Alright, finished the demo. I even imported sequence-broken save from Alpha v2.0, just for kicks. So:
Demarkation is, in my opinion, overpowered, especially when combined with Haste. Reimu lasted 6 turns, Kikuri - 3, Yuki&Mai - 4...
YuugenMagan didn't really impress me - just a matter of "Haste on Cirno and spam Freeze". Other "hit all enemies" attacks work too.
Caves... In my opinion, they are just too
long and there's a lack of save points there. After a 50th(or so) encounter I just wished to get out as soon as possible and after 75th(or so... again) I finally managed to do it.
Miasma fields... Essentially, it is a perfect place for grinding. Most of my battles there went like "Start - Select Freeze - Select Attack for all others - Freeze kills everyone - I am winner". Overall, Makai's so suitable for grinding, I ended up with the level 18 Cirno, +26000?, +50 PowerUps, +99 HiPotions and +7 Extends at the end without even trying to achieve this thanks to enemies appearing every 10 or so steps. Of course, encounters are still annoying, but at least I only spent 1 turn each battle.
Ruins... Well, sorta like caves. Some pathways are just unnecessary long.
Elis felt... easy? She doesn't have really powerful attacks and with the stats Cirno and Rumia had, tanking her wasn't hard. Most of the fight was spent mashing Z and casting Haste/Heal. The rest was the Moonlit Ray spam.
Bug: Elis' Reflect doesn't reflect Rumia's Moonlit Ray - it works as usual.
And Flandre... Well, she was the most fun boss I fought in this demo. I don't see why you called her "impossible" though. Challenging, yes, but not impossible.
Here is a video.Also found "Lunatic" trigger. Took me some time (sorta was confused by fairy's message), but still. Dunno if I want to try and conquer
, seems too insane to me, especially without second half of the team.
Overall, it was fun enough. Good job!