Topic: 战斗天邪鬼 ~ Shatter All Spell Card ( ver1.01 update)  (Read 20173 times)

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rsy_type1

  • Nickname: rainsky
战斗天邪鬼 ~ Shatter All Spell Card (Battle Amanojaku)

New doujin stg by the  producer of  东方花逐夜 and  Danmaku Amanojaku Gold Rush(remake)

A sequel to Danmaku Amanojaku Gold Rush(remake)
Seija will beat all enemies only by the Miracle Mallet!

PV:www.bilibili.com/video/av3099556/
producer's name: 正灌   (ZG)
release date: Nov.7 2015
update date: Aug.12 2018
Gameplay:
Seija cannot shoot in this game. Press Z to swipe , dealing 1000 damage to the boss. Thus to clear the stage.
When Seija is close enough, an exclamatory mark will exist.
The swipe will also destroy bullets and chains along all the danmaku surrounding it, and converts them all into coins. Get coins to reduce cooldown of the mallet.
Seija will get more abilities to help her clear stages easier. Such as reversing bullets' direction , size .etc.
This game will have 12 levels and 6 to 10 stages per level. Clearing 3 levels to unlock next level.
In this game , thinking is always more important than dodging.

abilities(press SHIFT to change ability):

1.Reversing all bullets' velocity direction.
Acceleration will not be reversed. Available count:5. Activated level:2-1.
2.Changing position of Seiga and the enemy.
Available count:3. Activated level:3-1.
3.Reversing all bullets' size.
Available count:5. Activated level:4-1.
4.Auto-collecting all coins in chosen stage.
Available count:1. Activated level:5-1.
5.Swiping the enemy immediately.Ignoring Seiga's position and mallet's cooldown.Will use up all your mallets.
Available count:1. Activated level:6-1.

clearing a stage without using ability will have a mark in front.


main point of some levels:

level 9:swiping when the enemy is "attacking".


hidden stages and items:

finish all stages in level 6 and higher levels to unlock a secret stage.
finishing this stage will give Seiga items to make her stronger(passive).

level 6: increase the mallet's damage by 10%.
level 7: reduce the cooldown of the mallet by 6%.
level 8: mallet available count +1.
level 9: the mallet's attack trajectory can deflect for 30 degree at most.
level 10:reduce the hitbox of Seiga  by 20%.
level 11:unlock level 12.

important: you should get the item at level 6 and 8. 


replay:
click in the editbox to type.
click out of exitbox and the cursor disappears.
press Z to save replay.

savedata:replay/score.rpy
this game will make back-ups of your score data in "score_old.rpy",rename this to load.

option:
mode:changing screen resolution will make this game reboot.
show drama:"only once"(default) : drama will be shown only when you first enter a certen stage.

others:
hold left mouse button to show cursor.

true ending:

clear all stages without ability.
thus activating level 12-10.


extra story (DLC):
maybe

download:
http://www.mediafire.com/download/kkuo814dcwa4bf6/Shatter_All_Spell_Card%7E1.00a.rar


---------------------------------
Version 1.01  changelog:
*Reduced difficulty and HP of some scenes, added more mallets.
*Hidden stages are now permanently available.
*LV8 item (Nokia N450) will now increase the mallet's attack range by 20% (only for bosses).
*LV10 item (Necro-book) will also prevent Seiga from death once (like Substitute Jizo in th143).


download:
http://www.mediafire.com/file/vxusgvcjrwj36r4/Shatter_All_Spell_Card%7E1.01.zip/file

« Last Edit: August 12, 2018, 09:35:32 am by rsy_type1 »

Smokey

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Re: 战斗天邪鬼~King Of Gensoukyou (trailer)
« Reply #1 on: July 10, 2015, 07:14:54 am »
Is there an estimate on the release date?
btw this guy needs an art designer

rsy_type1

  • Nickname: rainsky
Re: 战斗天邪鬼~King Of Gensoukyou (trailer)
« Reply #2 on: August 21, 2015, 02:20:16 pm »
Is there an estimate on the release date?
btw this guy needs an art designer

levels completed  8/12.

 :V  maybe he wants others to confuse his game with ZUN's

rsy_type1

  • Nickname: rainsky
Re: 战斗天邪鬼~King Of Gensoukyou (trailer)
« Reply #3 on: October 19, 2015, 01:04:07 pm »
soon it will come out.
maybe in October 32nd.

rsy_type1

  • Nickname: rainsky
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #4 on: November 07, 2015, 08:21:16 am »
game released
hope you will be fun

Uruwi

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Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #5 on: November 07, 2015, 07:23:07 pm »
How do you clear 1-5? The game shows you something, but I don't understand Chinese.

