Picked up a few cards in what I hope will be one of my last "expensive" MtG purchases for a while. I decided that I'm spending way too much on this and it's just utterly absurd that I'm trying to compete with a bunch of $600+ decks in Modern that are copied from finely tuned GP winning decks and it's just... dumb.
So I think I'm going to drop out of the Modern running. I'll still play with my Flicker Control deck-- may as well, since it's more or less done, outside of the Fetch/Shock lands that could improve it, but I don't think I'll be investing in much more. I'd still really like to finish my Soul Sisters deck sometime too with some Serra Ascendants, Archangels of Thune, and Rangers of Eos, but I think I'll just be trading for those with cards I pull from packs/prereleases. (A pack here and there won't hurt, and my luck seems to be pretty decent for super rare stuff, so someday I may get something I don't want and is valuable that I can trade off.) But I'm tired of dumping enough money into a handful of cards that I could, you know, use to buy groceries and such. Not that I am spending above my means, mind, but it's still really unnecessary.
ANYWAY, all of that said, the few cards I bought were not necessarily for Modern, no-- it's for Standard, because with my nice draws from prerelease/random packs, I have a really solid setup for Game Day. Maybe. So I'm modifying my Flicker deck for Game Day play.
4x Hedron Crawler
4x Eldrazi Displacer
4x Reflector Mage
3x Hanweir Militia Captain
3x Eldrazi Skyspawner
3x Mist Intruder (may be dropped, they were originally there for card exiling as fuel for Blight Herder. who I dropped after I realized it's "when you cast" and therefore not flickerable)
2x Archangel Avacyn (the star of the deck, of course)
1x Thought-Knot Seer (not the most efficient thing, but works as a pinch flickerable hand breaker)
1x Linvala, the Preserver (because I don't have 3 Avacyn, and she's heavily flickerable, especially since this is a slower deck and the lifegain is more than welcome-- and the angel tokens would help too!)
1x Sorin, Grim Nemesis
2x Declaration in Stone
2x Anguished Unmaking
3x Eerie Interlude (super underrated card! Multiple flicker at instant speed; block attacks with your ETB cards and flicker them so the attacks miss AND a bunch of ETB triggers occur at endstep!)
4x Essence Flux
1x Invocation of Saint Traft (because I dunno. Might be nice. I have another if it works well.)
1x Westvale Abbey (there's a decent amount of creature generation, so if I can throw this down, Ormendahl is a solid wincon)
8x Plains
8x Island
4x Caves of Koilos
2x Shambling Vent
1x Warped Landscape
Sideboard:
2x Wall of Resurgence (huge flickerable wall that turns lands permanently into 3/3 elemental land creatures-- that I can keep dumping counters on when flickered? Yes please. May even play this in modern)
2x Mizzium Meddler (Kind of a pseudo-flickerable Spellskite? He can be flashed in!)
3x Enlightened Ascetic (More flickerbait that has ETB destroy enchantments. Because I'm predicting a lot of human token decks with Cryptolith Rite and FUCK THAT)
1x Eerie Interlude (may as well toss it in)
2x Spatial Contortion (could be a useful buff/kill spell)
1x Matter Reshaper (Unsure of this one, but it could work okay? I'm imagining using it to bring Displacer/Skyspawner/Reflector Mage back?)
1x Hanweir Militia Captain (in case 3 is not enough)
3x Stasis Snare (more removal. Flashable!)
Any inexpensive modification ideas would be greatly appreciated!