That's going in the tutorial~~~
Qwertyxcv, you realize that it's a troll script, right? Maybe it's crashing because of the reason why you want it to.
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 3.txt",0, 0, 0, 0, 0);
Wait(60);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(60);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(60);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(60);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 3.txt", 0, 0, 0, 0, 0);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(60);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(60);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(30);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(30);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(30);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(30);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(10);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(10);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(10);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(10);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(10);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(10);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(10);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(10);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(10);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(10);
CreateEnemyFromFile(GetCurrentScriptDirectory~"fiynull spppppelkard 2.txt", GetCenterX-200, GetCenterY-50, 1.8, 0, 0);
Wait(10);
+ the sheer amount of bullets you create is obviously going to crash Danmakufu.