Author Topic: New Rpg Gensoblazer version 0.09 out 10/19/12  (Read 35674 times)

warpshadow

  • I get it
    • anifanatikku
Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #90 on: February 23, 2012, 03:50:40 AM »
There is a new version of the game out. There isn't supposedly that much new stuff but with the bugs removed from previous versions of the game you can now play three additional characters.
You can now play the game at http://www.mediafire.com/?7ow5f9034bl70j6
Gensokyo Everyday's story My Touhou fangame http://gensokyosnack.blogspot.com/

Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #91 on: February 23, 2012, 02:52:07 PM »
I was wondering if you'd be interested in using some sprites I've been working on.  I actually lurked for a long time back when you were working on your first game and used the link you'd posted to get sprites, and myself started working on some of the characters that weren't there.  Granted, I'm not releasing it (I do it more for my pleasure than to make them good enough for online) but I do enjoy making them.

Currently, I have all the HRtP bosses, Rika and Meira, Shinki and Yumeko, and Futo (since I made her from the base I'd used for Shingyoku M).  And Ruukoto, seeing as she was the only PoDD character you didn't make.  Though my Shingyoku Orb, Kikuri and YuugenMagan eyes aren't that good...mostly because I have little understanding of shading objects in that manner (I'm good enough to recolor but not enough to actually do my own shading).  If this helps you in any way I'd be happy to give them to you.

warpshadow

  • I get it
    • anifanatikku
Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #92 on: February 23, 2012, 04:31:56 PM »
I would be very happy to have them as they would save me quite a bit of work in later parts of the game.
Gensokyo Everyday's story My Touhou fangame http://gensokyosnack.blogspot.com/

Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #93 on: February 23, 2012, 06:28:11 PM »
Your welcome; I enjoy your games so much that I'd love to give what I can.  How would it be best for me to get them to you?  I'll just send all the ones I worked on; I might try to fix up the orb ones at a later date or unless you have any ideas to fix them...drawing Kikuri on a small circle wasn't easy and I even gave up on that beyond the shading part.  Plus I might goof with more when I'm done so if I finish ones that you haven't done in the future I'd be glad to send them over as well.

warpshadow

  • I get it
    • anifanatikku
Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #94 on: February 28, 2012, 03:25:20 AM »
Given the time since I made the download available can I assume that the latest version isn't that buggy. I don't want to give out too many spoilers but the next area in the game is going to have quite a few bosses in it. I would like to ask people what have they thought of bosses in the game so far and what can I do to improve them? Also is there any balance issues with character skills that need to be addressed?
« Last Edit: February 28, 2012, 03:47:16 AM by warpshadow »
Gensokyo Everyday's story My Touhou fangame http://gensokyosnack.blogspot.com/

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #95 on: February 28, 2012, 05:18:09 PM »
According to what I've found and heard from Bystander/Lunaca, there's still the glitch where you can't evict folks, the bridge randomly breaks, and trying to recruit someone again without leaving when you got them makes copies of them in the village.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #96 on: February 28, 2012, 08:51:47 PM »
I got images stuck once or twice and they didn't go away after the dialog finished.  Once was after finding a phantom Lyrica outside Kourindou and I think one other but forgot where.  Probably just a forgotten image deletion command after the conversation.

Also, sometimes the images of who's talking doesn't change, but I can tell that the character talking has changed by the dialog (like having Reimu's portrait stay up while Rinnosuke or Marisa are saying something that you know only they would say).

warpshadow

  • I get it
    • anifanatikku
Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #97 on: February 29, 2012, 02:51:27 AM »
Okay I fixed the lyrica bug as well as all of the bugs that allow you to get a duplicate of a character. I am working on the rest of the bugs as well. Is there anything you want to see in the next version of the game?
Gensokyo Everyday's story My Touhou fangame http://gensokyosnack.blogspot.com/

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #98 on: March 01, 2012, 07:19:36 PM »
I dunno, maybe more room in the village? I mentioned this earlier on.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #99 on: March 02, 2012, 04:19:04 AM »
I'd second more room in the village.  I'm pretty much out and to upgrade again I have to grind enough to beat the dungeon that just opened up; I went in and the monsters were beating my rear in.

