I've currently got a strange issue with Danmakufu which honestly don't know how to handle it anymore :V
It's the following:
I've been working on an own custom shot sheet for a time, everything used to work perfectly, until today when I started Danmakufu, the bullet graphics suddenly didn't show up, the sounds of the bullets firing are still audible though.
The image file doesn't even appear in the 'Texture' section of the log window anymore.
The code is still all the same.
For the bullet definition file (bullet_def.txt):
#UserShotData
shot_image = "./img/enm_eff/bullet00.png
delay_rect = (29,958,65,994)
...
which I included into the shot constants file (bullet_lib.txt):
local
{
let current = GetCurrentScriptDirectory();
let customShot = current ~ "bullet_def.txt";
LoadEnemyShotData(customShot);
}
...
which is again included in my main boss script:
#TouhouDanmakufu[Single]
#ScriptVersion[3]
#Title["ASM - Aragami01"]
#Text["nonspell"]
#include "script/Tutorial/bullet_lib.txt"
#include "script/Tutorial/boss_effects.txt"
#include "script/Tutorial/effect_MagicCircle.txt"
let bossObj;
...
and then included the defined shot IDs in the CreateShotA1 function. But the graphics don't show up when I execute the script.

I really don't know if I did something wrong or it is just a technical error, so if someone here can give some advice would be greatly appreciated.
