Author Topic: Diablo2:Lord of Maidens - Touhou mod [Completed]  (Read 263418 times)

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #300 on: January 01, 2012, 07:16:18 AM »
Something appears to be severely busted with the Hunter; even without adjusting the players I couldn't hit enemies in the Den of Evil.  ???

/人◕ ‿‿ ◕人\ Spellcard Contract yo

theshirn

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #301 on: January 01, 2012, 06:26:05 PM »
/人◕ ‿‿ ◕人\ Spellcard Contract yo
Did that.  With around 30 graze I was still whiffing.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #302 on: January 01, 2012, 07:00:18 PM »
Level 1 Hunter with 42 graze and /p8 hitting stuff just fine in Den of Evil.

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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    • Wisdom is Not a Dump Stat
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #303 on: January 01, 2012, 07:06:58 PM »
??? ??? ??? ??? ???

I had something like a 30% hit rate on Gargantuan Beasts.  Really odd.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Stuffman

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #304 on: January 01, 2012, 07:18:03 PM »
Maybe your game didn't get patched right?

Anyway, I was about to come in and complain about how level requirements prevent you from upgrading your weapon, since monsters scale faster than your equipment does, then I realized the new cube recipes let you easily put sockets in EVERYTHING and jam them all full of +damage stuff. :V

So the difficulty curve seems pretty smooth, at least so far.

I'm taking Tenshi again for my first full run. Sword of Unletting Soil looks cool but it seems to have really strange hit detection, I constantly see enemies stand in it or walk over it with no damage at all. At the moment it's not worth using because it gets so few hits.

Everything else about Tenshi seems really solid now, though.
« Last Edit: January 01, 2012, 07:27:21 PM by Stuffman »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #305 on: January 01, 2012, 07:29:21 PM »
Sword of Unletting Soil seems to work best if you think of it as firing a missile at them.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #306 on: January 02, 2012, 02:15:27 AM »
Pesco, I find some serious bug.
Aya's Demonic Beast "Wind Sickle Veiling" freeze character and make them can't move
And they can't use item,too. It happen so long like forever if I aren't restart game to fix these.
And...
Did all belt now have 2-Row Slot now?
These is my complaintion
I think Squall "Sarukohito's Guidance" have it duration too short.
Maybe you shall increase it duration per level or at lease have it duration into 20 Sec.
* Sorry, Look like Demonic Beast Freeze because my current weapon is the crossbow...
Other Melee weapon shall fine. Maybe you shall make it unusable when you equip range weapon? 
« Last Edit: January 02, 2012, 02:25:13 AM by Rotude_zad »
I don't get any idea for sig yet...

Stuffman

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #307 on: January 02, 2012, 03:35:07 AM »
I disagree, I think Sarukohito's Guidance is so good that it should require some quick handwork to keep it on while you layer it with other skills. Are you using hotkeys to switch between skills? If you aren't, you should.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #308 on: January 02, 2012, 03:46:49 AM »
I disagree, I think Sarukohito's Guidance is so good that it should require some quick handwork to keep it on while you layer it with other skills. Are you using hotkeys to switch between skills? If you aren't, you should.
I use it. but after I have Star Sign "Fall of the Great Star" I just aren't have any need of them now.
Since most of Aya's Skill damage is based on your weapon damage.
I use the Unique Kappa Pistol (Golden Gun) that provide 21-213 Damage combine with Incantation to the Divine  and it give me 123- 273 Damage
So I give it socketed by Flawless Sapphine. Result was nice enouge to threw Sarukohito away.
(Aya's Skill also recieve weapon's element applied, too. So my Incantation to the divine is the sure and faster way to whip down the enemy mobs more than Sarukohito and also have cold and lightning damage in same time)
« Last Edit: January 02, 2012, 03:49:18 AM by Rotude_zad »
I don't get any idea for sig yet...

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #309 on: January 02, 2012, 02:01:46 PM »
I finished Phantasm again with the Youkai Hunter I started last patch. Played with /players 8

http://i.imgur.com/GrIjN.jpg

The Phantasm tier Nekomata claw dropped from Flan's basement and it makes my Chen deal up to 150,000 damage a hit with some skills (and Chen hits *really* fast), however, dealing over 100k seems to roll over the damage. Of course, as I said before this weapon is incredibly overpowered. Chen style Youkai Hunter has no answer to physical immune, Kimontonkou isn't working as intended I suppose, the skill description says it gives a certain % to magic damage, but I have no idea what that % would be based on since it gives incredibly little magic damage, barely enough for killing regular insect swarms without going crazy out of boredom.

