Starxsword: I appreciate your input and will consider things! Reducing the cost of Spellbind is very likely going to be a thing that'll happen, I'm even considering simply making Spellbind be "Whenever you cast a spell by paying its spellcard cost, you may cast this aura from your graveyard." Note that rarities on cards have rarely been given a ton of thought, and as this set is pretty much never going to be played in a format where they actually matter, I'm not sure how much it'll matter. Land Sign was born early in the design process through the suggestion of an IRC friend who's an avid Magic player, but getting multiple differing opinions on the same card is not a bad thing! Keep it coming. Note, also, that I'm not trying to balance this set with the rest of Magic, I'm mostly trying to balance it with regards to itself.
Anyway.
Yesterday, I introduced the set. Today, we start getting into the finer details of it all - one colour at a time. So let's follow the colour wheel we all know and love!
White - the colour of purityToday, we're going to look at the
White design of the set. In Magic, white represents mostly good, but sometimes it's good going to far. It's lifegain, protection, vigilance, exiling, pacifying. So how do we apply this to Touhou? Well, not very hard. While Rengeteki above was made up, it's a simple demonstration.
Might as well get it over withUnsurprisingly, the primary hero of the Touhou Project is a white creature. So, without further ado, feast your eyes upon the Magic rendition of
Reimu Hakurei:
Yep, that's Fantasy Heaven. Having the possibility to make Reimu into something really strong just felt right.
Staying aliveFor this set, I ended up designing one primary keyword for each colour, each one also extending slightly into one other colour. The white one is, at this point in time, probably the most underutilized one, as only a total of 8 cards have anything to do with it at all. It was one of the earliest conceived, and started out as something else - at first, it was called Revive, and would make creatures with it bounce back to the battlefield even from the graveyard. This was eventually realized to be completely stupid, and was reworked into
Immortal - and I'm sure you can see where this is going. Making use of the classic Regenerate ability, it reads "If this creature would be dealt damage, regenerate it."
Who better to demonstrate it than the Eientei duo:
Lunarians are considered Human for this set, as they simply are humans from the moon. Now, I said that each keyword stretched somewhat into a second colour. Somewhat unsurprisingly, given who else is immortal and what colour she has to be, Immortal also moves into the territory of red, and I'm sure you know who comes next:
While red creatures can have Immortal, it can't be given to other creatures via red. White, however, doesn't have that problem, and can make Immortal things of any colour. One person in particular can make things of any colour
but white Immortal:
With what has been said about auras eaerlier, of course there's a simple Immortal-granting aura, courtesy of Eirin:
There's two cards having to do with Immortal we won't look at right now. One more, however, is coming right up...
Not only LegendsSo, almost every creature in the set is Legendary. But, as previously mentioned, there's exceptions. One non-Legendary, shall I say, "core creature" for each colour exists, and the white one gets in on the Immortal action.
Here's a cute little
Sunflower Fairy:
What you might notice is that she's not flying. At one part of the design process, she were, but in the end I wanted to standardize them to be 1/1 creatures for C with one ability.
Everybody loves cyclesThe "core creatures" I'm not sure I want to call a cycle, but there's no fewer than six proper cycles going on here - but only four of them are monocoloured spells or creatures, so the last two will be a surprise for later. And while we're talking about fairies, why not move right onto the first creature cycle, the
fairy cycle. Five flying 1/1 creatures for 1C, that for 2C and an untap do things to annoy people, as Touhou fairies are wont to do.
The white fairy, obviously, is
Sunny Milk:
The next creature cycle is what I call the
pseudo-spellshaper cycle. For those of you who wondered what would became of the other shrine maiden, here's good news for you!
Resident Good Girl is of course white,
Sanae Kochiya:
Now, they wouldn't be spellshapers if they didn't have spells to shape, so...
If this looks familiar to you, there's a reason for that - it's
Indestructible Aura.
Continuing on with the cycles, this next one went through a bit of a redesign. Originally, the five of them used different mechanics to invoke the second ability they all have, a returning ability that's one of my favourite Magic abilities. The cycle in question I am calling the
wizard instants.
First off we have what originally used Chroma,
Earth Sign "Rage Trilithon":
That's right, proliferation! Them being Tribal and Wizard will be revisited later, but this is them - instants for CC, Spellcard 1, doing something colour-appropriate and letting you proliferate if you Spellcard cast them. It's also the first instance of how I've had to align elements to the colours, but earth being white isn't the weirdest one. Given that three of the others are pretty obvious, I'm sure you can see what that one is!
The fourth and final cycle for today introduces not only the first card of its cycle, but also the first card of its particular type we're going to see - the global enchantments. Or, as they're apparently called now, "non-Aura enchantments". The cycle is the
divine treasure cycle, so we're going to see a certain someone again.
The white one is unsurprisingly
Divine Treasure "Life Spring Infinity":
So, five divine treasures, enchantments that all have you pick a colour during your upkeep that'll last until your next upkeep and causing colour-appropriate effects when colour-appropriate things happen during that time.
The thing no white can be withoutIf there's one creature type that's never going to disappear from the white part of Magic, it's the Angels. So, of course, they're featured here as well, on two cards: One old character and one new character, with some proper power for being angels.
(actually, Sariel might be overcosted. Huh.)
Walking the plains planesSo, one thing I'll readily admit: I like Planeswalkers. I like them perhaps a bit too much. Each colour has one and it doesn't end there, but I'm going to let you disapprove of that later. First, we're going to introduce the white Planeswalker of Touhou. For Planeswalkers, there's not a ton of options for each colour, and white has perhaps the least possible amount to pick from. But, for full surprise, I'm putting the link in a spoiler. So you can ponder it for a little first.
Done?
Good.
INTRODUCING:
(I have no idea why that one period is hanging like that there's no space there)
White. And fitting.
And that's all for today! Well, going to show off one more card as today's parting gift.
Bro Fist.Tomorrow: Time Magic! Counterspells! Control! And everything else that's blue.