Author Topic: Lavalake's ~New~ Lake of Scripts  (Read 19954 times)

Re: Lavalake's Lake of Projects
« Reply #60 on: April 08, 2013, 01:54:55 AM »
Progress is slow. Lots of homework on break.  :ohdear:
But I'll leave off with a question I know the answer to.

Who do you think will be the Final Bosses (Remember, multiple bosses.)
To give you a hint, I'll reveal the story line to you all.
Story: All humans, including Alice who was previously human, and the Scarlet Devil Mansion are the only ones not under a simulation. (Scarlet Devil Mansion is because they managed to block it off with Patchouli's powers, and maybe part of Sakuya's powers.)
They all find it suspicious that the others are acting weirdly, weirder than normal. Reimu has 2 scenarios and so does Marisa.
Reimu can either start on Youkai Mountain at the Moriya shrine, or the Scarlet Devil Mansion.
Marisa can either start at her own house or also at the Scarlet Devil Mansion.
This game only uses two of the four scenarios, meaning if Marisa Alice is picked, Reimu Sakuya happens at that same time. Marisa Patchouli, Reimu Sanae. And vise versa.
This scenario thing will effect stage 4 like in IN. (Spoilers...)
Currently a normal player

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Lavalake's Lake of Projects
« Reply #61 on: April 08, 2013, 08:13:53 PM »
Progress is slow. Lots of homework on break.  :ohdear:
But I'll leave off with a question I know the answer to.

Who do you think will be the Final Bosses (Remember, multiple bosses.)
To give you a hint, I'll reveal the story line to you all.
Story: All humans, including Alice who was previously human, and the Scarlet Devil Mansion are the only ones not under a simulation. (Scarlet Devil Mansion is because they managed to block it off with Patchouli's powers, and maybe part of Sakuya's powers.)
They all find it suspicious that the others are acting weirdly, weirder than normal. Reimu has 2 scenarios and so does Marisa.
Reimu can either start on Youkai Mountain at the Moriya shrine, or the Scarlet Devil Mansion.
Marisa can either start at her own house or also at the Scarlet Devil Mansion.
This game only uses two of the four scenarios, meaning if Marisa Alice is picked, Reimu Sakuya happens at that same time. Marisa Patchouli, Reimu Sanae. And vise versa.
This scenario thing will effect stage 4 like in IN. (Spoilers...)

You're going to have a LOT of fun with the CommonData. XD

Helpful hint: You can use SetDamageRateEx if you decide to go with a master boss and a sub boss (as in, one of the bosses on the screen is the 'master' and the other is controlled via enemy script).

Re: Lavalake's Lake of Projects
« Reply #62 on: April 09, 2013, 03:50:13 AM »
http://www.bulletforge.org/u/lavalake/p/everlasting-nightmare-players/v/05
I added:
Sound effects (Finally)
And I updated the power system so power level 1 and power level 4's difference are about 80 ~ 90 dps.
It used to be like a 110 ~ 120 dps difference which was too much.
Reimu and Sakuya: Homing Type
Power level 1: 170 dps
Power level 2: 190 dps
Power level 3: 210 dps
Power level 4: 230 dps
There power levels are lower since they have an advantage of homing bullets. (Which Sanae kind of does have too.)

Reimu and Sanae: Piercing Type
Power level 1: 190 dps
Power level 2: 210 dps
Power level 3: 230 dps
Power level 4: 250 dps
These power levels are high since they shoot forward and a little sideways. (Sanae's homing shots are fairly weak.)

Marisa and Alice: Laser Type
Power level 1: 200 dps
Power level 2: 220 dps
Power level 3: 240 dps
Power level 4: 260 dps
These power levels are the highest because they are straight forward shots. (Alice might just have dolls that shoot lasers. XD)

Marisa and Patchouli: Piercing Type
Power level 1: 190 dps
Power level 2: 210 dps
Power level 3: 230 dps
Power level 4: 250 dps
Pretty much the same attack power as Reimu and Sanae.

Bombs:
Reimu and Sakuya:
Unfocused: Dream Sign "Fantasy Seal" //Like any other Fantasy Seals
Focused: Time and Space "Piercing Knives" //Knives appear all around the boss/first enemy. Time stopping will take some time to figure out.

Reimu and Sanae:
Unfocused: Dream Sign "Ultimate Dream" //Like Fantasy seal, but  different style
Focused: Faith Sign "Stars from the Gods" //Hey! An original bomb name. Sanae will shoot a giant rotating star. It goes up, and destroys half the screen's enemies.

Marisa and Alice:
Unfocused: Master Spark //Enough said.
Focused: Laser Resurrection //Multiple dolls on the bottom shoot lasers directly up.

Marisa and Patchouli:
Unfocused: Star Sign "Magical Shooting Stars"
Focused: Magic Sign "Elemental Barrage"
This was what I was aiming for. (Still don't have secondary bombs.)
I'll update the Main post which is right Here.
Currently a normal player

Re: Lavalake's Lake of Projects
« Reply #63 on: April 22, 2013, 01:51:07 AM »
Few updates:

-I got lazy again, but I forced myself to finish this part. (I got lazy because this is the hard part of making a game. Making the players, system, libraries...)
-I started the Marisa Alice Player Script:
http://www.bulletforge.org/u/lavalake/p/everlasting-nightmare-players/v/07
But Note: I've actually changed them to piercing type.
Because Patchouli has more to do with lasers than Alice.
There is no bomb yet.
Also: That Alice Sprite. XD
-I would like to master a different art style for the boss sprites so don't expect me to take only about 1 hour to finish sprites anymore.
-Also, I'm addicted to reading, so I'll spend most of my free time reading.