Enemies seem decently strong in Phantasm. Bosses also dealt good damage with their physical attacks, but rather weak damage with their spells vs maxed resistances. You should really nerf the magic affixes on jewels and such, giving up to 16% damage reduction on a jewel is way overpowered considering how easily you can make sockets. With all the damage reduction regular mobs could barely scratch me. Rings have weird magic affixes, besides the occasional high resistance stat and magic find, they offer very little good attributes (and almost always +light radiance). I would suggest giving rings some chance for % damage resistance and remove that completely from jewels.

I'll check out the new Apollo 13 now...
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #310 on: January 02, 2012, 02:09:48 PM »
I got some idea for unique again... BV

- Cat Paw [E] (Honk Honk)
+ 20-30 to Wicca
+ 1-2 to Cat Monster "Chen" (Youkai Hunter Only)
+ 25% to Attack Speed
+ 15% to Attack Rating
+ 5% to Graze
+ 1-45 Lightning Damage

- Lunarian Glove [E] (Gravity Grip)
+ 20-30 to Purity
Knockback
+ 100-125% Enchance Defense
10% Chance to Cast Lv 6 Boundary "Expanded Boundary" when struck
10% Chance to Cast Lv 3 Keystone "World Creation Press" when striking

- Immortal Boot [E] (Fireproof Boot)
+ 20-30 to Rage
+ 10% to Maxinium Fire Resistance
+ 50% to Fire Resitance
Lv 5 Exalted Person "St.German's Advice" when equip
+ 20-50 Fire Damage
7% Chance to Cast Lv 8 Earth Sign "Sword of Unletting Soil" when striking

(Boundary and Exalted Person mean Psychic Hammer and Holy Fire in order. If you read my idea in 1 page before at the last post you'll know that
And if have unique idea that use these oskill mod. please look oskill name at that place)

Also, Youkai's Forge's Quest dialouge just missing "I" in youkai phrase
and what about runewords?
You think when you'll finish on edit weapon class and add runewords mod?
(Also wait for set item, too. I have find too much of vanila D2's set ring and amulet. It was about 5 times!) 
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #311 on: January 02, 2012, 04:42:18 PM »
I finished Phantasm again with the Youkai Hunter I started last patch. Played with /players 8

http://i.imgur.com/GrIjN.jpg

The Phantasm tier Nekomata claw dropped from Flan's basement and it makes my Chen deal up to 150,000 damage a hit with some skills (and Chen hits *really* fast), however, dealing over 100k seems to roll over the damage. Of course, as I said before this weapon is incredibly overpowered. Chen style Youkai Hunter has no answer to physical immune, Kimontonkou isn't working as intended I suppose, the skill description says it gives a certain % to magic damage, but I have no idea what that % would be based on since it gives incredibly little magic damage, barely enough for killing regular insect swarms without going crazy out of boredom.

Enemies seem decently strong in Phantasm. Bosses also dealt good damage with their physical attacks, but rather weak damage with their spells vs maxed resistances. You should really nerf the magic affixes on jewels and such, giving up to 16% damage reduction on a jewel is way overpowered considering how easily you can make sockets. With all the damage reduction regular mobs could barely scratch me. Rings have weird magic affixes, besides the occasional high resistance stat and magic find, they offer very little good attributes (and almost always +light radiance). I would suggest giving rings some chance for % damage resistance and remove that completely from jewels.

I'll check out the new Apollo 13 now...

Where do you hit the level cap in Phantasm runs? Letty pre-level cap fix reached it in Act3 Bamboo Forest.

Damage rollovers occur when you deal more than 25k per type per frame iirc. By your figures, it rolled over enough that you could still do a lot. Kimontonkou's % magic damage conversion is based on Kimontonkou's level. At max it will only be 25%.

I found myself a Monster Cat Claw [E] rank and I think one of the mods isn't working. The max damage is also supposed to scale up with your graze. But that said, a lot of the items that get damage based on your Power/Graze need to be nerfed so that we don't get skyrocketing figures.

Rings, amulets and jewels are stuck with very boring mods now since you can't use them to stack stats. Give it a few version before I can come up with interesting things to put on them.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #312 on: January 02, 2012, 08:06:12 PM »
Where do you hit the level cap in Phantasm runs? Letty pre-level cap fix reached it in Act3 Bamboo Forest.

