Author Topic: Labyrinth of Touhou 8F  (Read 264868 times)

Re: Labyrinth of Touhou 8F
« Reply #870 on: November 07, 2012, 08:44:44 PM »
@Pesco
Ah, yeah, I thought that would be obvious but looking at my post again the lack of context makes that list rather random, eheheh.

Hmm, so switching out will be sufficient for healing? I was initially concerned that it wouldn't be effective enough, but if it will work, that's a significant relief on the defensive side of things.

So even with Remilia spamming Curse of Vlad Tepes to buff herself, Meiling without buffs (besides a possible World-Shaking Military Rule) will be a superior tank? That's another good thing to know indeed, I had doubts that she'd be able to handle herself without buffs. I don't need to be concerned about that then, and Remilia can be an important attacker instead, though if I understand you correctly Curse of Vlad Tepes won't be enough to let her handle attacks in late postgame? That concerns me a little, but I think it won't be too problematic.

I had a feeling I was overlooking Youmu, but I'm not sure whether to go for offense or defense with Sakuya. Will she be better off as a damage dealer rather than a tank like I initially thought? I really thought Killing Doll would only be useful if she's buffed, but if it's still the most optimal way to use her, I'll definitely try to incorporate that into my strategy.

Hmm, I had considered the lack of magic but didn't see it as a problem...I haven't decided whether to just use Patchouli as another character to switch in for damage and switch out or try to raise her Mind stat to deal with magical attacks and keep her in. As for my other magical attackers (excluding Marisa since you already answered my question about her), I guess Yuyuko should simply be dealing damage with Saigyouji Flawless Nirvana, but I'm a little unsure about Utsuho, since she can debuff and buff herself. The self-buff seems bad due to the negative effects, but the debuff helps all of my magical attackers, and might be really nice for Yuyuko or Marisa to take advantage of. I guess it's better to build her for Magic either way though, since she's so fragile, it's really just trying to decide on how to use her.

Hmm, I see, so it isn't about the healing itself but the overheal? Hmm, I'm still not sure if that warrants adjusting my tanks around it or not, but I suppose it would be better to play specifically to a character's strengths and not worrying about maximizing Hourai Elixir, then, since it won't be worth it? A little uncertain about what to do with her now, but I suppose that's normal given that everyone says she's bad (and honestly, I've always thought she was rather subpar, but I'd like to use her anyway). Anyway, thank you for the input, it was very helpful!

@I have no name
Hmm, should I build Rinnosuke defensively then? I haven't determined the most efficient way to use World-Shaking Military Rule yet (It seems like there isn't really a hard rule for it in this kind of team anyway, since it's so lacking in buffs a single-time use buff with that kind of potency makes a huge difference depending on when it's used). I had actually given a lot of thought to Flandre before, but Youmu's superior defense would make her more useful for staying in to deal damage, yeah. Should I focus on attack with most of my level-up points and use the remainder for HP, or focus on her defense or another stat instead, or split it between those three? I can see her attack, HP, and defense are basically her most noteworthy stats (with attack being her primary appeal), so choosing between those three stats seems best, but if I focus too much on attack she'll be a tad too fragile, and too much on HP/defense will worsen her excellent damage, so figuring out a good balance between these stats seems to be the basic goal to aim for with her.

Overall, I guess this is what I'm looking at:

Marisa: Heavy/Complete emphasis on Magic for high powered Master Sparks.
Remilia: Heavy emphasis on Attack, maybe all level-up points into that stat?
Sakuya: Probably an Attack oriented build, if not a tank? Needs more consideration.
Patchouli: Undecided between splitting Magic and Mind or focusing on one of the two. Needs more consideration.
Meiling: Tank.
Youmu: HP/Attack/maybe Defense. Primarily physical damage dealer with some bulk.
Eirin: No idea, tank? She seems worthless for anything else.
Rin: So far nobody commented on her or Yuyuko, which I guess means nothing specific needs to be said about her? I'm certainly interested in seeing if Vengeful Cannibal Spirit's defense debuff is worth it or if Rin is yet another damage dealer in this party formation. I imagine she'd be pretty nice with World-Shaking Military Rule due to Blazing Wheel, too.
Flandre: Glass cannon. I don't see any other way to use her.
Yuyuko: Generic magical damage source, really.
Rinnosuke: Probably a tanky build?
Utsuho: Magic oriented build, all three of her moves look useful depending on the situation (besides maybe Giga Flare, what with that mind ignoring). Notably my only source of damage that ignores defense.
« Last Edit: November 07, 2012, 08:51:21 PM by LonelyGaruga »

