Author Topic: Maribel Quest Latterly - A Z-Machine Adventure  (Read 110436 times)

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #570 on: August 08, 2010, 11:08:08 PM »
> "Hey, I'm off to see what I can do about all your ex-friends leaving."

>"Punch 'em for me!" She replies.

>_

Kilgamayan

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Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #571 on: August 08, 2010, 11:19:11 PM »
> Wave and head out of the mansion, back to the front gate where Meiling is.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Kasu

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Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #572 on: August 08, 2010, 11:24:29 PM »
> Are the conditions at the guard post acceptable for the Lilies?
> If so:  "Sakuya said I could plant some of these near the guard post.  Is that okay?"

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #573 on: August 08, 2010, 11:29:19 PM »
> Wave and head out of the mansion, back to the front gate where Meiling is.

>You wave; the faerie shakes her feather duster back at you.
>Leave the house, you pass by the little girl with crystal wings ago, who notices you and waves, before returning to playing with her dog. You return to the gates, which Meiling opens for you. "Get what you needed?"

> Are the conditions at the guard post acceptable for the Lilies?
> If so:  "Sakuya said I could plant some of these near the guard post.  Is that okay?"

>You think so. The grass is thriving, and there's no trees nearby, and you could most certainly find a place with the right amount of life.
>"Really, out here?" she says. She chuckles. "Alright, put them where you think they'll look nice. Just not where people walk.

>_

>_

Kilgamayan

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Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #574 on: August 08, 2010, 11:32:30 PM »
> Perhaps two each on either side of the gate?
« Last Edit: August 08, 2010, 11:39:06 PM by Yamameko no Naku Roda ni »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #575 on: August 08, 2010, 11:43:37 PM »
> Perhaps two each on either side of the gate?

>You have a look, and it seems the soil is good enough for them. They should get a bit of shade when the gatepost's shadow pass over them.
>With a little work, you soon have planted the rest of your flowers.
>You obtain: Box with Eight Empty Flower Pots.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #576 on: August 08, 2010, 11:44:43 PM »
> "There, how's that look? Those won't get trampled on, will they?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #577 on: August 08, 2010, 11:50:39 PM »
> "There, how's that look? Those won't get trampled on, will they?"

>"That's really pretty," says Meiling. "I'll be sure to water them. And naw, they should be fine. People don't get off the path much here. Thanks a lot!"

>_

Kilgamayan

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Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #578 on: August 08, 2010, 11:57:08 PM »
> "No prob. And hey, I have to thank you guys for giving me the chance to not get my face pushed in by Yuuka."
> "Also, who's the little girl in the garden there? Those are some funky wings she has going. Pretty crystals, but still, nothing I've ever seen before."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #579 on: August 09, 2010, 12:03:33 AM »
> "No prob. And hey, I have to thank you guys for giving me the chance to not get my face pushed in by Yuuka."
> "Also, who's the little girl in the garden there? Those are some funky wings she has going. Pretty crystals, but still, nothing I've ever seen before."

>She nods, until you mention the little girl. "Oh for the love of-," she says, shaking her head. "That's Flandre. She's supposed to be in bed right now! She's the Young Mistress, sister to the Mistress of this mansion. Um...be a little careful around her. She's a very sweet little girl, but she doesn't have a good grasp on her power. She breaks things, you see."

>_

Kilgamayan

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Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #580 on: August 09, 2010, 12:21:48 AM »
> "Oh dear. I hope she doesn't break that dog that was with her. Or me, for that matter. If she needs to go back inside and gets upset, please don't tell her I mentioned her to you."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #581 on: August 09, 2010, 12:32:08 AM »
> "Oh dear. I hope she doesn't break that dog that was with her. Or me, for that matter. If she needs to go back inside and gets upset, please don't tell her I mentioned her to you."

>"Things she knows, it's not a problem anymore," says Meiling. "But new things and new people...well...accidents happen. And, really, we're got too many problems to be worrying about sending her off to bed when she doesn't want to. At least, that's how I feel about it. Don't tell Sakuya I said that."

