Author Topic: Diablo2:Lord of Maidens - Touhou mod [Completed]  (Read 263656 times)

Stuffman

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #360 on: January 13, 2012, 04:19:21 AM »
Spirit Kensei equips:

dc6 files: http://dl.dropbox.com/u/5128007/kensei_items.rar

This is exactly how they'll look in-game. Unfortunately palette and conversion issues create a bit more pixel garbage than I'm happy with but there isn't much I can do about it unless there's a better converter out there. I still have the higher quality images in case one does come up.

I don't think I missed anything?
- Yorihime doesn't wear gloves so I put her bracelets on a pair of white dueling gloves (too bad we can't use her sweet-ass belt instead). I might want to raise the heels on her boots to make them more distinctive though.
- Flandre's wand sword looks pretty wacky but I wasn't sure what else to do with it.
- I decided on the general policy of weapons only being 2x4 if they're two-handed, but I made an exception for Cirno because it's Cirno.

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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    • Wisdom is Not a Dump Stat
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #361 on: January 13, 2012, 05:12:58 AM »
Those are really nice!  The only one that really looks pixelly is the wakizashi.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #362 on: January 13, 2012, 07:08:59 AM »
Low res game sucks huge balls. We can still have Yorihime's nice belt. Uniques/sets can have their own dc6 file.

Yadogari

  • Hieda no Akyu of Shrinemaiden
  • Resident Jackass
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #363 on: January 13, 2012, 07:17:44 PM »
Good luck Pesco :(

Also stuffman...it looks great but I have to get this off of my chest



Flandre's sword looks like a weird penis to me.
Probably because I just watched http://www.toplessrobot.com/2012/01/beware_the_delicious_terrifying_power_of_pizza_boom.php

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #364 on: January 13, 2012, 07:43:28 PM »
I reckon make Flan's weapon look like a staff. In the game it's still classed as a sword but graphically it'll function as a staff.

Stuffman

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #365 on: January 14, 2012, 09:02:39 PM »
Took Yuyuko through Act 1. She's a bit unusual in that she doesn't really have a core skill - most of her skills are good and you'll need to use all of them to succeed with her. She's the kind of character that keeps your fingers very busy. (That sounds dirty but it's okay because it's Yuyuko)

My biggest lament starting out with her is the unavailability of Ghost Fans. Hopefully you'll lower the level on it so that Keine will sell them! Fortunately, she does have three unique items which is good since she needs the stat bonus for damage output.

Hina's curses are very very helpful, to all Warlock classes I imagine. One point in Pain Flow suddenly turns your crappy attack into a suitable way to kill things in early game. Yuyu will probably want to wear a curse dress and curse boots despite their low defense.

20% Reflowering's primary use is reviving minions to help you take down uniques. The revived enemies don't really have much damage output, so they're mostly for stalling (which IS helpful). I'm not sure why the mana cost goes up so much as you level this since the only benefit is a higher number of max monsters, but I don't see more than about five points being useful anyway so it's not a big deal.

Death Lance is your main source of crowd control. It's a good skill, but pretty expensive - thankfully there are mitigating factors, i.e. the next skill.

Repository of Hirokawa is incredibly useful and solves Yuyu's mana issues in normal circumstances. Having access to this skill creates a gameplay flow that goes something like this: Death Lance most of the enemy group, Pain Flow to curse and pick off the rest, then activate Repository while you loot the bodies to refill your mana for the next go. It works pretty well and feels nice to have the synergy rolling between each of your skills.

The biggest problem with Yuyuko is her lack of staying power. Things get very dicey if she encounters a sturdy unique or a boss, since she runs out of corpse fuel and her mana issues suddenly become a problem. Death Lance isn't all that impressive against a single target so even with a barrel of mana potions it can be quite a slog to take that guy out.

Butterfly Delusion is probably the skill that needs work, since it looks like it's supposed to be the anti-boss solution but its not very helpful. If my math is right, it does about 50% more damage than Death Lance at about 50% more mana cost, but only to one target with a slower projectile that might veer off from what you want it to hit. Yuyuko already has no problem dropping all her mana on Death Lance in no time flat, so it's not worth it to split points on this. It's also rather unimpressive looking, I'd suggest reworking it to shoot multiple butterflies.

