Action List
---Night Zero---
NeoSerela - ##SetA UK, ##SetB Shadoweh
---Night One---
Bardiche - ##From huh what, ##To UncertainKitten, ##NK UncertainKitten (Result: RadioA to NeoSerela)
Colt - ##Protect Shadoweh
Shadoweh - ##SetB Schezo
Zakeri - ##Scan Kilgamayan (Result: VT)
Pesco - ##Centrifuge huh what, Bardiche, Shadoweh, Kilgamayan, Schezo (Due to redirect, actually UncertainKitten, Bardiche, Shadoweh, Kilgamayan, Schezo) (Result: POSITIVE)
Schezo - ##Hit Affinity
huh what - ##Rolecop Shadoweh (Result, Heroic Vigilante PM, sent RadioB to Schezo N1, Centrifuged by Pesco N1, Protected by Colt N1)
---Day Two---
03:19 Dormio - ##Prick PX
34:37 Dormio - ##Prick Shadoweh
34:46 Shadoweh - ##Kill Bardiche (Result: Blocked)
46:31 Dormio - ##Prick Schezo
48:59 Shadoweh - ##Kill Schezo (Result: Both dead, RadioB to capt. h)
50:03 Dormio - ##Prick Bardiche (Result: Can only perform one night action)
---Night 2---
Colt - ##Protect Zakeri
Edible - ##Centrifuge Bardiche, Zakeri, Dormio, PX, Colt (Result: NEGATIVE)
Bardiche - ##Nightkill Colt
Zakeri - ##Scan Colt (Result: Bodyguard)
huh what - ##Rolecop PX (Result: VT, targeted by ##Centrifuge from Edible N2)
capt. h - ##SetB huh what
---Day Three---
21:56 Dormio - ##Prick capt. h
31:39 Dormio - ##Prick Bardiche
huh what lynched (Result: SetB to capt. h)
---Night Three-
Bardiche - ##Nightkill Edible
NeoSerela - ##SetA Edible (Result: bounced back)
Zakeri - ##Scan NeoSerela (Result: Town Radio Operator)
Edible - ##centrifuge: Bardiche, Zakeri, Dormio, PX, NeoSerela (Result: would have been NEGATIVE)
capt. h - ##SetB PX
---Day Four---
NeoSerela lynched (Result: RadioA to Dormio)
---Night Four---
Bardiche - ##Nightkill capt. h
Game over
Now, to the questions and comments.
Firstly, as far as the Zakeri modkill goes, I tend to be very wary of modkilling in the first place. It pretty much always slants the game in favor of town, either by taking out a liability townie or by killing scum or survivor. The modkilling etiquette I always played by before this site was that if a townie was modkilled, that would take up the town's lynch for the day. In any case, Zakeri PM'd me during the night that he was still playing, and if he still hadn't shown up by the end of Day Two, I would have modkilled him anyway.
Secondly, Edible: The town effectively had four mislynches before it lost. Remember that Conqueror and Shadoweh only used their abilities to self-destruct because they were the favored lynch targets at the time. Of the 12 players that died over the course of the game, 7 of those deaths were town-determined. That's actually pretty generous to the town, especially considering that one of your vigs died before getting a chance to use her shot. The game ran quickly for a setup with 16 players, but the town had plenty of chances to catch scum.
As far as your ability goes, the odds of getting a good result were only slightly worse than they'd be if you were a Cop in a game with a Godfather and a Framer, and I don't think anyone would call that bastardly. I mean, you were actually anticipating that much during Day Three. That it was potentially two Godfathers instead of one Godfather plus one Framer doesn't exactly send the role straight into bastardly territory. And as long as all the zombies were alive, you would get a positive result if you could manage to include them in your top five list - remember that in the game as it ran, all of your results were valid, so you really don't have anything to complain about. The odds you get from picking randomly are never going to be a good representation of the odds you can get with good scumhunting.