Zil

Re: Labyrinth of Touhou 8F
« Reply #871 on: November 07, 2012, 10:04:31 PM »
Personally I'd say to go tanky with Remilia. You have okay sources of damage output among the rest of your team, and given the lack of defensive buffs, I think you'll want to make sure Remilia is as durable as possible. Otherwise your only other true tank would be Meiling (maybe Rinnosuke?), and she's never really going to have buffs going for her. You'll probably want two really good tanks so you have one to use while the other is recovering in the back.

I have no name

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Re: Labyrinth of Touhou 8F
« Reply #872 on: November 07, 2012, 10:23:15 PM »
@I have no name
Hmm, should I build Rinnosuke defensively then? I haven't determined the most efficient way to use World-Shaking Military Rule yet (It seems like there isn't really a hard rule for it in this kind of team anyway, since it's so lacking in buffs a single-time use buff with that kind of potency makes a huge difference depending on when it's used). I had actually given a lot of thought to Flandre before, but Youmu's superior defense would make her more useful for staying in to deal damage, yeah. Should I focus on attack with most of my level-up points and use the remainder for HP, or focus on her defense or another stat instead, or split it between those three? I can see her attack, HP, and defense are basically her most noteworthy stats (with attack being her primary appeal), so choosing between those three stats seems best, but if I focus too much on attack she'll be a tad too fragile, and too much on HP/defense will worsen her excellent damage, so figuring out a good balance between these stats seems to be the basic goal to aim for with her.
Youmu can be a second slot damage dealer pretty effectively if you put some points into defense and especially HP.  Flandre is a switch-in nuker (she also benefits amazingly from WSMR).  Note that Yuyuko will be useless in some fights, most notably against herself, except as a tank/switcher due to being all Spirit.  Marisa suffers the same problem, and Utsuho does to a lesser extent with MYS and FIR/MYS.

Rinnosuke can still attack with a tanky build with Scarlet Gold Sword-since it pierces it will probably be helpful in a lot of places, though Silent Selene is all-around better for the job except in terms of user-tankiness.

Serela

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Re: Labyrinth of Touhou 8F
« Reply #873 on: November 08, 2012, 01:44:45 AM »
If nothing else, the thought of playing without any def/mnd buffs AND no healer (Eirin's is very slow and only heals half HP) makes me want to cry inside. That's a party that's looking at unavoidable big grinding spots later in the game (And I don't mean Plus Disk later, either). And then no atk buffs. ;_;

Def/Mnd debuffs are super insignificant against enemies that don't have a superhigh value in either of them. The damage increase in your attacks is otherwise very small.

Also, if you want a character to be an attacker, you want to go all out with ATK or MAG, example: Orin. Def/Mnd is only for characters you plan on actually staying out a lot of the time during bosses (Meiling, Remi). Sakuya will -not- be a good attacker without buffs, due to Killing Doll's bad def pierce formula; she's only passable even with them, and when they're gone the damage drastically nosedives much moreso then other character's. So you'll probably want to spec her out to be a tank that uses speed up buffs.

When you're deciding whether to level HP or Def or Mnd on characters you want to be tanky... ignore HP. And probably concentrate on whichever other stat is better. Youmu has rock bottom MND, for example, so using level up boosts on it is a waste of time; Meiling's isn't horrible, but the return on Def is vastly superior. (Of course, with SKILL POINT levelups, you'll level them all for obvious reasons)

Eirin's attacks are worthless outside of late plus disk (Where she can spam Astronomical Entombing) so yeah, tank.

