Most of our discussions take place either in the
WuftD Chatroom or on IRC, server dejatoons, channel #touhou-meido.
So inspired by a discussion with fellow mecha nuts, we decided to start a new RPG, mostly for fun off course. We'll see how this goes.
I'm here to describe the game mechanics, which are exceedingly simple. Etch-A-Sketch will go on to describe the setting. All of this is still going through a lot of back-and-forth development so any suggestions before we start up would be great!
The game will be a freeform RPG. For those of you who've played Waking up from the Dream, you'd have a general idea of what this is like. Basically, it'll be something like a big collaborative fanfiction project written by many authors.
General theme will be lighthearted comedy, with plenty of action with and without mechas, with some serious, epic moments, some slice of life, and potential for romance.
You will be a mecha pilot. Your background will be up to you, whether you were a simple civilian, a defecting pilot/lowly grunt from another faction, a wanderer, a war-criminal, a prisoner of war, etc.
Your mecha is the latest, most advanced weapon ever designed by the kappas, powered by 'mana cores'. They tower at about 15 meters tall on average, about 4 stories high.
You will be required to select partners (yes, Touhou characters, ala 'Waking up from the Dream') as follows:
Your mecha will be a two-seater, which means you will have to select a partner to pilot it with. Your co-pilot will be tasked with 'speaking' to your mana core, acting as a medium to input the controls into the mecha. Thus how much of the mecha's potential you can exploit will largely depend on your synchronization with your co-pilot. Thus building your relationship with your partner will be the key to unlocking the mana core's vast potential.
Furthermore, you will be required to select characters for your support team, which will consist of a combat analyst and an engineer for your mecha. The combat analyst's role will be to give you a battlefield overview, pinpoint tactical analysis and updates of your enemy's capabilities, positions, and status, make you coffee, as well as help you work out personal strategies in combat. The engineer is in charge of maintaining your mecha and its mana core outside of combat and to give you updates and overviews on your mecha's status, weapons, damage, etc. in combat. Again, there is some element of understanding which can be a boon in battle, which off course relies on relationship building.
Whichever partner you choose for a role, they will have at least some basic skills at the task in question. So don't worry if you choose, say, Remilia as your engineer or Yuyuko as your analyst, they will have some basic knowledge of how to hold a wrench the right way around or at least not get you killed. Plus they can always learn on the job, which will be great for character development.
It is possible to alternate co-pilots, such that your analyst or engineer can take on the role of co-pilot from time to time.
Also, if you wish to work with smaller teams, you can have your partners take on double roles. However, you must have at least one partner.
If there are leftovers partners later then there may be the option of recruiting more pilots and co-pilots under your command as wingmen and create mini-squadrons of your own.
Setting:
In the future, humanity has gone beyond the limits of Earth and began colonizing the outer reaches of the solar system. In the inner solar systerm, powerful corporations rose to take control and took control as governments. In the outer reaches, the colonies on the moons of Jupiter united and established a nation that rivaled the power of the corporations in the inner solar system. However, in order to maintain order, power was placed with a select few. The colonists on Europa rebelled against the United Republics and fought to gain control of the moon. The Corporations and the United Republics of Jupiter fight over the ever dwindling resouces needed to keep nations alive and money flowing.
Throughout the solar system, radicals fight to liberate the people from the oppression of the United Republics and the Corporations. However, many of them strive to protect the remaining resources and nature. Calling themselves the Liberators of Eden, they hide out throughout the asteroid belt. It is also rumored that they hide out in the Kuiper belt on the outside solar system.
The Corporations and the United Republics facilitate war with large space fleets and mechas. Yeah, they fight with Mechas. Each of the factions have differing styles of combat, unique yet effective in their own way. While the Corporations fight against each other and the United Republics, there are certain things which are sold amongst eachother. Business is business after all.
In a separate pocket of reality, there existed a place, untouched by industry. Protected by powerful borders, it remains untouched as life continues it slow pace. This is the world known as Gensokyo. In the battle for resources amongst the Corporations and the United Republics, Gensokyo would find itself with a large number unwanted visitors. In response, the inhabitants of Gensoky built a massive ship and fled to find new life, but there would be very little rest in the unforgiving reaches of space.
The Factions
Terran Munitions CorporationOne of the major Corporations to form a government, the Terran Munitions Corporation holds a powerful monopoly over heavy explosives. Specializing in heavy artillery, Terran Munitions is the largest producer of mass drivers. Despite being the largest producers of mass drivers, Terran Munitions is most famous for the Bunker Buster, a type of close quarters ram capable of busting all but the heaviest of armor.
