Thaws - ZXC
I can't multitask well enough to play this.
Abstain.
;-;
I kinda tried to make there be breaks between boss attacks so you can glance and memorize some or the whole code...
Though the stages do require multitasking to a certain extent, especially if you want to maintain the combo chain.
@Thaws:
ZXC.
First things first, I don't like the stage practice thing, I cannot remember that long block of letters, and I can't bother to copy it down on a paper that I won't be caring about after this contest.
but it's better than not having it there... right? :V
I like the idea of combining, whatsthatgame and danmaku. However,
Those typing training games?
"The letters, I can't see them! The bullets are actually covering up the letters...!!"
And of course, it just gets to an unreasonable stage where the enemies actually move around too fast.
Err at which parts of a stage was the first problem prominent?
I spent much effort trying to avoid this, and I'm feeling kinda unhappy I didn't manage to... D:
I'm wondering where does the moving around too quick problem applies? Regarding both problems, my stages are kinda made like that at some points because managing to kill every enemy is a challenge as opposed to simply scoring as the main scoring system is the combo thing.
Though I guess some parts are pretty unfair... :ohdear:
Sincerest apologies to Thaws, I didn't even think about using default players. I will before I hand in judgements though 
Thanks for making the videos for everyone :].
Lol, were you wondering where's the challenge except scoring and why the enemies even bother to shoot o_o?
Didn't have time to try to make a custom player as making 3 stages used up most of my time. :ohdear:
Didn't have the time to check out others script yet (there's so little entries this time

), but I won't be judging anyways, I'm way too biased towards gimmicky danmaku than straight up dodgem's and won't be able to judge fairly XD.