Big Update:
-I'm making Touhou Extra stage battles, starting with Rumia. (How original...)
Though they might be pretty easy.  :3
But they take me a while to make. Plus, I have never made a complete boss battle with more than 3 spellcards before.

Tell me your thoughts and constructive criticisms.
Currently a normal player

Re: Lavalake's Lake of Projects
« Reply #64 on: June 20, 2013, 03:15:34 AM »
It's been so long. I've missed scripting. I've been so busy at school and other things, that I didn't have time.
Now that it's Summer Vacation, and there isn't enough things to do to fill my schedule, I'm going to start getting into the habit of scripting again.
The first, and only, script I have right now is a sandbox script of a made up character.
I posted the link to it on the first post, so please check. It may not be good, but my scripting ability worsened over the hiatus. Don't expect too much.
Hope you still enjoy it and please wait for more to come.
Currently a normal player

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Lavalake's Lake of Projects
« Reply #65 on: June 21, 2013, 12:27:52 AM »
Kyena Boss Battle

Nonspell 1: Repetitive but visually nice to look at. [9/10]
Spell 1: This is beautiful to look at! [20/20]
Nonspell 2: Nice to look at. [7/10]
Spell 2: Meh. Bullets come from weird directions and it isn't very interesting. Still, nice concept. [14/20]
Spell 3: Not too interesting, and the boss move a lot. But still, nice. [15/20]
Nonspell 3: Simple, OK to look at, etc. [7/10]
Spell 4: Nice to look at, pretty simple and slow paced. [17/20]
Spell 5 Phase 1: Meh. Not too interesting. Too repetitive [5/10]
Spell 5 Phase 2: Ooh. Looks nice now. THough a little overwhelming. [9/10]
Spell 6 Survival: Bleaugh. Repetitive, harder than it looks, not too interesting [10/20]

Overall: [113/150] ~ 72/100

Re: Lavalake's Lake of Projects
« Reply #66 on: June 21, 2013, 04:59:09 AM »
That rate was mostly based off of how nice it was to look at.
Spell 5 doesn't use phases, I just made it so if she reaches half her life, she makes the attack harder. Though, it isn't my best work.
Spell 6 was made because I ran out of ideas, even though I thought about it for a whole week. The survival is a little intense, but it is only rings of bullets. It should become easier, if you look at all the ring's patterns.
My scripting got worse as I went on... I think I might just make a spell every day instead of 2-3 spells everyday day.

I am thinking of making an EoSD Boss rush. That should be fun. Time to try to make character graphics.
Currently a normal player

PhantomSong

  • The Ghost Living through Everyday Life.
  • Eh, it doesn't matter.
Re: Lavalake's Lake of Projects
« Reply #67 on: June 21, 2013, 06:36:05 PM »
That rate was mostly based off of how nice it was to look at.
Spell 5 doesn't use phases, I just made it so if she reaches half her life, she makes the attack harder. Though, it isn't my best work.
Spell 6 was made because I ran out of ideas, even though I thought about it for a whole week. The survival is a little intense, but it is only rings of bullets. It should become easier, if you look at all the ring's patterns.
My scripting got worse as I went on... I think I might just make a spell every day instead of 2-3 spells everyday day.

I am thinking of making an EoSD Boss rush. That should be fun. Time to try to make character graphics.
Don't be too hard on yourself. Take it slow. You should be able to make 2 spells a day.

Qwertyzxcv

  • yas
  • k!
Re: Lavalake's Lake of Projects
« Reply #68 on: June 22, 2013, 02:22:54 PM »
Kyena Boss Battle Reveiw-
The boss looks too small.

NonSpell 1 - Safespot
Spell 1 - I like it!
NonSpell 2 - I like this too!
Spell 2 - It's good
Spell 3 - I like it.
NonSpell 3 - I like it!
Spell 4 - It's good, but maybe add different/more graphics.
Spell 5 - It looks so pretty!
Spell 6 - I didn't really know it was a timeout card at first. And you maybe can add a 5th phase.
This was good!

« Last Edit: August 04, 2013, 03:10:00 AM by Qwertyzxcv »

Re: Lavalake's Lake of Projects
« Reply #69 on: July 04, 2013, 11:21:36 PM »
That was a sandbox script for many things. Mainly the magic circles.
I usually have trouble loading in effects so it was a step forward.
I'm putting a wait on the EoSD Boss rush and am slowly making another script.
Sneak peak:

I made it myself. I don't think I want to make it animate, so left, right, still will all be this image.
That shouldn't bother you guys. Hope you're looking forward to it.
Currently a normal player

Re: Lavalake's ~New~ Lake of Scripts
« Reply #70 on: July 31, 2013, 10:34:29 AM »
Pretend this is the second post of the thread, because I'm starting fresh.
Anyways, I redid my Kyena boss fight.
If you see a circle of magic circles that take up almost the whole gameplay area, run inside.
Kyena Boss Fight
Currently a normal player