Really though, I'd extremely recommend throwing Reimu in there or something. Probably in place of Eirin, who is almost dead weight except for being the -only- healer you have. While Utsuho isn't entirely worthless in this party since she's the only one who can get buffed MAG, her attacks are insanely expensive when you're not in plus disk... and still aren't that strong. So... :T

tl;dr You COULD play through with this team, but it'd be a lot harder then the game needs to be (And it's already not easy) and would inevitably lead to a lot of grinding sessions simply because there would be bosses you could -not- manage to take the hits from otherwise, and don't have any good damage rush or Tenshi cheese strats either. (Tenshi can, quite honestly, take so little damage from several bosses that you can try to cheese with her sitting out alone and switching one slot in and out with characters- it just takes forever and is a pain, and with a bit of bad luck goes horribly wrong)
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 8F
« Reply #874 on: November 08, 2012, 07:45:08 AM »
Oh, good. These threads are still going.

Yeah, I'm giving this another run. Last time I got to 30F and then lost interest at the grind wall. Hopefully this time I'll be able to get through 30F. No special gimmicks or handicaps. Just me using my previous knowledge of the game to venture to WINNER and defeat him at last.

Currently exploring: 10F. Everyone's favorite Iron Maze.

Terrabreak

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Re: Labyrinth of Touhou 8F
« Reply #875 on: November 12, 2012, 04:33:04 AM »
After not playing Lot for a year and more I decided to come back and start with some of the characters I like (Raaaannnn <3) and some other to help me in the run. Sadly I have forgot a lot about the game so if you could please help me with some doubts . ..  :V

1-Overall who ends up being better as a physical damage nuker and in trash clearing... ?Nitori with her OP cannon or flandre with her OP stats?
2-I have too many physycal damage and want to bring a magical damage dealer with some kind of debuffs (Maybe Alice) but im not sure if I should kick out Suwako or Mystia (the later could be the best choice since I have Aya and I dont like the overpopulation of birds in my town, logic)
3-I dont have but a single idea of how I should build Rumia, plain as that :I
4-For Suwako portrait I got the one called "Pyonta man" and it really turns me on ?Does this mean I'm gay?

._.
Never forget.... those good old times~

koakoa

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Re: Labyrinth of Touhou 8F
« Reply #876 on: November 12, 2012, 05:51:13 AM »
After not playing Lot for a year and more I decided to come back and start with some of the characters I like (Raaaannnn <3) and some other to help me in the run. Sadly I have forgot a lot about the game so if you could please help me with some doubts . ..  :V

1-Overall who ends up being better as a physical damage nuker and in trash clearing... ?Nitori with her OP cannon or flandre with her OP stats?
2-I have too many physycal damage and want to bring a magical damage dealer with some kind of debuffs (Maybe Alice) but im not sure if I should kick out Suwako or Mystia (the later could be the best choice since I have Aya and I dont like the overpopulation of birds in my town, logic)
3-I dont have but a single idea of how I should build Rumia, plain as that :I
4-For Suwako portrait I got the one called "Pyonta man" and it really turns me on ?Does this mean I'm gay?

._.

1. Nitori no contest; she easily beats out Flan for raw damage (at least with how I used and built Flan since Leviathan is basically useless outside of specific setups) and still decent for randoms (Leviathan is still basically useless without a setup).
2. Well, both are just really good and really should always be in the party when you need them (Suwako moreso for bosses and Mystichi mainly for popcorn); hell, I'd replace Aya with Alice just because Aya never really shines much until possibly postgame).
3.Pure mag; Rumia is actually fairly decent and a fine addition to most teams.
4. He is handsome and a bit sexy; that's all that matters~
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Pesco

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Re: Labyrinth of Touhou 8F
« Reply #877 on: November 12, 2012, 02:30:54 PM »
Walked into Tenshi with my draft run unprepared. How do I play this game again?

Parallaxal

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Re: Labyrinth of Touhou 8F
« Reply #878 on: November 12, 2012, 05:28:13 PM »
2-I have too many physycal damage and want to bring a magical damage dealer with some kind of debuffs (Maybe Alice) but im not sure if I should kick out Suwako or Mystia (the later could be the best choice since I have Aya and I dont like the overpopulation of birds in my town, logic)

If magic damage is what you want, then Alice is a poor choice. Despite relying on her MAG stat for her damage formulas, Alice's two strongest spells (Return Inanimate and Little Legion) both target enemy DEF, so they're effectively physical attacks.

koakoa

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Re: Labyrinth of Touhou 8F
« Reply #879 on: November 12, 2012, 06:14:06 PM »
If magic damage is what you want, then Alice is a poor choice. Despite relying on her MAG stat for her damage formulas, Alice's two strongest spells (Return Inanimate and Little Legion) both target enemy DEF, so they're effectively physical attacks.

