Author Topic: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN  (Read 31341 times)

Stuffman

  • *
  • We're having a ball!
Re: Danmakufu Contest #8 - This Ain't Space Invaders!
« Reply #60 on: April 13, 2011, 04:35:19 AM »
you're supposed to mail these to me but ok

TOUGH BEANS. You must all suffer the full brunt of my ~*~opinions~*~

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Danmakufu Contest #8 - This Ain't Space Invaders!
« Reply #61 on: April 13, 2011, 04:37:11 AM »
you're supposed to mail these to me but ok
But wouldn't those arrive like
three days late

Azure Lazuline

  • Looooove!!
  • PM me for free huggles and love!
    • Entanma Project - indie game development
Re: Danmakufu Contest #8 - This Ain't Space Invaders!
« Reply #62 on: April 13, 2011, 05:27:17 AM »
once you get to the point where it requires some attention just to get one ship to dodge it becomes pretty much impossible with two, I think the tipping point is around wave 10 or so.

I would hope so, since 11 is the max difficulty. I was trying to find a balance between making the difficulty ramp low enough that it's manageable, but high enough that it's not a chore to restart after you get a game over (assuming people don't play around on the menu too much). Plus I didn't want it to max out on a difficulty where someone could theoretically keep going forever. Although the whole thing was made in 3-4 days or so, so I didn't have time for too much refinement... if I were to go back and change something, I'd make the lightning shots shorter. Oh well.
Also, the difficulty goes down whenever you die, more so on normal mode than on difficult mode. Maybe it was just too hard because you're good at it, heh.

Kylesky

  • *The Unknown*
  • Local Unbalanced Danmakufu Idiot Scripter
    • My useless youtube account... (will be useful in the future *I promise*)
Re: Danmakufu Contest #8 - This Ain't Space Invaders!
« Reply #63 on: April 13, 2011, 11:22:44 AM »
Kylesky - Sonic Distortion
I don't understand why you would take all that time to make some decent content, but not to work on the basic game mechanics. :ohdear:

Because it's me :V ok... on to the actual thing...

The crippling issues with this game are that your sonic attack is woefully short-ranged, and that there is no invincibility period when hit, so getting hit by a bullet cluster kills you instantly. You are likely to kill yourself by overheating if you even try to be aggressive (especially in stage 1), so survival is the only way to play, negating what otherwise would've been a neat gimmick.

Setting that aside though, there is a pretty good variety of danmaku in this thing, and the length is pretty respectable. As far as I can tell, there are no problems with the game except the player!

Also, there is the whole thing about not making any attempt to stick to hard-edged pixels!

4/10. There was good content and potential, but it is ultimately wasted because the final product is almost unplayable.

well I WAS going for forcing people to play for survival rather than aggressive :V so yeah... though the max heat levels in the later levels are extremely high :/ I wouldn't get how heat could kill you there... (other than the "survival boss" portion of stage 2)

Well... that's what I get for working on this for barely 1.5 days then not bothering to edit it much :V (as usual)
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

Yooooouuutuuuubeeee Channel Latest Video: Contest #8 Entry

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Danmakufu Contest #8 - This Ain't Space Invaders!
« Reply #64 on: April 13, 2011, 03:13:25 PM »
http://pastebin.com/gcYSFNYS
Alright, here you go.

Re: Danmakufu Contest #8 - This Ain't Space Invaders!
« Reply #65 on: April 13, 2011, 07:04:02 PM »
Video

Sincerest apologies to Thaws, I didn't even think about using default players. I will before I hand in judgements though :(

Thaws

  • _m廿廿m_
Re: Danmakufu Contest #8 - This Ain't Space Invaders!
« Reply #66 on: April 14, 2011, 03:12:40 PM »
Thaws - ZXC
I can't multitask well enough to play this.

Abstain.
;-;
I kinda tried to make there be breaks between boss attacks so you can glance and memorize some or the whole code...
Though the stages do require multitasking to a certain extent, especially if you want to maintain the combo chain.

Quote
@Thaws:
ZXC.
First things first, I don't like the stage practice thing, I cannot remember that long block of letters, and I can't bother to copy it down on a paper that I won't be caring about after this contest.
but it's better than not having it there... right? :V
Quote
I like the idea of combining, whatsthatgame and danmaku. However,
Those typing training games?

