Some light unmarked spoilers below, as a warning.
I admit, I had sort of forgotten about this until the demo came out. My response to starting the game up can be summed up as 'okay, let's go have some fun being a haremmaster- huh? Keine? ...Oh.'
Seriously, though, the first complaint I had was the fact that there didn't seem to be much freedom in choosing where to go. If you're aiming for the Reimu route, for example, it can be frustrating to find yourself visiting the SDM over and over without much of an option to go to the Hakurei shrine. Maybe have Koishi drop a point about how you can't consign yourself to one route yet during her initial monologue at the hot springs, or point out that Marisa has a strange tendency to wander who's yet to really make the important decisions.
Also, it's not obvious what the uses for the four stats are. In the demo, at least, I didn't see any point where the stats had any effect on the situation. Is each of them relevant to one of the routes? Is it possible to get a bad ending from being too low on said scores, or are they just for show?
But honestly, those are pretty minor criticisms compared to the scale of what you've achieved here. The writing is consistently entertaining, the music is fitting, the characters are different enough to be interesting (the only problem possibly being we haven't seen enough of Reimu and Alice in the demo) and the art is pleasing. I liked
, and
gave me goosebumps.
All in all, I'm now very excited to see how this turns out. Keep up the good work, guys, you're awesome.
(And for the record, I'll be chasing the Koishi path
because she's grown on me after DRK and PLotSS because it's the hardest. Yeah. Totally. <_< >_>)