Author Topic: Touhou Gameplay Help Thread #7 - Not just for spell card help after all  (Read 235394 times)

ふねん1

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #600 on: November 01, 2015, 10:48:12 PM »
Junko's first Extra spell basically involves circling around her, though you need to keep in mind the really slow bullets that stay close to her - stream as slowly as possible to mitigate this.

Hell's Non-Ideal Danmaku is completely static. For the odd-number waves, there's an open spot that starts a bit below and to the right of Hecatia and moves left - you might want to watch a replay or Youtube video to see how this works. For the even-number waves, stay at the bottom and dash left through the openings when you feel like you're getting pushed too far to the right. After enough attempts, the swerving motions of the bullets shouldn't be so disorienting as well.

Both of Hecatia's yellow nonspells play exactly the same, and both are "follow the lanes" at their core. The third and fourth waves are a tiny bit tricky because they start out with much smaller motions - think Mamizou's fourth and fifth nonspells from TD Extra. Other than that, just make sure you don't enter a lane that runs up right against a wall.
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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #601 on: December 18, 2015, 02:42:50 PM »
wow ok it's been like 7 weeks since anyone posted here...

Anyway. In IN, is there any known size difference for a boss's contact hitbox (the one that kills you if you move into it) between spell practice and the main game? It feels like on Mystia's Song of the Night Sparrow, I can get close and graze the central bullet no problem in spell practice, but it kills me quite often doing it in the main game (or story mode or whatever it's called :V). Might just be coincidence but it's getting mildly annoying  :ohdear:

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #602 on: December 22, 2015, 03:56:43 AM »
Going for the Lunatic EoSD 1cc-- is there any strategy for Sylphae Horn High Level or The World besides "dodge harder?"  :V
In all my years playing Touhou, I'm pretty sure I've never, ever captured Slyphae.

Nolegs the Cat

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #603 on: December 22, 2015, 06:19:24 AM »
Going for the Lunatic EoSD 1cc-- is there any strategy for Sylphae Horn High Level or The World besides "dodge harder?"  :V
In all my years playing Touhou, I'm pretty sure I've never, ever captured Slyphae.

ZA WARUDO!! can be misdirected.

Either stand up close to her, or near the sides, then go down to bottom middle - most of the spam will be aimed away from you in both cases. I personally find just being up high close to her easier.

No such luck for Slyphae Horn high level though, unfortunately.

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #604 on: December 22, 2015, 10:20:48 PM »
Thanks! That actually helped a bunch.

...now how on Earth do you capture Scarlet Meister  :V

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #605 on: December 23, 2015, 12:39:15 AM »
You do it on Hard and cross your fingers  :dealwithit:
Lunatic 1cc: 6, 7, 10, and 11 with All Shots; 8 with All Teams & Both Routes; 12, 13, 14
Extra Modes Clear (All Shots): 6 (0-3), 7, 8 (0-3), 10, 11, 12, 13, 14
Other: 9.5 & 12.5 All Clear; Have tried 7.5, 9, 12.8, and a few fan games
Currently working on: Maybe I'll try IN solos or something
Score? Survival? Who cares - it's bullet-dodging catharsis, and I didn't even continue~!! *dances*

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #606 on: January 11, 2016, 02:59:26 AM »
How is one supposed to do Jade of the Horrid River?

Lollipop

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #607 on: January 11, 2016, 03:11:28 AM »
How is one supposed to do Jade of the Horrid River?
You have to look at each wave, estimate if you have space at the bottom, and shunt up or down the screen depending on if you do as seen here https://youtu.be/5Eh11q5B_Ds?t=5m47s
Touhou 1CCS:
Hard: LLS, EoSD(NB), PCB(NB), IN, MoF, TD, DDC(NB), LoLK
Lunatic: EoSD, PCB, DDC, LoLK
Extra: LLS, EoSD, PCB(Extra&Phantasm), IN, MoF, SA, DDC, LoLK
Current Focus: 1cc SA Hard, or an Extra

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #608 on: January 11, 2016, 11:53:24 AM »
When visiting twitter, i found this image:
Quote
"震えない" (Not trembling)
Mind you, it has literally just one re-tweet. Currently i'm not playing LoLK, but does this strategy work?