An unusual thing about Yuyuko is that for a caster she really does need to do a lot of attacking. She can't use Death Lance on everything, and while Pain Flow keeps her damage output up I can see this losing effectiveness as the game progresses. Yuyu also has no bonuses to her AR so her accuracy is quite bad. Once the range on her fan is restored she could theoretically kite enemies for a long time but resorting to that would get very tedious. I'm not sure how to address this issue, I just hope Law of Mortality keeps her diminishing attack damage output from being a problem.

If that's the case, Yuyu would be interesting since she'd probably be the only character that uses all five of her skills :V

In summary she's a fairly strategic character that needs to think a bit and use multiple skills to resolve problems, and although she doesn't appear very powerful she does have most of her bases covered so she doesn't need a lot in the tweaks department.

Piranha

  • Hungry Ghost
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #366 on: January 14, 2012, 09:24:05 PM »
I would also like to playtest. Preferably Kensei/Hermit builds (or Fairy, if needed). :3

Is there a build in the current version that is not tested until now? I could do that, too.
Normal 1cc: EoSD (All), PCB (All), IN (All teams), PoFV (Reimu), MoF (All), SA (ReimuA/ReimuB)
Extra stages cleared: EoSD (ReimuB), PCB (ReimuB)
StB: Level 6-X left
My Replays

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.66 released]
« Reply #367 on: January 14, 2012, 09:57:14 PM »
Everything will need to be retested for wonkiness in the next version.

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #368 on: January 15, 2012, 09:23:00 PM »
Ver 0.67 - 8433kb - 15-01-2012

General
Changed base mod files to 1.13c fixed txts.
Lamprey Stand sprite changed.
NPCs renamed.
Some dialogues rewritten.
Human Village made more dangerous (limited version)
Experimental custom area added. (limited version)
Specialisation penalties consolidated to each class' central tree.
Marisa's missile animation and damage type changed.
General decrease in mana cost scaling.
Levelling rate scaled down.

Oni Brawler
Mystia specialisation penalty changed.

Voile Fairy
Patchoulli specialisation penalty changed.
All Patchoulli skills remade.
Fish Sign "Dragonfish Drill remde and changed to a Lightning spell.
"Possessed by Phoenix" replaces Limiting Edict "Ihakasa's Moon Curse".
Unsealed Magic "Open Universe" remade and changed to a buff.
Winter Sign "Northern Winter" damage reduced.
Cold Sign "Cold Snap" remade and changed to a Cold spell
Poison Sign "Nerve Poison" remade and changed to a buff.

Spirit Hermit
Minoriko specialisation penalty changed.
Autumn Sign "The Autumn Sky and a Maiden's Sleep" remade.
Autumn Sign "Falling Blast" effect combined into God Sign "Eight Million of the Red Leaf God".
Autumn Sign "Falling Blast" remade.
Drown "Trauma in the Glimmering Depths" replaces Kappa "Exteeeending Aaaaarm"

Youkai Hunter
Meiling specialisation penalty changed.
Rabbit Sign "Great Fortune Crest" damage reduced and mana cost reduced.
Runaway Rabbit "Fluster Escape" damage increased, firing rate reduced and mana cost reduced.
Rabbit Sign "Inaba's Elemental Rabbit" damage increased and mana cost reduced.
Owing Sign "Vulnerary of Ohnamuji-sama" damage increased, firing rate reduced and mana cost increased.

Phantom Kensei
Yorihime specialisation penlaty changed.
Freeze Sign "Perfect Freeze" re-optimized.

Human Miko
Good Omen "Cloudy Way in Purple" removed aoe effect.
Revival "Game of Life" damage rate increased.

Kasha Warlock
Curse Sign "Shanghai Doll" base hitpoints reduced.
Curse Sign "Hourai Doll" base hitpoints reduced.
Flowery Soul "Butterfly Delusion" remade.

Items
Flower Parasol animation corrected.
Celestial Sword animation corrected.
Chain Lightning proc on Infinity fixed.
Ghost Fan attack range fixed.
Phantom Kensei item sprites changed.

