I totally want to theorycraft this purely from a math POV, factoring in character speed, damage formulas, attack/mag growth rates, and leveling curves.. But there are 2 things holding me back.
1: The whole "modifier grows each level even if you don't spend points in skillpoints or pump up the stat in question using your level up bonus".. I mean functorial pointed this out to me and I totally would not have known better, but he also said it was 2% according to some site, and fact is, I'm just not getting 2%..I don't want to start making up numbers to compensate.
2: Skillpoint costs are a factor which seem to have arbitrary values. This can be worked around purely from slow painstaking gameplay analysis, however I don't really want to bother until I am sure about everything else first.
Trying to figure out what to use for "standard enemy def/mnd" values will also be tough. I think I'll just make up values based on numbers that I get from from non-level grinded playthrus. Try and collect data from every type of defense-level enemy (feeble defense ones, who I suspect have none, such as orb's physical defense, weak defense (sorceress enemies), medium (knights), high (djinn, supreme one. or whatever they are called, etc), and wall-class (beldmyr, those stupid crabs on 27F, yellow kings, etc).
Also, does anybody know the % chance of Thundercloud Stickleback to cause par is? it's not 300% >=P