This is gonna sound like a wrecked post because i cannot get my head wrapped around animationsSooo heres the thing, ive done my Cirno script and im moving over to other characters
though heres the catch....i was able to animate my cirno through helepolis tutorial
and now im having trouble animating koishi,I have her sprite sheet and it seems she has an
idle animation , moving animation (just 1 row of movement) and an attack animation
heres the animation code i used (Straight from the cirno script)
problem is : I never fully understood how animation worked
can anyone please help me understand animations better (using the koishi sprite sheet below) (on second thought that might be copyright and lets just imagine a koishi sortie sheet with 1 row of idle animation, 1 row of movement animation and an attack animation)
questions:
1.) How do i make koishi look normal on idle animation?
(the story is that i copy pasted the cirno animation and slapped it on the koishi script, redirect the pathway of the image, and now
koishi looks like a stuttering prick while idle)
2.) I remember reading a comment on helepolis video that if you only have 1 row of movement animation your just gonna have to put a 180?
??
o.O on the code?? or maybe i misread it but anyways , koishi only has a 1 row movement animation which goes right so how am i gonna make her go left?
(uhmmm explain this to me please X_X)
3.) Dat Attack Animation!
, How am i gonna do that