Author Topic: Touhou Bullet/Stage Pattern Similarities  (Read 4286 times)

Failure McFailFace

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Touhou Bullet/Stage Pattern Similarities
« on: May 21, 2014, 12:05:01 AM »
Put any bullet pattern or stage similarities you find within Touhou here.

To start off:

DDC Stage 4, red and blue fairy, blue rice and tiny knife spam; TD Stage 4, red and blue fairy spam
Explanation:
The fairies quickly swarm in from the sides, spamming bullets everywhere, dropping tons of resources.

PCB, End of Extra and Phantasm, enemy-less homing bullets; MS, End of all stages
Explanation:
You just have random homing shots from nowhere at the end of these stages.




EDIT: Satori's imitation cards don't count.
« Last Edit: May 21, 2014, 01:24:38 AM by bigyihsuan »
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Re: Touhou Bullet/Stage Pattern Similarities
« Reply #1 on: May 21, 2014, 03:28:54 PM »
PCB, End of Extra and Phantasm, enemy-less homing bullets; MS, End of all stages
Explanation:
You just have random homing shots from nowhere at the end of these stages.
The end of PCB Extra and Phantasm are based on the end of every stage in every PC-98 game. Mostly aimed bullets, no enemy to fire them, appear in fixed positions.

Mishaguji-sama, the fourth phase of Hourai Elixir, and Demarcation are all the same basic pattern.

A part of MoF stage 3 strongly resembles EoSD stage 4.

EoSD Extra's initial wave is essentially a harder version of EoSD Stage 1's first wave.

EoSD stage 2 has a resemblance to MS stage 2 in parts.

UFO stage 6 resembles SoEW stage 2, but that's a bit of a stretch.

Flaw of the Forgiving Shrine is very similar to one of Evil Eye Sigma's attacks.
« Last Edit: May 21, 2014, 06:27:09 PM by TresserT »
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Karisa

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Re: Touhou Bullet/Stage Pattern Similarities
« Reply #2 on: May 21, 2014, 03:34:17 PM »
There are a lot of these between the PC-98 and the Windows games.

For example, Rumia's midboss spell looks a lot like Sara's final phase. Rumia in general tends to switch between distinct patterns during her nonspells, like the PC-98 bosses often do.

Also, Sanae's 2nd boss spell in MoF (particularly on lower difficulties) resembles Alice's 2nd phase in MS Extra.

And can't forget the resemblance to Shinki in Byakuren's Devil's Recitation.

As for stage portions, almost every Extra stage in the series starts out with aimed bullets (except UFO and GFW where they're only vaguely aimed in your direction), and from PCB onwards they're all quite fast. It's a clear enough pattern that a lot of fan games do this too.
« Last Edit: May 21, 2014, 03:38:30 PM by Karisa »

nintendonut888

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Re: Touhou Bullet/Stage Pattern Similarities
« Reply #3 on: May 21, 2014, 04:21:28 PM »
Mai has one phase (I think it's her second solo phase) which is quite similar visually and mechanically to Icicle Fall. There's even a safespot right in front of Mai that works on all difficulties!

Yuki has a phase sometimes called "PC-98 Eternal Meek" because it's pure straight bullets in a completely random pattern (though Yuki moves and bends the bullet trajectories by doing so, so it's not completely the same).

It's not quite the same because of medium differences, but part of Yuka's boss spell card in PoFV is a direct reference to one of the attacks during her penultimate phase in LLS stage 6.

Speaking of, obviously Marisa's Master Spark card in IN is a reference to Yuka's original Master Spark, with similar mechanics to its design (though a lot more elaborate and difficult to dodge).

Marisa's final spell card in IN is also a reference to her EX attack in PoDD, though it's mostly a visual reference since it's an actual spell card and not a stand-alone attack.

Oh yes, and this is much more tenuous, but one of Fairy Wars' spell cards in route C2 (Violent Light ~ Sunburst) bears some visual similarities to Gengetsu's infamous timeout phase in LLS extra. Both involve rings of very fast and thick bullets firing erratically and randomly.
« Last Edit: May 21, 2014, 06:32:04 PM by nintendonut888 »
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CyberAngel

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Re: Touhou Bullet/Stage Pattern Similarities
« Reply #4 on: May 21, 2014, 05:22:46 PM »
Geez, and there I was planning to do a PC-98/Windows patterns comparison thing myself. Well, I think I'll still do a research on that sometime in the future and post the results in a more structured way, with screenshots and all.

Karisa

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Re: Touhou Bullet/Stage Pattern Similarities
« Reply #5 on: May 21, 2014, 09:24:22 PM »
Yuki has a phase sometimes called "PC-98 Eternal Meek" because it's pure straight bullets in a completely random pattern (though Yuki moves and bends the bullet trajectories by doing so, so it's not completely the same).
Speaking of Eternal Meek, the MS stage 2 midboss acts vaguely similarly to EoSD stage 6 Sakuya. Both of them stop moving and fire bullets in random directions when their health bar is nearly empty, though Sakuya fires them in a much larger quantity.


Oh, and if this counts, Marisa's Non-Directional Laser in IN (also used as one of her MarisaB bombs in PCB) resembles Patchouli's nonspells. It's often said that Marisa stole/copied this from Patchouli like she did with Yuuka's Master Spark-- is this officially stated by ZUN/in one of the works, or just assumption based on Marisa using it the game after Patchouli used it?

CyberAngel

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Re: Touhou Bullet/Stage Pattern Similarities
« Reply #6 on: May 21, 2014, 10:10:06 PM »
Oh, and if this counts, Marisa's Non-Directional Laser in IN (also used as one of her MarisaB bombs in PCB) resembles Patchouli's nonspells. It's often said that Marisa stole/copied this from Patchouli like she did with Yuuka's Master Spark-- is this officially stated by ZUN/in one of the works, or just assumption based on Marisa using it the game after Patchouli used it?

Well, it's supposedly implied that way in IN spellcard description.

Re: Touhou Bullet/Stage Pattern Similarities
« Reply #7 on: May 22, 2014, 01:31:05 AM »
In my opinion Peta Flare is pretty similar to Emerald Megalith, except those goddamn diagonal moving bubbles on Lunatic Megalith >:(

Failure McFailFace

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Re: Touhou Bullet/Stage Pattern Similarities
« Reply #8 on: May 27, 2014, 02:54:09 AM »
Another one:

EoSD, Stage 4: fuzzballs shooting aimed rice w/ some spread; MoF, Stage 3, fuzzballs doing the same thing


The only difference here seems to be the position of the fuzzballs.
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Karisa

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Re: Touhou Bullet/Stage Pattern Similarities
« Reply #9 on: May 27, 2014, 06:39:01 AM »
Here's something-- at the start of many of the earlier stage 1s and Extras (up to EoSD, plus stage 1 in the old demos of PCB, and somewhat in stage 1 of IN but not quite the same), a set of fairies moves downward from the top-left, then another set appears from the top-right.

Oh, and no one mentioned yet how UFO's stage 4/6 Nue resembles something that appeared in LLS Extra?

Kaze_Senshi

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Re: Touhou Bullet/Stage Pattern Similarities
« Reply #10 on: May 27, 2014, 08:21:22 PM »
You guys should try to create a wiki section about this like I made about bosses Defensive Patterns . I would love to read it with pics and with a better format :)
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Re: Touhou Bullet/Stage Pattern Similarities
« Reply #11 on: May 27, 2014, 09:21:39 PM »
PCB Extra/Phantasm actually show a few similarities to LLS Extra in particular. Aside from the aforementioned familiars at the end, they have two apparently hierarchical bosses and share a small three note motif in their themes (here vs. here) which, while short, is striking enough to make me think of Charming Domination when I first heard TIFG play in LLS. This connection is a bit thin and played around with, though, but they stand out to me nonetheless. They also both have otherworldly settings I guess, but that might be a little out there.
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Re: Touhou Bullet/Stage Pattern Similarities
« Reply #12 on: June 03, 2014, 05:02:33 AM »
Sanae's card Wonder "Daytime Guest Stars" has lasers which are very similar to Keine's StB card Hollyhock Sign "Mito no Mitsukuni" (I sure hope I spelled that right).

Reimu's Duplex Barrier in IN reminds me a bit of Xu Fu's Dimension (amulets sort of materializing around a central square, and the short columns of aimed bullets), and Virtue of Wind God (moving side to side to dodge horizontal-ish walls of amulets). It isn't really that similar to either of those two cards, though; it just has a couple common elements.

If fangames count, the Mystical Power Plant stage 1 boss has one attack that resembles Japan Sign "Yamato Kingdom" and another which resembles Spacesphere "Earth in a Pot". If fangames don't count, disregard this paragraph I guess :U