Author Topic: Custom Touhou 12.3 Palettes  (Read 5122 times)

Custom Touhou 12.3 Palettes
« on: February 08, 2017, 12:59:20 AM »
I decided to share two set of custom palettes I made for Touhou 12.3 based on the two main fighting game series by Arc System Works: BlazBlue and Guilty Gear.

http://imgur.com/a/dEwzV : BlazBlue
http://imgur.com/a/MDb5z: Guilty Gear

Feel free to comment on how to make those palettes closer to the sources they're based on!

The BlazBlue palette set was actually made to cope with a certain...controversy regarding the newest game of that series that resulted in me abandoning it. I won't go into detail to avoid straying off topic.

The Guilty Gear set is based on characters who appeared in the base release of GGXX, which means there's no palettes based on updates to that or the Xrd subseries.
Yes, I know that Yuyuko's palette on this set is similar to her actual third palette, but mine has a few minute differences.

To be honest, I wish there was a palette editor for ULiL... I would love to make some palettes for that game.
« Last Edit: February 08, 2017, 01:10:03 AM by RoamerB »

Re: Custom Touhou 12.3 Palettes
« Reply #1 on: February 08, 2017, 08:40:17 PM »
To be honest, I wish there was a palette editor for ULiL... I would love to make some palettes for that game.

Oh, I could try to make one. I think I know in which files they are, and their format shouldn't be that hard to understand. I have a few ideas about how I could make one.
And I can already talk about some drawbacks: it won't work with the original game, you will need either the english patch, a custom english patch without english translations, or thcrap.

I'll create a thread in Rika and Nitori's Garage Experiments ? Touhou Projects when I'll have done it, and I can PM you if you want.