Some more glitches I found out while playing today...mostly with certain recruits or in the doll castle.

1.  The doll enemies in doll castle have their transparency set to white, so parts of the frills of their dresses and a bit around the white of the eye take on the color of the background during battle.

2.  The fountain in front of doll castle can be walked through on the sides.  Two ways I found to go about this are A) to make it a static fountain tile instead of an event, or B) to make a "dummy" blank tile that has no passability and place that tile on Layer 3 to the left and right of the event.  Yeah, since I have RPGmaker myself I'm goofing with any glitch I find in hopes of helping to find a solution.

3.  The doll archer enemy's Elf shot skill has no animation nor effect.

4.  All chests in doll castle that contain Wood, as well as the Magician's Broom and the shield on the other side of the mirror say "you found an item" instead of saying exactly what it is.

5.  Medicine doesn't vanish after you recruit her, so you could theoretically ask her to join again and again until all your houses are filled with Medicines.  Also, if you leave the area and return, the Treant boss is back.

6.  When you ask Medicine to do something for you in town, you get a blank dialog box with only the Yes/No prompt.  When you ask Shizuha to do something for you, after she's done you get a blank dialog box with a Yes/No prompt that does nothing.

7.  If you talk to Shizuha, she says "I Miko should take care of gods."  I guess it's supposed to be "A Miko."

8.  The portal to the introduction dungeon in Kourindou still appears, but vanishes a moment after you enter the shop.

Hope this helps.

warpshadow

  • I get it
    • anifanatikku
Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #100 on: March 03, 2012, 08:19:35 PM »
Okay I fixed all eight of those problems. I was wondering what do you think of all the bosses in the game? Are they too easy? Too hard? What should I do to make them more interesting?
Gensokyo Everyday's story My Touhou fangame http://gensokyosnack.blogspot.com/

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #101 on: March 03, 2012, 10:03:24 PM »
I kinda liked the bosses, I remember that the original version of Remi hit MUCH harder, and was also much more durable.
This current version is much weaker, more fitting of a Second Boss.
Though I remember that the first dungeon also provided you with a bevy of Fire Scrolls/Fireworks to use against the Mimic.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #102 on: March 04, 2012, 04:24:27 AM »
Bosses seem fine to me.  I tend to basically take dungeons in a few runs, the first few to get items at different points and to grind out levels, the last few to run if possible and try to conserve power so Reimu and Marisa tend to have high SP before bosses (Reimu to heal and Marisa to nuke them).  Then again, I'm still early on enough seeing as I explore everything, grind up so new recruits catch up (probably won't enter the next level till Alice gets closer to the others) and have basically been fooling with stuff just because.  Or just using RPGMaker to check any oddities I encounter in case they're unintended glitches; when those chests weren't saying what they were, I was saving and quitting after every one to double check it and write it down.

Mew seeker

  • Find things
Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #103 on: April 04, 2012, 01:41:43 AM »
I am trying the game so far.
Treasure chests look open after you take their item which is fine.
However, if you search them again, they close then open again. Weird but not gameplay affecting.
However, if you leave the floor and come back, they now look closed but are still empty.
This is bad for dungeon exploring. The bigger a floor filled with chests would be,
the worst it'll get.

Also, magic is too awesome to use for anything else than healing,
at least for me who conserve it  for when needed. X D
Then again, it's something hard to do right.
Romancing SaGa does it right as you get full HP after each battles and having enemies hit hard.
Megaten games also get it right by having enemies doing horrible things to you if you don't kill them quickly
and also eventually giving you several skills and items to recover MPs.
That being said, I am only at the beginning and as a player I don't use items easily.