Edit: 1-7
« Last Edit: November 07, 2015, 07:37:09 pm by Fluffy8x »
foo = foldl $ flip ($)
Highest difficulty 1CCed for each game, by shot type in the original order. (-: never 1CCed on any difficulty, or never used; E: easy, N: normal, H: hard, L / U: lunatic / unreal.)
EoSD [NNNE] PCB [EE--N-] IN [NEEE + Ex Border] PoFV [Mystia N, Mystia E no charge] MoF [EN--H- + Ex Marisa B] SA [N-----] UFO [----EN] TD [NENE] DDC [EE-EHE + Ex Marisa B & Sakuya A] LoLK [PD --N- Legacy ---N] EE [N- + Ex Yabusame] EMS [N-- + Ex Yabusame] RMI [NHN + Ex YaoSuku]
Avelantis (demo) Easy YuukiB 426,077,200

rsy_type1

  • Nickname: rainsky
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #6 on: November 08, 2015, 02:18:02 am »
How do you clear 1-5? The game shows you something, but I don't understand Chinese.

Edit: 1-7


Get coins to reduce cooldown of the mallet.
wait until the bullets are thick.
swipe them and go up to the item border line.
collecting coins.
then swipe again before new bullets go down.

double-swipe;)

Uruwi

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Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #7 on: November 08, 2015, 05:25:16 am »

Get coins to reduce cooldown of the mallet.
wait until the bullets are thick.
swipe them and go up to the item border line.
collecting coins.
then swipe again before new bullets go down.

double-swipe;)

The more you know.
foo = foldl $ flip ($)
Highest difficulty 1CCed for each game, by shot type in the original order. (-: never 1CCed on any difficulty, or never used; E: easy, N: normal, H: hard, L / U: lunatic / unreal.)
EoSD [NNNE] PCB [EE--N-] IN [NEEE + Ex Border] PoFV [Mystia N, Mystia E no charge] MoF [EN--H- + Ex Marisa B] SA [N-----] UFO [----EN] TD [NENE] DDC [EE-EHE + Ex Marisa B & Sakuya A] LoLK [PD --N- Legacy ---N] EE [N- + Ex Yabusame] EMS [N-- + Ex Yabusame] RMI [NHN + Ex YaoSuku]
Avelantis (demo) Easy YuukiB 426,077,200

rsy_type1

  • Nickname: rainsky
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #8 on: November 08, 2015, 06:02:27 am »
The more you know.

do a double-swipe like this :V

Failure McFailFace

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Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #9 on: November 10, 2015, 02:50:51 am »
Holy shit this game is hard

I can't even beat the first stage. This isn't a good sign for me.
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

rsy_type1

  • Nickname: rainsky
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #10 on: November 10, 2015, 05:38:11 am »
Holy shit this game is hard

I can't even beat the first stage. This isn't a good sign for me.

When Seija is close enough, an exclamatory mark will exist.
LV1-1 reminds you about range of the mallet.

Uruwi

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Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #11 on: November 10, 2015, 02:44:13 pm »
I managed to complete three stages on Day 2... hooray?
foo = foldl $ flip ($)
Highest difficulty 1CCed for each game, by shot type in the original order. (-: never 1CCed on any difficulty, or never used; E: easy, N: normal, H: hard, L / U: lunatic / unreal.)
EoSD [NNNE] PCB [EE--N-] IN [NEEE + Ex Border] PoFV [Mystia N, Mystia E no charge] MoF [EN--H- + Ex Marisa B] SA [N-----] UFO [----EN] TD [NENE] DDC [EE-EHE + Ex Marisa B & Sakuya A] LoLK [PD --N- Legacy ---N] EE [N- + Ex Yabusame] EMS [N-- + Ex Yabusame] RMI [NHN + Ex YaoSuku]
Avelantis (demo) Easy YuukiB 426,077,200

rsy_type1

  • Nickname: rainsky
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #12 on: November 11, 2015, 01:12:06 pm »
edit miscarriage.
« Last Edit: November 11, 2015, 01:24:33 pm by rsy_type1 »

BlueDigitalDragon

  • Nickname: Blue
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #13 on: November 11, 2015, 05:26:15 pm »
So I downloaded this and the tried to run it but nothing came up. Then I noticed one file in the game was zip encrypted and needed a password in order to unlock it. I'm not really sure what to do to get this to run now XD Can someone help me out please?

Searinox119

  • Nickname: Searinox
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #14 on: November 11, 2015, 06:07:25 pm »
You don't need to extract a .zip, as far as I know.

I'm not sure how 3-6 can be done, since you don't get starting mallet swipes and timeouts don't work. Is there a mechanic to get additional swipes during the gameplay or do you need to complete secret level 8 first?

Maple

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Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #15 on: November 11, 2015, 06:19:32 pm »
Reached level 10 and got the upgrades from levels 6 and 8.. D-did Seija broke Gensokyo itself or what?

You don't need to extract a .zip, as far as I know.