===================

Link for ver 0.67

The biggest change in this update is the first one. While it turned out that most of the files could still be used as before, I took no chances and rebuilt LoM from clean unmodded D2. Nothing will carry over. Delete all your old save files and your shared stash (if using PlugY). For once you don't need to backup :V

There might be a few things that slipped through when porting my changes to the new files, so watch out for any animations, namings or any other small details that I may have missed out.

Reimu walks the Human Village for this version as stated in the challenge given earlier. Try and kill her no higher than level 18 and at an as low level as possible. Screencap of her death animation and your character screen open in the same screen as proof of accomplishment.

Yuyuko with the Saigyou Ayakashi is in the second level of the Underground Passage. Kill her on Phantasm for her special reward charm. The boss and the area is still experimental but I think the only issue anyone might have is with the mobs.

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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    • Wisdom is Not a Dump Stat
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #369 on: January 15, 2012, 11:01:45 PM »

:DDDDD

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Captain Infinity

  • Captain of Echo Platoon, 3rd Battalion.
  • To bring chaos and honor to this world gone soft.
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #370 on: January 16, 2012, 12:52:20 AM »


.. and then:



I died at the same time as Reimu though and missed her death animation ;__;

Rotund_Danmaku

  • Hate , Love , Hate , Love , Hate...
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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #371 on: January 16, 2012, 03:36:39 AM »
Look like I have won you, Infinity :V



(I never DIE and only 2 time wrap to town for Potion, My exp also lease than your)
*Holy crap! Exp seem up too fast! I though I can kill Reimu at Lv5
But that "Want to Die" Monsters alway walk into Fire Wall that I use to burn Reimu, Resulting into my level-up. :V
« Last Edit: January 16, 2012, 03:43:22 AM by Rotude_zad »
I don't get any idea for sig yet...

Captain Infinity

  • Captain of Echo Platoon, 3rd Battalion.
  • To bring chaos and honor to this world gone soft.
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #372 on: January 16, 2012, 05:01:00 AM »
That death was due to my touchpad screwing up in reality, shouldn't have happened.

Also I killed everything around the human village and I didn't get much experience  ???

Oh well w/e. GOOD JOB :3 We are too awesome Rotude
« Last Edit: January 16, 2012, 05:04:55 AM by ? »

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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    • Wisdom is Not a Dump Stat
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #373 on: January 16, 2012, 05:30:18 AM »
Just to prove it, I'm going to do it with something besides Warlock.  Gimme a bit. :getdown:

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Rotund_Danmaku

  • Hate , Love , Hate , Love , Hate...
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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #374 on: January 16, 2012, 05:55:26 AM »
That death was due to my touchpad screwing up in reality, shouldn't have happened.

Also I killed everything around the human village and I didn't get much experience  ???

Oh well w/e. GOOD JOB :3 We are too awesome Rotude

You use Notebook to play? That's awesome!
(I'm realy hate to use touchpad!!)
*My mouse aren't that good, too. Some time it screw me into the Lightning Spark and sometime lost the position, Cause me to idel enough to get cold touch for Reimu...

And... look like all books have it maxinium stack into 20 like the original one. :V
I don't get any idea for sig yet...

Captain Infinity

  • Captain of Echo Platoon, 3rd Battalion.
  • To bring chaos and honor to this world gone soft.
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #375 on: January 16, 2012, 06:49:58 AM »
Just to prove it, I'm going to do it with something besides Warlock.  Gimme a bit. :getdown:

If it didn't take me 30-40 mins to do it the first time I'd do it as well :3 I was originally thinking of going the same Voile Fairy as you but I saw you get it as soon as I got started with it lol.

You use Notebook to play? That's awesome!
(I'm realy hate to use touchpad!!)
*My mouse aren't that good, too. Some time it screw me into the Lightning Spark and sometime lost the position, Cause me to idel enough to get cold touch for Reimu...

And... look like all books have it maxinium stack into 20 like the original one. :V

My touchpad makes me cry ;__; my mouse isn't very reliable when I use it so I use my touchpad for a lot of stuff.

PESCO THE ORIGINAL REASON YOU STARTED THE MOD WAS TO INCREASE STACKS!