When I leave a section, I have to take a step forward before to take a step back before leaving.
Perhaps you could consider placing the character entrance point one step further
to allow going back immediately.
Also, on the map, you can only going to the next screen if you're exactly on the road.
You could consider enlarging the entrance by a few squares for those who like to cut corners. ^^

Against the boss of Kourindo's dungeon, I only used defense up and healing against it.
If I knew better, I would have used the defense down move on it.
Maybe I should have use the amulet attack too but I wanted to conserve magic. X D
Also, lot of Candy in that dungeon. X D
That's nice for healing but perharps you could consider at some point more variety in treasure chests?
Then again, I only tried a dungeon so far.
Oh and I realised the dungeon dissapeared when I left it. Ooops. X D

Anyway, if I get more relevant stuff to mention, I'll, uh, I'll mention it. X D

You can wish for anything!

warpshadow

  • I get it
    • anifanatikku
Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #104 on: April 04, 2012, 09:48:42 PM »
Thanks for you input, I am trying to figure out how to balance magic a bit but it is difficult.
Also I am looking to see what you think of the forest, castle, marsh and desert dungeons.
Gensokyo Everyday's story My Touhou fangame http://gensokyosnack.blogspot.com/

Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #105 on: April 06, 2012, 03:05:11 AM »
I found more of the wood chests labeled simply as getting an item in the Marsh Dungeon.  Which I've been too busy to finish, sadly; my various online games keep having cool events coming up that I'm participating in, and the ones that don't require me to actually do things directly eat up enough processing power that I don't want to run other games at the same time.

Mew seeker

  • Find things
Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #106 on: April 08, 2012, 10:08:04 PM »
Magic is not necessarily an easy thing to balance. ^^;

Ok, I have played a little more. Here is what I have to say so far. ^^
*looks at notes*
... X D
Wall of text alert. X D

I was thinking, in the opening, when Reimu mention she can fly,
wouldn't it be better
Spoiler:
if she jump in the water first before realizing she can't fly? : P
Also, more an observation than anything but if you speed through the text
in the intro, Reimu spend a while just waling before anything can be done. : P

I was wondering, do you have some kind of event flow chart?
In this game, it is possible to try to do things out of order.
Some kind of chart could be useful to prepare stuff in case the players try to do so. ^^
Speaking of which, should we be able to build stuff
in the game before Rinnosuke mentions it?
Perhaps it would be more logical if the option did not appeared right away?
By extension, should Rinnosuke sell wood before he talks about building stuff?
Worth noting is the stuff he sell get updated after he mention it.
The wood could appear then in the list.

I tried to save Marisa first to see what happens.
You actually thought of that. X D
I like that smug face Rinnosuke makes when he mention that the crystal could not be sold without him. : P
I tried for fun the Fire Scroll against the first boss.
It does decent damage. I wouldn't use it so far for random battle.
Also, it can be sold. I suppose it would encourage it being used.
In the second floor of the first dungeon,
both stairs have invisible walls around them to the left and right of their south part.
While not gamebreaking, that is something that should probably be corrected.

When you level up, the game don't warn you when you get a new skill.
... or maybe you don't get skill at all when you level up? X D
From what I read in the other post, you do get skills from interacting with other people.
However, the game don't mention it that, um, loudly?
Maybe some kind of obvious message needs to be there?
Or maybe it's just me. X D

I noticed that when you save in a dungeon, the game save the encounter's counter.
So if you save one step away from a battle,
when you reload you will always have a battle at the next step.
However, what you might fight is not saved and random.
I got Marisa. She should do more exercise. : P
But she does her role as a mage fine.
It's easier for me to use magic when I don't have an healing spell. X D

Based on what I read from other posts, maybe you could consider writting a routine
for when you open a treasure chest.
Maybe something like "You got X!"?
Also, perhaps you could consider at some point putting more than one item in a single chest?
Something like "You found 5 candies"?
There are a lot of candies in the first dungeon.
Perhaps it's not a bad thing as it make healing easier.
However, there are also a lot of candy in the second dungeon IMHO.
Eventually, that's something that could be improved.
Maybe put in a Toothbrush somewhere? : P

I have not seen item drop so far.
Maybe it has yet to be implemented?
As for items, I was thinking of the game balance.
On one hand you can get item from spots and sell them.
On the other hand, you have to rest, items are not worth a lot
and not all spot are convenient.
Also, on one hand, you could raise the price of wood to encourage farming items on your own.
On the other hand, that would make selling wood too easy for money making.
And while you can use items to make money, you don't level up.
Perhaps there is some kind of balance so far.