Well, for pure Mag damage, nothing can really beat the sheer brokeness of Kaguya.
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Pesco

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Re: Labyrinth of Touhou 8F
« Reply #880 on: November 12, 2012, 07:34:10 PM »
Recompiled a cheat table which should work for win7. Has addresses for all the items, skp pool, skp/exp gain, battle count, game timer, encounter rate and shortcut switches for 10-12F and 13F.

Seems like the cheat table isn't transferable or even reusable.
« Last Edit: November 13, 2012, 08:00:52 PM by Pesco »

Serela

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Re: Labyrinth of Touhou 8F
« Reply #881 on: November 12, 2012, 07:40:06 PM »
Technically, Kaguya can count as non-attribute damage when it comes to physical/magical; she doesn't factor in any defensive stats unless you use Dragon Necklace, which is only considerable against enemies with large resists against FIR/NTR/SPI.

Rumia is kind of eh when you don't need her MND-ignoring move for some enemy, especially due to how many monsters/bosses resist mystic (Probably because of MARISA :T), but towards final boss time (and especially once you're in Plus Disk) she expands into her true role as a jack of all trades, able to decently nuke with Moonlight Ray, decently ignore defensive stats for high def/mnd enemies with Dark Side of the Moon, and most importantly, decently heal the entire party with Demarcation (Which is by far the main reason you'd actually use her apart from liking Rumia; to help back up Reimu in the multitarget healing department)

She's good at the earlygame and endgame, but kind of awful for most of inbetween (save for against the occasional high def/mnd enemies), especially because of the common MYS resistance neutering her.
« Last Edit: November 12, 2012, 07:42:38 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 8F
« Reply #882 on: November 15, 2012, 05:19:56 AM »
Thanks for all the input to everyone that responded to me. I decided to re-evaluate my team, with this being the current result:

Marisa
Remilia
Patchouli
Sakuya
Meiling
Youmu
Reisen
Mokou
Rin
Flandre
Kaguya
Rinnosuke

This time Meiling's the only healer, but Reisen can buff herself and Kaguya can provide buffs, so it's not quite as unbalanced as the previous one, I think. I still have issues with figuring out how to build some of the characters for this specific formation, but I think I'll be happy with this team once that's all figured out. For the record, I do plan on grinding a lot for equipment and Skill Points (the former is basically my favorite part of RPGs, and the latter is just a side effect of the former anyway), so that won't be a problem. Primarily, what I'm most curious about the most optimal way to manage level up points and equipment.

So far, reading through, I'm getting conflicting messages about how to build characters defensively. I guess that's only natural since it's a subject where opinion matters a lot, so I guess I have to figure out for myself what to do. More specifically, I'd like to ask if Youmu is better off focusing on only Defense, HP + Defense, or Attack + Defense, since that's the primary thing I see where information is conflicting.

Should I build Patchouli for mostly/all Magic, mostly/all Mind, or a mixture of the two? I figure that, due to my lack of healing, I should aim to take as little damage as possible, so maxing Mind might be preferable, but I don't know if it's more viable to avoid taking damage or try to end fights as quickly as possible, which would involve focusing on Magic. A mixture compromises both sides, giving benefits of both but not to the same extent as going all the way, and from what I've read specializing is usually preferable, but it's still an option available to me and should be considered.

What stats should I emphasize with Reisen? I understand her most prominent traits are her self buffing and debuffing abilities, but whether I should focus on bulkiness or damage is something I'm rather uncertain about, especially given my party setup (I doubt very many people played with as little healing ability as I intend to, so whether the same ideas apply or not is something I'm doubtful about). I would expect focusing on Magic to be the best idea since she does have decent damage output and her defensive stats aren't that great compared to Remilia or Meiling, but I'm not sure whether bulkiness is more of a priority or not, again because of the lack of healing.

