Guardian: And here i am again! Lets go kick some Yukanako ass!
Nue: huh? why the sudden change in mission.....oh wait. its a different Guardian.
Guardian: but first, lets go treasure hunting and tidy up some of our loot.
Nue: right. the only Guardian that actually back tracks and have an obssession with organized placement of our inventory.
Guardian: hey! its not my fault, besides, i've decided to move ALL our stuff to Lair 2. we dont want another hungry jelly incident.
Nue: ALL of them?
this is going to be a long day indeed.
First thing, as indicated in the Epic Loot detector on the map, we venture to said spot to fing an artefact ring. we replace said Epic Ring with our current Teleport ring. this ring has *Tele, rF+ and Dam+4
then we trek our way back to Lair, using a new stairs u in D:14.
We end up in a completely unexplored area of D:13.
looks like the majority of residents in D:13 was hiding here all along.
Guardian: Ayaya~ this will take time. shall we retreat to go back another way?
Nue: are you kidding? these jokers are easy
True enough, they dont stand a chance with just some confusion potions.
Guardian: Hey.....what happened to that epic polearm?
Nue: im not sure...i probably left it behind at Lair
Guardian: what?! you dont leave powerful weapons behind you use them! Well, whatever, lets move on and find the stairs up.
Guardian: Oh dear, its The Good Girl Miko.
Nue: i believe we're not going to get along. since she's the embodiment of goody2shoes while i'm the embodiment of evil!
Guardian: well, i didn't really mean she's actually a good girl, Sanae is actually a s-
Nue: uh oh! She looks pissed that we crashed their pool party! Lets wreck it further with some stink bombs! Wahahaha!
we are at an advantage here, since all of tehm are in WATER, and we're on dry land. we can easily just Stink bomb them and-
Guardian: Oh gosh! the stink bombs didn't have an effect on Sanae! Run!!!!
Nue: ARRRGH! my head!!! :ohdear:
*Sanae seems to have a special leather armour. i assume its poison resistance.
It seems i was right, as even a poison bomb didnt have any effect.
now the game COULD END RIGHT THERE.
had i not confused the majority of orks and that Troll first. i was tempted to use the LAST remaining healing potion, but lucky i saved it.
we retreat away into a corner, and Sanae followed us. (that way, the orks and Troll wont come to us, since they are confused and didnt see us retreat)
Sanae had a wand of lightning and tried to zap us.
Things look grim, although we still have 75% hp.
so i play Random Effects Wand Roulettle and after 4 tries, Sanae got teleported away.
Guardian: at least we can take care of her buddies before we fight her again.
Flandre: Play with Cirno!
Nue: omg, that annoying brat?!
Now, you may think an orc party + Troll is too much for Cirno but you'lll be pleasantly surprised. i sure was.
It would seem that the orks and troll can't attack well in their swimming pool, and since Cirno is above the water flying, she froze them into ice blocks easily.
oh yeah a yuupii came by and begged for food, but Nue kicked it away. the poor scabbing thing.
Nue: well look at that, she's actually good for something after all.
Guardian: im surprised she beat them all (even though if Nue helped with some stink bombs).
Cirno: EYEM THE STRONGEREST
sadly, Cirno got bored and returned to her true reality to freeze frogs.
we find the stairs up and Flandre rewards us well.
we got to the Lair and set to work on moving the stuff down a level. Meanwhile Nue was grumbling all the while.
we also got a gift of crystal ball, but it turns out Nue can't use it without proper Evocations.
*we also got a gift of scroll of noise........I'm really waiting for Flandre to give us something EPIC,so that i can ditch her later. so far we've only got mediocre stuff like half assed reinforcements, useless gifts and a little bit of money, and plenty of harmful stuff like mutations and hostiles and dangerous teleports.
Here, while doing housework, Flandre turns a plant into an altar. Is she Narcissist?
1500 turns spent tiding up.
Nue: phew. housework is not for me.
Guardian: shut up. its time to go treasure hunting.
