shiny sidequests
Wait, there's sidequests? I must have missed something because I thought all quests were storymode. I know you can simply skip all the quests and directly kill the act boss but that's not really story mode since it doesn't unlock something till you finish the one before.
Sakuya's..
something is broken. Seriously. Like.
Seriously.Sakuya : Level 79 / 28 Time / 692 GrazePhantasmic Killer : Level 25 /
2227 - 2564 DamageLuminous Ricochet : Level 7 / 2196% damage /
12K - 14K Damage (It's WAY more than that in the field)
Jack the Ludo Bile : Level 25 / 2284% damage /
77K - 89K DamageWat. Character attached in RAR for you to see how "wtf" she has become. Either you need to drop the damage she gains from Graze, the damage on her skills, or both. She's not even close to equipped in
anything good besides her weapons, and she's already out-damages everyone else I own. Unless other characters are well-balanced around this level of damage (which I doubt, but could be wrong), then this needs some thorough looking-into.
Offnote, most music is good, but some choices are... questionable at best.
You used Dark PHOENiX in the Dark Blowhole and Yamame's Lair. I found this music choice absolutely stunning. There needs to be more of this in some of the more intense battles.
Now, most of this is based on the time I personally spent in these areas over several dozen characters, likely a hundred or more, inside as well as outside the Reimu II mod. Some of the smaller areas may require a smaller fade-in time. You could also find music that doesn't have a long build-up of lighter notes before it gets to the chorus. Save that for the longer areas when emphasis and lack of repetitiveness is severely needed. So, time to get into music stuff? Sure.
Act I- Town is pretty interesting. Is it a mix of the Touhou theme? (The one on the menu of all the games) I think it's very amazing with the birds and such in the background. Something seems missing, but a fan I am.
- Suzuran Field and Koumakan Gate should have a light version of Meiling's theme in my opinion. A lighter genre (similar to the one you picked for Remilia's theme) would fit easily into the two areas.
- I like the Remilia theme in the outside areas very much, but honestly that should be saved for areas closer to the SDM like the Reception Hall and Living Quarters. The genre is perfect. Definitely a darker, more sinister one inside Tepes' Fortress.
- Speaking of Tepes' Fortress, a more boss-ish fight theme should happen on level 5. I sort of wish you could just up and change the music when you jump a boss's ass, but since there's no way around that, I'm thinking that a boss theme on the final room would suffice.
- Early areas of Act 1 should perhaps be some stage themes from EoSD. I believe that would fit much better.
- I would probably suggest the stage theme of Misty lake the same one as in-game. Not the track itself, mind you, but more fitting music you'd expect for the area you're at.
- The Kitchens and Main Hall are both Sakuya's stage theme and there's no way I can even think of asking them to be changed. It's perfect.
- Is it possible to change the music when you go from Main Hall to Voile? That should no doubt be Patchouli's theme. I mean, it is the Library.
- The basement 1, 2, & 3 should absolutely be Flandre's stage theme. If you want to keep 4 as the stage theme and play Flandre's theme when you beat her, that's ok. My personal preference would be Flandre's battle theme upon going into the room and playing a very light piano rendition when she dies, giving more feeling of the battle finally being over.
And one thing I want to say from Act III :
- You never spend too long in Dark Blowhole or Yamame's Lair, so it's really unfortunate that this well-defined music is only played for a short amount of time on average. (First time going inside since you added music, I spent a fair half-minute before already finding Yamame, killing her, and leaving) I don't know her theme offhand, so I can't really comment in that respect, but I do simply want to raise my opinion that the time spent there and intensity of fight (or really, the lack thereof) versus the musical rendition of the first two combined isn't a fair balance. I'll give this a re-visit when I'm not actually playing Sakuya.
I should sleep now, but I want to give more later. Way more.