Meiling actually uses equal Atk+Mag, so both are important. Atk is higher though, and easiest to raise via skillpoints for her.
Also, that "name that is insanely long" one, thats the one called Evaccania Doom or however you spell it. But yes, they even mention the incredible length in-game :V
...Ahh so she does, doh
As for the name, it's longer than that, or is your version just the first two words or something. I thought "light wings" was somewhere in the visible part of the name.
And if the ingame font suddenly changed, you started/stopped using Japanese locales, because when you use Jap locales then the game starts using a really pretty looking font.
As for the font, I'm talking about the forums, not the game, though it might have just been size.
This would be pretty awesome. I'd also love if they buffed the more useless characters; for example, Cirno is total crap after SPD down stops working on all the bosses, Rumia isn't much useful at all, and I can definitely keep going on.
I haven't used Rumia much yet (she's in my 2nd playthru's group though), but I still don't think she's useless. Moonlight ray's formula is quite possibly one of the best in the game for its delay (and sp cost but who cares about that), it certainly more than makes up for her bad mag stat. Assuming your target isn't strong against mystic, she's almost like patchy spamming silent selene.
Oooh, and if the floor music started where it left off after battles, because the game has some pretty cool music (Esp. 20F!) but it takes awhile to start.
YES, I think I mentioned that a few pages back, asking if the new patch did that. I'm not sure if I got around to it, but that was definately #1 on my wish list.. I just LOVE the F9 music...Kinda unrelated, but F5 music totally makes me think I'm playing ogre battle, that song just SCREAMS ogre battle...
Mmm... and if they had some floor-specific backrounds to go in the character's heads for in-battle instead of just whiteness.
Meh..
One thing I think every traditional RPG should have, and they almost never do: Difficulty settings. I mean seriously, how hard would it be to stick a multiplier in front of enemy stats for this. Probably not their attack stats so much since that just forces you to grind more. But making them have more health, possibly defense/mnd, maybe a smaller extent for speed.. (or less for easier settings)..
Being able to play as the whole cast starting from floor 1 is a given too (going to have to start a 3rd game for that reason).
Plus disk is really stingy on the characters added. I mean I was kinda dissapointed that you never could get some of the characters missing from MoF and SA...Also kinda dissapointed you don't get Kanako until so late ='(. WTF can you get cooty-bag but not satori/koishi.. WHYYYY