Lunar CorporationThe Lunar Colony rose to wealth thanks to the efforts of the Lunar Corporation. The Lunar military consists of the latest technology brought forth from the Lunar Corporations R&D Department. Because of the low gravity, testing munitions would take forever, and time is money. Instead, the Lunar Corporation deals mainly in energy-type weaponry, such as Plasma cannons. It's only a rumor, but it is said that an energy sword, known as a Warp Saber, is being developed.
Martian Foundries CorporationMars is rich in minerals, making Mars an ideal place to develop heavy armour. The Foundaries of Mars pump out hundreds of Heavy mechas as well as the feared Titan. Martian Foundaries is also the main producers of railguns in the solar system and pioneered the Drone-Pod technology. Martian Foundaries are also the lead producers in ECM weaponry. It is rumored that there is a weapon in the works that allows a mecha to take control of another mecha, but there is no evidence to support this claim.
United Republics of JupiterThe scientists in the URJ work hard to make weapons capable of rivaling the Corporations. So far, they've done pretty well with what they already have. The enormous Mecha army and space fleets are made possible by the foundaries of Io. Scientist have created a chassis capable of rivaling the Martian Corporation's Titan, the Izangi. The R&D department of the URJ's most feared weapon is a blade which can cut almost anything. It is also said that the URJ is working on a weapon capable of wielding the sun's power.
Europa RebellionThe rebellion on Europa began a few years ago, but have gained great power over those few years. While it is not enough to insure independance, the colonists are able to hold their own against the URJ military. They regularly obtain supplies from the Corporations, in exchange for money. Business is business, after all.
Liberators of EdenThe Liberators of Eden are a radical group whse mission is to protect the dwindling natural resouces left in the Solar System. As a result, they mainly rely on energy based weaponry, making Lunar Corporation convoys favorite targets of Liberators. This does not mean, however, that mass drivers are not used. The Liberators of Eden are few, meaning that they can only do hit and run tactics, unlike the massive fleet doctrines of the larger militaries. As a result, their forced consist of light and medium sized mechas, adapted for high manouverablilty. It is said that they have their hands on cloaking technology, but there are no recorded accounts of this.
Gensokyo CoalitionIn order to escape the destruction wrought by the wars between the Corporations, the inhabitants of Gensokyo created a large ship to escape the wars. The border to Gensokyo was openned, and the Colony Ship Gensokyo fled. The inside of the ship had most of Gensokyo preseved in the main dome of the ship while other areas consisted of weapon magazines, hangar bays, and other stuff like that. Mechs are made upon order, so there is a large degree of customization involved.
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Kawashiro Heavy IndustriesThe brainchild of Nitori Kawashiro and Yukari Yakumo, a coalition of Gensokyo's brightest minds which gave birth to the Gensokyo Colony Ship. They are Gensokyo's chief producer of weaponry, particularly the Nachtwanderlied Marionette tactical weapon initiative. Their specialize in energy-based equipment centered around mana cores. Their most notable creation was the Kappa Tech Optical Camouflage system capable of rendering the user entirely invisible to the naked eye.
The homebase starship setting:Our homebase will be the Gensokyo. It is mostly a small colony ship with a gigantic biodome housing Gensokyo itself, still the beloved paradise of human, youkai, fairies, etc. alike. The ship was built on the behest of Yukari, who, fearing for Gensokyo's safety, had the entire land be loaded onto a starship built with divine kappa ingenuity and sent out to the farther reaches of the solar system.
The starship deck beyond the biodome houses many useful facilities such as the command bridge, war room, hangar bay, engine room, etc. But most importantly, it houses the 'Divine Mana Core', a powerful artifact which made the Starship Gensokyo possible. The Divine Mana Core is a nigh inexhaustible source of power which powers the biodome and provides it with everything it needs to sustain itself.
...which is perhaps what made the starship the target of the many factions that now inhabit the solar system...for the Divine Mana Core is the key to solving their Resource War, born of the scarcity of natural resources and the imminent doom of the destruction of the human race.
Now the ship and its brave pilots must fight to defend their home, their lives, and their future...
Amaterasu Heavy Cruiser Capital Class ShipA new homebase when we're out on missions, as dragging the entire colony ship around would be cumbersome at best, risky and dangerous at worst.
The Amaterasu, a Kawashiro Heavy Industries Surveyor Ship, modified into a Heavy cruiser capable of combat. It is the first combat-able capital-class ship designed in Gensokyo, designed in a rather ad-hoc manner after the Avalon Invasion.
