Edit 2: Merc Mercury Sea got the same problem Vanilla Cold Merc had with the Range of her Cold Arrow,mainly Fire Merc is taking monsters out off screen while Cold Mercs MS only reaches half a screen...
I dunno if the range of cold arrow is intentionally shorter, but it wouldn't matter considering they're both long enough range and should be used when your character is a melee type. Plus, cold freezes so it's godly useful even lategame. The act 1 merc can't tank anything, though, poor thing.
Also noticed that most of your new shield replacements appear to be invisible once equipped by char,by that i mean Char appears like he got no Shield,i can see them just fine in my inventory...
I think this one's intentional. My Remilia has no shield when she equips her set item, but does when wearing other shields. I'm tempted to think some shields being invisible are intentional, at least in some way.
Edit 3: Any tips on Runewords with Proc Chances???for Mercs if possible???
Can't really say much about runewords since I haven't done a single one. I tried once before I knew they weren't able to be used on the class-specific items on the character the rune word belonged to. (IE, can't use Marisa rune word on broom) I haven't been looking for builds that do this, but imagine I may have to soon since going as a single tree as
that character is a very very difficult road lategame, and requires a lot of specific support from items.
Also i would like to ask for anybody to explain to me which gear pieces are for which Touhou Char as i don't know that and it would help out if I knew what should i be crafting for my chars...
This one made me laugh. I'm guessing you haven't read the documentation at all. It goes into depth about quite a lot of details you wouldn't expect. I know this because I was in your shoes once and was told the same thing. If you still have questions (and you probably will), then you can come back, since the documentation explains much better than I do sometimes, and other times... I can't make heads or tails of it.
Made 6 Chars of each Class,each specializing in one tree and using two other for support,in support trees i mainly got 1 point wonders...most of them cruise with no problems but man,Assassins Magic Resist Penalty and Druids Fire penalty HURT a LOT...makes for a challenging gameplay thou...
Seems like you haven't discovered the wtfbbq of sockets yet. Class socketable items come with a plethora of skills for your whole class, 0 to 64 for each class and then one or two random magical affix.. which CAN roll one of the classes but obscenely rarely. I have a 69 Intelligence stat and +2 light radius on a level 49 Hakurei Sealing Ofuda to prove my case with. They come with % resists and + stats sometimes, these are the ones you want to put into your items. They make resistances for story mode somewhat redundant since I have +300 to +500 on some of mine, but side areas and other such end-game areas will wreck your face even with 85% resistance to that element. I would know. I've been there.
Jewels aren't as useful as those in my opinion for socketing into items, but they do add sockets using cube recipes based on the tier of the item. Again you can find that in the documentation. I've used a rune for inability to be frozen, but don't see much of anything jewels bring to the table. They have indestructible should you want that on some item.. but indestructible isn't really useful endgame anyway.
Personally, I think jewels would be better if they had up to +10 to 15 or so of skill instead of up to +24 stats they give. I feel they'd be too powerful any higher than 15. Simply because they're currently +stat instead of +skill, they're really not all that powerful as they're cracked up to be. I'd like them to be viable for late game builds which players throw several points into their main character skill. It would give equal and/or more than the class-specific items for one skill but no others, and have three magical affixes instead of two. You're trading ALL class skill bonuses for a much larger bonus for only one. It opens more doors, gives more decisions, and makes jewels more viable late gam- wait, Pesco are you listening? Where are you going! Don't leave me!.. ;~;
- Also, I realize that derp, I find a lot of potions in Imperishable Night? Where Eirin goddamn Yagokoro is? The medical genius pharmacist? Oh why do I find so many potions there? REASONS UNKNOWN. :derp:
- Having 'treasure' appear more often in UFO is pretty lulzy considering.
- I don't know / understand if there's any significance to fragments and Peices added to SA, but I'm ok with it. Is there a reason for this, or just because?
- Why is it that I still find Remilia's, Sakuya's, and other character's sets inside of PCB? I think your drop table for sets is.. a bit broken at the moment.
- I was tempted to suggest something with what you did to Remilia's set bonus for the reanimation of the SDM cast, but realize this is still reanimation, and not summon on whim.. Sorry Alice, I tried :ohdear:
Edit'd because Engrish and.. something else that I can't remember the word for. That thing.
Edit 2 : CLARITY that's what it was. Edit'd for clarity. Yeah. Ok I'm good now.