Author Topic: Diablo2:Lord of Maidens - Touhou mod [Completed]  (Read 263729 times)

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.62 released]
« Reply #150 on: November 25, 2011, 07:00:43 PM »
Putting points in Untitled "Flying Mysterious Shrine Maiden" will result in a bad crash when you're struck by Lightning Enchanted enemies. I'll try have that fixed for the next update.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.62 released]
« Reply #151 on: November 27, 2011, 01:36:48 AM »
I find some bug again. :V

Look like some of magic modification aren't fixed yet



And I think that the monster with Lightning,Fire,Ice element enchanted such as imba!
Only 1 strike with element apply can kill my Kensei with 426 life.
(In fact, I was strucked by Misshapen's Lightning Ball and Die instantly) :V 
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.62 released]
« Reply #152 on: November 27, 2011, 07:34:33 AM »
Those blank magic mods are properly fixed this time. It was Medicine's unique stat that was causing it. If you check on any doll, it doesn't appear to give you Suzuran.

A lot of the monsters with elemental attacks just deal a crapton of damage, which I need to fix. Pretend you're playing Touhou and dodging their danmaku :V

Your screenshots are also too large by forum rules. Thumbnail them or resize to 640x480 if you want to link them directly.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.62 released]
« Reply #153 on: November 27, 2011, 01:09:55 PM »
A lot of the monsters with elemental attacks just deal a crapton of damage, which I need to fix. Pretend you're playing Touhou and dodging their danmaku :V

Your screenshots are also too large by forum rules. Thumbnail them or resize to 640x480 if you want to link them directly.
Thank for you suggestion.
But... In fact, I'm the "Average" Touhou player.
Since only TD that I can No-Con clear in Normal difficult.
(And In DS, If my computer aren't have some Fps Drop I'll never clear Level 6 or upper.) :V

Anyway, After I gain Tenshi's Skill. It make my life become less risked. :)
But I have find that Griswold in Human Village are the IMMOTAL! :V
He's regen too fast! My blade can't deal serious damage to him.
So I rescue Rinnosuke and run away without think to return there again!
(Of course! I'm already pick Mystia's Drumstick.)
I don't get any idea for sig yet...

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.62 released]
« Reply #154 on: November 27, 2011, 02:57:43 PM »
eh i didnt have any problems killing griswold maybe because the only thing i put points into are youmus 1st skill :V

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.62 released]
« Reply #155 on: November 27, 2011, 03:21:17 PM »
When you come across a monster that seems to regen too fast or takes too little from your attacks, save and exit to make the game reroll them.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.62 released]
« Reply #156 on: December 01, 2011, 03:11:07 PM »
I'm about ready to put up another update. Saves likely won't carry over due to mass removal of vanilla D2 items and possible adjustments to damage caps. It'll be worth your while to make new characters again because there is a new startup step in character creation.

Preview


The trail effects are properly aligned in the mod.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #157 on: December 04, 2011, 02:14:49 PM »
Ver 0.63 - 7853kb 04-12-2011

Monsters damage rebalanced.
New armours added.
Armour appearances implemented.
Phoenix Fist and Sake Dish are now armours.
Hourai Sword and Oni Fist weapons added.
Leaf Hat changed to Harvest Boots.
Weapons requirements for using most skills removed.
Rune drop rates boosted.
Health and mana potions readjusted.
Common cube reagents added.
Basic crafting recipes added.
Base characters reworked for greater customization during character creation.
All summons buffed.

Divine Spear "Spear the Gungnir" animation changed.
Heat Sign "Break Prominence" animation changed, damage reduced and density reduced.
Everlasting "Phoenix's Tail" regen buff scaling reduced.
Immortal "Fire Bird -Flying Phoenix-" duration synergy added.
Deathless "Xu Fu's Dimension" damage increased and synergy fixed.
Hollow Giant "Woo" damage increased.
Star Light "Light Dragon's Sigh" damage synergy fixed.
Thorn Sign "Thundercloud Stickleback" damage increased.
Electric Sign "Thunder Drum Shot" damage increased.
Lightning Fish "Swimming Thunder Shot" damage increased
White Sign "Undulation Ray" damage fixed and animation changed.
Mystic Sign "Table-Turning" animation changed and NextDelay added.
Magic Sign "Stardust Reverie" damage increased and animation changed.
Light Blast "Shoot the Moon" damage increased and animation changed.
Treasure "Gold Rush" damage synergy fixed.
Four Devas Arcanum "Knock Out In Three Steps" damage and scaling increased.
Shackles Sign "Shackles a Criminal Can't Take Off" damage reduced.
Flower Sign "Wilting of Juniper" damage increased.

===================

Link for ver 0.63

Saves won't carry over. Making a new character will be in your favour once again because the spellcard contract that new characters begin with give you 2 skill points to get into the skill trees with. You also get 85 stat points to build your character from ground up with. A character can only use the Spellcard Contract once. Hoarding them onto another character for multiple uses will get you nothing.

