We're working around the dice rolls thing, but it'll most definitely keep the basic concept of Phantasmal Land; Instead of having a dice roll that is influenced by your stats, it'll be your stats that will be influenced by dice rolls, which will represent luck.
Haven't you ever seen a pro screw up in something easy? Or a newbie accomplish a miraculous thing through sheer luck? Obviously you have. Does bring surprise and excitement? It sure does! That's why we're trying to work around it a bit (because it's very flawed already >_>)
Now, I'll talk about something vital that every players should know if they want to make this game enjoyable.
COMMON SENSE, DAMN IT
There ARE a few rules that have to be respected as basic Gensokyan knowledge, not as gameplay rules.
- Do not always treat every fight as a life or death situation, because unlike D&D and its other derivatives, most of the fight you'll have are going to be about having fun and challenging your ability in a game. That means several things.
- Using your full power at all time (using all your spellcards, casting all your powerful spells) is a big no-no. As the spellcard rules state, let reason become your strength. Unless specified by your opponent, you aren't supposed to go all out, unless something extremely dear to you is threatened.
- A very important rule; Battles between players and NPC will almost always have rules. Not pre-set rules, no, rules you and your opponent will make up to make your battle an enjoyable, fun and challenging fight for both of you. Things like ''After x lives lost, you lose''* and ''You can only use x spellcard'' and other things like that are highly encouraged. Remember that danmaku is a game, much like Rock Paper Scissors can settle trivial things. A very popular set of rules I've observed so far is ''2 lives, two spellcard''.
*This will cause your loss, but unless your life count reached 0, you'll still be fully conscious and available to function, if only tired. That's why it's highly reccomended to set a life loss cap, since losing all your lives will incapacitate you.
- Think like your race should. A youkai does not see time the same way as a human does, and a fairy couldn't care less about dying because they'll just forget and reincarnate anyway. If you're not sure, ask around to other players and they may give you tips. Being out of character will make the GM lose his respect toward you, and you do not want to lose the respect of the guy who controls your adventure.
- The original Phantasmal Land pretty much asks every time you'll play to turn into an incident. I'm sorry, but that will not be the case in this one. Incidents may pop up, you may even create one, but for god sake, don't you dare to tell me you want this game to turn into a linear series of quests that you'll have to do or I'll punch your ovaries.
Pretty sure that's all I can think of for now.