I understand Mokou is a bulky magical attacker, but to what extent should I concentrate on the two aspects that describes? On the one hand, looking at her stats it seems like she has workable defensive stats, but I've consistently read that her damage output is rather lackluster, leading me to be concerned about whether she'll be up to par if I focus on her defenses. A mixture seems like the solution, but it poses the risk of making her bad at both taking hits and dealing them...so I don't know what to do.

As for the others, I think I understand what would be the best way to go about using them

Marisa: Damage dealer with Master Spark
Remilia: 2nd slot tank that will buff with Curse of Vlad Tepes and provide supplemental damage occasionally
Sakuya: Defensive build, main use is buffing other character's speed (If Kaguya's attack buff makes Killing Doll usable, maybe she can go full offense, though I think Buddha's Stone Bowl is kinda wasted on Sakuya, since the speed buff can be better handled by Sakuya anyway)
Meiling: 1st slot tank that can heal, might be a competent healer late postgame with Buddha's Stone Bowl support
Rin: Attack oriented build, primary use is attacking, Vengeful Cannibal's Spirit provides supplemental debuffs
Flandre: Attack build. Hurr.
Kaguya: Defensive build so she can sit out and hand out buffs. Maybe Magic oriented to spam Hourai Barrage like most people do with her, reading the thread, but I think I need to prioritize buffing with this selection of characters, since no one else in it is as good as her at it.
Rinnosuke: Tanky character, I think. Might get switched up if he's no longer optimally a tank in this current setup, but as it stands he seems mostly there to provide buffs at key moments in a fight, then offer a supplemental source of damage in Scarlet Gold Sword, when he isn't helping switch characters out.

Again, any comments or advice would be greatly appreciated. Thanks for all the help so far.
« Last Edit: November 15, 2012, 05:35:25 AM by LonelyGaruga »

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Re: Labyrinth of Touhou 8F
« Reply #883 on: November 15, 2012, 05:50:28 AM »
This time Meiling's the only healer
Meiling has 2 healing moves, a good self-heal and a status healing move that is useful for restoring very small amount of HP.  This is a horrible idea, you really kind of need either Reimu, Sanae or Minoriko here.
Reisen can buff herself and Kaguya can provide buffs, so it's not quite as unbalanced as the previous one, I think.
Reisen's self-buff turns her from a solid C to an A rank as of the midgame when she can spam the buff.  Until then she's kind of underpowered.  Kaguya has massive SP costs, so it's the same idea.  Reisen is more useful here as a debuffer and Kaguya as a nuker.  Again, you kind of need healing.
So far, reading through, I'm getting conflicting messages about how to build characters defensively. I guess that's only natural since it's a subject where opinion matters a lot, so I guess I have to figure out for myself what to do. More specifically, I'd like to ask if Youmu is better off focusing on only Defense, HP + Defense, or Attack + Defense, since that's the primary thing I see where information is conflicting.
Attack on level-ups.  skill points should focus more on HP so she can survive moderate magic attacks (mine could survive Flowing Hellfire, a very powerful fire attack by sheer virtue of HP and affinity).  Though pure attack or attack+defense can also work, I've experienced great success with attack focus with HP emphasis in skill points.
Should I build Patchouli for mostly/all Magic, mostly/all Mind, or a mixture of the two?
MAGIC NUUUUUUUUKE.  Seriously, her MND is high enough off natural level-ups and skill points and her HP is so low that Meiling could probably keep her healed.  Not that I'm saying Meiling as a healer is a good idea, just that Silent Selene and Royal Flare are your friends.
What stats should I emphasize with Reisen? I understand her most prominent traits are her self buffing and debuffing abilities, but whether I should focus on bulkiness or damage is something I'm rather uncertain about
Magic and speed.  Do not underestimate speed.  I gave Youmu some speed boosts since her being slow is ehhhhh (and faster characters are always a good thing).
I understand Mokou is a bulky magical attacker, but to what extent should I concentrate on the two aspects that describes? On the one hand, looking at her stats it seems like she has workable defensive stats, but I've consistently read that her damage output is rather lackluster, leading me to be concerned about whether she'll be up to par if I focus on her defenses. A mixture seems like the solution, but it poses the risk of making her bad at both taking hits and dealing them...so I don't know what to do.
From my experiences, Mokou would be better being switched out for...Reimu/Sanae/Minoriko.  She's not very tanky, could hardly survive in the second slot for me, dealt almost no damage, etc. etc.  She's fine if you can buff her with Iku, but then again so is everyone and she still gets seriously outperformed by Orin, who also has a composite Fire attack with no drawback, higher formula, lower cost, less delay and on a higher speed character!  Seeing as you have Orin already, Mokou is kind of obsolete and should be replaced by a healer.
Marisa: Damage dealer with Master Spark
Remilia: 2nd slot tank that will buff with Curse of Vlad Tepes and provide supplemental damage occasionally
Sakuya: Defensive build, main use is buffing other character's speed (If Kaguya's attack buff makes Killing Doll usable, maybe she can go full offense, though I think Buddha's Stone Bowl is kinda wasted on Sakuya, since the speed buff can be better handled by Sakuya anyway)
Meiling: 1st slot tank that can heal, might be a competent healer late postgame with Buddha's Stone Bowl support
Remilia can be a first slot attacking tank sometimes, but an attack build is probably best.  Kaguya would not make Killing Doll that great unless you stacked it many times, Meiling is accurate. (though SHE IS NOT A HEALER)  Also don't underestimate the power of Asteroid Belt, or even Magic Missile.
Rin: Attack oriented build, primary use is attacking, Vengeful Cannibal's Spirit provides supplemental debuffs
Flandre: Attack build. Hurr.
Rinnosuke: Tanky character, I think. Might get switched up if he's no longer optimally a tank in this current setup, but as it stands he seems mostly there to provide buffs at key moments in a fight, then offer a supplemental source of damage in Scarlet Gold Sword, when he isn't helping switch characters out.
These are all correct.
Again, any comments or advice would be greatly appreciated. Thanks for all the help so far.
No problem.