LunaWillow

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #609 on: January 11, 2016, 06:48:05 PM »
When visiting twitter, i found this image:"震えない" (Not trembling)
Mind you, it has literally just one re-tweet. Currently i'm not playing LoLK, but does this strategy work?
I tested it, and it does. But you have to be extremly precise later on. Move too slow, or to fast, and you'll die.
I forgot how stupid Junko is
Normal 1cc: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC, HSiFS
Hard 1cc: PoFV
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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #610 on: January 11, 2016, 07:21:39 PM »
Any tips with Utsuho? I finally beat Rin and got destroyed. Lost my final life in Mega Flare.
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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #611 on: January 12, 2016, 03:18:14 PM »
Any tips with Utsuho? I finally beat Rin and got destroyed. Lost my final life in Mega Flare.

Megaflare is pure RNG, so you need to pratice.
The first spell too, but try to allign the suns to create openings easy of reach to you.
There's also that clip safespot between the suns on the ten evil suns.
For the 2 suns at the top and bottom, it's easier to dodge at the sides and not the middle, and utsuho will somewhat stay over you.
The last spell card and the non-spells are like megaflare, pratice until the RNG can't get you down.

You should probably be able to find tips in a replay too : https://www.youtube.com/watch?v=BQLIaZUOnBU
Normal 1cc: all clear!
Hard 1cc: IN LLS MS SA DDC
Extra: EoSD PCB(Phantasm) IN MoF TD DDC

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #612 on: January 12, 2016, 03:34:46 PM »
One thing with Mega Flare and its variants is that the blue bullets are often more of a killer due to how they'll hide inside the explosions and pop out unexpectedly. On Normal you'll basically always have a clear path through the explosions, so once you get comfortable with how to approach dodging the explosions, spotting the blue bullets is the only difficult part.

It's also a pattern that's easier if you can stay higher up on the screen to give yourself room to dodge downwards, but that kind of advice might be too difficult to execute for Normal players.

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #613 on: January 12, 2016, 06:16:08 PM »
How the FUCK do you get through Lunatic Merlin's opener in PCB? The rest of the fight is easy as hell, but I end up losing like two lives or three bombs on a damn midspell every time.

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #614 on: January 13, 2016, 01:06:15 AM »
How the FUCK do you get through Lunatic Merlin's opener in PCB? The rest of the fight is easy as hell, but I end up losing like two lives or three bombs on a damn midspell every time.

You play a different char and damage Merlin most during Noisy Ensemble  :dealwithit:
Lunatic 1cc: 6, 7, 10, and 11 with All Shots; 8 with All Teams & Both Routes; 12, 13, 14
Extra Modes Clear (All Shots): 6 (0-3), 7, 8 (0-3), 10, 11, 12, 13, 14
Other: 9.5 & 12.5 All Clear; Have tried 7.5, 9, 12.8, and a few fan games
Currently working on: Maybe I'll try IN solos or something
Score? Survival? Who cares - it's bullet-dodging catharsis, and I didn't even continue~!! *dances*

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #615 on: January 13, 2016, 03:57:33 AM »
How the FUCK do you get through Lunatic Merlin's opener in PCB? The rest of the fight is easy as hell, but I end up losing like two lives or three bombs on a damn midspell every time.

The non spell is aimed at you for the most part so the easiest way to deal with it is to route it out. It might help if you look at a NMNB of either Sakuya shot or even a scoring replay to see how they handle the attack (although I think SakuyaB might be bombing it, idk). Just winging the attack is incredibly difficult and I don't think anyone actually does that. It's a very difficult opener even then though. it will probably take you some practice to get used to it.

You play a different char and damage Merlin most during Noisy Ensemble  :dealwithit:

You do realize that this isn't helpful to him in any way whatsoever, right? I think it would be preferable for everyone if you didn't post when you have nothing to say that will benefit the person asking the question. There is a time and place for shitposting but the help-thread isn't it.