Damage rollovers occur when you deal more than 25k per type per frame iirc. By your figures, it rolled over enough that you could still do a lot. Kimontonkou's % magic damage conversion is based on Kimontonkou's level. At max it will only be 25%.

I found myself a Monster Cat Claw [E] rank and I think one of the mods isn't working. The max damage is also supposed to scale up with your graze. But that said, a lot of the items that get damage based on your Power/Graze need to be nerfed so that we don't get skyrocketing figures.

Rings, amulets and jewels are stuck with very boring mods now since you can't use them to stack stats. Give it a few version before I can come up with interesting things to put on them.

Level cap (128) was reached in Phantasm act 5 before the Prismrivers, but I didn't even stop to do most of the optional quests. Level 99 was reached from Baal in Lunatic. You might want to check if there's anything wrong with Miko's border stat too, I got levels just as quickly with the Youkai Hunter.

Why not have rings and amulets give random skills with charges among other things?

The new Apollo 13 was ok, not as useful as the previous version in terms of trivializing the game, which is good. If you nerf ESC next Eirin should be a pretty fair character (but make Game of Life good first please). I'm not sure what you are aiming for in terms of character balance though.

Have a random screenshot with danmaku
http://i.imgur.com/RMvVf.jpg

Zettai Ryouikki [E] Black Stockings
+30 to unknown stat
+5-10% to experience gain
+5% to vendor prices
hit blinds target
slain monsters rest in peace

Commanders Outfit [E] Command Center
+25 to dowsing stat
+1 to dowsing
+100-200% enhanced defense
+10-20% faster hit recovery
+3 to Mad Colourful Dance
+20% poison resistance
+20% cold resistance
5% chance to cast level 4 Weather "Scarlet Weather Rhapsody" when struck

Flower Dress [E] Floral Arrangement
+ 40 to flower stat
+1-2 to flowers
+80 -150% enhanced defence
+10-20 to power
+10-20 to lives
+20% increased mana regeneration
Poison length reduced by 50%
15% chance to cast level 6 Autumn Sign "The Autumn Sky and a Maidens Sleep" when struck

-edit-

About the custom sprites and stuff, can you make the bosses fire more touhou-esque projectiles? Like Marisa casts lots of stars and Reimu shoots needles instead of lightning, Lunasa throws musical notes etc. Custom sprites on the bosses would be super cool though.

Can you make all projectile firing enemies have multiple shot on lunatic and above?
« Last Edit: January 02, 2012, 09:01:04 PM by Humongous Catfish »
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #313 on: January 02, 2012, 09:24:12 PM »
Can you make all projectile firing enemies have multiple shot on lunatic and above?

You evil bastard :V

Stuffman

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #314 on: January 02, 2012, 10:30:42 PM »
Started work on some equip graphics. Here's Tenshi's set.


(1x4, 2x2, 2x3 respectively)

It's a little hard to make them fit the prerendered style, but thankfully D2 is so low-res it won't stand out that much.

Pesco, I'll send you the dc6 files once I have a good batch of these made. Probably one class at a time.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #315 on: January 02, 2012, 10:36:29 PM »
Dang awesome. That'll let me concentrate on fixing out the coding bugs.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #316 on: January 03, 2012, 06:52:23 PM »
I started a few Voile Fairies, played hardcore and /players 8. Only Marisa build was good enough for me to feel like playing through the game with. When I got to the final waypoint in act 5 I made a backup and tried out the other builds.

Letty is annoying in the beginning, Undulation Ray is pretty hard to use without getting hit by enemies, I'd like it to work differently, like shoot more swirls or cost less mana, at least it deals some damage and freezes, didn't feel like leveling past level 10 or so, things were so slow. You can't go wrong with Frozen Orb and  Northern Winter is really great, rips everything to shreds and has a long duration. Lingering Cold seems pretty pointless, too slow ticks. Easily beat Marisa.

Iku sucks, the additional penalty to lives is terrible. Why is Thunder Drum Shot so vastly inferior to Stardust reverie? Stardusts cost less mana, scales better and has faster projectiles. Why not make Iku's spell shoot more bolts to begin with and have the same mana cost to make them more equal? Is having a melee skill really a good idea with such a fragile character? Thundercloud Stickleback is cool but really annoying when it deals so little damage and lasts 4 second while still costing so much mana. Swimming Thunder Shot needs huge buffing, it's pitiable compared to the other last skills. Didn't even try going against Marisa (maybe I don't know how to play this character).