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
  • *
    • Wisdom is Not a Dump Stat
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #376 on: January 16, 2012, 07:09:49 AM »

this took over a solid hour

goddamnit Pesco

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #377 on: January 16, 2012, 07:38:15 AM »


I tried going for level 1 but it seems the Minoriko's apple skill doesn't hurt Reimu, it might be broken. Geez and that -100% fire resist would really have sucked, but not as much as watching dripping water corrode concrete. I had exactly 680 xp before killing Reimu, I killed only 1 enemy besides Reimu in the Human Village. The rest were lured away before engaging.

At the end the sound started skipping and acting weird, I was really afraid of a crash or something but thankfully it never happened. I didn't keep track of the time but somewhere around 4 hours in total. A few more if you count the test runs with the other classes.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
  • *
    • Wisdom is Not a Dump Stat
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #378 on: January 16, 2012, 07:40:55 AM »
Oh what the everloving hell.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #379 on: January 16, 2012, 07:43:40 AM »
Well damn. That's pretty GG.

But we haven''t seen someone do it with a melee build yet :V

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #380 on: January 16, 2012, 08:10:41 AM »
Well damn. That's pretty GG.

But we haven''t seen someone do it with a melee build yet :V

Unless you actually level up a bit you'll be hard pressed to get more than 5% to hit against Reimu, that's all I could get with my level 1 test builds anyway. Even with all those gems and stuff.

Gee, this must be the most ridiculous endure gaming things I've done.

I shouldn't be allowed to participate in stuff like this  :X
« Last Edit: January 16, 2012, 08:33:07 AM by Humongous Catfish »
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #381 on: January 16, 2012, 08:34:32 AM »
Want to withdraw your attempt and give other people a chance? :V

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #382 on: January 16, 2012, 08:41:22 AM »
Want to withdraw your attempt and give other people a chance? :V

 :D Haha, that's a funny idea. Never.

Oh, the new items and weapons look really nice in game btw, great work there, Stuffman.
« Last Edit: January 16, 2012, 08:47:46 AM by Humongous Catfish »
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Rotund_Danmaku

  • Hate , Love , Hate , Love , Hate...
  • Love , Hate , Love , Hate , Love!!!
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #383 on: January 16, 2012, 09:03:22 AM »
If only I could have some time and "Lure" skill more than this...
I can kill Reimu with Lv 2 Kensei now... :X
But that's almost imposible...
(Did you'll count Icicle Machine Gun as Melee skill?)

Note : Goddamn'it!!! I'll mad to see these hellish stuff!! Someone who have time enough...
Please... Use my failing trying to kill Reimu and win Catfish (You're still have the chance, Reach Lv2 With those Kedama and RUN!!!
In my try I can fight Reimu with 600 Exp but with the stuff that alway coming in the way when I fired "Gun" to Reimu make I'm fail to win Catfish by lease exp :X)
I don't get any idea for sig yet...

Captain Infinity

  • Captain of Echo Platoon, 3rd Battalion.
  • To bring chaos and honor to this world gone soft.
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #384 on: January 16, 2012, 09:28:30 AM »
Dang, some people are too hardcore :ohdear:

CATFISH GO DO IT WITHOUT SPELLCARDS AT LEVEL 1.

Dormio Ergo Sum

  • MotK's Official Idlebot
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  • I don't bite... much.
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #385 on: January 16, 2012, 09:33:57 AM »
And here I am, failing to do it at level 6. :fail:
WHATEVER, I WILL MELEE THIS THING.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #386 on: January 16, 2012, 02:59:35 PM »
Dang, some people are too hardcore :ohdear:

CATFISH GO DO IT WITHOUT SPELLCARDS AT LEVEL 1.

I was thinking about doing a hardcore run of the game no contract before. Dunno if I will get around to that.

If only I could have some time and "Lure" skill more than this...
I can kill Reimu with Lv 2 Kensei now... :X
But that's almost imposible...
(Did you'll count Icicle Machine Gun as Melee skill?)

Oh wow, Icicle Machinegun is a great skill at level 2. I just went "oh well, Marisa build will work" when I couldn't find a reliable way at level 1. I doubt it will take much longer than 1-2 hours with that skill. I suppose the shortish range will make it a bit harder to dodge, but with a skill shrine that range is greatly increased. Keep in mind that it doesn't even cost more mana with a skill shrine.