If you are using PlugY to save your equipment, Phoenix Fist and Sake Dish weapons might suddenly disappear.

No special progress reward this time because of all the new animations I put in.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #158 on: December 04, 2011, 04:32:45 PM »
Pesco, I have 3 problems (in now).

1.Why Throwing Knife is so expensive when comparsion with other weapon?
2.The Dolls (Throwing Potion) is still locked (Req. Lv.231)
3.The Nightmare aren't over yet! I get killed so easy by Fire Enchanted Monster from single hit! :V
(Some Fire Projectile like Big Kadama aren't make instant kill but only Holy Fire Aura Enchant Monster can burn your Hp down in no time)
« Last Edit: December 04, 2011, 04:35:41 PM by Rotude_zad »
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #159 on: December 04, 2011, 05:47:19 PM »
Pricing for throwing weapons is weird. Don't bother buying, just pick them up or gamble.

Throwing potions aren't meant to be available.

Get more hp with more points in lives, +hp or +lives items

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #160 on: December 06, 2011, 12:40:08 PM »
Pricing for throwing weapons is weird. Don't bother buying, just pick them up or gamble.

Get more hp with more points in lives, +hp or +lives items

But Gamble price of throwing knife aren't cheap, too. :wat:
They're same price to those "Original Weapon"
Can you fix their gamble price and "Original Weapon" Gamble description to correct with [E,N,H,L,X,P] surfix
and some like sword and axe to have "common" prefix in Gamble.

And the elements (except poison of those spectral hit) enchanted rare and unique monster are still danger to deal with.
even you say to have many live as it possible but...
Kedama Goddess can deal ~400 fire damage in 1 hit! and it can find in the "early" sage that in common you live are almost impossible to have over 400
and those Mana Drain monster are such annoying for the caster.
Since 1 hit of them can take all of your mana!

I hope that the next version the danger of those Moster are rebalanced.

(If you say that is touhou. What reason Flan's skilltrees have to? Defense become 0 mean you are ready to take the risk of any hit
and Swordmans aren't type of "Far Range" Striker at all!) :V
« Last Edit: December 06, 2011, 12:48:17 PM by Rotude_zad »
I don't get any idea for sig yet...

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #161 on: December 06, 2011, 12:46:25 PM »
Oh hey heres a solution, put some points into graze like a normal person would lulz

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #162 on: December 06, 2011, 02:11:22 PM »
When a player or monster swings their weapon here's what happens:

Attacker's attack rating is checked against the defender's defense score.
Chance to hit is capped at 95% (this is the same for spells too), chance to miss is obviously 5% to make up the remainder.
If you miss, that it for this swing.
If you hit, the game rolls for chance to block.

Flan's 0 defense penalty plays on the paladin's higher block chance. Her weapon is 2-handed so that you won't use a shield. I think blocking is generally slower than hit recovery, so these are little factors that shape her playstyle.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #163 on: December 06, 2011, 02:19:32 PM »
I thought her play style was kill everything in one hit else they kill you :V

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #164 on: December 06, 2011, 08:22:08 PM »
First I want to say thanks for the mod Pesco, this 0 def modifier makes the game like D1 playstyle again with the kiting and actual positioning, wheeeee~~~

Just commenting on Flan's skill tree, seems weird that laevateinn is a two-handed weapon, yet her innate would have you rely on a shield for defense. Although from what I can understand, you want the player to just tank the damage instead.

 As well, you are stating mostly health so you can actually survive deaths from a thousand cuts. I thought Flan would be about speed/attack would losing out or ignoring defense. Doesn't seem to fit her flavour-wise to run around as tanky as yuugi while mainly skilling Flan tree. (I may just be spoiled on my viewpoint about her from dots though)

As well, for two-handed weapons in general, they're about 125%-150% the damage of one-handed weapons, right?

In exchange for that damage, you'd lose hp (due to higher stat requirements), blocking (shield) resistances (shield) and attack speed (usually). Not counting the extra slot for modifiers from rares/runes/gems. It seems too much of a tradeoff for the benefit.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #165 on: December 06, 2011, 08:37:07 PM »
There's nothing stopping you from using Momiji or Youmu's weapons/shields instead of Flan's. It'd just make stacking Chaos a bit harder since you have to find them spawned on gear that doesn't automagic them.

But I'll take feedback for the characters' specialisation/penalties. Some of them ar just plain arbitrary (like Iku's) and I definitely want to change those when I have an idea of what to change them to.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #166 on: December 08, 2011, 02:09:10 AM »
I have a little trouble again...