Quote
"The letters, I can't see them! The bullets are actually covering up the letters...!!"
And of course, it just gets to an unreasonable stage where the enemies actually move around too fast.
Err at which parts of a stage was the first problem prominent?
I spent much effort trying to avoid this, and I'm feeling kinda unhappy I didn't manage to... D:

I'm wondering where does the moving around too quick problem applies? Regarding both problems, my stages are kinda made like that at some points because managing to kill every enemy is a challenge as opposed to simply scoring as the main scoring system is the combo thing.

Though I guess some parts are pretty unfair... :ohdear:


Sincerest apologies to Thaws, I didn't even think about using default players. I will before I hand in judgements though :(
Thanks for making the videos for everyone  :].
Lol, were you wondering where's the challenge except scoring and why the enemies even bother to shoot o_o?
Didn't have time to try to make a custom player as making 3 stages used up most of my time.  :ohdear:


Didn't have the time to check out others script yet (there's so little entries this time :( ), but I won't be judging anyways, I'm way too biased towards gimmicky danmaku than straight up dodgem's and won't be able to judge fairly XD.
« Last Edit: April 14, 2011, 03:17:58 PM by Thaws »

Re: Danmakufu Contest #8 - This Ain't Space Invaders!
« Reply #67 on: April 18, 2011, 02:50:16 AM »
go judge the contest people, there aren't enough judgements submitted :(

Drake

  • *
Re: Danmakufu Contest #8 - This Ain't Space Invaders!
« Reply #68 on: April 18, 2011, 02:54:55 AM »
Seriously guys I have like 4 judgments. Get off your asses; even if you didn't want to spend the days scripting then at least take the 30 minutes to play all the entries and give your scores and opinions.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Drake

  • *
Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #69 on: April 19, 2011, 06:12:19 AM »
RESULTS ARE IN



Naut wins! Second place goes to Azure!




Naut: http://pastebin.com/Cn51htKH
[23:11] <Naut> shit I forgot stuffman oh god
[23:11] <Naut> 7/10 needs more variety

Foremoster: http://pastebin.com/qq6bt9Lh

Drake: http://pastebin.com/yb6PDtVy



So yeah what do we do now  :toot:

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Stuffman

  • *
  • We're having a ball!
Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #70 on: April 19, 2011, 07:16:59 AM »
Nice work Naut, pretty much unanimous agreement there.

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #71 on: April 19, 2011, 07:17:30 AM »
So yeah what do we do now  :toot:
Like the girls in Gensoukyou do, drink tea.

Hall of Fame Sticky edited, congratulations to the winner and runner ups.

Thaws

  • _m廿廿m_
Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #72 on: April 19, 2011, 11:49:20 AM »
Congratulations to Naut and the runner ups!

I'm just 0.3 points away from Stuffman D: ! His idea definitely worked better though, loved the weapon system.
I guess mixing typing games and danmaku wasn't exactly the best idea, but what I like about the ZXC mechanism most is that I don't have to care that the player has to be under the boss to kill it, so I was free to have the boss move around without it having to be a "survival spellcard" to be fair. :V

Kinda off-topic:
Personally, I liked having restrictions in contests, like contest 2's only white pellets thing. Scripting for this contest was really fun too.
It seems to force everyone to be more creative and think outside the box. :V
Awesome contest idea, Drake. :)

Kylesky

  • *The Unknown*
  • Local Unbalanced Danmakufu Idiot Scripter
    • My useless youtube account... (will be useful in the future *I promise*)
Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #73 on: April 19, 2011, 12:21:17 PM »
lol last place :V Didn't actually except getting any higher than that :derp:
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

Yooooouuutuuuubeeee Channel Latest Video: Contest #8 Entry

Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #74 on: April 19, 2011, 04:37:47 PM »
oh shit I forgot to vote

Spoiler:
was gonna give naut highest anyways

 :smokedcheese:


Edit: Uh Hele, Stuffman is in third...

Azure Lazuline

  • Looooove!!
  • PM me for free huggles and love!
    • Entanma Project - indie game development
Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #75 on: April 19, 2011, 07:52:10 PM »
Hm, I know this will be seen as "bitching", but I'm a little saddened that the winner of the most open contest - that is, the contest where you were free to do literally anything you wanted - was generic danmaku. It's very good generic danmaku, but I dunno... I expected a bit more variety here.

Although I only lost by half a point and I got the single highest vote, so I can't complain too much. Thanks, everyone!

