Hello, and welcome to the Gensokyo Quest thread!
This is a Forum/IRC RPG that I'm working on, that will function similarly to any Shin Megami Tensei / Final Fantasy / Dragon Quest title.
Quick link to the chatroomDue to horrible lag after the third session, we've switched to using
http://chat.mibbit.comType in a name, and then #gensoquest for the channel! See ya there~
On character generationYou choose your character class, come up with a name, specify any bonus stats for further customization (Will I add points to Attack, or Defense...?), and you have all the information I'd need to generate your character!
Team up with other forum members and investigate the latest mystery that's going on in Gensokyo!
Class descriptions can be found below, and data is
here and
here, but just as a reminder:
There are three human classes, and three Youkai classes, and one Shrine Maiden class.
They all have different stats, skill sets, equipment tiers, etc etc etc to choose from. You cannot change a character's class or bonus points once you've generated them, so choose wisely!
If you pick a class that recieves two weapon types, please specify which initial equipment you'd like, or I'll coin-toss it.
Stage 1 and Stage 2 have been fully prepared. Stages 3 - 6 will be finished in the coming weeks.
Save Files
(That is to say, Current Games)
01 - Stage 4 ~ Youkai Mountain
(Lv. 30) Hanzo K.
(Lv. 29) The Hating Hater
(Lv. 29) Yugian
(Lv. 29) The Duke
Time: 52:45
Times Saved: 52
Game Overs: 0
02 - Stage 2 ~ Human Village
(Lv. 4) Hanzo K.
(Lv. 4) Chaore
(Lv. 4) Raitaki
(Lv. 4) Shadoweh
Time: 7:28
Times Saved: 5
Game Overs: 0
New File
About the gameCreate a character, and customize your stats. They'll be stuck that way forever, so be careful.
You control your character and move around the game world with the teamwork of three other shrinemaiden.org members in a fantasy JRPG set in the Touhou universe.
Gensokyo Quest features turn-based battles and requires you to use a lot of thought and strategy in your moves, and in your character setup.
Equip collectable Grimoires to supplant your skill trees with additional abilities and to augment your character with various elemental affinities and resistance.
Cirno's Grimoire will enable you to cast Ice-based spells, and will grant you an immunity to ice attacks, while Mystia's enables darkness-based spells, but makes you weak to Light.
Upon levelling up, you may learn a special skill that is reserved for characters of your class. A Shrine Maiden might learn Fantasy Seal, while a Tengu would learn Illusionary Dominance. You can use these skills regardless of Grimoires, and they'll typically cost less Special Points to use too!
Gensokyo Quest will feature many of the Touhou characters in an expansive adventure that spans 6 "Stages," from the PC-98 era to Ten Desires. It will feature travel to many locations in Gensokyo, from Hakugyokurou, to Eientei, to the Forest of Magic, to Muenzuka.
Please refer to the stat tables when considering what Bonus Points to apply to your character.
Note that the dice rolls I produce can only be rethrown once for each character, in the event of an unsatisfactory roll.
Saving your game IS A VIABLE COMMAND. Do it liberally! The current game data is deleted if you Game Over, and will have to be reloaded.
Old post:I've been thinking for a while how amazing a needlessly complicated and long-winded JRPG emulation on a forum board would be.
So I'm just tossing out the thought.
The general idea is that players (you forum members) pick one of the eight classes that all differ in stats, learned skills, allotted weapons, etc etc etc and form 'parties' to progress through the 'game' and defeat the Final Boss at the 'end.'
Does this sound like something people would like to try out?
Execution is key, of course. Before I dive in I will try to figure this out.
I've put together various formulae, tables, and outlines for each of the classes, which are a mix of the standard, and Touhou.
Warrior - uses Swords
Specializes in offensive skills
Knight - uses Swords
Utilizes buff/debuff moves, has some attack skills
Magician - uses Staves, Spell Cards
Uses laser attacks
Combat Medic - uses Staves, Swords
Restoration and healing magic
Shrine Maiden - uses Staves, Spell Cards
Specializes in exorcism (instant death) spells
Tengu - uses Spell Cards
(Based off Aya, mostly. A mish-mash of different skills.)
Oni - uses Swords, Spell Cards
Utilizes some incredibly powerful skills at the expense of stats
I figure how variance and individuality would work in this setup would be:
You have 25 points to add to any of your base stats. You may not add more than 15 to one stat.
I will roll dice to determine further variance, from -10 to +10. You will be notified of these at character generation and can opt to be rerolled once.
The stats are
Hit Points
Special Points
Phys Attack
Phys Defense
Magical Attack
Magical Defense
Speed / "Agility"
It's pretty obvious to tell that Tengus will have a higher Speed stat than Onis, so consider that. I can post a full breakdown of the strengths/weaknesses of each class if this gets a sizeable amount of interest.
(An example)
Lv 3 Warrior / Lv 3 Knight Taizen
HP: 364 / 266
SP: 124 / 131
PA: 24 / 23
PD: 17 / 19
MA: 11 / 14
MD: 16 / 13
AG: 11 / 19
(The Warrior it might look is statistically better, but the Knight has better defensive skills)
Assuming Cirno appears in the game and you decide to beat her down for whatever reason, she having 7 Defense for example would imply damages of 34 and 32, respectively.
Stuff about mechanics:
Turn order, if applicable, will be posted at the end of each update. Those who are playing will have their actions executed in that order, with exceptions to certain skills.
Failure to submit a move during battle after around 24 hours results in a forfeited turn. Conversely, if every member has submitted a command, then it can continue immediately.
All moves will be accompanied with a roll of two dice.
For example, Player A attacks. If the dice come up snake eyes (1/36 chance), then they missed. If you rolled a 12 (also 1/36), it counts as a critical and gets bonus damage.
There are some exceptions, such as Fantasy Seal (1/6 success), and Illusionary Dominance (1/3 success)
Who the enemies are attacking will be determined by rolling as many dice as there are players and using a modulo operation (sum of dice % number of dice)+1.
If a party member defeats an enemy you have targeted, your new target is randomly chosen using the modulo.
All party members share EXP, and experience curves. The only difference pertaining to it is when characters learn new skills. All characters who aren't Shrine Maiden or Oni class learn their first skill at level two- Oni begin at three and Shrine Maidens pick up Fantasy Seal from the get-go.
I figure the game can be written around player parties of three through five. Four, preferably, but any of those can do. Any more and it gets a tad difficult to keep track of.
Plus there can't be any discrepancies in the intentions of the teams, I guess. You'd have to team up with people you know'd be willing to work with you.
And it also isn't as if I can have 70 turn megabosses in play either. Hell, even five turns per battle is a stretch here.
So maybe random encounters are automatically fought and only bosses have direct input?
Perhaps it could be alleviated somewhat to have the game done over IRC? And maybe just post a chatlog in the thread for later reference...
As mentioned before, execution for a project on this scale could make or break it, but it does seem like an interesting prospect. Well, to me, anyway :V
I don't quite have everything ironed out, so that's where your input would be very valuable, and much appreciated.
Given, of course, people want into this sort of thing.
That being said, this isn't quite a game yet. Should I have posted this here? :fail: