Author Topic: Danmakufu is still updating.  (Read 19519 times)

Formless God

Re: Danmakufu is still updating.
« Reply #30 on: August 16, 2010, 11:42:02 PM »
Woah, a Blur and Screen Shake Effect!
WHAT YOU SAY

Anyway I'm still looking for that wavering effect :<

Drake

  • *
Re: Danmakufu is still updating.
« Reply #31 on: August 17, 2010, 12:05:49 AM »
buckets

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Chronojet ⚙ Dragon

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Re: Danmakufu is still updating.
« Reply #32 on: August 17, 2010, 12:18:57 AM »
A tutorial.
Does anyone have an English one?

Re: Danmakufu is still updating.
« Reply #33 on: August 17, 2010, 12:22:25 AM »
No. Anybody who wants to make a tutorial for an alpha build of a buggy as hell trial shmup engine will be wasting their time. Experiment with it, don't make scripts for it.

Lord Phantasm Satori

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Re: Danmakufu is still updating.
« Reply #34 on: August 17, 2010, 01:53:47 AM »
buckets

that is probably the best post I've seen all day.

Something XutaWoo-y

  • Adorable Weaponsmith
Re: Danmakufu is still updating.
« Reply #35 on: August 17, 2010, 02:42:09 AM »
What.

 :( Hopefully someone will start a branch using the old version's source code to add new features to it.

Re: Danmakufu is still updating.
« Reply #36 on: August 17, 2010, 03:10:20 AM »
Yeah, too bad it's not actually open-source so nobody can actually do that.

Kylesky

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Re: Danmakufu is still updating.
« Reply #37 on: August 17, 2010, 03:54:33 AM »
HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK

what will I do with all my uncompleted shit :ohdear:
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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Chronojet ⚙ Dragon

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Re: Danmakufu is still updating.
« Reply #38 on: August 17, 2010, 04:21:38 AM »
what will I do with all my uncompleted shit :ohdear:
When the engine's done,
Port your things to ph3 and continue working on all of it, of course! :]

Drake

  • *
Re: Danmakufu is still updating.
« Reply #39 on: August 17, 2010, 04:24:59 AM »
Alternatively, give up on everything and never touch any version of danmakufu again because a new engine means all of your work has been for naught. Writhe in your despair.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Johnny Walker

  • Perdition Crisis~
Re: Danmakufu is still updating.
« Reply #40 on: August 17, 2010, 06:09:58 AM »
There's a "Default_Background_IceMountain.mqo" file in "scriptsystem_defaultimg". Is that a pre-rendered background?

wooops! Looks like we can code our own backgrounds outside Danmakufu. I hope.

« Last Edit: August 17, 2010, 06:27:59 AM by Johnny Walker »

Lord Phantasm Satori

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Re: Danmakufu is still updating.
« Reply #41 on: August 17, 2010, 07:01:11 AM »
Writhe in your despair.

wow, that was pretty dark, Drake...

anyway, I'm pretty sure I'd be alright to finish your stuff on the current version, and work on any new stuff on the new version.

Helepolis

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Re: Danmakufu is still updating.
« Reply #42 on: August 17, 2010, 07:17:02 AM »
There isno new working version yet. Seriously, do you people even read what is being posted here?

Stuffman

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Re: Danmakufu is still updating.
« Reply #43 on: August 17, 2010, 08:10:02 AM »
I don't give a crap if it's incompatible with current DMF. It's great that it's still being developed at all.

Wasn't everyone ready to switch over to Musuu as soon as it was nearing completion? You'd have to learn a new system anyway.

Besides, as soon as you know one, it should be easy to learn any of the others.

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: Danmakufu is still updating.
« Reply #44 on: August 17, 2010, 09:18:08 AM »
this topic is sex
Carry on.
Edit: Found a power item in the item.png file. TOTALY NOT HINTING ANYTHING OH SHIT DERP
Edit2:
CreateItemA1(引数:4、返り値:オブジェクトID)
 1) アイテム種別
  ITEM_1UP  :1アップ
  ITEM_1UP_S :1アップ(小)
  ITEM_SPELL :スペル大
  ITEM_SPELL_S:スペル(小)
  ITEM_POWER :パワーアップ
  ITEM_POWER_S:パワーアップ(小)

  ITEM_POINT :得点
  ITEM_POINT_S:得点(小)
JESUS YEAH NO MORE SCRIPTING CUSTOM ITEM SCRIPTS!
(and commondata bullshit)

Also could ITEM_1UP_S and ITEM_SPELL_S be life pieces and bomb pieces? but then what would ITEM_POINT_S be ???


EDIT 3:
SetStgFrame
OH YEAH! AWESOME! No need to draw hugeass ObjEffects or replace STG_FRAME.png!


EDIT 4:
delay_rect = (209, 474, 240, 505)
OHGOD :V :V :V :getdown: :getdown:
EDIT 5:
DNHViewer crashes the entire computer in wine. (just restarted comp btw due to Ha ha, old chap! freeze)

EDIT 6:
(RED, ORANGE, YELLOW, GREEN, SKY, BLUE, PURPLE, WHITEがありますが、REDのみ記述。また一部省略。) AQUA NOW REPLACED BY SKY :V
« Last Edit: August 17, 2010, 11:55:22 AM by GenericClipdeath »

Kylesky

  • *The Unknown*
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    • My useless youtube account... (will be useful in the future *I promise*)
Re: Danmakufu is still updating.
« Reply #45 on: August 17, 2010, 01:03:57 PM »
EDIT 6:
(RED, ORANGE, YELLOW, GREEN, SKY, BLUE, PURPLE, WHITEがありますが、REDのみ記述。また一部省略。) AQUA NOW REPLACED BY SKY :V

oh hell yes, my name is now partly in danmakufu :V
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

Yooooouuutuuuubeeee Channel Latest Video: Contest #8 Entry

Chronojet ⚙ Dragon

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Re: Danmakufu is still updating.
« Reply #46 on: August 17, 2010, 01:08:50 PM »
(RED, ORANGE, YELLOW, GREEN, SKY, BLUE, PURPLE, WHITEがありますが、REDのみ記述。また一部省略。) AQUA NOW REPLACED BY SKY :V

Shall we proceed with the Azure jokes?

Kylesky

  • *The Unknown*
  • Local Unbalanced Danmakufu Idiot Scripter
    • My useless youtube account... (will be useful in the future *I promise*)
Re: Danmakufu is still updating.
« Reply #47 on: August 17, 2010, 03:29:52 PM »
Shall we proceed with the Azure jokes?

azure jokes?
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

Yooooouuutuuuubeeee Channel Latest Video: Contest #8 Entry

Re: Danmakufu is still updating.
« Reply #48 on: August 17, 2010, 04:31:54 PM »
Found the code for the earthquake effect on Rumia,s Bomb.

Code: [Select]
task TShake()
{
while(!Obj_IsDeleted(objManage))
{
Set2DCameraFocusX(192 + rand(-8, 8));
Set2DCameraFocusY(224 + rand(-8, 8));
yield;
}

Reset2DCamera();
}

so yeah... looks like a new (correct me on this, if this isn?t a new one) function to be used.
« Last Edit: August 17, 2010, 06:01:14 PM by Danielu Yoshikoto »

Re: Danmakufu is still updating.
« Reply #49 on: August 17, 2010, 04:52:21 PM »

Formless God

Re: Danmakufu is still updating.
« Reply #50 on: August 17, 2010, 06:36:57 PM »
delay_rect = (209, 474, 240, 505)
FINALLYFINALLYFINALLYFINALLYFINALLYFINALLYFINAL(ry

Beef Owl

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Re: Danmakufu is still updating.
« Reply #51 on: August 18, 2010, 12:17:58 AM »
Technically, wasn't screen-shaking already possible (Albeit through some pretty backdoor methods :V)?

Also, buckets indeed, though I kinda liked Danmakufu's stagnant pool of changelessness; it gave me time to catch up XD

Sejha

  • I think Im a game dev. And Musician.
Re: Danmakufu is still updating.
« Reply #52 on: August 18, 2010, 03:11:48 AM »
Also could ITEM_1UP_S and ITEM_SPELL_S be life pieces and bomb pieces? but then what would ITEM_POINT_S be ???
Item 1Up is a life block, Spell is almost certainly a bomb, and Item point are those little blue tiles that give you a 1up if you collect enough.
I've evolved a lot. When did I make this account again?

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: Danmakufu is still updating.
« Reply #53 on: August 18, 2010, 08:40:40 AM »
Item 1Up is a life block, Spell is almost certainly a bomb, and Item point are those little blue tiles that give you a 1up if you collect enough.
I know that but there is ITEM_1UP_S and ITEM_1UP. So i wonder what's the difference.

Edit: STILL ON A GODDAMM ROLL

CreateItemA2 (argument: 6, Return Value: Object ID)
1) Type of items
ITEM_1UP: 1 up
ITEM_1UP_S: 1-up (small)
ITEM_SPELL: Great spell
ITEM_SPELL_S: Spell (small)
ITEM_POWER: Power Up
ITEM_POWER_S: power-up (small)
ITEM_POINT: score
ITEM_POINT_S: points (small)
2) x-coordinate
3) y-coordinate
4) x-coordinate of destination
5) y-coordinate of destination
6) points
Makes items appear.
After moving the item to the target coordinates, slowly falling down.

Remember the effect of the boss spewing out items in Marine Benefit. This function drops items in bursts

so instead of CreateItemA1(ITEM_POINT,bossx+rand(-20,20),bossy+rand(-20,20),whatisthisfor);
CreateItemA2(ITEM_POINT,bossx,bossy,bossx+rand(-20,20),bossy+rand(-20,20),whatisthisfor); will create Items from the center of the boss like a bullet then fly to whatever is bossx+randomnumbers and bossy+anotherrandom number.
Nice effect but when is the spinning effect coming ???
« Last Edit: August 18, 2010, 08:50:48 AM by GenericClipdeath »

Helepolis

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Re: Danmakufu is still updating.
« Reply #54 on: August 18, 2010, 11:40:27 AM »
I am more like extremely interested in the sound and bgm options. You can now technically adjust the volume whenever you want. Like let's say you want to dim a sfx or bgm to blend in another one. It is all possible, I hope.

Re: Danmakufu is still updating.
« Reply #55 on: August 18, 2010, 01:42:35 PM »
Nice effect but when is the spinning effect coming ???

CreateItemA2 returns the object ID, broski. Spin it yourself.  :3

Blargel

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Re: Danmakufu is still updating.
« Reply #56 on: August 18, 2010, 09:37:29 PM »
Well shit. I know what I'm doing when I have nothing better to do now. Also, Collision_Box_Box please.
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<Azure> Keine: Danmakufu helper by day, violent loli by night.

Zerro

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Re: Danmakufu is still updating.
« Reply #57 on: August 18, 2010, 11:34:39 PM »
I...I can't stop smiling...  :]
Life's a shmup, play on lunatic.

Something XutaWoo-y

  • Adorable Weaponsmith
Re: Danmakufu is still updating.
« Reply #58 on: August 19, 2010, 12:28:16 AM »
Okay I am now less bitter about the incompatability.  :V

Also, for the small 1-ups and bombs? SA and UFO life parts, anyone?

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: Danmakufu is still updating.
« Reply #59 on: August 19, 2010, 07:37:34 AM »
CreateItemA2 returns the object ID, broski. Spin it yourself.  :3
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