Nue: you mean back tracking.
Ctrl + F "artefact"
you can use Ctrl + F to find any item or anything, such as spells in spell books etc and a waypoint will make your character take the shortest route possible. i used i in my previous run to find Staffs.
we explore the Lair artefacts first.
Yeah. Flandre's a Narcissist. i found it like this....
After testing it on some plants, this is the epic loot. on Lair 5.
bought on Lair:8. meh, ill keep it anyway. its not very useful.
keep in mind the shop in Lair 8 seems to have a crystal ball. heres hoping its ball of energy, but its $1000. too much :derp:
The remaining arfect was in D:13 where we met Sanae. so we go there.....
and find her!
I brought the new halbeard, just for this occasion. time to end this!
Or not......YOU COWARD!
anyway, the ancient mace turned out to be a dud (cursed with -10 enchant). hate those things. imma throw it into deep water :V
With that done, we return to Stash to prepare for a big battle.
down to Yukanako Pit :5, i find jsut waht i need. 2 cure mutation potions.
downing them cures us of mostly the bad stuff. (surprisingly. looks like im lucky TWICE)
Nue: thats good. Horns didn't suit me anyway.
Guardian: the stat drain is a pain, so im relieved thats gone.
Nue: So, you have a plan? im feeling rather nervous about this. i feel death in every corner.......and i have irrational images of me dying horribly in this place, but thats not true is it? it cant be because im still here......
Guardian: get a hold of yourself, the last thing we need is to pani-
:colonveeplusalpha:
Guardian: <gasp>
Nue: <GASP> <hyperventilates and almost pisses herself>
Guardian: RUN!
Nue: dontneedtotellmeAAAAAaaaa!
A Yukannon follows us, and i decide its time to execute my brilliant plan.
Guardian: EXECUTE MY BRILLIANT PLAN!
Nue: what brilliant plan. we should be running like chi-
:flamingv:
Nue: oooooowwwww!!!
Guardian: haaahaaa! ⑨ed in 2 hits.
Nue: thats your brilliant plan? sacrifice my health for such a risky gutsy move?
Guardian: i did say i'd do it harder.
:dealwithit:
Nue: :blush:
Guardian: after all, its not Wise to engage in melee with these yukannon at this time.
Nue: .......somehow i think you know something about these dejavu experiences about dying.
Guardian: i have no idea what you're talking about
So yeah. thats my brilliant plan.
Divide and Conquer.
encounter one or a group only.
Spam hellfire, retreat(if there is others), cast Regen with staff of Necromancy(better duration).
Recuperate.
Eat flesh.
and find next target, and repeat.
of course, i only spam Hellfire for Yukannons and Tank Yukanakos and the serpent and magc using ones.
i can only spam a maximum of 3 hell fires.
then i must run fast, and cast regen.
always make sure your escape route is clear!!
Also, Hellfire doesn't train anything, so my exp pool fills up quite nicely. i train up enchantments with Regen, and also Conjurations with fire blasts. i also level up Polearms abit...
Flandre likes our gutsy plan.
after about 5 Yukannons, i feel confidnt enough to approach the rune....
NOT. a bunch of Yukannons and Serpent yukanako still there....
i try to dig in from the side, but it proves VERY disastrous.
it seems i jsut opened up a can of worms, as ALL THE STRONG YUKANAKOS COME POURING OUT OMG!
Flandre recognises our predicament and sends us some help.
Nue: <slightly worried> pffft. as if these weaklings can win against a Yukannon
nue was right, as the Yukannon laid waste to them. the tele teleported us nearby, but it brought us time to retreat.
Tele was kind to me. those Serpent yukanakos have a habit of tele.i got teleported inside and got surrounded so i used my tele wand to tele back out.
as of now, my telewand is dangerously low.
you know you are going well when all you've done is spam Hellfire.
