:3
Anyway, I do like the master spark thing, but it's not worth getting perma-debuffed. Get rid of those darn debuffs. And don't go "It adds extra challenge," because THAT'S WHY I WANT THEM GONE! Call me a wimp if you want, but it's artificial difficulty, and also STUPID CHEAP, just from the sound of things. Are you trying to make this Nintendo Hard or something, Pesko!?
There is a definite difference between artificial difficulty and Nintendo Hard.Artificial Difficulty being numbers and no real way to avoid it by way of skill precision, or timing. You're definitely correct in that it seems like artificial difficulty, but I want to see it in action before I judge whether it's fair or not.
Prime example : Diablo 3 Inferno difficulty as well as some specific Rare / Champion affixes. (Jailer, Waller, Knockback, Reflect Damage, Vortex, Nightmarish, Shielding)
Nintendo Hard is simply stupidly difficult in that you NEED skill, precision, and timing to surpass it. Numbers have nothing to do with it. Artificial difficulty can help MAKE something equivalent to Nintendo hard, but it is not the sole proprietor, and shouldn't be associated with Nintendo Hard as being the primary addition.
Example : I would argue that the primary shooter Touhou games to be this kind of difficulty. A friend of mine continuously uses the title Battletoads as Nintendo hard. Perhaps, but this title doesn't have artificial difficulty. It's all skill, precision, and timing.
Don't get me wrong, I am a HUGE fan of real difficulty, and I hate artificial difficulty with a PASSION, but there are sometimes where artificial difficulty can be JUST as passable as realistic difficulty.
Example : Halo 1's legendary tier Spec Ops elites. They dish enough damage to down you in less than a second, but with good reflexes and a good plan, you can avoid dying entirely.
Pesco is also correct. Dodging stuff in Diablo 2 is exponentially fun because you know you're a second away from death, but using the game mechanics, you survive, succeed, and conquer.
I wasn't around during 0.64 so I don't know what Danmaku Archers were like.. but I do know that the ONE thing I hate the most in Diablo 2 are THOSE GOIDSKGFJSF GLOAMS I hate gloams. Did I mention I hate gloams? Goddamn Gloams. Passive mana burn, most powerful element in the game, and shoot you from off screen. It wouldn't be so bad if I could see it coming and avoid it, but it's kind of like getting headshot'd when you're minding your own business in an FPS. REALLY sucks. The normal ones are alright since they don't do a whole lot of damage overall, but when you get into the rare ones who also pack mana burn as an affix, you can kiss your mageass goodbye. They don't NEED any other damage buff, being rares, yet they come with those too.
Edit : As much as I hate gloams, they are, STILL, arguably realistic difficulty. Not artificial. As much as I hate to admit it. My problem comes with something that never makes itself known. Doesn't care. Kills you out of cold blood. So much different from a boss say.. Remilia.. who comes out of goddamn nowhere, yet you still can run away, try to fight it, but she's too fas- dead.