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #616 on: January 13, 2016, 05:08:14 AM »
Do you have the PCB Boss Practice patch? It's really useful if you want to practice that attack.

Nolegs the Cat

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #617 on: January 13, 2016, 05:30:03 AM »
You do realize that this isn't helpful to him in any way whatsoever, right? I think it would be preferable for everyone if you didn't post when you have nothing to say that will benefit the person asking the question. There is a time and place for shitposting but the help-thread isn't it.

Besides it's not like any of the Prismriver openers are easy, either.
It's just the other two it's easier to know when you've screwed yourself and bomb (even if they ARE both easier than Merlin's opener, the average lunatic player probaby wouldn't be able to do any of them with any consistency) - so really it'll just transfer some bombs from one attack to another, which just highlights how unhelpful the advice is.

MrDoomBringer

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #618 on: January 20, 2016, 11:57:06 AM »
Hi, newbie here.

I have a problem. Whenever I play the game, I always do stupid mistakes. I'm always like "Woah, how the hell did I hit that?" I feel like a complete idiot and usually give up when I do a mistake like that. I have 1cc'd EoSD on Normal about 10 times now and there wasn't a single run I would be happy with.

Also, I started playing Imperishable Night recently and I really like the Spell Card Practice. But the problem is that I can easily capture most of the spells in practice, but fail miserably when doing a normal run. No matter how many times I've done it in practice, it's like I completely forget how to do it when it actually matters.

I feel like I can never complete anything on a harder difficulty or clear any extra stages if I don't get rid of these two problems. Any idea how can I fix them? Or is it just a matter of playing the game till they disappear themselves?

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #619 on: January 20, 2016, 04:50:32 PM »
First off, don't give up.  Your first time progressing from Normal to Hard is going to involve just as much growth as your first time playing Touhou.  When I was at that stage, I was still learning new mental and physical tricks to improve my playing ability.  And although you may think you know how to devise new strategies based on each new detail/mechanic you learn about a spell card, this was an area that I felt got much deeper than I initially predicted.

I can only speak for myself, but I've literally never been happy with my 'current' 1cc before attempting to learn the next difficulty level.  Like you, I would want to become more skillful at normal 1ccs (especially more consistent at the stuff I know I can do) before I would want to attempt hard (1cc or no), but that's not the way it ever ends up.  I mean, there is a benefit from playing normal some more after your first 1cc, but after ten 1ccs there won't be as much.  I recommend playing both Hard and Extra before you think you are ready for them.  That's always how I feel when I do them, and its always what gets me to improve from normal.

Extra especially shouldn't be overlooked.  I think the focus on cards and not stages is better for improving the fundamentals, and Extra cards are better than regular cards for this too (at least I think so).

There are several reasons why you might be able to clear cards during practice but not during live runs.  You definitely aren't alone here.  The solution though is to do stage practice.  It could be you need to practice the live concentration and/or getting used to being in a poor situation at the start of the card.  It could be that you need to practice "cold" clears, where you don't have chance to warm up against the card.  There's also the reality that unless you clear rates are 95-99%, then an entire stage is often going to have misses.  Using stage practice you can figure out which cards are worth bombing with very liberal bombing discipline.
« Last Edit: January 20, 2016, 04:54:27 PM by dosboot »

Nolegs the Cat

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #620 on: January 22, 2016, 09:25:52 AM »
So anyone know how to edit power in MoF with SpoilerAL?

Couldn't think of anywhere else to put this.

Speaking of SpoilerAL, using double bullet density + firing each pattern twice cheats on lunatic results in some funny bullshit.
« Last Edit: January 22, 2016, 09:27:50 AM by Nolegs the Cat »

Monarda

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #621 on: January 24, 2016, 11:35:31 PM »
I`d also like to ask something kinda different.
Is it wise to use audio cues (Or is it queues?) as a tool to help you on stuff like predicting the next set of enemies or the next wave of bullets a spellcard will use?
Sorry if this is a stupid question. It`s cause i`ve actually been using this method as a helping hand when dealing with timed stuff.