I'm not sure how 3-6 can be done, since you don't get starting mallet swipes and timeouts don't work. Is there a mechanic to get additional swipes during the gameplay or do you need to complete secret level 8 first?

Stage 3-6 Momiji: You don't get mallets, instead Momiji's own danmaku can damage her. You need to be rather close to it so the fangs surround her. If successful, the bullets shall dissolve into green particles (just a visual effect) and you'll hear a sound. Repeat some times.

I need help with stage 7-3, aka Suika's first scene.

CrystalCreation

  • Nickname: Creation
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #16 on: November 11, 2015, 06:27:09 pm »
Dang, Ive only reached stage 6 and the spells is are already starting to become pretty tough. I cant believe Im only in the mid game. But cheating spellcards finally feels justified.

Failure McFailFace

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Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #17 on: November 11, 2015, 07:25:43 pm »
Hmm, I'm having issues with full screen mode.

EDIT: When I set it to full screen, the application doesn't even open and instantly closes.
« Last Edit: November 11, 2015, 07:49:19 pm by Failure McFailFace »
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

ChronaSE

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Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #18 on: November 12, 2015, 12:14:22 pm »
Very challenging game, i'm still stuck on stage 2. Can't figure how to beat Daiyousei's second spell and Cirno's math spell. Even if I aim for the right answer she'll shoot me a barrage of bullets that I can't clean up with the mallet.

On the other hand I love the music and the creative spells.

Searinox119

  • Nickname: Searinox
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #19 on: November 12, 2015, 02:23:22 pm »
Very challenging game, i'm still stuck on stage 2. Can't figure how to beat Daiyousei's second spell and Cirno's math spell. Even if I aim for the right answer she'll shoot me a barrage of bullets that I can't clean up with the mallet.
2-6 (this is the correct spell, right?): Go above Daiyousei at first (or not, but it's a bit simpler that way). Once Daiyousei started to fade away, move to the opposite side of the screen. When the "flower" of danmaku is released, move to the place you were previously. Repeat the previous part twice. Once she started to release three "flowers" in the quick succession, use mallet on danmaku when the second one appears - you get 2 extra swipes, you can afford it. Dodge whatever is left, whack Daiyousei. Rinse and repeat.
2-7: This is not a math spellcard. When 10 seconds are left on the timer, Cirno throws the chunks of her shield outwards  - be careful of that. Aside from that, she won't do anything unless you were to destroy numbers with the mallet during the "math" part. Just move out of the way of the chunks, wait until they are sent flying, move in and whack Cirno twice.


Edit: By the way, can someone help me with 3-2?
« Last Edit: November 12, 2015, 03:02:27 pm by Searinox119 »
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #20 on: November 13, 2015, 01:31:18 am »
Oh my gosh, I love this game way more than I expected to. Most of the cards are even more puzzle-like than the ones from ISC; it's really fun to figure out a way around each pattern. They're all really inventive, too. I've gotten up to level 11, so if anyone wants advice with a particular card I can probably help? Here's some of the more gimmicky ones.

3-2: The game's own advice is to come back after getting the instant-hit ability from Level 6 lol
5-8: This one's the least obvious, but I laughed really hard once I figured it out. Photobomb the UFO!
7-6: Go for the miniature Suikas as much as possible; they'll clothesline you in seconds otherwise. You have 9 extra mallets even without the hidden items, so don't be afraid to spend a few on the miniatures rather than Suika herself.
10-4: Blue stars are safe to touch; green stars teleport you upward.
11-6: You have to collect the indicated amount of coins before time runs out. Enlarge the bullets to get bigger coins!
« Last Edit: November 13, 2015, 03:27:26 am by gilde »

rsy_type1

  • Nickname: rainsky
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #21 on: November 13, 2015, 05:14:09 am »
about 2-8

you may answer what Cirno think is right.
e.g. Chino ask 1+1=?
swipe 2: Chino thinks you are WRONG, then shoot 2 waves of wall.
swipe other numbers: Chino thinks you are Right, then shoot 1 wave of wall. Use ability to beat it. Repeat 3 times to beat her.
do not swipe:Chino thinks you are boring.
« Last Edit: November 13, 2015, 01:06:46 pm by rsy_type1 »
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #22 on: November 14, 2015, 05:00:48 am »
Is there any particular strategy for 11-7 (Ki-san's washing machine)? Besides praying, that is.

e: Specifically with the green waves that start at half health


edit: LMAO NEVERMIND i cheesed it in the most hilarious way

edit 2: yyyeah i'd say the literal murder of Shinmyoumaru and subsequent replacement of 'enemy strength' with 'enemy blood volume' on the menu is going a little overboard in the edginess department
« Last Edit: November 14, 2015, 06:28:25 am by gilde »

CrystalCreation

  • Nickname: Creation
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #23 on: November 14, 2015, 07:31:20 pm »
战斗天邪鬼 ~ Shatter All Spell Card ( Battle Amanojaku)


hidden stages and items:

finish all stages in level 6 and higher levels to unlock a secret stage.
finishing this stage will give Seiga items to make her stronger(passive).

level 6: increase the mallet's damage by 10%.

important: you should get the item at level 6 and 8. 