>_

E-Nazrin

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Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #582 on: August 09, 2010, 12:54:58 AM »
>"Right now, Sakuya seems busy enough, herself. As long as she's behaving, I wouldn't worry about it, either."
>Consider.
>"Unless she's unfamiliar with the fairy maids that are still here."
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #583 on: August 09, 2010, 12:59:03 AM »
>"Right now, Sakuya seems busy enough, herself. As long as she's behaving, I wouldn't worry about it, either."
>Consider.
>"Unless she's unfamiliar with the fairy maids that are still here."

>"Not enough to be a problem, I don't think," says Meiling. "She can break them all she wants. Well, not all she wants, but if she does it's not a big issue."

>_

E-Nazrin

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Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #584 on: August 09, 2010, 01:00:05 AM »
>blink
>"... what? How does that work? Do fairies... heal quickly, or something?"
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #585 on: August 09, 2010, 01:04:48 AM »
>blink
>"... what? How does that work? Do fairies... heal quickly, or something?"

>"Yep," she says, then frown a bit and scratches the back of her head. "Oh, I forgot, you're new. Okay, Faeries don't die, you see? Or rather, they die and get better. It's because they're like manifestations of nature. So when you pop one, they just go back to the world, and get remade. See?"

>_

E-Nazrin

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Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #586 on: August 09, 2010, 01:15:52 AM »
>"That's... wow. I don't suppose it's common to revive people from death, too, like in some of those video games?"
>This has some interesting implications. If it's okay to kill fairies, then...
>Feel slightly disturbed at the above thought. Wonder whether Patchouli is to blame.
>"Are fairies the same each time they 'die' and come back? Do they remember the same things? Do they look or act the same?"
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #587 on: August 09, 2010, 01:24:50 AM »
>"That's... wow. I don't suppose it's common to revive people from death, too, like in some of those video games?"
>This has some interesting implications. If it's okay to kill fairies, then...
>Feel slightly disturbed at the above thought. Wonder whether Patchouli is to blame.
>"Are fairies the same each time they 'die' and come back? Do they remember the same things? Do they look or act the same?"

>"Usually, when you die, that's it," says Meiling. "Off to the Yama you go. But faeries, they're not part of that cycle...well, don't think they are. That's a question for Patchy, Reimu, or that big buddhist woman or someone."
>You feel a little guilty at the thought of it being okay to kill. Is that one of those instincts Patchouli spoke of, or just practicality overriding morality?
>"Yeah. I mean, they don't like it, but they come back just the same. They remember things pretty well, though if you get 'em bad enough they don't remember being killed. And yeah, they look the same."

>_

E-Nazrin

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Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #588 on: August 09, 2010, 01:27:33 AM »
>"Alright, thanks. That's... different. Good to know, though. Is there anything else unusual about fairies I should be aware of? I know they have some magic and think rather oddly, and there's those Cirno and Daiyosei characters, but that was still new to me."
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #589 on: August 09, 2010, 01:33:47 AM »
>"Alright, thanks. That's... different. Good to know, though. Is there anything else unusual about fairies I should be aware of? I know they have some magic and think rather oddly, and there's those Cirno and Daiyosei characters, but that was still new to me."

>"Sounds like you got the gist of it," says Meiling. "They're pretty weak on their own, but they can be a pain in groups. Some of 'em like to play pranks, so be careful of that, too."

>_

Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #590 on: August 09, 2010, 01:35:55 AM »
>Did Yuka tell us what to do with the flower box, afterwards?
>Now that there's no flowers left in it to be damaged, we can stow it in our pack to give us free hands, correct? If so, do so.

>Bid farewell to Meiling, and head back the way we came, towards the group of faeries

E-Nazrin

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Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #591 on: August 09, 2010, 01:39:07 AM »
>Probably too big to store in there, and she wanted her box back. We should probably drop it off so we're not so burdened. Maybe visit Reimu along the way or something.
>What would be on the way to Yuuka's? Seeing what Marisa wanted to, uh, do with Keine might not be a bad idea.
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #592 on: August 09, 2010, 01:41:00 AM »
>Did Yuka tell us what to do with the flower box, afterwards?
>Now that there's no flowers left in it to be damaged, we can stow it in our pack to give us free hands, correct? If so, do so.

