Speaking of players and stuff, I can't seem to find a TH12 player shot/bomb analysis O: I'm hoping mainly for a shot analysis, cuz I want a few things cleared up.
Like I notice that shotgunning with SanaeB unfocused is stronger than focused, implying that the shot unfocused is stronger(probably, or the basic shot is weakened significantly), and also that SanaeA's focused shot isn't *too* much stronger than unfocused, implying that though the shots are faster and more plentiful, they are weaker as well(or, again, the basic shot is weakened).
About the life vs bombs... you need 5 life pieces to make 1 life...
okay here's a situation(yours from before):
3 Red UFOs = 6 life pieces = 1 life total at least = 3 bombs total at least
From that, you have 3 bombs and one chance to dodge stuff, as you say. Once you die, you gain another 2 bombs. That totals to... 3+1+2=6 screenclears/invincibilities.
3 Green UFOs = 3 Full bombs and 3 bomb pieces = 3 bombs + 6/5 bomb = total 4 bombs at least
that means that according to the uttermost basic data, if both situations began with 0 lives and 0 bombs, you would end with either 6 chances before game over or 4 chances before game over. However, that is given that you actually bomb when you should.
So, looking at this random thing I suddenly typed up, I realize myself that Red UFOs are more valuable in the long run IF you allow yourself a certain liberty of bombing. In the shorter run, green UFOs would be better, but they would go to waste with the extra bombs wasted with death. 1 life is basically equal to 3 chances of survival (2 bombs, one screen clear), while 1 bomb is just equal to... well, 1 bomb.
EDIT: by wasted bombs with death, I mean the 2 you'd gain from dying with 0 bombs in stock (or the 1 you'd gain from dying with 1).
About Ichirin's spells... do you know the "proper" way of capturing them?