Are you sure about this? I've gotten the Item from stage 6 and the damage of the mallet seems unchanged. Or do you need to actively select the item somehow to make it work?



rsy_type1

  • Nickname: rainsky
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #24 on: November 15, 2015, 01:55:46 am »
Are you sure about this? I've gotten the Item from stage 6 and the damage of the mallet seems unchanged. Or do you need to actively select the item somehow to make it work?


In stage 9 and higher stages, enemies' HP will not be multiple of 1000.
eg. 3300 or else.

if you don't have that. you will spend 1 more mallet on it.
« Last Edit: November 15, 2015, 02:00:14 am by rsy_type1 »

ChronaSE

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Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #25 on: November 15, 2015, 05:15:53 am »
No one uploaded videos of this game yet? i'm sad :(
On the other hand, i'm really having a bad time figuring some of the gimmicks between some spell cards, like Nitori's 3-4 / Yuyuko's 4-6  and all of the UFO spells
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #26 on: November 15, 2015, 07:59:21 am »
No one uploaded videos of this game yet? i'm sad :(
On the other hand, i'm really having a bad time figuring some of the gimmicks between some spell cards, like Nitori's 3-4 / Yuyuko's 4-6  and all of the UFO spells

Nitori 3-4: The Nitori you're seeing is a reflection; the real one's actually located directly opposite it. The reflection vanishes when she's down to her last hit, but you can still locate Nitori without it by either 1. using the 'switch places' ability and immediately whacking the spot where you just were, or 2. watching for the spot where the water bullets slow down.

Yuyuko 4-6: If you defeat her while the green aura is active, she'll regain all her health. The aura will take a while to come back, so it's possible to deplete her health again before that point. If that's too difficult, however, the aura also vanishes right before she shoots the lasers and bubbles, so just get her down to one hit and then swipe at that moment. (Make sure to retreat from the lasers early until then, though!)

UFO 5-3: There's, uh... not much of a trick to this one, as far as I know. The first phase doesn't have much to watch out for except for the lasers, since their hitboxes spawn almost immediately. I dealt with the second phase by frantically running around, swiping at the boss UFO whenever possible, and reversing the bullets to open gaps in the red lines when cornered. Just, uh, keep trying, I guess?

UFO 5-6: This one's easier than it looks! Move close to the boss UFO, then wait to swing the mallet until the little UFOs move below you. If they're below you and not above you, the chain reaction will erase all the bullets beneath you as well. Then you can nip up, autocollect the coins, and swing again on the next wave.

Inubashira

  • Nickname: Inu
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #27 on: November 16, 2015, 12:13:20 am »
Any help with 5-1? ???
Edit: While I'm at it, what's the gimmick for 4-7? (guys, do i need to spoiler it if it's just the numbers? thanks in advance)
« Last Edit: November 16, 2015, 12:18:08 am by Inubashira »
Feel free to poke me on Discord. Inubashira#2738

Searinox119

  • Nickname: Searinox
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #28 on: November 16, 2015, 04:48:01 am »
Any help with 5-1? ???
Edit: While I'm at it, what's the gimmick for 4-7? (guys, do i need to spoiler it if it's just the numbers? thanks in advance)
5-1: You get twice as much mallet swipes as you need. My strategy for this pattern is to dodge unfocused in the right-down corner during the first wave part, "go with the flow" during the second one and just using the mallet in the third. Then whacking Aya and repeating.
4-7: The gimmick is "hit with the mallet while you're not covered by the purple bullets", I think.

As for spoilering the numbers, why? It's stated in the OP that there are 12 levels with 6-10 stages each, so you're not really spoiling anything.

Inubashira

  • Nickname: Inu
Re: 战斗天邪鬼 ~ Shatter All Spell Card (release)
« Reply #29 on: November 16, 2015, 05:50:02 am »
5-1: You get twice as much mallet swipes as you need. My strategy for this pattern is to dodge unfocused in the right-down corner during the first wave part, "go with the flow" during the second one and just using the mallet in the third. Then whacking Aya and repeating.
4-7: The gimmick is "hit with the mallet while you're not covered by the purple bullets", I think.

As for spoilering the numbers, why? It's stated in the OP that there are 12 levels with 6-10 stages each, so you're not really spoiling anything.
Thanks! :)
Also, with the spoiler thing, yeah, that was a bit silly on my part. :blush: I am REALLY good at worrying about every little thing.
Feel free to poke me on Discord. Inubashira#2738
 

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