Obviously, the first dungeon people should go is the one in Rinnosuke's shop.
However, the game don't really tell you that.
The way you find out is by getting some kind of horrible death. X D
Perhaps there should be some pointers in game toward the first dungeon.
Also, perhaps the game should not let you at first go into the other dungeons.
After the first dungeon is cleared, the games dialogue point toward the Forest of Magic and the Doll Castle
but it's still possible to visit the other dungeons.
Eventually, you might want to consider how the game point the player in some directions
and how you might deal with sequence breaking.

It's not necessarily that obvious where you can farm items.
At least Rinnosuke tell us about the places in town where items can be farmed.
It was mentioned before but there is a bug with Carrot and Cumcumber.
Unlike other item farming, the game let you farm those event if you're out of points.
I have ended up with - 3 points. : P
What does exactly giving the three mushroom does?
Does it unlock a tech? The game is not clear about that.

When the game talk about needing food for workers,
does it mean Reimu? X D
Oh, when you try to clear the forest, the game ask for 20 foods.
Then it says : " Not enough wood." X D

And now for today's special deal, make some stair in the mountain
and the game will give you for free the bridge to the human village! X D
And while the game brings you to the new bridge, the stair DO get build.
The game still give you the option to repair the bridge though. X D

The spirit fox in the forest of magic suspiciously looks like Carbuncle from Final Fantasy.
He's also fast. X D
He seems to give decent money though.
Some treasure chest in the forest gave a candy...
and then some music played.
What is this, a Super Candy? X D
In that part of the forest
Spoiler:
where you find the crystal containing Rumia
, the game get darker.
However, if you don't
Spoiler:
release Rumia
, the game will stay like that until you rest.
You might want to had some flags to make the game go back to normal
for when the player go back from that section or warp out of the forest,
There some part in the forest along a south wall between two sections
where the well don't properly hide Reimu.
I forgot where exactly. X D
Oh well, it's i minor graphic bug so I suppose it's not high priority.

I fought the boss in the dungeon,
Spoiler:
Remila Scarlet
.
Cold Inferno delivered. Seriously. X D
I also boost my magic attack before using it just in case.
While the boss did decent damage, Reimu did decent healing. ^^
That being said, after the battle,
Spoiler:
if you check the spot where Remilia was, you'll get a key.
I don't remember seeing any clues though on that key being there so maybe it could be lost easily?
Unless I missed somekind of visual signal, some clue will be needed for the key, visual or not.
Also, when you pick it, some kind of Secret of Mana Unicorn appear at its location.
Also, after the battle, I found lot of treasure that would have helped me for the boss fight! X D
Oh well.
One of them is a armor that increase physical defense but doesn't have any magical defense.
Circumstantial but useful.

I was wondering, are buffs and debuffs working fine in the game?
I remember using a spell to lower the first boss defense
but I didn't notice any difference.
Then again, I didn't test the tech that much so far so maybe it's just me. X D
One thing that I wonder is if the effects stack.

Reimu has a move that both attack and allow you to evade.
The cost is a bit high, I wonder if there will be an occasion to put that move to good use.
That being said, that move would be so useful in a Megaten game,
especially in Digital Devil Saga 2! X D

About items, in battle, lot of items can be selected but don't have an effect.
Even worse, they are wasted while doing so.
This is something that will need to be worked on eventually.
Also, item count don't decrease when they are selected.
Basically, it mean that if I only have one Fire Scroll,
both my characters can try to use it in the same turn.
That too will need to be worked on.

The Yuki Onnas in the ice dungeon don't deal damage and don't give exp.
I guess they are being worked on?

Anyway, that's all I have to say about the game so far for now. ^^

You can wish for anything!

warpshadow

  • I get it
    • anifanatikku
Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #107 on: April 10, 2012, 03:58:21 AM »
Thank you from that I was able to fix about five or six things.
Gensokyo Everyday's story My Touhou fangame http://gensokyosnack.blogspot.com/

Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #108 on: April 10, 2012, 08:07:44 PM »
I just got through the Marsh Dungeon and found a few things out as well...

1. Mystia's portrait has transparent sleeves so you see the background.  Also, if you don't recruit her and speak to her in the forest, the picture doesn't erase itself.

