Author Topic: Yukari Quest II - A Z-Machine Adventure  (Read 51423 times)

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #480 on: May 26, 2013, 08:35:19 PM »
>Within the sphere.

(I assume)

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #481 on: May 26, 2013, 08:56:12 PM »
>Within the sphere.

>You gently nudge aside the edges of the border with a few well-placed gaps and proceed into it. As you pass through, you suddenly hear a gentle tune fill the air, played from the strings of a shamisen by the sound of it. It is a simple song, you imagine that any travelling musician could play it. The tune is slow-paced and pleasant, though not especially exciting or catchy. It does not sound like any song you know, and you feel like it is something that has been improvised. If you had an instrument, you could replicate it, though it has been some centuries since you bothered with music.  Looking around, you can't see any source of the song. Otherwise, things seem to be identical to how they were outside.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #482 on: May 26, 2013, 10:22:25 PM »
>Can we see everything inside the sphere from where we are standing?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #483 on: May 26, 2013, 10:29:30 PM »
>Can we see everything inside the sphere from where we are standing?

>The ground foliage does block some places, but not comprehensively enough to obscure anything smaller than a coin. The trees are not thick enough to hide much, either.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #484 on: May 26, 2013, 10:35:09 PM »
>Use our ears and walk around to triangulate the position that the sound is originating from.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #485 on: May 26, 2013, 11:34:33 PM »
>Use our ears and walk around to triangulate the position that the sound is originating from.

>You walk around, trying to get an idea where the sound is originating from. After making a circuit around the small area, you cannot find a source, or any place where it grows weaker. Rather, it seems to be emanating from air itself. As well, you don't notice anything interesting among the undergrowth, either.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #486 on: May 27, 2013, 07:57:25 AM »
>Damnable acoustics!
>See if there is a border or somesuch linking the sound of some other place to this bubble.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #487 on: May 27, 2013, 10:57:26 AM »
>Damnable acoustics!
>See if there is a border or somesuch linking the sound of some other place to this bubble.

>It's that damn haunted whispering chamber all over again!
>You check the border a bit more closely, trying to discern if the sound is coming from elsewhere. From what you can gather, the border doesn't seem to link anywhere else, it seems to exist purely as a border between inside and outside, and seems to be purposed to contain sound.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #488 on: May 27, 2013, 07:34:09 PM »
>The border isn't creating the sound either?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #489 on: May 27, 2013, 09:25:34 PM »
>The border isn't creating the sound either?

>You don't think so. It is possible and you have seen the like before, but you don't think it is having that kind of effect. If it were, it would be too subtle to see without your magnifying glass.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #490 on: May 27, 2013, 10:35:14 PM »
>"Is anyone there?"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #491 on: May 27, 2013, 10:50:18 PM »
>"Is anyone there?"

>You call out, and get no response.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #492 on: May 28, 2013, 12:33:05 AM »
Something tells me we won't be getting much out of this border.

Though if you have a plan feel free to continue.

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #493 on: May 28, 2013, 01:54:22 AM »
It's suspicious, there's probably something here but I don't know what.

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #494 on: May 28, 2013, 11:42:35 AM »
>Well then, for now exit through the other side of the sphere.
>Before we close the gap we use to exit, can we hear the sound through it?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #495 on: May 28, 2013, 01:21:11 PM »
>Well then, for now exit through the other side of the sphere.
>Before we close the gap we use to exit, can we hear the sound through it?

>You leave the sphere, then linger to see if you can hear the music through the gap. It takes a moment, then it comes through faintly. As it does, you notice that the borders near the gap become slightly less hectic and sandstorm-like.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #496 on: May 28, 2013, 10:24:36 PM »
>Oh, oh my, that makes this quite the find!
>Put some effort into memorising the position of this sphere so that we can make gaps into it later.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #497 on: May 29, 2013, 01:09:38 AM »
>Oh, oh my, that makes this quite the find!
>Put some effort into memorising the position of this sphere so that we can make gaps into it later.

>This is interesting, indeed.
>You do your best to memorize the sphere's location.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #498 on: May 29, 2013, 01:25:33 AM »
>We haven't been able to open gaps between these strange "worlds" other than the ones we've found have we?
>Try to open a gap to the place with the fronds.

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #499 on: May 29, 2013, 01:59:50 AM »
>We haven't been able to open gaps between these strange "worlds" other than the ones we've found have we?
>Try to open a gap to the place with the fronds.

>You have not.
>You try to open a gap to the field of fronds, and have no luck at all. It is simply too far removed. You will need your astrolabe to do this.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #500 on: May 29, 2013, 02:47:18 AM »
>Can we sense anything that feels like one of our tools in this strange forest?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #501 on: May 29, 2013, 12:19:48 PM »
>Can we sense anything that feels like one of our tools in this strange forest?

>You haven't yet, but given that you were literally on top of one in the caverns and didn't sense it, this might not mean anything.

>_

Kilgamayan

  • True
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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #502 on: May 29, 2013, 09:19:18 PM »
> What have we got going for object-holding capabilities?
> What gaps are we aware of that will take us back to the caverns, other than the mega-unstable one?
> For all the different trees we've seen so far, have we spotted any of those nasty roots here?
> Inventory

I will catch up on this, I swear.
« Last Edit: May 29, 2013, 09:28:30 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #503 on: May 29, 2013, 10:47:58 PM »
> What have we got going for object-holding capabilities?
> What gaps are we aware of that will take us back to the caverns, other than the mega-unstable one?
> For all the different trees we've seen so far, have we spotted any of those nasty roots here?
> Inventory

>You can make a gap to hold things, still.
>You don't know any others.
>You've not seen any roots yet, or felt anything like them.
>Your inventory contains:
>Bedsheet
>Your silken bedsheet.
>Socks and Undergarments.
>Some of your lost clothing.
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Piece of Materia Prima
>A hand-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Stout Stick
>Suitable for aiding in walking.
>Red Shoe
>One of your missing shoes, uncomfortable to wear on its own.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #504 on: May 29, 2013, 11:04:55 PM »
> Do we recognize the song the shamisen is playing?
> Given what we remember of that massively unstable gap, how could we stabilize it?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #505 on: May 29, 2013, 11:11:35 PM »
I suspect we could stabilise it if we had the astrolabe using this strange music, which is what I was trying to see if we could do just before.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #506 on: May 29, 2013, 11:33:10 PM »
> Do we recognize the song the shamisen is playing?
> Given what we remember of that massively unstable gap, how could we stabilize it?

>You do not recognize it specifically, but it sounds like any sort of song a wandering musician might strum out in an roadside teahouse for a meal.
>You aren't sure, you would need to examine it more closely, which would involve your magnifying glass. With the tools you have, though, it may be able to use it without causing a catastrophe.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #507 on: May 29, 2013, 11:37:05 PM »
> And that one connected to somewhere in the frond field?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #508 on: May 29, 2013, 11:38:08 PM »
>Would the screwdriver be of use in opening such a gap?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #509 on: May 29, 2013, 11:39:12 PM »
> And that one connected to somewhere in the frond field?

>Yes.

>Would the screwdriver be of use in opening such a gap?

>It would help. Good use of your hourglass and pliers should also help minimize the harm.

>_