Topic: Alice Quest - The Seven-Colored Puppeteer's Week v5  (Read 17921 times)

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Neovereign

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #780 on: August 06, 2019, 06:05:24 am »
>Hmm. Let's experiment...
>Focus, see if we can make Meiling just a little bit bigger without any kind of magic, just imagining it.
> You try to imagine Meiling bigger...
> ...
> And she grows. Just a tad. Hardly noticeable if you weren't looking at her at the time...

> "This doesn't seem quite right." You hear the Baku's voice from the direction of the lake. "Something go wrong?"
>_
« Last Edit: August 06, 2019, 06:09:04 am by Neovereign »

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #781 on: August 06, 2019, 06:14:34 pm »
>Let's imagine time froze for the moment, to keep things from getting muddled.
>"I don't know... I took the medicine."

Neovereign

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #782 on: August 07, 2019, 09:54:54 am »
>Let's imagine time froze for the moment, to keep things from getting muddled.
>"I don't know... I took the medicine."
> Perhaps something was off this time. Shall I try to change this myself? At least until that third party meddles again."
>_

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #783 on: August 09, 2019, 01:16:15 am »
>Nod.
>"Go ahead."
>"...But maybe leave Meiling."

Neovereign

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #784 on: August 09, 2019, 08:05:48 pm »
>Nod.
>"Go ahead."
>"...But maybe leave Meiling."
> "Hmm... You sure? I can't guarantee you won't end up making her nightmarish."
>_

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #785 on: August 10, 2019, 12:24:19 am »
>"Mm, point taken. Let's not take her along, then."

Neovereign

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #786 on: August 10, 2019, 08:23:28 am »
>"Mm, point taken. Let's not take her along, then."
> "Alright. Here goes." You hear a splash from the baku's possible direction
> The sky ripples like water with Doremy's image, spreading out and darkening it with each wave.
CRACK
> The process is... interrupted, by a large laceration on your view. Rather than at a specific place, the tear seems to be in your eye.
> "Alice?" Doremy voices, before the cracks increase. With a shattering sound, your vision cuts.

> ...
> "Don't you think there's too many gateways for us to do anything about 'em?"
> "I'm starting to agree... But if there are others interested in it, we-"
> "Yes yes, it's our duty as the gatekeeper, after all. We'll help out if someone brings it up. But remember, only if it's our job. I have other things I'd like to do than charity work."
> "You'll warm up to exploring there eventually, hmhm~"

> Your vision reforms to the sight of a few floating-eye creatures gazing near you. Your surroundings... Might be Makai?
>_

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #787 on: August 11, 2019, 10:31:23 pm »
>Frown with obvious confusion, but freeze up with the sight of the eyes. Have we seen things like these before?
>Observe them for a moment.

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #788 on: August 12, 2019, 05:06:46 am »
>Frown with obvious confusion, but freeze up with the sight of the eyes. Have we seen things like these before?
>Observe them for a moment.
> Floating... eyes? You don't believe so.
> The eyes begin to move away, still observing you.
> They... start to use magic. Or at least, emit electricity, chaining between each of them. It seems there's 5 of these creatures immediately present.
>_

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #789 on: August 12, 2019, 05:58:08 am »
>"Who-?"
>Take a step back.

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #790 on: August 12, 2019, 08:49:19 pm »
>"Who-?"
>Take a step back.
> You attempt such, but find a wall behind you.
> The creatures quickly cease, darting off in the direction away from you.
>_

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #791 on: August 12, 2019, 11:32:51 pm »
>Look around.
>How does our height compare against the wall, given the size of its bricks or whatever?

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #792 on: August 13, 2019, 06:08:54 am »
>Look around.
>How does our height compare against the wall, given the size of its bricks or whatever?
> It's too dark to see any individual pieces of this wall, but up close, you can tell that it's more natural than man-made. Cracks can be felt at certain parts here and there. The surface in it's entirety seems a bit rough.

> Nothing around gives you a good tell of your size. The best you can consider were the creatures. Larger than normal eyes, maybe even larger than heads. They were looking down at you somewhat, but given their floating in the air, it doesn't seem like that could help much either.
>_

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #793 on: August 13, 2019, 08:44:22 pm »
>Can we see where the eyes went?
>What other terrain is around?

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #794 on: August 15, 2019, 09:34:45 pm »
>Can we see where the eyes went?
>What other terrain is around?
> They are heading straight away from you, though after a bit, they dive down. Your current perspective can't follow them.
> The terrain is rough. There isn't a ceiling above you, but behind you, the wall continues upwards beyond your sight.
> Given how the eyes left, you suspect you're on some elevated ground, or at least, near a slope.
>_

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #795 on: August 16, 2019, 01:55:31 am »
>Let's go in the general direction of the eyes, but not downward just yet.

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #796 on: August 16, 2019, 06:32:37 am »
>Let's go in the general direction of the eyes, but not downward just yet.
> You start, seeing that after a short bit, there is a sudden steep and far drop...
> There's some... civilization? Far in the distance.
> You can see the eyes below you as well, though, they're heading what would be under your previous position now...
>_

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #797 on: August 17, 2019, 02:44:19 pm »
>Let's watch the eyes for now, and get a sense of what is immediately below us.

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #798 on: August 18, 2019, 01:45:17 pm »
>Let's watch the eyes for now, and get a sense of what is immediately below us.
> You follow the eyes with yours, but soon enough, they are once again out of sight. It seems you're above the entrance to a cave, and that where you appeared was atop the cave.
> Below you, the drop is, again, far, but not ridiculously so. The area around the drop doesn't hold anything of interest.
>_

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #799 on: August 18, 2019, 11:34:14 pm »
>Let's fly down, see what we can see. Be ready in case those eyes or some such get ornery.

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #800 on: Today at 12:54:04 am »
>Let's fly down, see what we can see. Be ready in case those eyes or some such get ornery.
> You descend, seeing that it is indeed a cave.
> The eyes aren't too deep in, but they've stopped, and are staring out of the exit.
> Their gaze meets with you, and they simply... stare. 5 of them, all seem to be emitting sparks.
>_

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Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Reply #801 on: Today at 02:55:39 am »
>"...There was a person between you, I'm sure of it."

 

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