2. When you fight the fishmen before Nitori's crystal, only the initial one vanishes after the battle.

3. If you recruit Nitori from the outside of the dungeon (since I was out of room and had to go back and Evict someone since Nitori was playable and I wanted a full party), her sprite does not vanish from the world map.

4.  Speaking of Evicting, you can't Evict Hina from the village.

I must say, the cutscene after you beat the boss of the Marsh Dungeon and get the crystal beyond them is quite amusing.

Yao-Kun

  • Touhou Reimu & Miko Lovers
  • Busy doing college stuff...
Re: New Rpg Gensoblazer version 0.08 out 2/22/12
« Reply #109 on: April 11, 2012, 05:37:19 AM »
Hi, I'm new here, and found this game quite interesting.
So, when I play, I found some bug and hope you can fix it  :3
Here's list bug I encounter so far :

1.When you gather food from Alice, it's name show Kogasa on result (Kogasa found # pieces of food), and can do "unlimited" work!
2.Some chest at doll castle show message "You found an Item" and got nothing.
3.Shizuha's confirmation (yes/no) message at doing work shown after result.
4.At work shop, there's Nitori sprite instead Alice working at cloth shop.

P.S. sorry for my bad grammar  :derp:
« Last Edit: April 11, 2012, 05:41:26 AM by Yao-Kun »

~Yukkuri Shiteitte ne~
So much for Take it Easy...

warpshadow

  • I get it
    • anifanatikku
Re: New Rpg Gensoblazer version 0.09 out 4/30/12
« Reply #110 on: May 01, 2012, 01:51:31 AM »
Greetings everyone I have a never version of Gensoblazer out for all of you to play. It has the following imrprovements.
A new level
Two new playable characters
All the bugs mentioned have been fixed (over 20 bug fixes)
Four new quests

You can play it here at http://www.mediafire.com/?wqc5c9w8kq81eh7
Gensokyo Everyday's story My Touhou fangame http://gensokyosnack.blogspot.com/

Re: New Rpg Gensoblazer version 0.09 out 4/30/12
« Reply #111 on: May 01, 2012, 07:43:37 PM »
Yes, gonna try this out later.  And as usual pick through with a fine toothed comb if I find any other bugs; I love having RPGMaker myself...means I can do more than just say "X is wrong" since I can look for answers myself.

Oh, and I finished the rest of the Mystic Square cast if you want me to upload them and PM you a link.

warpshadow

  • I get it
    • anifanatikku
Re: New Rpg Gensoblazer version 0.09 out 4/30/12
« Reply #112 on: May 01, 2012, 09:35:31 PM »
I would appreciate the mystic square cast as that would save me a bunch of work, thank you very much in advance.

Also what would you want to see in the next version of the game. Is there any new playable characters you would like to see?
Gensokyo Everyday's story My Touhou fangame http://gensokyosnack.blogspot.com/

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: New Rpg Gensoblazer version 0.09 out 4/30/12
« Reply #113 on: May 02, 2012, 04:28:13 PM »
I'll give this a testing from the start again, should be more fun now that most of the bugs that were bothering me are gone.
As for possible playables....Maybe Kisume or something?
Alternately, add the ability for all possible recruitables to join the party on a swap-out/swap-in basis.
Kinda like what they did with Chrono Cross, where you can go to the town to edit your party.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Re: New Rpg Gensoblazer version 0.09 out 4/30/12
« Reply #114 on: May 02, 2012, 07:46:12 PM »
K I'll get that set up and PM you soon.

I had a hilarious "whoopsie" last night.  When I was playing, I talked to the girl that turned off the encounters and frantically searched through all the files trying to figure out what I did wrong.  Finally, I remembered the fact that talking to her had done nothing, since I'd dismissed it as future content before, looked through the game files and sure enough saw I had screwed up.  After getting back on track, I started laughing.

Yao-Kun

  • Touhou Reimu & Miko Lovers
  • Busy doing college stuff...
Re: New Rpg Gensoblazer version 0.09 out 4/30/12
« Reply #115 on: May 03, 2012, 01:23:24 AM »
I would appreciate the mystic square cast as that would save me a bunch of work, thank you very much in advance.