The ship is somewhat smaller than most other military super capital ships of other factions, though still significantly larger than most cruiser-class ships. However, it boasts superior speed, maneuverability, as well as stealth and Kawashiro Heavy Industries' pride and joy, the Kappa Tech Optical Camouflage system. As such, it is the perfect platform to launch recon and hit-and-run missions.
It is outfitted with the following weaponry:
Prototype KHI X-Kp-C04-Lc linear Catapult Cannon for launching Nachtmares
Prototype KHI X-Kp-X01-Ls 'Amanonuboko' I 525 cm high-energy positron beam buster x 2
KHI Kp-525-Sd "Orochi" 75 mm automatic solid round multi-barrel CIWS x 16
"Naginata" anti-ship / "Gama" M114 surface-to-air / "Kazekyo" atmospheric missile launcher x 24
"Kamikage" surface-to-air missile launcher x 16
Anti-beam depth charge and flare multi-purpose launchers
It is also fitted with a spacious Nachtmare hangar bay and comfortable habitation quarters for long-duration voyages.
List of in-game terminology: (will add more later)Nachtwandlerlied Marionette (Nightwanderer Doll) AKA NachtMare or Nightmare:
Mechas powered by mana-cores. Currently exclusively wielded by the Gensokyo Coalition. So-called due to them being the only means by which the people of Gensokyo can fight out beyond the safety of their homeland's barrier, in a world of 'night'.
Linker: The co-pilots in Nachtmares, whose task is to converse with the mana core and act as the medium through which the pilot inputs orders into the Nachtare.
Knights: Those who pilot Nachtmares.
Sanctuaries/Havens/AnomaliesThe many sealed worlds sent out into outer space by their respective denizens in search of peace and tranquility. These are mythical paradises like Avalon, Shangrilla, Ryūgū-jō, El Dorado, Nirvanah, Shamballah, Olympus, Asgard, Vanaheim, Tir Na Nog, Atlantis, etc. Gensokyo, off course, is only one of many. The outsiders refer to these as 'Anomalies'.
Solar FrameMechas wielded by the humans. These come in many varieties and configurations. Most are powered by conventional means, such as batteries and fusion cores.
RunnersThose who pilot Solar Frames.
RegistrationTo register, submit a profile as follows. NOTE: YOUR CHARACTER MUST BE A NORMAL HUMAN BEING. NO EXCEPTIONS. NO SUPER POWERS! NO MAGIC! NO PSYCHIC ABILITIES! Unless we say so!
Picture: (optional)
Name:
Call sign: (basically what your unit, that is you, your copilot, and your mech, will be called in the field)
Gender:
Age:
Strength: (can be a personal trait, or a skill, or whatever. e.g. endurance, intelligence, cooking, etc. Nothing over the top please.)
Weakness: (this can be fun ? things like fear of spiders, intolerance to spice, allergy to pollen, etc.)
Home: (current settlement in onboard the Gensokyo Colony Ship)
Visual Description:
Personality:
Partners: (Your in-game partners)
Co-pilot:
Analyst:
Engineer:
History/Background:
Fun Facts (optional):
Additional Information/Background/History: (add history and other details as you go along)
Also, describe your startup mech:
Mech Name: (the name of your mech)
Mecha Type:
Light - light frame, with thin gangly limbs and a streamlined, aerodynamic body, built for agility and speed. Very weak armour. For fairy-types who like to weave through the enemy like the wind.
Medium - Frame with a medium build, with heavier armour and more solid limbs, but still somewhat aerodynamic. It strikes a balance between speed and armour. For general fast-paced warrior types who like to strike a balance between blasting the crap out of their enemies and getting up close and personal.
Heavy - a frame laced with heavy armour plates. The mecha is big and bulky, built for endurance, resistance and strength rather than speed. For those who think big is better.
Very Heavy - A frame built like a tank. Agility and Speed is for cowards. This monstrosity takes on heavy weapons fire and eats it for breakfast.
Equipment:
Your mechs can carry a variety of weapons on the following hard-points:
Right Hand:
Left Hand:
Holstered Right Hand: (holster on hips or back)
Holstered Left Hand: (holster on hips or back)
Right Arm:
Left Arm:
Right Shoulder:
Left Shoulder:
Backpack:
Chest:
Head:
Left Leg:
Right Leg:
You can carry any of the following types of equipment. Feel free to develop your own flavour of weaponry. Nothing 'super-robot' or godmodded, please. Also, your mana core can only support a set amount of weapons. You have 10 weapon points (WP) to spend as you see fit. As you develop your relationship with your co-pilot, your mana core will grow stronger and the GMs may give you additional WP as you go along. The WP will be given at the GM's discretion.
1 WP:
Light Solid Ranged Armaments (rapid pistols, submachine guns, etc.)
Light Energy Ranged Armaments (laser pistols, laser submachine guns, etc.)
Light Solid Melee Armaments (pile drivers, steel knuckles, spiked knuckles, daggers, progressive knives, vibro-daggers, etc.)
Light Energy Melee Armaments (Laser pile drivers, Laser knuckles, laser daggers, etc.)
Light Support Equipment (Recon Radar, etc.)
2 WP:
Medium Solid Ranged Armaments (assault rifles, heavy machine guns, miniguns, etc.)
Medium Energy Ranged Armaments (laser assault rifles, laser machine guns, laser miniguns, etc.)
Medium Solid Melee Armaments (Swords, progressive swords, vibro-blades, katanas, etc.)
Medium Energy Melee Armaments (Laser blades, laser katanas, laser axes (small), etc.)
Medium Support Equipment (Tractor Beam, chaff, decoy drones, high-powered boosters, etc.)
3WP Heavy Solid Armaments
Heavy Solid Ranged Armaments (Missile launchers, cannons, railguns, mass drivers, etc.)
Heavy Energy Ranged Armaments (laser cannons, omni-directional lasers, etc.)
Heavy Solid Melee Armaments (buster blades, heavy maces, hammers, giant axes, scythes etc.)
Heavy Energy Melee Armaments (buster beam sabers, laser hammers, laser giant axes, laser scythes, etc.)
Heavy Support Equipment (Heavier armour, EM shielding, radar stealth)
5 WP:
Detached Independent Weapon Systems - floating weapons that act independent of the mecha (AKA Dragoons, Drone Pods, Funnels, etc.)
Unique Equipment (Invisibility cloaking device, etc.)
Special Weapons (please discuss this with one of the GMs beforehand)
After submitting your application, it will have to be approved by the GMs of the game before you may start playing. Current GMs are Theorist, Etch-A-Sketch, and Mind-The-Gap.
Available partners:
Main Heroines:
Reimu Hakurei
Marisa Kirisame
Embodiment of Scarlet Devil:
Rumia
Daiyousei
Cirno
Hong Meiling
Koakuma
Patchouli Knowledge
Sakuya Izayoi
Remilia Scarlet
Flandre Scarlet
Perfect Cherry Blossom:
Letty Whiterock
Chen
Alice Margatroid
Lily White
Lunasa Prismriver
Merlin Prismriver
Lyrica Prismriver
Youmu Konpaku
Yuyuko Saigyouji
Ran Yakumo
Yukari Yakumo
Immaterial and Missing Power:
Suika Ibuki
Imperishable Night:
Wriggle Nightbug
Mystia Lorelei
Keine Kamishirasawa
Tewi Inaba
Reisen Udongein Inaba
Eirin Yagokoro
Kaguya Houraisan
Fujiwara no Mokou
Phantasmagoria of Flower View:
Aya Shameimaru
Medicine Melancholy
Yuka Kazami
Komachi Onozuka
Sikieiki Yamaxanadu
Lily Black
Mountain of Faith:
Shizuka Aki
Minoriko Aki
Hina Kagiyama
Nitori Kawashiro
Momizi Inubashiri
Sanae Kotiya
Kanako Yasaka
Suwako Moriya
Scarlet Weather Rhapsody:
Iku Nagae
Tenshi Hinanai
Subterranean Animism:
Kisume
Yamame Kurodani
Parsee Mizuhashi
Yugi Hoshiguma
Satori Komeiji
Rin Kaenbyou
Utsuho Reiuji
Koishi Komeiji
Undefined Fantastic Object:
Nazrin
Kogasa Tatara
Ichirin Kumoi
Unzan
Highly Responsive to Prayers:
Shingyoku
Elis
Sariel
Mima
Kikuri
Konngara
Story of Eastern Wonderland:
Genjii
Rika
Meira
Phantasmagoria of Dim. Dream:
Ellen
Kotohime
Kana Anabera
Rikako Asakura
Chiyuri Kitashirakawa
Yumemi Okazaki
Ruukoto
Lotus Land Story:
Orange
Kurumi
Elly
Mugetu
Gengetu
Mystic Square:
Sara
Luize
Yuki
Mai
Yumeko
Shinki
Other:
Rinnosuke Morichika
Hieda no Akyu
Youki Konpaku
Renko Usami
Maribel Han
Sunny Milk
Luna Child
Star Sapphire
Tokiko
Reisen II
Watatsuki no Toyohime
Watatsuki no Yorihime
Layla Prismriver
Seihou:
Erich
VIVIT