Topic: Payload Gensokyo  (Read 902 times)

0 Members and 1 Guest are viewing this topic.

Tom

  • Programmer
  • Nickname: _Tom_
Re: Payload Gensokyo
« Reply #30 on: September 10, 2019, 11:10:07 am »
>Wonder if our pda is getting faulty... how long has it been since we last updated it again?
>Visually glance at where our teleporter exit was. If we see that it's in danger, then rescue ranger it to us if possible.
> You doubt it, the last time you updated it's design was during the Robo Wars in order to make it compatible with multiple sentries

> You look back up at where your Dispenser was and note you don't have line of sight with the exit, with it being extremely short and being on a ledge above you, on the other hand you don't see anything threatening behind you and especially with there being no Spybots left

> You note that now your PDA is is going off again, this time clearly because your sentry is taking some fire from revved up ubered Heavy bots in the distance

Evil_Nazgul0616

  • Seg Fault
  • ERROR
  • Nickname: Nazgul
  • Gender: Yes
Re: Payload Gensokyo
« Reply #31 on: September 12, 2019, 04:44:16 am »
>Well if it's the exit then at least we could plop down another one if it dies. Losing the entrance will make things annoying...

>Top off our sentry's health and ammo while we wait for the ubercharges to wear off.

Tom

  • Programmer
  • Nickname: _Tom_
Re: Payload Gensokyo
« Reply #32 on: September 12, 2019, 07:28:52 am »
>Well if it's the exit then at least we could plop down another one if it dies. Losing the entrance will make things annoying...

>Top off our sentry's health and ammo while we wait for the ubercharges to wear off.

> Other than the fact that it slows back down to a Level 1 teleporter, but that's nowhere near as bad as having to leave your nest or take one for the team and go place another entrance.

> While you start tanking your sentry Soldier flies past you, seemingly gliding just above the ground and fires a crit rocket which manages to take out all the enemy medic bots in one hit.  Heavy and Medic have pushed to about 15 yards from the end of the line when they suddenly all back away from the cart as a Giant Rapid Fire Soldier jumps out of the base and starts firing barrage of crit rockets. 
> Several crit rockets appear to be heading towards your sentry nest

Evil_Nazgul0616

  • Seg Fault
  • ERROR
  • Nickname: Nazgul
  • Gender: Yes
Re: Payload Gensokyo
« Reply #33 on: September 15, 2019, 04:17:10 am »
>Do we have a secondary/backup nest site picked out?

Tom

  • Programmer
  • Nickname: _Tom_
Re: Payload Gensokyo
« Reply #34 on: September 15, 2019, 07:48:02 am »
> You know of many good nest spots here that used to work wonders on spawncamping BLU back in the day!  As for having one picked out at the moment no

> There's several possibilities, there's a few cliffs on your right for a more aggressive hold, there's an island like structure to your left for a more out-of-the way nest, there's the exterior roof of the main building for a more defensive hold.
> If you were to walk the roof of the main building would be the safest to access, with a Sentry Jump all are equally accessible in an instant

> The cart is currently a few yards past B point and you are on the long straightaway stretch of track connecting A to B.  Your previous nest was upstairs overlooking the Former Control Point in the central building.
Suijin Temple

Evil_Nazgul0616

  • Seg Fault
  • ERROR
  • Nickname: Nazgul
  • Gender: Yes
Re: Payload Gensokyo
« Reply #35 on: September 15, 2019, 08:01:34 am »
>Which one would we be able to reach the fastest? Disregarding sentry jumps
>Would that time allow us to carry our level 3 or rescue ranger it before the crockets hit?
>Where is our mini right now?
>Do we have enough metal to build another dispenser if we're unable to save it?

Tom

  • Programmer
  • Nickname: _Tom_
Re: Payload Gensokyo
« Reply #36 on: September 15, 2019, 08:32:40 am »
>Which one would we be able to reach the fastest? Disregarding sentry jumps
>Would that time allow us to carry our level 3 or rescue ranger it before the crockets hit?
>Where is our mini right now?
>Do we have enough metal to build another dispenser if we're unable to save it?

> The cliffs would be the fastest to reach, however they are just barely too high for you to climb up to.  The other spots would take too long to get to without a Sentry Jump as you need to backtrack quite a bit to get there

> Even though these crockets are moving slower than normal, you doubt you'll be able to save the sentry without using your Rescue Ranger.

> You could save your dispenser by teleporting your sentry before reaching your new spot, placing it and immediately teleporting your dispenser afterwards out of the line of fire

> You have a lot of metal, considering you fully upgraded your total capacity during the Robo war, in addition to learning how to slowly regenerate metal over time.  However by the time you rebuild your dispenser the mission might be over as you're not using the Jag

EDIT: Missed the part about the mini
> The mini is outside of where your previous base was, and is on the roof of the main building behind you providing a little cover.  None of the rockets appear to be heading it's way

Evil_Nazgul0616

  • Seg Fault
  • ERROR
  • Nickname: Nazgul
  • Gender: Yes
Re: Payload Gensokyo
« Reply #37 on: September 16, 2019, 09:30:15 pm »
>The crockets would most definitely take out our nest if we don't do something, right?

Tom

  • Programmer
  • Nickname: _Tom_
Re: Payload Gensokyo
« Reply #38 on: September 16, 2019, 10:12:29 pm »
>The crockets would most definitely take out our nest if we don't do something, right?

> They would certainly take out you if you were standing anywhere near your nest when they hit

> Even though buildings don't take or deal critical hits you believe there's 6 crit rockets headed towards your sentry and 4 towards your dispenser

> If you were to stand your ground and not relocate it might be possible to save your sentry using the Warngler's Barrier Field as it reduces incoming damage by about two thirds essentially tippling your sentry's effective strength.  It wouldn't protect you standing right next to your sentry though.  Additionally the Barrier Field wouldn't protect your dispenser

Evil_Nazgul0616

  • Seg Fault
  • ERROR
  • Nickname: Nazgul
  • Gender: Yes
Re: Payload Gensokyo
« Reply #39 on: September 21, 2019, 05:51:43 am »
>Do we have enough health to tank a sentry jump?

Tom

  • Programmer
  • Nickname: _Tom_
Re: Payload Gensokyo
« Reply #40 on: September 21, 2019, 06:10:38 am »
>Do we have enough health to tank a sentry jump?

> Certainly, although it would leave you a little hurt afterwards.  Nothing your dispenser or a Medi gun can't fix though
 

SMF 2.0.15 | SMF © 2017, Simple Machines
Theme based on ModernDark64 design by BlocWeb
Page created in 0.041 seconds with 40 queries.