Sungho

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Re: Labyrinth of Touhou 8F
« Reply #884 on: November 15, 2012, 05:57:53 AM »
How should I build Yuyuko? For the post-expansion?
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Re: Labyrinth of Touhou 8F
« Reply #885 on: November 15, 2012, 07:52:58 AM »
For Yuyuko, I would go either pure speed or pure magic. I guess if your speed is high enough, regular enemies will never get their turn, but yeah, that would be some massive speed levels.

@LonelyGaruga: Not having a real healer is kind of bad, but hey, if you think you can do it, there is no harm in trying. You will need to be well versed in switching with only 1 healer.
For a general rule of thumb, if a character has a high multiplier go for pure attack. Youmu has a high multiplier with her skills, so pure attack is good. Remilia has a so so multiplier, so you can choose however you want to build her. Meiling, just go defense or hp.
I suggest building Patchouli as a Mind tank, since you don't seem to have any mind tanks. You'll suffer quite a bit against magic based enemies without a mind tank of some sort.

Re: Labyrinth of Touhou 8F
« Reply #886 on: November 20, 2012, 02:24:15 AM »
Hm, sorry for the infrequent replies, I've been a little busy with college and other stuff.

Anyway...the team I posted earlier is definitely what I'm going to use (trying to use favorites here), so I'm not going to substitute anyone out or anything. Well, I was considering using Eirin for this team too, but judging from the general opinion on her that wouldn't be recommended. She's not a good healer anyway. I wouldn't mind having to switch around a lot to manage healing, though something I'm considering is that if I focus on defense more than would otherwise be recommended, the damage will be easier to deal with because there will (more or less) be less damage taken (this is especially what's making me think of having Remilia as a tank and Patchouli as Mind oriented, since they should be able to soak up hits pretty well), so Meiling's minor heals should be able to manage the damage relatively well. I'm not sure whether reducing damage so significantly is actually possible, however. I was thinking Buddha's Stone Bowl can help get characters out of tight situations in addition to the obvious offensive utility it provides, but should I build her for offensive purposes like recommended? I'm not really sure giving my only buffer that kind of role is the best course of action, but Hourai Barrage is pretty damaging...I guess it's really a matter of figuring out what's feasible/recommended to do. Truthfully speaking, I think I've more or less figured out a basic course of action that I like. It probably requires refining, but I'm starting to see a goal to aim for now. Thanks for the help everyone.

