010, 11:11:00 PM »
no, SAs was easy as well :P

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Eyja123's Danmakufu Projects (Actual Rank - NOOB OF NOOBS)
« Reply #15 on: August 01, 2010, 01:55:05 AM »
Stage 1 Boss.
I thought that was a Stage THREE boss!

Re: Eyja123's Danmakufu Projects (WIP - Ai Hanasaka added 02/08/10)
« Reply #16 on: August 02, 2010, 04:23:17 PM »
Ai Hanasaka Boss Fight - [WIP]

Isn't is too ridiculous?  :V

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Eyja123's Danmakufu Projects (WIP - Ai Hanasaka added 02/08/10)
« Reply #17 on: August 02, 2010, 05:19:29 PM »
Fuck yes Romantic Chilren Old WorldPlastic Mind.

Ahaha the last spell
Make it harder
« Last Edit: August 02, 2010, 10:46:05 PM by 蔦⑨ »

Re: Eyja123's Danmakufu Projects (WIP - Ai Hanasaka added 02/08/10)
« Reply #18 on: August 02, 2010, 05:52:00 PM »
Fuck yes Romantic Children.

This is remastered Plastic Mind  :V

Ahaha the last spell
Make it harder

How hard/easy was other spells?
PS.
I didn't have got idea for last spell, so I set random patterns. :V

Re: Eyja123's Danmakufu Projects (WIP - Konata Spritesheet added 06/10/10)
« Reply #19 on: October 06, 2010, 07:06:46 PM »
Konata Spritesheet - WIP



Click right mouse button on picture and choose "save as photo" to save.

Re: Eyja123's Danmakufu Projects (WIP - Konata Spritesheet added 06/10/10)
« Reply #20 on: October 07, 2010, 09:46:01 PM »
Konata spri--

WHERE WAS THIS WHEN I WAS MAKING MY LUCKY STAR SCRIPT.

Downloading Osana nao, Hanasaka later.


SAS

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Re: Eyja123's Danmakufu Projects (WIP - Konata Spritesheet added 06/10/10)
« Reply #22 on: October 13, 2010, 07:30:09 PM »
Edit: Oops wrong thread.

Kagami Hiiragi LUUUUUUUNATIC PHAUNTASM [Process: 95%]
This is more than Phantasm level.
Don't download this.
This is true BS.
« Last Edit: October 14, 2010, 04:39:09 PM by Eyja123 »

The first three health bars aren't BS because of their contents. They're BS purely because she has twice as many HP as she should. (Three times, in the case of "Colorful Trap.")
The survival cards are quite fairly unfair, though. If that makes sense at all.
The BGM choices are... interesting. Magus Night and Falling Objects in the Sky. :/
Divine Battle doesn't work, presumably due to a script not included in the download package ("item.txt').
I'm confused as to Kagamin's invulnerability. She turns transparent on bombing, but she doesn't lose her collision detection, and she seems to still take damage.

The first three health bars aren't BS because of their contents. They're BS purely because she has twice as many HP as she should. (Three times, in the case of "Colorful Trap.")
The survival cards are quite fairly unfair, though. If that makes sense at all.
The BGM choices are... interesting. Magus Night and Falling Objects in the Sky. :/
Divine Battle doesn't work, presumably due to a script not included in the download package ("item.txt').
I'm confused as to Kagamin's invulnerability. She turns transparent on bombing, but she doesn't lose her collision detection, and she seems to still take damage.

1.Fixed somewhat.
2.Spell 4 is annoying, but possible. Spell 8... maybe yes, maybe not
3.Mah Favorite Songs.
4.Fixed
5.I've got problem with it, but probably fixed in some cards.

Link here: http://www.mediafire.com/?8ogrjdkv34lxwvp

Deleted - Because it was retarded.
« Last Edit: April 12, 2011, 06:58:03 AM by Eyja123 »

Re: Eyja123's Danmakufu Projects (Tomo and Osaka - Player Script 25/10/10)
« Reply #27 on: April 12, 2011, 08:35:37 AM »
Saturday Night Fever
No BGM version

A.k.a. Iku's Fight on Story Mode if SWR would be STG.
4 Spellcards.
Only Normal and Lunatic.
Normal is Easy, while Lunatic is just ridiculously hard :V

 
« Last Edit: April 12, 2011, 10:48:55 AM by Eyja123 »

KrackoCloud

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Re: Eyja123's Danmakufu Projects (Saturday Night Fever - 12/04/11)
« Reply #28 on: April 13, 2011, 11:54:40 PM »
I'm an Easy/Normal player and what is this
Your Normal's more like Lunatic, and your Lunatic is... Well, nigh impossible from the looks of it!
Or is that what you were aiming for?

Good danmaku design, though. It's pretty.

Re: Eyja123's Danmakufu Projects (Saturday Night Fever - 12/04/11)
« Reply #29 on: April 14, 2011, 01:01:05 AM »
Pretty awesome script.  Sad that there's no hard mode, though, since lunatic is ridiculous.
There's no way I can avoid the second midspell on either difficulty, and the final spell gets too ridiculous near the end.
I was sad that it wasn't a bit longer, too.  Good job overall.
^_^;