>Bid farewell to Meiling, and head back the way we came, towards the group of faeries

>Yuka said she wanted it back.
>You can stow it away, and do so. You take especial care to keep the books from getting dirty.
>"Have a good one!" Meiling says.
>There are two visible groups of faeries; the ones over the lake, and the ones in the field to the west.

>_

E-Nazrin

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Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #593 on: August 09, 2010, 01:44:15 AM »
>We might want to drop it off so we're not so burdened - running around with it too much might end up spilling what dirt's left in the pots. Possibly onto the books. Maybe we visit Reimu along the way or something.
>What would be on the way to Yuuka's? Seeing what Marisa wanted to, uh, do with Keine might not be a bad idea, if the village is en route. And we need to return the spade.

>How many fairies are at those two locations, and what are they doing?
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #594 on: August 09, 2010, 01:51:58 AM »
>We might want to drop it off so we're not so burdened - running around with it too much might end up spilling what dirt's left in the pots. Possibly onto the books. Maybe we visit Reimu along the way or something.
>What would be on the way to Yuuka's? Seeing what Marisa wanted to, uh, do with Keine might not be a bad idea, if the village is en route. And we need to return the spade.

>How many fairies are at those two locations, and what are they doing?

>Yuka would probably appreciate it. Reimu's is not exactly on the way, but it's close enough.
>You ought to return that spade. And you could visit Byakuren again, or maybe that pub. Or one of the other stores in the village.
>There's about six of them left in the field, they are flinging danmaku at each other. From what you remember, it wasn't an actual fight so much as a competition. There's more than a dozen over the lake, swooping and whirling through the air.

>_

Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #595 on: August 09, 2010, 01:55:40 AM »
>Try cautiously approaching the ones in the lake. At least they're not ALREADY tossing firepower around
>Be wary of any signs that they don't like our presence.

E-Nazrin

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Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #596 on: August 09, 2010, 01:58:34 AM »
>We might as well make some attempt at figuring out the bit with the bellows before going back to the village. Asking a few fairies about it wouldn't hurt, and the other ones were civil enough if you're equally inscrutable.
>Make a mental note to ask more people about Renko in the future. Patchouli in particular might know something.
>And as far as 'doing as the Romans do' goes, it's easier to figure out joining in a playful danmaku match than the acrobatics over the lake, and they're not supposed to REALLY hurt... right? Mary did okay with those two near Reimu's.
>Can we do something that active safely, without spilling anything in the backpack?

Now, which voices can actually deal with fairies? Kilga, get your ass in here.
There was something here once. Wonder what...

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #597 on: August 09, 2010, 02:09:35 AM »
Don't worry, I'm watching.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #598 on: August 09, 2010, 02:12:36 AM »
>We might as well make some attempt at figuring out the bit with the bellows before going back to the village. Asking a few fairies about it wouldn't hurt, and the other ones were civil enough if you're equally inscrutable.
>Make a mental note to ask more people about Renko in the future. Patchouli in particular might know something.
>And as far as 'doing as the Romans do' goes, it's easier to figure out joining in a playful danmaku match than the acrobatics over the lake, and they're not supposed to REALLY hurt... right? Mary did okay with those two near Reimu's.
>Can we do something that active safely, without spilling anything in the backpack?

>It would seem that they'd have the best chance of knowing where those bellows are.
>You've had to success asking about Renko so far, but maybe you're just looking in the wrong places?
>You are a little conflicted between being shot at and aerial acrobatics.
>You can zip the messenger bag up.

>Try cautiously approaching the ones in the lake. At least they're not ALREADY tossing firepower around
>Be wary of any signs that they don't like our presence.

>You decide to try your luck with the faeries over the lake, and approach them.
>"She's on my team!" cries one of the faeries, pointing at you.
>"No fair!" says another.

>_

Re: Maribel Quest Latterly - A Z-Machine Adventure
« Reply #599 on: August 09, 2010, 02:14:41 AM »
>"Team? What're you guys playing?"