ふねん1

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #622 on: January 24, 2016, 11:44:45 PM »
I`d also like to ask something kinda different.
Is it wise to use audio cues (Or is it queues?) as a tool to help you on stuff like predicting the next set of enemies or the next wave of bullets a spellcard will use?
Sorry if this is a stupid question. It`s cause i`ve actually been using this method as a helping hand when dealing with timed stuff.
It's definitely wise. Anything and everything that you can use to help you memorize a sequence of attacks is fair game, especially when you're just starting to learn a stage/boss.

And it is "cues" btw.
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NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #623 on: January 26, 2016, 09:18:36 AM »
Cat, Loli// Because surely anybody with a sense of humor would take that as serious advice.

Besides, I thought that's what you elitists love doing, but I guess Mirror Move is super effective *shrug*
Lunatic 1cc: 6, 7, 10, and 11 with All Shots; 8 with All Teams & Both Routes; 12, 13, 14
Extra Modes Clear (All Shots): 6 (0-3), 7, 8 (0-3), 10, 11, 12, 13, 14
Other: 9.5 & 12.5 All Clear; Have tried 7.5, 9, 12.8, and a few fan games
Currently working on: Maybe I'll try IN solos or something
Score? Survival? Who cares - it's bullet-dodging catharsis, and I didn't even continue~!! *dances*

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #624 on: January 26, 2016, 10:29:03 AM »
Cat, Loli// Because surely anybody with a sense of humor would take that as serious advice.

Besides, I thought that's what you elitists love doing, but I guess Mirror Move is super effective *shrug*

As I said, there is a time and place for shit posting like that but this isn't the right thread. If it had been another thread (say the blogging thread) with the shit post it really wouldn't matter. People here post because they want to get help, not to be told that they're using the wrong shot type. This really has got nothing to do with mirroring what we do because it's not.

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #625 on: January 26, 2016, 02:23:41 PM »
Any tips for capturing Scarlet Meister, Remilla's super crazy barrage attack in EOSD?

Nolegs the Cat

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #626 on: January 26, 2016, 09:50:39 PM »
Any tips for capturing Scarlet Meister, Remilla's super crazy barrage attack in EOSD?

The initial part of each wave is aimed at you and then she alternates firing the rest of it left, behind her than right, and right, behind her than left.
Basically you'll want to move to where each wave ends because it's less dense: start at the left first, move right, then move left, and so on. It's pure dodging beyond that though.
« Last Edit: January 26, 2016, 10:04:06 PM by Nolegs the Cat »

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #627 on: January 27, 2016, 12:40:57 AM »
@Loli: Denial. Sure, whatever you say.

And I see you agree that you're an elitist. Glad you at least know what you are.
« Last Edit: January 27, 2016, 12:54:07 AM by Pakken11 »
Lunatic 1cc: 6, 7, 10, and 11 with All Shots; 8 with All Teams & Both Routes; 12, 13, 14
Extra Modes Clear (All Shots): 6 (0-3), 7, 8 (0-3), 10, 11, 12, 13, 14
Other: 9.5 & 12.5 All Clear; Have tried 7.5, 9, 12.8, and a few fan games
Currently working on: Maybe I'll try IN solos or something
Score? Survival? Who cares - it's bullet-dodging catharsis, and I didn't even continue~!! *dances*

Monarda

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #628 on: January 27, 2016, 01:38:56 AM »
Hey again, i'm here to actually leave a small tip if someone needs it, when facing high speed bullet spellcards (Such as Sakuya's Eternal Meek) it helps to focus not on the quantity of bullets coming, just on their path, maintain your visual focus more in front of your character to get a quicker note of  where the bullet will go and buy you more time, i don't know if this really is of help but it really aided me, making my Eternal Meek Capture Rate go from 30% to 65% (it's still RNG and i hate it)
Hope this helps. (^-^)

Shimatora

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #629 on: January 27, 2016, 11:31:55 AM »
@Loli: Denial. Sure, whatever you say.

And I see you agree that you're an elitist. Glad you at least know what you are.

Pakken, let's drop this "elitist this, elitist that" shitposting, it's helping absolutely no one.

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