We are over quota, but Damn. i've killed alot usng this Divide and Conquer technique.
by only engaging one/ afew at a time, it takes a lot of turns(because of Regen)
but it seems clear enough.
so far, i've met some close calls, since after Hellfire, usually a stray yukanako or black mamba tries to finish me at low hp.
i had to use up my healing wands..... :ohdear:
Now with all my healing wands finished.....i supposed its time to get the rune or declare this expedition fail.
Yes, the final barrier to the rune. it seems clear here, but only because i led them out and killed them outside.
hopefully this isn't another can of worms.
Turn Quota: nearly 7000
Guardian: There it is! get it before more comes!
We Hellfire the serpent.
Bad mistake.
it alerted a few coming from the sides. i bet more will come.
we grab the rune and make a run for it!
Nue: HAHA! Take that slow pokes <gives them the finger and a final Hellfire>
we end our turn at 7100turns.
so yes, our first rune of this run and boy was it hard~ (considering how many deaths we've had so far)
you can see i used up our Heal wands and almost used up out tele wand. it was neccessary to stay alive, but it wasn't very smooth.
Order of Business?
1. do a victory dance
2. WHAT EVER YOU DO KEEP RESIST MUTATION AMULET ON. we dont want anymore BS mutations.
3. Go to stash. and drop all useless junk ie
rune, robe of cold, empty wands etc.
Tips:
Distilling Serpent yukanako give mutation potions.
evaporating them is random effect, soemtimes Poisoncloud, mostly Mutagenic fog (DONT GO INSIDE THERE), sometimes Cloud of Ice.
Staff of Necromancy = Better Regeneration.
Find Selective Amnesia spell. use staff of wizard + ring of wizard to cast amnesia. you can choose to forget any spell to make space for new ones. or course, we dont have the spell yet
Recharge wand of healing is OPTIONAL.
sine we have REgen....but maybe for emergencies.......
And finally.........
Ditch Flan.
Go to a safe spot with tele, and ditch Flan.
tele away, then try to lock yourself away wit hfood and wait out Flandre's Tantrums.
we got plenty of food for waiting out flandre's tantrums....i recomend a spot in Hive near that deep water.
use Levitation, and Disintegrator to make 1 free tile on the border.
stay on the border and let Flandre tthrow tantrums. the giants can't get you since you're surrounded with water,(also just STINK BOMB THEM so they fall into the water), and wait out the tantrum.
the next god should be Makleb......this is open to Discussion.
Edit:@ psieye.
clickable links are okay, but thumbnails look better.
since you use photobucket,
Click Share tab on a picture,
then click the Get Link Code tab, and copy paste the "clickable thumbnail" code for "bulletin boards and forums"
note that if everything is in the same folder, you only need to change the end numbers of your pictures, rather then copy paste the code for every picture
Example:
(close square bracket)URL=http://s353.photobucket.com/albums/r397/kean283/crawlteamplay4/?action=view¤t=CrawlRunNue67.jpg] (close square bracket) IMG]http://i353.photobucket.com/albums/r397/kean283/crawlteamplay4/th_CrawlRunNue67.jpg[/img(close square bracket) [/URL(close square bracket)
if the next pic, i merely copy code and change 67 into 68.
@ Totaku,
Hellfire is nice, to be used riskily. but it wont be a good tactic in Eintei, sincey ou can't always outrun the Rabbits. whereas i can always outrun the yukanako in some way. (even if they cast haste, they're dead since i hellfire them)
we might leave Eintei:7 last level for later game since its really hard.... but who knows. Stink bombs and Poison bombs SPAM might do the trick, but it end disastrously, if you dont get ABJURATION first against the Inaba Demonologist.
Also, good luck killing Roxxane. i recommend you clear the level teh Hellfire spam Roxxane and hide to recuperate.
She can't move.
She regen very slowly or not at all.
take your time!
she has some nice Transmutation spellbook.
maybe even has Stone Form!
and finally, ditch Flandre :V
Edit2 : yes do sign me up.
i'll post to say if i can't do it, when i find that i dont have the time anymore.