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Re: Labyrinth of Touhou 8F
« Reply #887 on: November 20, 2012, 02:29:59 AM »
Focusing more on defense has a couple of downsides.  For one, bosses will live longer from lower damage, thus dealing out more hits.  Another thing is piercing attacks: defense/mind doesn't really help much.  You'd have to grind A LOT in order to beat the game without a healer, having Meiling as primary healer is a very bad idea as her heal is single target, maybe 10% max HP restored at 50% delay IIRC.

Serela

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Re: Labyrinth of Touhou 8F
« Reply #888 on: November 20, 2012, 02:45:12 AM »
Meiling's non-self-heal is VERY weak until expansion where it only becomes okay.

And Kaguya, while having a buff, is NOT a buffer. Her buff's point is giving people another turn, and is nowhere near sufficient for buffing stats.

You could win with that party, but you'd have to do insane amounts of grinding. If you just fit in a few key support characters, everything becomes fine. Reimu/Minoriko are great for healing and def/mnd buffing (You can get by without both, but Reimu has a hard time with SP until late in the game- could likely just use Minoriko for awhile and then later in the game when Reimu can handle it, switch Minoriko for a favored character you wanted instead), and Iku is a fabulous MND tank with faaaabulous ATK/MAG buff capability (Although it means you have to resist PAR on your nukers, since her buff does that).  You can get by without Iku fine though, she just makes bosses more managable. Taking a character that will keep your team from falling flat on their face, however, is not very optional if you don't want to make things vastly more painful.

This game uses subtraction formulas. If you have 50% more def/mnd, that makes a WORLD of difference in how much damage you take. Attacks that would one-shot you become not terribly scary. Not having them in a capability where you can use them often in bosses translates into you having to do an obscene amount of grinding to get the required def/mnd through leveling instead, which is painful and boring and gross.
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Serela

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Re: Labyrinth of Touhou 8F
« Reply #889 on: November 23, 2012, 02:18:36 AM »
I'm sorry for doubleposting but



who can resist PCB demo art set
« Last Edit: November 24, 2012, 04:13:23 AM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Labyrinth of Touhou 8F
« Reply #890 on: December 03, 2012, 06:31:01 AM »
So I played the game to the 20f, started to get to the plus disk content and then got distracted by other stuff. As such, I need to get back into the game before I can do the grinding, so I wanted to have to play through the game with a challenge party. I was originally just going to use the party member I didn't use the first time, but that left me with only Erin and Sanae for healing, and as Sanae is also my only all purpose buffer, she's a little too busy. Thus I want a suggested team that I could use.
 I'll also count plus disk members in the possible roster too.

Re: Labyrinth of Touhou 8F
« Reply #891 on: December 03, 2012, 10:01:39 AM »
Wondering if anyone had a save file at 30f they could spare--I found one in the previous forum but the link no longer worked. I'm interested in trying out some team combinations and seeing how they pan out in late plus disk, but I've only made it as far as beating Maribel...


who can resist PCB demo art set
It's amazing how nostalgic and tacky it makes the game look. Bonus points if you replace all the portraits with original ZUN art.  :V


. . .so I wanted to have to play through the game with a challenge party.
Red eyes team! Aya, Iku, Kanako, Keine, Komachi, Minoriko, Remi, Orin, Tenshi, Reisen, Yuugi, and Rumia. Okay, so I left out a few, but this is what I narrowed it down to.
Tenshi is the main tank  :derp:
Minoriko/mag buffed Rumia for heals
Keine and Iku/Aya? for buffs
Kanako, Orin, and Rumia are mag attackers
Komachi, Aya, Remi, Orin, Reisen, Yuugi are all atk-based attackers

No Sanae or Eirin though, but I'd say you could easily make do with Mino and Roomia.



Sakurei

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Re: Labyrinth of Touhou 8F
« Reply #892 on: December 03, 2012, 11:04:53 AM »
cheese the game with this team.