Drake

  • *
Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #76 on: April 19, 2011, 09:35:18 PM »
Personally, I liked having restrictions in contests, like contest 2's only white pellets thing. Scripting for this contest was really fun too.
It seems to force everyone to be more creative and think outside the box. :V
Awesome contest idea, Drake. :)
yaaaaay the point of the contest was made <3

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #77 on: April 20, 2011, 12:24:38 AM »
Congrats to everyone who participated, since all their entries were more creative than mine.

Kylesky

  • *The Unknown*
  • Local Unbalanced Danmakufu Idiot Scripter
    • My useless youtube account... (will be useful in the future *I promise*)
Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #78 on: April 20, 2011, 01:28:36 AM »
Is it just me or is azure's score supposed to be 8.6 instead of 8.5...

EDIT:
also...
Stuffman: 7.5
Thaws: 7.125
Me: 6

EDIT2:
... forgot drake's vote counts for 2 :V nevermind
« Last Edit: April 20, 2011, 01:30:14 AM by Kylesky »
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

Yooooouuutuuuubeeee Channel Latest Video: Contest #8 Entry

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #79 on: April 20, 2011, 09:01:05 PM »
Restricted contests are indeed fun. If it wasn't for me exams, I could have actually submitted something working for my entry. But yea, got stuck with half-assed work =.=

Also, 10 points for the person who understands why my game is called Mikkols.

Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #80 on: April 22, 2011, 11:10:06 PM »
Gah, the only script that seems to work is Mikkols, and that has pretty much nothing in it! I can't select the scripts themselves, and "pcb boot" just puts me on a black playing field, and nothing happens. How am I supposed to play these? X_x
The SoEW patch has had its second release, come and get it!

Drake

  • *
Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #81 on: April 22, 2011, 11:14:39 PM »
Quote from: OP
To play your script, change the name of the primary script accordingly, then change the boss call line in the controller. You are going to want this controller to stay unchanged aside from that.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #82 on: April 22, 2011, 11:18:37 PM »
Change it to what? I don't even know what a boss call line looks like, much less what change I'm supposed to make to it. Could you give an example?
« Last Edit: April 22, 2011, 11:23:30 PM by Prime 2.0 »
The SoEW patch has had its second release, come and get it!

Drake

  • *
Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #83 on: April 22, 2011, 11:32:09 PM »
Oh, sorry. Go into controller.txt and change

CreateEnemyBossFromFile("script\Name - Entry.txt", 0, 0, 0, 0, 0);

to

CreateEnemyBossFromFile("script\Naut - Assballs.txt", 0, 0, 0, 0, 0); or CreateEnemyBossFromFile("script\Drake - Dodgeplz\Drake - Dodgeplz.txt", 0, 0, 0, 0, 0);
or some other pathname for whatever script you're trying to play.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #84 on: April 22, 2011, 11:49:50 PM »
Oh, sorry. Go into controller.txt and change

CreateEnemyBossFromFile("script\Name - Entry.txt", 0, 0, 0, 0, 0);

to

CreateEnemyBossFromFile("script\Naut - Assballs.txt", 0, 0, 0, 0, 0); or CreateEnemyBossFromFile("script\Drake - Dodgeplz\Drake - Dodgeplz.txt", 0, 0, 0, 0, 0);
or some other pathname for whatever script you're trying to play.

Thanks for the help. Now if only naut's script was the only one that ran correctly; Drake's doesn't show a player sprite or any enemy sprites, and every other script just crashes.  :V

Edit: Figured out the crashes. Now if I can just get drake's working.
« Last Edit: April 22, 2011, 11:58:40 PM by Prime 2.0 »
The SoEW patch has had its second release, come and get it!

CK Crash

  • boozer
Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #85 on: April 23, 2011, 11:13:53 PM »
drake compile the entries and make a menu to choose between then for the everyone who doesn't dmf

Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #86 on: April 24, 2011, 04:57:20 PM »
onthenet compile the entries and make a menu to choose between then for the everyone who doesn't dmf

Drake

  • *
Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #87 on: April 24, 2011, 09:48:03 PM »
naut compile the entries and make a menu to choose between then for the everyone wh- oh wait nevermind i did it

http://www.mediafire.com/?41ywed4144qusq5

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Blargel

  • RAWR!
  • I'M AN ANGRY LOLI!
Re: Danmakufu Contest #8 - This Ain't Space Invaders! RESULTS ARE IN
« Reply #88 on: May 13, 2011, 02:28:41 AM »
It's been like half a month... Shouldn't this unsticky now?
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.