Some of weapon "Class" aren't correction yet
Kappa's Crossbow are in "Axe" Class that make Crossbow Mastery add damage and Attack Rating to the "Common Axe" that in the same "Axe" Class
and Lightning Bolt aren't show their damage when equiped by melee class weapon
(This mean it aren't show damage when you equip Kappa Crossbow since they're "Axe" Class weapon) :V
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #167 on: December 08, 2011, 06:58:44 AM »
I made the Kappa Pistol crossbow AND axe class, but Axe class shows up over it since it comes first alphabetically I guess. It's because I can't get Bow/Crossbow Mastery to work. The mixed weapon class let's me use Axe Mastery for it. Seeing as it gives bonuses to real axes, I'll just change the Kappa Pistol to something else.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #168 on: December 10, 2011, 04:05:22 PM »
I have a little problem again... :V

1.Not only Mana Drain Monster that can burn you all mana in one hit, Stamina Drain Monster also done it in same style (I mean 1 Hit burn all Stamina)
2.I find that the Flying Scimitar in Act II some time when die, It drop the forgotten and sealed Scimitar
(I mean can you make they drop some other sword like Dao or Common Sword instead?)
3.You think when the next patch are ready?
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #169 on: December 10, 2011, 04:37:03 PM »
Mana burn and stamina drain being like that is normal. I'm not nerfing those.

I'll see about making flying scimitars drop any kind of sword.

I want to complete unique items for the next update, so that might take a while.

We've also been testing in multiplayer over hamachi. Drop in sometime and we can run some characters.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #170 on: December 11, 2011, 04:10:34 AM »
Is that MotK gateway just a renamed gateway or is it an actual BNet server compatible with the mod?

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #171 on: December 11, 2011, 06:44:59 AM »
Other Multiplayer was renamed to Genji's Battle Arena and Open Battle.net was renamed to Gensokyo. MotK does have its own Bnet server but i wouldn't say things are stable enough to play on there regularly yet.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #172 on: December 11, 2011, 07:15:57 AM »
Yeah, I did know about the gateway. xD
Was just curious about if it would work or not with the mod. AFAIK, modded D2 "clients" won't log into regular bnet servers, lol.

Anyways, did some playtesting... Is it just me, or Voile Fairy WON'T kill a unique Gargantuan Beast ranged Mana Burn monster? They'll just refill their HP and get your mana to 0 in one hit... orz

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #173 on: December 11, 2011, 08:42:44 AM »
What's your build and how much of your build's stat have you got? e.g. Letty/Marisa with 300 Snow.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #174 on: December 11, 2011, 08:17:32 PM »
Not to interrupt but Im noticing that Direction Sign "Kimontonkou"  has a nasty habit of crashing the game.
Also related to the hunter, the various traps do not seem to do their respective elemental effects aside from Rabbit Sign "Inaba's Elemental Rabbit". Cold doesnt chill, poison doesn't poison, etc. And if a monster is not at the epicenter it takes very little damage. I know its probably being worked on, but just pointing it out. (I liked it when they stunned too  ;) )

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #175 on: December 11, 2011, 09:23:29 PM »
Those traps are mostly meant to do their damage as those element types only. Their secondary effect such as damage over time and slowing aren't being carried. But that said, I want to give Tewi more interesting skills rather than 4 copies of the same.

I'll look into Kimontonkou.
Edit: Just crashed the game with Chen. I believe it's a matter of going too damn fast that the game crashes :V. In seriousness, I noticed her sprite flashing from skipping too many frames to stay updated with your attack speed. I'll see if putting a cap on the skill will fix it.
« Last Edit: December 11, 2011, 09:55:29 PM by Pesco »

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #176 on: December 12, 2011, 02:11:56 AM »
What's your build and how much of your build's stat have you got? e.g. Letty/Marisa with 300 Snow.
Pure Marisa with around 25 Danmaku, IIRC. lol
I'm still low leveled.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #177 on: December 12, 2011, 06:45:07 AM »
Stardust Reverie isn't that strong for its mana cost. You can pick up a high damage weapon and poke the monsters to death. Make a hit and run away, repeat until dead. At level 12 you get Shoot the Moon, which will be your main spell. Get yourself plenty of Danmaku for synergies and mana to keep up the casting.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #178 on: December 12, 2011, 03:26:27 PM »
Stardust Reverie isn't that strong for its mana cost. You can pick up a high damage weapon and poke the monsters to death. Make a hit and run away, repeat until dead. At level 12 you get Shoot the Moon, which will be your main spell. Get yourself plenty of Danmaku for synergies and mana to keep up the casting.
Stardust Reverie is like... Teeth, lol.
But I'm abusing the cheap resets so I can do the highest damage/mana possible in early stages of the game.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.63 released]
« Reply #179 on: December 12, 2011, 03:44:36 PM »
I think all of the Fairy's trees have good damage output. I've tested most of that myself that's why it got the most attention in the last update. But people shouldn't be afraid of trying out other classes with the non-obvious builds. When I tried to get the Chen bug Culukeh mentioned, I saw how insane Chen could be.

If anyone's done a Komachi, Sakuya, Ichirin, Suika, Tenshi, Nitori or Shizuha build, let me hear about it so I can buff/nerf accordingly.