Mokou has too long cooldowns on all her abilities, but at least the can kill stuff. It's annoying when using her regen ability (which sort of is a healing potion that costs mana?) makes Hollow Giant uncastable. Is this supposed to be a melee caster? Scary when it's so hard to build for life with this character. Don't know how to play this effectively. Again, didn't try out Marisa.

Medicine has decent AOE and a strong single target spell anyway, too bad it is drains all your mana. Not sure how to use her effectively without going crazy! I got stuck at Marisa's minions because poison immune :V

Marisa is nice, easily cleared Normal using the mana shield for survival and Stardust for offense, mana effective and covers a great area and doesn't require you to stand still very long to cast. I played really carefully and the scariest part seemed to be around jail in act 1 because archers dealt high damage, later I got stronger mana shield and higher resistances so things weren't that threatening anymore. Things might get difficult in Lunatic.

Spellbook [E] Cantrips Handbook
+20 to elements
+20 to danmaku
+20 to suzuran
+20 to snow
+20 to fever
+20 to rage
+1 to all skill levels
100% chance to cast level 2 Night Sparrow "Midnight Chorus Master" when level up
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #317 on: January 03, 2012, 07:13:47 PM »
Lunatic is still just as easy for Marisa. When I went with Letty, Marisa was taking over as the main damage source due to immunities popping up. Master Spark lives up to its name as long as you have a way to keep mobs from reaching you. Letty has all her slowing skills and Medicine's Gassing Garden shouldn't be underestimated.

Stickleback is Iku's only original skill. The rest are straight copies from vanilla. Stickleback's damage was scaled for the first version of mobs balancing. What I would do with the skill is kite a mob to a wall where they won't be knocked back and keep up Stickleback for the hitlock. Duration shouldn't be an issue since it scales with Fever. But as of things now maybe it deserves a slight damage buff.

Mokou is kind of a core if you play a melee Fairy. Iku's melee skill is meant to complement Mokou's one. Medicine goes better in the build though since she gets a defense bonus and can slow enemies. The biggest problem is Patchoulli's hp penalty. It's negligible for Marisa and letty but with Mokou and Iku (that double hp penalty), it really hurts. This conundrum is why I feel like removing all the specialisation penalties.

Medicine is a bit of a utility tree. She's an alternative damage type for Marisa and a more reliable source of AoE for Mokou. I plan to change Nerve Poison to something else that will help Mokou as well.

I really like Marisa (the canon character) so I want to let the player feel like they're Marisa when playing her. But if nerfs are needed, they have to happen.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #318 on: January 03, 2012, 08:14:24 PM »
I see what you were going for with the melee skills now, pretty cool. Mokou's teleport was neat by the way.

If you remove the penalty you could make lives give less health for the Fairy instead, and thus the character gets full bonus from the quest reward and can build a nice health pool with +to life equipment.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

  • Trickster Rabbit Tewi
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  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #319 on: January 04, 2012, 06:30:59 PM »
Catfish can you check the gold piles in the Worldstone chamber for me. Are they actually piles of gold or are they something else?



:V
« Last Edit: January 04, 2012, 08:31:16 PM by Pesco »

Yadogari

  • Hieda no Akyu of Shrinemaiden
  • Resident Jackass
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #320 on: January 04, 2012, 11:34:32 PM »
Catfish can you check the gold piles in the Worldstone chamber for me. Are they actually piles of gold or are they something else?



:V

Why I oughta  :flamingv:

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #321 on: January 04, 2012, 11:57:58 PM »
Catfish can you check the gold piles in the Worldstone chamber for me. Are they actually piles of gold or are they something else?

Only gold piles in the worldstone chamber.


Marisa tried to doublespark me.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Yadogari

  • Hieda no Akyu of Shrinemaiden
  • Resident Jackass
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #322 on: January 05, 2012, 12:55:23 AM »

Marisa tried to doublespark me.

Stealing from Yuuka now huh?

Also my Hermit keeps disappearing randomly, it seems to happen when I get hit. Happened one Remilia's tower and another time in the Hole in Suzuran Field.
I can't move or attack, but I can be attacked. The only thing that works is my aura, which still affects my summons/mercenary but I can't see it under where I should be.

Oh, also, my game gets random slowdowns and freezes for a second once in a long while. Not sure if it's just me but everything else running works fine.
Usually happens when hydras are out.

