It's finally here:
Alpha v.5 - Chapter 4Download: http://www.mediafire.com/download/e31dtldfg96o544/9QuestAlpha5.exe*NOTE: Your previous save files
will be incompatible with this version! I'm sorry, but because I was forced to expand the bestiary to accommodate all the new enemies and bosses, older save files will no longer work. On the bright side, it is very unlikely this will ever happen again, because there is now more than enough unused slots in the bestiary to fill in for the future versions. Besides, I recommend you start over with this version anyway, because of the new early-game features.
Changes:-Chapters 3 and 4 complete!
-Added Bhava-agra.
-Added Sealed Abyss.
-A new superboss (Because why the hell not?) that is MUCH harder than Lunatic Flandre. Some level grinding may be required.
-An area that allows for quick level grinding has been added to help with those who wish to tackle said superboss. (I hope you all get good at killing tons of liquid metal slimes...)
-Bad Ending 1 (It's actually more of a non-standard game over than an ending...) added.
-Cirno's "Hailstorm" spell was removed and replaced with "Perfect Freeze" and is now learned at level 21.
-New combos: "Polarity Bomb", and "Arctic Gale" added.
-Kanako and Suwako's battle BGM was dummied out. They now use Night Falls Evening Star as their BGM.
-Some typos corrected.
-You can no longer guard against Marisa's Master Spark, and its damage has been increased.
-Tranquility and Purge now affect Blind and Sleep.
-Reimu's AI has been changed. She now always uses Fantasy Seal the turn before using Fantasy Heaven, and she she will counter all magic that is cast while under the effects of haste with Duplex Barrier.
-Some bosses will now punish you for using haste.
-Cirno now learns Slow at level 8, a very useful spell for catching those pesky Metal Slimes. Provided you can cast it before they run away...
-All characters can now learn their "ultimate" spells. (Except
)
-Most of the Metal Slimes on lower Youkai mountain were removed because they were too easy to catch. However, the aformentioned level grind area serves as their replacement.
-Yet another new superboss. (Ha ha. Good luck with this one.)
-A couple early-game monsters-in-boxes added.
-Metal Slimes and their kin were changed. They have less HP, but are now immune to nearly all forms of magic, will outspeed the party, and are much more prone to fleeing. Advanced forms now have a higher than average evasion rate. The good thing though, is that you now have access to Slow.
-Began the long process of changing all of the .mp3 files used for the first half of the game into .ogg vorbis files. It may not be noticeable now, but when this process is complete the size of the music files will be greatly decreased. Which would lead to a slightly smaller file size overall. This will also cause some tracks to have proper loops now, the most noticeable one so far being the Chrono Trigger boss theme.
Known Bugs:-Single target enemy healing spells will all target the same enemy.
-The enemy spell "Reraise" does not work.
-If a boss is killed by something it can counter, it will use its counter attack immediately after dying, potentially causing a Kaizo Trap, depending on the boss.
-Humorously, Cagnazzo can counter himself.
-Plus all the old ones that weren't fixed yet.
Tips/Secrets:-Use all of your consumable items (Yes, this means your Elixirs and Megalixirs too.) BEFORE starting Chapter 4
. You'll see why.
Here's a celebratory video of Chapter 4's final battle. (MAJOR spoilers ahead. But then again, if you've been following this thread, you already know who it is.):
https://youtu.be/B4XtvNRsHlE