This is what will make it go even faster:
1 Reroll the character until the waypoint is close to the cairnstones.
2 Collect at least 5k yen before starting to look for a suitable game.
3 Find a suitable game with many skill shrines and mana shrines close to waypoints, and cycle them.
4 To lure away enemies, simply walk slowly and have them follow you to somewhere you don't intend on fighting, then TP out.

Good luck going for this, I certainly won't make more tries. But you would have to beat Reimu at level 1 for it to be significantly better than my attempt (in my eyes).
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Stuffman

  • *
  • We're having a ball!
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #387 on: January 16, 2012, 10:30:43 PM »
Well at least having a guy called "Humongous Catfish" in the game won't look out of place at all in a touhou mod :V

Quote
Oh, the new items and weapons look really nice in game btw, great work there, Stuffman.
Thanks, I'll probably do Miko next.


New wand sword, now pretty much the same as Flan's (pixel garbage did a number on this one, unfortunately, but it seems like they look better in the game than they do in these previews?). Slight adjustment to the wakizashi to make it look straighter, and also included Yorihime's sweet-ass belt for set use.
http://dl.dropbox.com/u/5128007/kensei_items.rar

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #388 on: January 17, 2012, 12:25:28 AM »
I tried a Kasha Warlock with focus on Komachi. Basically a slightly weak melee build with added quirkiness that makes it fun to play when starting out. Having Reflowering and Exiled doll greatly helps in mitigating damage and SLE means that you won't have to chug potions as long as you don't get hitlocked. Once you get final judgment you are on par with the other builds I've tried in terms of killing stuff. But since it's slow you might want to fall back on curses and Yuyuko for support, having Repository active help greatly for just clearing dungeons. Floating Spirit isn't that useful, Repository is much better for survivability I think.

Also when you hover the mouse over it still says "Heart of Wolverine".

I took on Yuyuko in the special area, nothing caused any problems, but Yuyuko turned invisible rather quickly and then just sat in one place until disposed of. I guess some animation issue.


So I made a Ichirin/Murasa Brawler now and cleared act 1, playing caster style, enemies definitely seem to have much more hp now than when I last played this character. I don't have any use of ichirin's first skill, since you want a strong weapon to deal more damage with the hand strikes. Also, Murasa is only taken for the slight benefit of the increased movespeed, no skills but her final are even used, so this build is pretty much a one button spamfest until level 18. Compared to for example Cirno (another cold melee hybrid build), Murasa's skills seems really underwhelming on their own. I see you buffed the bear, looks good, I think heavenly net sandbag and bear will be a nice combo.
« Last Edit: January 18, 2012, 08:35:09 AM by Humongous Catfish »
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Rotund_Danmaku

  • Hate , Love , Hate , Love , Hate...
  • Love , Hate , Love , Hate , Love!!!
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.67 released]
« Reply #389 on: January 18, 2012, 01:32:27 PM »
This is what will make it go even faster:
1 Reroll the character until the waypoint is close to the cairnstones.
2 Collect at least 5k yen before starting to look for a suitable game.
3 Find a suitable game with many skill shrines and mana shrines close to waypoints, and cycle them.
4 To lure away enemies, simply walk slowly and have them follow you to somewhere you don't intend on fighting, then TP out.

Good luck going for this, I certainly won't make more tries. But you would have to beat Reimu at level 1 for it to be significantly better than my attempt (in my eyes).

Thanks for your advice. And I'm sorry that I fail to done this with Kensei. :ohdear:



*I'm the winner now, but with only 56 exp won...
I think that's not diffirence from draw.
(In fact, By skill damage, I just lost because my skill are too strong compared by stardust reveries) :V 
I have one request, Pesco
The super unique that named for me...
I shall have it named "GM Catfish" for the thanks for Catfish that give advice for me...

* I known that reason why Minoriko's Apple can't kill Reimu now...
Because It was based on Holy Bolt in Origin D2, Right?
And that stuff can only deal damage to Undead only...




« Last Edit: January 18, 2012, 01:55:08 PM by GM Potato »
I don't get any idea for sig yet...