I think I know why I disappear, it's when I use both Sunflower and Parasol. I heard myself block an attack, and I disappeared. I think you should change Parasol from a polearm :V
« Last Edit: January 05, 2012, 01:06:33 AM by R-1 »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #323 on: January 05, 2012, 07:06:49 AM »
Ah yes. I only changed it to one-handed functionally, but graphically it's still 2 handed.

Stuffman

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #324 on: January 06, 2012, 12:41:39 AM »
Actually that's probably why the Celestial Sword is broken graphically too, in the one animation you can see it he looks like he's holding a two-handed sword.

Pesco you mentioned you removed a free unslot recipe, is there any unslot recipe still in the game? Need to pry some jewels out of a sword :[

Pesco

  • Trickster Rabbit Tewi
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  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #325 on: January 06, 2012, 05:57:20 AM »
Unsocketing costs 3 perfect gems, a tp scroll and an ID scroll.


Fun with rewriting all the dialogues.
« Last Edit: January 06, 2012, 03:54:18 PM by Pesco »

Rotund_Danmaku

  • Hate , Love , Hate , Love , Hate...
  • Love , Hate , Love , Hate , Love!!!
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #326 on: January 07, 2012, 03:36:20 AM »
Unsocketing costs 3 perfect gems, a tp scroll and an ID scroll.


Fun with rewriting all the dialogues.

Hahaha! All dialogue shall be funny like those one in act 3 now!
(First time I see dialogue about eye and other relic, I can't stop to laught! :V)

And I have some ideal and complain

I remember that you say Patchy's skill was such boring so I get some ideal about her new skill set.

Patchy's New Skill Set
- Elements (Unique Statue)
- Sun&Moon Sign "Royal Diamond Ring" (Inner Sign, 30 Elements bonus give to cause it can degen enemy's hp by 1)
- Moon Sign "Silent Selene" (Frozen Armor)
- Fire&Metal Sign "St.Elmo's Pillar"
(Static Field , Knockback enemy from casting target center ,50 Elements give it +1% enemy hp reduce, Fire Damage)
- Water&Metal Sign "Mercury Poison" (Poison Curse [Cast like the Curses, deal Poison damage and have slow effect])
- Moon&Metal Sign "Sunshine Reflector" (Chain Lightning)
- Five Elements "Philosopher's Sphears" (Have 2 Choices, Salvation[Support] or Conviction[Attack])

and this is another Unique

- Autumm Boot [E] (Leafshower Wake)
+20-30 to Leaves
+20-30 to Harvest
+50 to Poison Resistance
-30 to Fire Resistance
Replenish life +10
+ 1-2 to God Sign "Eight Million of the Red Leaf God" (Spirit Hermit Only)
100% Chance to cast Level 40 Leaf Sign "Falling Leaf of Madness" when you die
Reduce Poison length 50%

And about the complaining

- Okuu's Blazing Star "The Ten Sun" was have "very" poor damage (3-7) That fire power can't roast even the Red Kedama!! :flamingv:
- Orin's Blazing wheel such as a not good skill since it eat a lot of mana but the wheels tank for nothing...
I know they're like the walkable explosive tank but please, Increase it hp and attack rating because I almost can't see them hit enemy!
They also die too easy with that poor attack rating and hitpoint. :ohdear:
(They Corpse Explosion was nice, but it have rarely chance to cast it, So I rely my life on Cat Sign "Cat's Walk" now)




« Last Edit: January 07, 2012, 03:47:31 AM by Rotude_zad »
I don't get any idea for sig yet...

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #327 on: January 09, 2012, 09:32:38 PM »



Do you guys see that? That looks like the Human Village doesn't it. If you want to rescue Rinnosuke, you're going to have to beat Reimu first. Oh and she's got the same stats as she does in Act4 :V.

Edit: If you can defeat Reimu there and then with a new character, provide proof of your feat. Screenshot of your character screen and her death animation in the same screen. I expect people to do it no higher than level 18 if they're using /players 8. Whoever accomplishes this with the lowest character level will win themselves a reference in the mod. You may be an item or a superunique.
« Last Edit: January 09, 2012, 10:02:13 PM by Pesco »

Stuffman

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #328 on: January 09, 2012, 10:20:17 PM »
Quick, what's the most broken build in the game? :V

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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    • Wisdom is Not a Dump Stat
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #329 on: January 09, 2012, 10:22:09 PM »
Aww, you made it an open contest. :getdown:

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson