Author Topic: Yukari Quest II - A Z-Machine Adventure  (Read 50836 times)

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #960 on: July 09, 2013, 02:01:57 PM »
Well, I'm glad all of this was for nothing.

Any new ideas? I'm ready to move on to something else.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hanzo K.

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #961 on: July 09, 2013, 03:42:46 PM »
Well, we can always come back to this once we locate the right tool, no worries. As for new ideas, I don't have any in particular either.
I suppose we can always go back to our usual M.O. of searching for more gaps? Going by previous matters, we're likely to find our tools in the doing. And probably the others as well.

I suspect the mini-shrine has something to do with Reimu, unless it's that little shrine I've heard about that's in the forest or something.
(I might be wrong on that. If I am, then I apologize for that.)
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Youkai Quest: Unknown Adventure

Mr. Sacchi

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #962 on: July 09, 2013, 06:32:52 PM »
I haven't been following this quest as closely as I should because abyss-side feels kind of boring and uninteresting to me tbh.

I don't know what happened in the last 3~7 pages so I'll have to look, but in general, if you're stuck looking for gaps is the way to go I think.

> List of unexplored/unexamined gaps.

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #963 on: July 09, 2013, 07:07:22 PM »
Actually guys I think this is a good time to get that sleep that we need before we continue.

>How relaxing is the music?

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #964 on: July 09, 2013, 07:13:33 PM »
Hanzo: Coming back "with the right tool" isn't going to accomplish anything meaningful, because (a) it would be a time-saver instead of a requirement, (b) it wouldn't help figure out how the two borders should be combined or even if they should be combined at all, and (c) we have no in-game reason to believe they're significant anyway. The only reason I thought to combine them was the metareason thhat they wouldn't exist if they weren't relevant, and I'm even starting to doubt that because combining them is 100% stabbing in the dark and they don't appear to have any significance in relation to anything else we've come across so far.

This is why I said I was interested in going somewhere else: we appear to have done everything we can here outside of spending the rest of eternity randomly guessing at what the borders and sigil might mean.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #965 on: July 09, 2013, 08:25:07 PM »
> List of unexplored/unexamined gaps.

>Thus far, you have not explored the gap in the statue room in the caverns, or really even examined it. You haven't used the one in the unstable room in the caverns, but you know that it connects to one in the field of fronds. You haven't really seen where the gap near where you awoke leads; your last attempt did not work so well. The last one you haven't explored is an unfixed one near where you found the piece of Materia Prima, you would need to find your vice grips to use it safely.

>How relaxing is the music?

>You are not sure if you could call it relaxing. It is like listening to two musicians playing different songs at once. You suppose it isn't too bad, though.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #966 on: July 09, 2013, 08:46:07 PM »
> Do we know of any way to return to the caverns other than the gap that leads to the unstable room?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #967 on: July 09, 2013, 10:05:11 PM »
> Do we know of any way to return to the caverns other than the gap that leads to the unstable room?

>You do not know of any right now. Presumably, at least one of those two unexplored gaps leads there from somewhere else. But you don't believe you've found that somewhere else.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #968 on: July 09, 2013, 10:06:29 PM »
>So the music isn't exactly a lullaby then?

Hello Purvis

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #969 on: July 09, 2013, 10:12:55 PM »
>So the music isn't exactly a lullaby then?

>It is not a lullaby. Rather, it is more like the fair you would expect to hear a wandering musician play at a roadside teahouse in exchange for a meal and a bed for people who seldom get to hear music. It's not bad, but hardly anything sophisticated.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #970 on: July 09, 2013, 10:28:45 PM »
What say ye all? Wanna chance that unstable room gap?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #971 on: July 10, 2013, 06:14:49 AM »
But, how do we get there? :/

Mr. Sacchi

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #972 on: July 10, 2013, 09:30:24 AM »
Yeah that's what I thought, I mean the unexplored gaps are pretty much the one back at the palace which we can do nothing about at the moment, and the three back at the caves which we can't get back to yet.

Just so I keep my thoughts clear:

> List of places we've been to, not counting the caves and gensokyo.
> We only have one insight point left, right?

@Edit: Actually, reading back, I think we overlooked something.

> Back at the palace, when we found the first piece of Materia Prima, was there anything else of note there?

I just randomly went back to get some ideas of what to do and I read something about a crystal which "we could see little lights winking in and out of existence from it", that's from the field of fronds. Though I might have derped so I'm gonna ask purvis. For the ones who might want to read it.
« Last Edit: July 10, 2013, 09:45:24 AM by Toyosatomimi No Sacchi »

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #973 on: July 10, 2013, 10:39:26 AM »
But, how do we get there? :/

We've found the gap in the frond field that leads back to the unstable room in the caverns. We'd be going through it.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #974 on: July 10, 2013, 03:01:25 PM »
> List of places we've been to, not counting the caves and gensokyo.
> We only have one insight point left, right?
> Back at the palace, when we found the first piece of Materia Prima, was there anything else of note there?

>Aside from those two, you have seen the field of fronds, the crystal palace, and this forest. You are not entirely convinced the Gensokyo you encountered a few hours ago is quite what it is.
>You have one insight point left. You may obtain more with sufficient amounts of exploration.
>The major things of note there are the gap that you found, the large pool of clean water, and about as much crystalline debris as you could want.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #975 on: July 10, 2013, 05:42:44 PM »
We've found the gap in the frond field that leads back to the unstable room in the caverns. We'd be going through it.

> Have we?
>> If so, have we actually examined the gap?

I mean, there's nothing to do here besides the gap we need the vice grips for, but we need the vice grips for that :V

Getting back to the caves seems to be the only way to proceed...

> How tired/hungry are we?
> Where is the gap that would lead us back to Gensokyo?
« Last Edit: July 10, 2013, 05:44:26 PM by Toyosatomimi No Sacchi »

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #976 on: July 10, 2013, 07:34:44 PM »
> Have we?
>> If so, have we actually examined the gap?
> How tired/hungry are we?
> Where is the gap that would lead us back to Gensokyo?

>You have found such a gap and examined it.
>You are reasonably tired, having had a full day of wandering around on an empty stomach. Related to that, you are feeling rather ravenous.
>It is the field of fronds, some hours away from where you would enter it from here.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #977 on: July 10, 2013, 09:52:39 PM »
I'd suggest we go back to not-gensokyo and rest up, before attempting any crazy stuff with unstable places and the like, especially with an empty stomach.

Any objections?

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #978 on: July 11, 2013, 12:26:40 AM »
We can do that if you like, though we've established that the empty stomach thing isn't fixable.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #979 on: July 11, 2013, 08:00:38 AM »
Do you think it's safe to assume that the tiredness problem isn't fixable either?

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #980 on: July 11, 2013, 10:37:16 AM »
That I don't know. We haven't tried to fix it yet like we have with the hunger.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #981 on: July 11, 2013, 01:07:33 PM »
> We're currently inside the musical bubble, right? If so, leave it through a gap.

> Is there any immediate spot where laying down to rest wouldn't be so uncomfortable?

I'm just as stumped as you are, Kilga :/

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #982 on: July 11, 2013, 01:55:25 PM »
Huh, I was thinking of resting here, but I completely forgot about "Gensokyo". It's relatively easy to get to from here as well if I remember correctly.

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #983 on: July 11, 2013, 02:04:19 PM »
Hold on a minute.

> Why do we think the Gensokyo we were in earlier isn't the real thing?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #984 on: July 11, 2013, 02:54:40 PM »
We don't know, but the suspicion is there. I'm not sure enough of it that I'm willing to give up on Ran and Reimu so easily, I'd like to either find them or proof that it isn't the real gensokyo.

Hello Purvis

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #985 on: July 11, 2013, 02:57:27 PM »
> We're currently inside the musical bubble, right? If so, leave it through a gap.
> Is there any immediate spot where laying down to rest wouldn't be so uncomfortable?

>You step out of the bubble with the assistance of a gap.
>Various parts of the ground are not particularly hard, and you suppose with some creativity and time, you could probably make something soft to sleep on with creative use of the materials you've found.

> Why do we think the Gensokyo we were in earlier isn't the real thing?

>You admit, it's more of a hope in light of circumstances than factual knowledge, but too many of the things you've seen there are unusual. Food seeming to have no effect at all, the inability of objects other than your dress and your tools to pass through the gap while objects you brought with you have no problem are both quite suspicious. As well, you'd like to think a border you've maintained personally isn't just going to completely collapse overnight to that degree.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #986 on: July 11, 2013, 03:00:55 PM »
> So what could it be instead, given we were talking to people while there?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #987 on: July 11, 2013, 03:06:52 PM »
> So what could it be instead, given we were talking to people while there?

>What it could be is any number of things. Given the impermanence you've witnessed from it and inability of food to give satiation despite seeming real to all of your senses, it seems there's a chance that things were not as real as they may have first seemed.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #988 on: July 11, 2013, 03:09:21 PM »
> But if it's fake, where did the other people come from? Creating an entire fake person well enough that we couldn't tell the difference isn't a trivial task. Even the shikigami connection worked.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #989 on: July 11, 2013, 03:19:36 PM »
> But if it's fake, where did the other people come from? Creating an entire fake person well enough that we couldn't tell the difference isn't a trivial task. Even the shikigami connection worked.

>That is an excellent question, but such things have happened. Some fox youkai have created illusionary villages in the past in order to prey on travelers, for instance.

>_