Meiling
Suwako
Iku
Orin
Cirno
Wriggle
Minoriko
Mokou
Flandre
Rumia
Reisen
Kanako

yeah, this is pretty monster - something I was told to take for a let's play I never did, after all. it's actually pretty powerful. orin/Flandre - iku combination is beast. maybe changing a character or two because fire element seems pretty darn abundant in this team. well. good luck on the plus disk content.

Pandaology

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Re: Labyrinth of Touhou 8F
« Reply #893 on: December 04, 2012, 03:15:48 AM »
Just tried the Cheese team and...dang. They wiped the floor with the final boss.  Iron rings paralysis + buffed leviathans  = LOTS of damage. I'm very tempted to add Aya though, REALLY fast Leviathan!

Edit: Hmmm... I think I'll mix the two teams:
Wriggle, Minoriko, Mokou ,Flandre, Aya, Iku, Tenshi, Reisen, Rumia, Orin, Meiling, Keine
Though I might do some editing, I'm not so sure about Meling
« Last Edit: December 04, 2012, 03:29:13 AM by Pandaology »

Sakurei

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Re: Labyrinth of Touhou 8F
« Reply #894 on: December 04, 2012, 03:30:01 AM »
yeah, that team's pretty darn powerful. I don't think you'll have many problems with this, even if you choose to take aya instead of mokou, reisen or whoever you wanna put away.

@ traubela if I uploaded the correct file, this should be it. I have no idea what I was doing, though.

do note that this is from my first playthrough, so some characters are rather botched up (like suwako being half-assedly trained on both magic and physical) http://www.mediafire.com/?8u5nhtdh4do6qto

Re: Labyrinth of Touhou 8F
« Reply #895 on: December 04, 2012, 03:51:16 AM »
http://www.mediafire.com/?8u5nhtdh4do6qto

I tried putting it in a ng+ save and a normal empty save, but to no avail. Did you mean to include more than just the F00 file or am I just doing it wrong?

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Re: Labyrinth of Touhou 8F
« Reply #896 on: December 04, 2012, 06:40:02 AM »
Sounds like you did it wrong. Replace the folder entirely, don't touch the individual files.

Pandaology

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Re: Labyrinth of Touhou 8F
« Reply #897 on: December 04, 2012, 07:13:41 AM »
After giving the team a go, I've decided to drop Meiling because she not that useful. So I'm looking for another option, I was thinking Yuka cause she would both deal damage and be able to take a bit of damage, but Utsuho follow the idea of fire and massive amounts of damage. I'm also thinking of having another disabler, like Cirno. I just don't know which to chose, the logical, the fun, or the crazy.
By the way, Reisen's attacks are magic based. (despite all logic, though I'm not sure logic applies in this case)

Re: Labyrinth of Touhou 8F
« Reply #898 on: December 04, 2012, 07:38:22 AM »
Pesco: The download link leads directly to a single F00 file, so I can't exactly do any folder replacing here.

Pandaology: Reisen's really mag based? I've been increasing her attack the whole time....

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Re: Labyrinth of Touhou 8F
« Reply #899 on: December 04, 2012, 10:39:59 AM »
I knew this wouldn work :V I just thought the newest file would be the latest save, tehe. well, I put my save folder in a rar and uploaded it. probably should have done that from the beginning, but thinking at 3.30 am isn't my strong point. let's hope this'll work http://www.mediafire.com/?g9w3p6tceijq63d

also: meiling not useful? she's a fantastic character. plus you absolutely NEED a tank. if you go into the eiki fight without komachi or meiling, you will never get past her. never. Tenshi just doesn't have the HP to take last judgement. I wouldn't get okuu. her damage output is terrible and the only thing she's got going for her is giga flare's MND ignore. but th formula on it is bad, so it doesn't help much, either.
if you want someone to cripple, there is no thing such as renko :V maybe the best character in the game in properly used. mystia is a fantastic choice for a supporter, too.

I will be entirely honest and say what I think: if I wanted to put someone out of that team, I'd choose mokou. she's awesome for normal encounters, but is lacking against bosses for the most part. maybe wriggle, considering her poison loses effectiveness the more you progress in the game. your current team is powerful in itself, but ineffective against bosses who resist FIR and MYS. if you were fighting Flandre with a team like that, you'd be fucked. might wanna balance things out a bit, rather than just throw another FIR/MYS type into the fray.