Also what would you want to see in the next version of the game. Is there any new playable characters you would like to see?

TD crew please??  :D

~Yukkuri Shiteitte ne~
So much for Take it Easy...

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: New Rpg Gensoblazer version 0.09 out 4/30/12
« Reply #116 on: May 03, 2012, 04:35:54 PM »
Okay, here comes my mini-review!

So far, it's quite nice now.
Very few bugs were encountered, but a few minor complaints that have held since the first version will be adressed in the Cons Section.

Review is up to: The end of Magic Forest
Recruited: Reimu, Marisa, Rumia, Wriggle, Star Sapphire, Shizuha Aki.
Skillup Items Bought: Copper Axe, Copper Hoe.
Bosses Defeated: Mimic, Remilia.
Sidequests Completed: Rumia(Shadow Gohei), Marisa(2 Herbs).
Incomplete Sidequests(Current): Star Sapphire(Blue Flowers? Where2GetThem?), Shizuha Aki(Onigiri?), Wriggle(Mochi?), Everyone who isn't recruited.
Completed Dungeons: Secondhand Shop, Magic Forest.
Next Dungeon: Doll Castle.

Pros:
+Nostalgic gameplay that's like the early Dragon Quest and Final Fantasy games.
+Good cast of characters(What'd you expect?).
+Simple and easy-to-pick-up.
+Mushrooms are easier to get. (Now I can get as many potions as I need!)
+Effective Skills.

Cons:
-Frequent Grammar Errors/Typos(Gotta fix these, maybe have someone proofread the script?).
-Lack of equipment to choose from at the start(Most RPGs let you do this y'know).
-Spirit Fox and Mangy Kobold lack attack animations. (Minor, but should probably still be fixed regardless.)


Requests/Suggestions:
Make unique equipment you can only get easily near the game's end, but make it possible to obtain with much effort as early as halfway through.
Make it possible to add the stronger townsfolk to the party as needed, ala Chrono Cross. But with the Town acting as a hub that you can swap in, instead of an item or menu function doing so.(Examples: Suwako, Sanae, Kanako, anyone 3rd Stage and on. Excluding Cirno, because she's Cirno.))
INCREASE THE TOWN'S CAPACITY. (I cannot stress this enough. But just for party members is fine, so do that?)
Add Remilia and her crew as eventual party recruitables midway through the game. (Perhaps after the Scarlet Devil Mansion dungeon? Seeing as how you're meant to go there last in this current version.)
Team Skills. Examples: Fantasy Spark, a Marisa+Reimu Team Tech(Powerful Single-target Skill, Avalible after learning Fantasy Seal and Master Spark.).
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

warpshadow

  • I get it
    • anifanatikku
Re: New Rpg Gensoblazer version 0.09 out 4/30/12
« Reply #117 on: May 04, 2012, 10:14:23 PM »
About Requests
1. I haven't thought about it but when her dungeon comes up Miko would probably make a good addition to the party.
2.About town capacity for party members right now seven playable characters and eventually more will eventually give you a request that they want their own house. If you build it for them they stop taking up a spot but you can still use them for crafting as well as party recruitment.
3.I had the idea of having a skill that is only accessible in town that takes you to a screen where you can access all of the current playable characters (those in town and those with their own houses).
4.Has anybody gotten the Malice cannon yet? I do have one team skill so far and I would like feedback on it before adding others.
Gensokyo Everyday's story My Touhou fangame http://gensokyosnack.blogspot.com/

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: New Rpg Gensoblazer version 0.09 out 4/30/12
« Reply #118 on: May 04, 2012, 10:17:24 PM »
That could work.
But what's the requirements for getting Malice Cannon anyhow? beyond just having Marisa and Alice that is.

And on another note, where the heck are you supposed to go to get the Blue Flowers?
I've looked all over the map with the exception of the Mountain and Village areas, nothing.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Re: New Rpg Gensoblazer version 0.09 out 4/30/12
« Reply #119 on: May 04, 2012, 10:28:23 PM »
I can't seem to get this game to work. Whenever I open it the window appears and then closes without even telling me what's wrong.